Seanzu
Seanzu
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/635999#Comment_635999
They stop the Regression IN UNDER A SECOND.
So where's the 'precious time' to catch up on a tap, when said tap takes less than a frame of animation?
That's my whole argument here; Tapping. Takes. No. Time. Almost literally!
It takes 0.05 seconds to tap a generator. That's NO TIME LOST in a chase.
I mean, it is literally time lost, but it's, again, less than a frame of animation. Less than 1/60th of a second.
So, I ask you again; What time is lost in a chase when they can run by a generator and stop a regression without interrupting their sprint animation?
if you don't understand that a survivor stopping for any amount of milliseconds during a chase is beneficial to a killer then I suggest you play more of the game.
Like I said, if you kick a gen and are in a chase, you are bad anyway, unless running PGTW.
if you're in a chase, and a survivor tap a gen and you don't capitalise on that then you're bad.
If you kick a gen, and get big sad because a survivor hid from you and touched it then they're only being rewarded for being stealthy.
The time to kick means nothing, a hit on a survivor is far more valuable than them stopping the regression on a gen, it's not as simple as "he took 3 seconds to kick the gen, but he took 1 less than a second to stop it". If you get a hit because dumb survivors stop mid chase to stop regression than it was more than worth the 3 seconds.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/635993#Comment_635993
While I don't think overcharge should be base, the problem is that no, it's NOT giving you time to gain ground when a Survivor stops Regression.
It's taking 1/60th of a second to stop a Regressing generator. That in no way makes the Survivor lose ground.
If a survivor hides, and you kick a gen but don't find them and you move on, you're never going to know when they got back on that gen.
If you're chasing a survivor, and you kick a gen in their face, and they tap it, it absolutely gives you precious time to catch up.
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@Chickenchaser said:
The solution is giving all killers overcharge as part of their base power instead of it being a perk.
It's not an issue though, certainly not something that should be "fixed" by giving all killers overcharge by default.
If you're chasing someone and they tap a gen, they'll stop for a moment, it'll give you more time to gain ground, if you kick the gen several times when the survivor is there, then unfortunately you're a terrible killer and need to learn what to prioritise.
To often I see killers break chase to kick a 10% gen, some people are just bad, this is not a change that is needed at all.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/635862#Comment_635862
Can you even spell? I coudn't read what you put. However, I was able to get a friend that speaks gibberish to decipher this. You dispute no facts, you only seem to be supporting the Survivor's right to be overpowered, i this sense. Come back and debate when you can spell, kid.
couldn't*
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@ASurvkillivorer said:
Thats just a couple days over a month from now. We should absolutely hear news soon then.
When was the QA Done so I can get an idea if its actually happening or not. If that was a long time ago then surely we won't get them. If recent then there is a chance at least....
The QA happened this month.
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@Baphomett said:
Just make totem cleansing mandatory so we can finally see the last of the daily NOED posts. Two birds, one stone!
That doesn't solve anything. Having a perk attached to an objective that survivors HAVE to do completely nullifies it entirely.
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I don't think they'll do a mandatory secondary objective.
The Devs have shown, and clarified several times that the kill rate is above 50%, adding any more time in the game at this rate will cause that number to rise and put it in a state that makes it unfun for survivors.
However, I do see the use an objective that you gain good BP for completing, this can work for both sides, survivors either do 50/50 and do gens and BP reward, and any BP things not completed will reward the killer, regardless of herbs fine, escapes, amount of hooks. It has to be beneficial to both sides but not something killers have to focus on protecting but ranges time away from survivors.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/633877#Comment_633877
Thoughts on this?
https://forum.deadbydaylight.com/en/discussion/75666/struggle-phase-revamped
It rewards staying on the hook. Although, yes I have had a few of those games and I understand what you mean. However, we are in a state of balance that making games longer benefits tunneling and camping more. However, the games current balance makes playing fair ######### as well.
I'm not ignoring you but I have work and I'm getting ready for it so I'll rad it later.
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@HunterTheAgud said:
So you consider we should not change anything? @SenzuDuck
People have been changing their settings with config & their perks for years, I would like you said, change at your own risk but as long as it's only FPS & Vsync I don'tr see the issue.
I have vsync off because my monitor is gsync.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/633860#Comment_633860
@SenzuDuck although, I am not one of those it was just a bit of sarcasm. However, I do think both sides have arguable balance issues that really should be resolved. Game times not gen times for killers and Survivors not having anything else but M1 and Loopdy Loop pallets. While also not being able to really get much out of stealth/being tunneled.
As far as NOED goes I don't particularly have an issue but it does reward campers very nicely, which we all are aware devs have tried to discourage.
If a killer camps, all the killers say "just do gens then", so survivors just get the gens done, survivor dies on hook, killer gets himself a free down at the end, that's my issue with noed.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/633847#Comment_633847
You know what I do agree that you shouldn't have to cleanse totems for the 50/50 chance. We should make NOED baseline for not doing totems and rework noed! As we seen above Noed has been around for awhile and player counts have risen since.
Go ahead and make NOED baseline, at this point the forum killers need as much help as they can get.
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EAC will give you a generic email back saying "Our only concern is the use of third party programs, please contact the developers about this".
It's the same response they gave to people changing perks/ui stuff.
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@Orion said:
No, it's just helping killers kill survivors who fail to complete their secondary objective.
Having a secondary objective a 50/50 sounds ridiculous, it's punishing survivors for doing their only objective.
For what it's worth though, they wont nerf NOED because so many players rely on it because the camp and then "gen rush" ensues and they guarantee themselves their two kills that way.
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/633001#Comment_633001
That’s fine. You wouldn’t have to prestige then
I don't think you quite understand, I get where you're coming from, you've accomplished almost nothing in this game in terms of maxing, of course you don't care about the 1000000s of players who have put 1000s of hours into maxing characters, because you'll never get that far.
But you have to understand how absurd it is to want people to reset again after spending hundreds of hours maxing their characters and saying "but you don't have to prestige" doesn't make it any less of an insane idea.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/632601#Comment_632601
If P3'ing is harder now than it will be in the near future, then it's exactly the same thing.
We won't know for sure until we find out what the new process looks like.
They've said maxing will be easier, they aren't reducing the amount of webs to P3, just to max is what they've said, so more than likely more perks on the webs.
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@SpaceCoconut said:
The legacy elitism is more intense than I thought lol
A cosmetic reward for people who grinded out P3 in the current system should be rewarded in some form for their dedication when the new system is implemented.
The reasoning is the same as the original legacy and would be a fair occurrence since the same situation has occurred.
The grind was bad. The grind was reduced. Players who completed the bad grind were rewarded when the grind was reduced.
The same scenario is currently playing out isn't it?
P3ing back then was substantial harder than P3ing now, additionally there's been a lot more time to P3, it's not the same thing at all.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/632497#Comment_632497
The best killers not 4k ing every match is an issue. If you're that good you shouldn't lose. Like Zubat/Scott you should never EVER see someone escape.
Smells like teen bias.
Are you unaware that there are also good survivors? I guess that doesn't matter because you want your 4Ks while not being on the same level as Scott & Zubat. I'm pretty sure they'd agree that there would be larger issues with the game if we got to a point where every killer could 4K regardless of survivor skill.
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@BBQnDemogorgon said:
@SenzuDuck Why have killer if entity lets escape every time?
🤷♀️
Its easy to brush off the other sides issues/complaints the same way you do.
You don't want killer buff? You want survivors to have easy time.
You want killer buffs? You want ez 4ks.
You just blame instead of explaining your side detailed reasons why killers are supposedly ok and we just suck.
Easier to blame the other side by insulting saying its all skill reliant its their problem instead of addressing games balance issues.
Maps are a huge issue for most killers especially saying they need buffs isn't wanting easy 4ks. They can buff faster than they can rework every map.
Sorry sweetheart but as much as you want to nitpick saying 2Ks should common and 3/4K should be uncommon is not saying "let everyone escape every time" it's literally the exact opposite.
The fact is the matter is, both sides are supposed to be able to win, while still leaving room for the other side to dominate, I'm sorry that you want to dominate every time but not even the best killers in this game 4K 100% of the time, it's just how it is.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/632465#Comment_632465
Because all those next level gamers can't stand the idea of, gasp, someone playing better than them and escaping.
It's like that "I'm leaving" thread that's floating around lately, a "seasoned" killer can't get any kills against rank 12s - 15s.
Sorry, but maybe you're just bad? It has nothing to do with balance.
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@DaS_only said:
2 kills 2 escapes. Anyone who wants more is biased.
You're not wrong, this whole notion of killers being the "power" role is absurd and I hate seeing it.
I've told people time and time again, this isn't a killer simulator, it's a survivor and killer simulator, you aren't just supposed to come in and 4K every match because you have a special ability.
Why would the entity create a game for the killer if he expected them to win every time?
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631894#Comment_631894
Yeah but the game doesn’t revolve around those people. You don’t understand that. You can’t just say “you can’t add more prestige’s because it took me thousands of hours to max out my characters and I don’t want to do that again”
The game doesn't revolve around the people who support it and put 1000s of hours into it?
lmfao, ok boyo.
And once again, I'm not saying
“you can’t add more prestige’s because it took me thousands of hours to max out my characters and I don’t want to do that again”
THERES LITERALLY THOUSANDS OF PLAYERS WHO HAVE DONE THIS, YOURE ONLY THINKING ABOUT YOURSELF WHILE IM THINKING ABOUT THE THOUSANDS OF OTHER PEOPLE WHO HAVE SPENT TIME MAXING THIS GAME.
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631890#Comment_631890
Yeah it is annoying have to go through countless bloodwebs just to get lvl 3 perks and it’s all RNG when they show up in the Bloodweb.
They literally stated they're reducing the amount of bloodwebs it takes to max, they know maxxing is too much, it has nothing to do with the randomness of it at all.
"we will be making a change to the way bloodwebs generate to improve your chances of finding the perks you want while also reducing the total number of bloodwebs required to unlock all perks"
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631888#Comment_631888
How would that reset your progress? You do not have to prestige past P3. They said they want to keep this game alive for 5-6 more years at least. Do you really think you’ve completed this game? The game isn’t even finished yet.
"You do not have to prestige past P3"
You clearly don't understand, some people play this game to max, some people have spent 3 years doing this, it is no longer max when you move the goal post another 3 prestiges away, how do you not understand that?
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Do you guys not wonder why they're reducing the grind next patch?
It's almost as if the devs know the current grind is far too excessive...
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/631849#Comment_631849
Why are you so against the idea of content in the form of new prestiges. You’re not being forced to prestige so I don’t see the big deal. Don’t you want something to work towards after finishing the game? I know I would be happy when some new content in the form of prestiges and rewards gets added.
because finishing the game right now is P3 Level 50 Max perks on all characters, some players have already done this, to imply it would be a good idea to then want people to reset all that progress for more prestige is ridiculous.
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@BBQnDemogorgon said:
@SenzuDuck Yep. Just look at White Noise perfect example no playerbase but came over anyway.
Same genre even.
Whats your point? DBD is an actively developed game, white noise is not, they may have ported over the game so I may be wrong in that respect but you wouldn't have anything else and it would be dead in the water just like White Noise.
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631870#Comment_631870
I have 2 survivors level 50 P3 1 killer P3, the rest are level 50 no prestige. And no I don’t spend my time trying to max out all my killers at P3. I get teachables from others and lvl my main up to get them. The game doesn’t revolve around you. Just cause you forced yourself to get all your characters to P3 50 with all perks at 4K hours doesn’t mean they won’t add more prestige’s just because you grinded all that out.
Forced myself? No that's kind of the point "Unlock teachables and get them on the players you want"... "Oh, you did all that? Well Sean on the forums cried about no legacy so if you really want to max you have to reset another three times, good luck have fun".
Of course you don't care about the grind, you've barely even started it.
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@BBQnDemogorgon said:
@SenzuDuck It would've came to console anyway but yeah sure make their role seem more important than it is.
If everyone stopped playing it still would've sold enough to come to consoles 🤷♀️
So you're telling me, if a game has 0 players, 0 revenue, 0 promotions, they'd have just kept steam rolling through?
Sure buddy.
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631866#Comment_631866
So you want to stop the progression of the game because you are to tired of grinding? Nobody is forcing you to max out every character at max prestige. I guess we’ll tell the dev team it’s time to retire
I'm not tired of grinding, I'm happy to max every new character that comes out, but my 3650 hours shouldn't suddenly mean nothing because the devs are adding more prestige. You have 3 characters maxed, of course you don't give a toss, come back when you've spent almost 4K hours maxing, and then when you see people "we should add more resetting perks to the game for fake legacy". and tell me you're peachy with it.
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631858#Comment_631858
Those people don’t have to prestige past P3 if they don’t want to. That’s why you see people they get to LVL 50 and stop. They don’t prestige. They don’t care about the bloody clothing. It would be the same for you. If you don’t want the new clothing for P4-P6 then stay at P3
You're just not getting it at all, this is pointless, you have some issue with understanding that.
THOUSANDS OF PLAYERS HAVE MAXED THOUSANDS OF CHARACTERS AND SPENT THOUSANDS OF HOURS TO DO THAT AND "COMPLETE" A CHARACTER, TO SUDDENLY ADD HUNDREDS OF MORE LEVELS TO THAT GRIND THEYVE ALREADY COMPLETED WOULD BE RIDICULOUS.
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@BBQnDemogorgon said:
@SenzuDuck name another skin that glows then if its fine.
It's almost like you have no point to make so you're asking useless questions.
I'll say it again, because you should be thankful but you're not, you're jealous.
The only reason console players have a game to play on is because OG players continued to support, promote and grind the game to where it's numbers are stable.
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I'm basically just buying items on my main survivor for now, I have all killers maxed and 4 survivors maxed so I'm waiting.
the best move is to sit around 900K and then just spend 100k here or there so you never max.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/631845#Comment_631845
Yes, but that's not the issue. The issue is a lot of people have put excessive levels into characters for the only purpose of having them as a complete character.
To then add 300 more levels (3x50 + 150 more for perks) and just go "oh well, your half finished character means nothing now" would be a terrible move.
Exactly this, I'm just terrible with words, but expecting people to max and then saying "that isn't enough, do it all again" is ridiculous.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/631851#Comment_631851
How do you not see the issue that ps4/xbox/switch cannot access this skin?
How do you not see that you wouldn't have a game if it wasn't for the people who earned these skins?
It's a skin that has 0 impact on the game, except that you set a requirement to earn it for the OG supporters of the game and promised them they'd be the only ones to get it.
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@BBQnDemogorgon said:
@SenzuDuck Thats why it would be a new version with new requirements. 🤷♀️
Then turn off ability to earn new requirements a month later. Except this time all platforms can do.
Soooo basically legacy then, which they've stated wont be released in any variation, just give up, you're not getting your precious useless skin
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631833#Comment_631833
What would be so bad about adding 3 more prestige’s to earn a completely different color of Legacy. It would be easily to tell the difference between the Original Gold color of Legacy and the bright white color you have to EARN for prestige your character past P3.
oh I don't know, maybe the point I stated above where 1000s of players have maxed 1000s of characters to "complete" the game, and to completely remove that accomplishment because someone whined on the internet and wanted a different colour legacy would be ridiculous.
It's fine for players who have barely started, but people who have put 1000s upon 1000s of hours into the game to "complete" it shouldn't have that taken away from them.
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@Speshul_Kitten said:
@SenzuDuck The OP says “new version of Legacy” not Exact same Legacy as 2016. Then it would be a middle finger to OG players. But as the OP suggests, it would not. Please reread.
So, for the 3rd time, why are you so against it?
the op literally suggests a recolour of legacy, so basically legacy.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/631822#Comment_631822
Its needed because it would be cool. 🤷♀️
Why do you not want newer players to have cool exclusives too
because they aren't exclusive if you give them to people who don't meet the requirements, are you actually serious or trolling right now?
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@Speshul_Kitten said:
@SenzuDuck Why are you so against it then? It is only a positive thing, what does it matter to you since you clearly don’t want it.
Crapping on your OG players to satisfy some whiny kids on the internet is not a positive thing in the least.
they literally BAN people who cheat legacy, that's how much they don't want you to have it unless you earned it.
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@Speshul_Kitten said:
@SenzuDuck Seriously, if the devs rewarded people like us ~3000+ hours with Legacy today, how would that change YOUR life or anyone else’s? It doesn’t, so try to be more open/optimistic about it.
How would it change your life? It wouldn't you'd have a no longer rare skin, try not begging for things that aren't needed.
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631803#Comment_631803
I never said you did have legacy. Entitled? Why am I entitled for stating an idea? Why are you getting upset over a skin? I don’t even want legacy. I think the people who prestige’s through the original bloodweb deserve to keep it for themselves. But a different color that signifies earning it past P3 would be awesome and give players something else to grind after rather than just the bloody clothing. Also the devs did say that. I can’t just dig in my back pocket and locate something within 5 seconds of something that was said in 2016. I have memory of them saying it. If I see It will be sure to send it to you.
"You keep your rare skin that you love so much and we get a different version of it that everyone can get"
????????
you imply I have a rare skin that I apparently love, you clearly indicated you think I have legacy.
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@BBQnDemogorgon said:
@SenzuDuck The "2016 ogs" sound like the entitled ones to me. Are you one of them by chance? If so then oh boy thats even worse.
https://forum.deadbydaylight.com/en/discussion/comment/631804#Comment_631804
So the bloodweb changing the first time matters because the game was new but doesn't matter this time.
Only 2016 grind matters apparently. Lessening the grind people have put up with and slogged through miserably for 3 years since hoping this game will continue to improve doesn't matter.
Where is our reason to play after our 17-19 players grind is nerfed?
I'm not a legacy owner, no. How are legacy owners entitled.
YOU WOULDNT HAVE A GAME IF IT WASNT FOR PEOPLE STILL PLAYING AND PROMOTING IN 2016, YOU ARE OWED NOTHING.
and yes, only 2016 grind matters because you've had 2 bloody years of events, offerings to do it in.
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@Speshul_Kitten said:
@SenzuDuck are you really saying that giving the OG players Legacy was the reason they kept playing? They would have completely shut down otherwise right, it’s not like they knew Legacy was even coming dude.
You understand that with that logic, people who played AFTER Legacy have grinded harder as the bloodweb has been shown to be mathematically more challenging to progress through than when Legacy was released. So by that same reasoning, don’t they deserve “a reason to keep playing”?
The only grind for legacy was P3, of course the grind to max is more, lmao.
and no, when did I say "OG players only play because of Legacy"? I said it gave them a reason to continue playing, not the only reason.
The game is going places right now, back in 2016 nobody had any idea if it would die or not, so why not reward those people who are playing with something no one else will ever get, WHAT don't you understand about that? We all know we have another 9 months of content coming out, a lot of people will play regardless.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/631787#Comment_631787
Imagine calling someone entitled for wanting the same opportunities/content another platform got.
the only reason you have a game to play is the 2016 OGs that continued to support the game, you are entitled, the end.
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@Speshul_Kitten said:
@SenzuDuck That’s not true. The reason they were rewarded was because of the bloodweb changes (kinda like what’s about to happen again). So please I ask you again, why are YOU so against it? It’s not their legacy that’s coming back anyway. It would be different as OP and many others have suggested.
Yes yes, the blood webs changed, but in 2016, you know for the people grinding the game, it gave people who put up with the ordeal of even playing during that time a reason to keep playing, there is no reason to release it again, you're not getting it, stop begging for it.
They have stated NO VERSION, NO RECOLOUR will be coming. I've put more time into this game then most people and I don't even want compensation for the reduced grind everyone else will be getting, I look forward to new players not feeling overwhelmed with stuff to unlock, it's good for the game, be happy with it.
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631784#Comment_631784
its out there. I’ve been playing since 2016 I remember them saying that. And I did expect to not pay for unlicensed killers because the devs told us we wouldn’t have to. Only licensed ones. Now, back to the original discussion. I don’t want original legacy skin. You deserve to keep that. I want a white version which you would easily be able to tell the difference between the original legacy skin.
You keep your rare skin that you love so much and we get a different version of it that everyone can get.
I don't have any legacy lmao, I'm just not entitled enough to beg for it or an alternative version of it, if you were here in 2016 you should have grinded your skins out.
Additionally, don't say the devs said something and then say "it's out there" you shouldn't pretend to know something and not be able to provide evidence.
and no, I didn't spend 3600 hours in this game to max all my killers so people who put barely any effort into the game get to P6, the amount of grind I've done will outweight the amount of time it takes to get to P6 with the way webs are going.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/631782#Comment_631782
I never had a chance at all i missed no deadline i was there day 1 but never had an opportunity on my platform because it released a year after pc.
It ######### over us console players.
We never get to get legacy because of the devs release schedule. 🤷♀️
and the only reason it came out on console is because players that earned legacy continued to support the game and encourage others to play it.
You didn't get screwed over from anything, because like you said, you never even had a chance to get legacy, and if they re-released it for console, they'd have to re-release it for PC.
stop being so entitled.
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@Sean said:
https://forum.deadbydaylight.com/en/discussion/comment/631770#Comment_631770
Devs promised we wouldn’t have to pay for unlicensed killers yet we still have to. I understand people are really sensitive about their legacy skins. It’s a rare cosmetic. I’m just giving and idea. More prestige’s would extend the grind for people. Plus a white colorway of legacy skin would be cool to grind for. People would still have there Original Legacy and still show people they have been around since 2016. And everyone can grind past P3 with their favorite survivors/killers.
- Do you have a source they said you'd never have to pay for unlicensed killers?
- They've been supporting the game for 3 years now, and most likely 4, if you can play a game for 4 years that's still getting content and expect not to pay then you're just entitled.
- I have every killer maxed, I really don't think I should be forced to reset all my killers so I can get some dumb skin, it would completely nullify the reduced grind they're bringing out for people like me who max everyone anyway
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/631770#Comment_631770
Because a lot of people in the community want it and bhvr doesn't listen. 🤷♀️
They should listen to feedback and give the masses what is wanted. 🤷♀️
Well boohoo, you missed the deadline, they gave it to OG customers that earned it, you don't just get to complain about not having a piece of clothing until they give in, they aren't giving in, you didn't earn it.
The community needs to learn that people earned this, killers and survivors complain about the dumbest stuff and argue that the devs pick sides, but the community wants the devs to ######### on the earliest and most interested players by handing out legacy to people willy-nilly, ridiculous.
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@Speshul_Kitten said:
@SenzuDuck devs say a lot of things and constantly break their own word. Why are you so against it I must ask?
because it's for OG players that grinded out a a game that may have never seen the player numbers it does today.