Seanzu
Seanzu
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@Wuhelm said:
https://forum.deadbydaylight.com/en/discussion/comment/663955#Comment_663955
I did numerous times you just failed to read them.
No you didn't, you didn't give one benefit to seeing profiles and just said it prevents SWF.
When we all know killers dodge SWF based on load times, people who are actually hiding that they're SWF hide their friendslist for extra measure.
and if people put their names to something similar they certainly aren't hiding the fact they're SWF.
Literally 0 benefit to letting killers see profiles other than toxic benefits like hunting someone down by checking if they've changed their names.
imagine pretending you've made relevant points when all you've said is "GO BE AN OCHIDO FANBOY REEEEEEE"
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@Wuhelm said:
https://forum.deadbydaylight.com/en/discussion/comment/663932#Comment_663932
You are a lost cause. Just get back to your Ochido marathon.
You can't refute my point so obviously I must watch Ochido, good job on actually being the toxic one.
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@FiftyCalReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/663908#Comment_663908
How about you accept that there's also plenty of people that don't want it changed. Why are you acting like your opinion is the end all be all? And are you ######### kidding me? Health issues keeping you from using Mouse Wheel Down or Spacebar? LMFAO
It's clear you just find it tedious and want it switched, so just say that. No need to get all dramatic and superior.
lmao, I macro my struggle & wiggle and I still want it changed because it's terrible game design.
Saying "change to MW down" doesn't change the fact that it's still a mechanical action and still has a rated amount of rotations.
It's bad design, it doesn't add anything, and as someone else has stated earlier, it's killed a fair amount of people through ping spikes, slowing down due to RSI or just straight up not recognising inputs.
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@Wuhelm said:
https://forum.deadbydaylight.com/en/discussion/comment/663882#Comment_663882
As a killer they should choose the prey they are hunting. Not some toxic swf teabaggers looking to make a Youtube channel. Stop trying to hide yourself and be less toxic instead of imitating Ochido. Experience has shown killers what is fun. Most survivors only have fun tegbagging at pallet being toxic to both killer and survivors. Like a said allow players to blacklist those they do not want to play with and no more lobby dodging.
I don't understand your point?
How does seeing someones profile help someone determine whether others are toxic? Killers mostly dodge "SWF" simply if the players load in together. Hiding profiles from the killers does NOTHING except stop killers targeting certain players.
the only one protecting toxicity is you.
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What are you even talking about? lmao.
99% of dodges are based on items or suspecting people are swf.
what does seeing profiles do except for allow killers to be toxic and target people based on their hours or who they are, that is the toxicity, not the other way around, lmao.
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"If any of the killers were any better, they'd be pay to win".
Except for... the strongest killers are all base game, or spirit, which you can buy with shards.
Perks show up on the shrine so you never even need to purchase said DLC to eventually get the perks.
But of course, non click baity titles wont get him the views.
clickbait irrelevant video tbh.
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Make the perk have two stages.
You hook someone, it half activates, you the hook another person it fully activates and you can now mori the first person you hooked etc etc.
This way, it prevents tunneling at early game to remove someone straight away, and it actually allows the survivors a chance to survive while it would still be pretty hard to beat.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/663698#Comment_663698
While true, it is also not talked about. So whatever the case we won't know until Wednesday. And unfortunately I can't participate on the basis I don't own DbD on computer.
So if anyone could tell me any perk changes that would be lovely.
There will likely be patch notes posted https://forum.deadbydaylight.com/en/categories/ptb-patch-notes
here either tomorrow or more likely, Tuesday.
I'm sure if there are any controversial changes you'll see some spicy threads.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/663674#Comment_663674
The Tuesday ptb ain't touching perks.
They made no mention (to my knowledge) of changing current perks or add ons in the Wednesday PTB update. Those major changes will come soon(tm)
They very rarely talk about perk changes unless it's meta like when they changed
Calm Spirit, Left Behind, We're Gonna Live Forever, We'll Make It.
when they make minor changes to numbers etc they very rarely discuss it and just let us test it.
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So basically dropping the value of all outfits that people have spent to 0.
It is a paid currency, unless you win a competition, or they give some away in the Battlepass I highly doubt they'll be handing out their buyables any time soon.
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@Wuhelm said:
https://forum.deadbydaylight.com/en/discussion/comment/663414#Comment_663414
Senzu follows toxic players on YouTube to mimic them in game that is why he wants names hidden.
I watch one person play DBD on Youtube and that's HybridPanda.
But, sure because I'm not a cry baby that understands seeing names has no benefit other than punishing people who play together or allow certain killers to target someone, I'm the toxic person.
Majority of people dodge based on Items, Character Being Played or... times they load in together (big fat lol on that one) there is no reason to see player names or profile, you can still counter players based on items because they aren't being hidden.
GG, you're upset, I get it, you like targeting players, you can be that guy but it's not something I advocate.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/663403#Comment_663403
I'll say it again: When 3-4 people load in with theme-names & all the same items?
I dodge.
They don't have a right to ruin my game with their troll builds. And 9 times out of 10, that's what they are looking for. They don't want to win the game; they want to make sure I rage quit or have the worst game anyone has ever had, ever.
Hiding names. Hiding characters. Hiding items.
All these do is allow toxic SWF teams to run around treating the solo Killers like jokes and punching bags for their 'l33t uber 420 Bully The Killars SOMETHING AWESOME HAPPENS IF YOU SUBSCRIBE!' youtube montages & twitch streams.
Playing Killer is stressful enough WITHOUT giving the SWF toxic landfills an easier way to do their crap. And I'll fight (IE: Discuss! Not literally fight!) anyone on this point any day and every day.
I'm fine with showing items, I do not advocate hiding items. But you're already dodging them based on how they load in together big lol btw. I honestly can't remember the last time I saw a team using similar names or characters dressed the same.
I guess you dodge if one too many Claudette enter because you're terrified of them being invisible or whatever made up excuse you need.
Playing against SWF is easy, you're just bad, I don't need to fight about this.
4 Mans = 5%
3 Mans = 10%
2 Mans = 30%
Solo = 55%
You act as if every match is a 4 man 4 item team. Players Names & Profiles are irrelevant, you just need more of an excuse to pick and chose who you play.
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@Wuhelm said:
https://forum.deadbydaylight.com/en/discussion/comment/663203#Comment_663203
Toxic player alert.
I've played just as much killer as survivor, I'm just not a baby about it.
Allowing killers to scope out who they're playing and possibly harass certain players they don't like is inherently toxic.
There is not a single benefit to seeing player names/profiles passed that of harassing people you've been beaten by/have issues with.
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Reading all these comments was tough.
"We kIlLeRs NeEd To PrEpaRe"
ok, hide the names and keep the items visible?
As for those "The reason killers dodge is the survivors fault"
I've loaded into a completely solo lobby and had the killer accuse me of being SWF in end game chat, so it's highly likely this assumption is made by killers that do dodge, and probably end up dodging solo/duo lobbies anyway.
Additionally, there used to be a time where killers would dodge for prestige characters, I'll apologise for the survivors right
Dear Killers
Survivors are SO sorry for putting time into their favourite character, they're SO sorry their bloody clothing is sometimes too intimidating.
smh, there's no reason a killer should be able to scope out everyones profile before they play, I'm completely OK with killers wanting to dodge for things in game but letting them judge who to play based on their profile or hours is silly.
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So, this is an account who has "never seen a topic" on this thing before but also only has one post, which is this.
I highly suspect this is probably some troll by someone who is either banned or trying to make one side look silly.
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The PTB Event is going to go over the 5th, I find it highly unlikely they do a PTB & 2x event at the same time.
Stop taking Youtubers leaks as gospel.
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My fav one is this killer telling me he hopes i die, and then -repping my steam profile and saying I'm toxic, lol.
You should almost always ignore steam comments because people just lie for whatever reason.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/657024#Comment_657024
So the shear fact that survivors have the power to end a game in 3 mins is fine, taking into consideration most queues for killers at that rank is double, triple, sometimes even longer than that?
So if the killer either has a bad spawn, guesses wrong 1 time where survivors could be, or literally doesn't have the power to take away pressure from the gens for those 90 seconds or so, they just lose?
Welp, you guessed where people were wrong, I guess you lost the game.
I will say however 95% of games aren't like this, but those 5% really do show that in a competitive situation, all of the power is in the survivors hands and very little is in the killers, the so called "power role".
End the game in three minutes? He has an ebony mori and had he been competent with the nurse in this particular match had the absolute power to end it in three minutes.
He downs his first person at 1 Minute 45 Seconds. The match is over at around 5 minutes, he literally ended the game in 3 minutes, sure there were two disconnects, but it changes nothing as they left because they lost.
So from what you're saying, it's ok that killers can end games in 3 minutes, but god forbid a killer does poorly, and survivors capitalise on it. You're being completely biased, they didn't even end the game in 3 minutes, they still had 2 gens and a door to open, you're completely misrepresenting the entire match to make it seem like at the point the survivors had 3 gens done the match was already over.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/657013#Comment_657013
It doesn't matter how well the person did, they could be playing old freddy for the sake of the example. The fact is it isn't that the killer let it happen, its the fact that it can happen. So you should ask the question, should it be able to happen?
He applied ZERO pressure for an entire Minute & 45 seconds, SO YES it should be able to happen, there was no one coming off gens to save anyone because the players didn't have a reason too as the killer got juked.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/656911#Comment_656911
When in the video does he camp? Even if you want to call that camping, it happens after the three gens popping. I agree that he played bad, but for me it's hard to imagine that a low tier killer with weak chasing potential or map pressure would have had any reasonable chance to down a survivor fast enough and be able to defend those generators in my opinion, even just one of them, since it takes time to get from one end to the other on this map with most killers. A problem caused by the map design of course.
He didn't leave the basement area once until the end of the game.
Hes playing nurse with the strongest build and lost the first person he started chasing who he found in the basement, this is by far the worst video to use as an example.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/656898#Comment_656898
Good point, he definitely isn't up to par with Nurse (no offense against tru) but assuming M1 killers on average deal with 60 second chases (30 secs per hit), then what?
Is there something I'm missing here? All I'm seeing is his Nurse has the chase potential of a M1 killer (again no offense to True, we all have bad games), and if M1 killers struggle, then what do you do against gen-rush? I'm not trying to ignore anything, I genuinely don't see how an M1 killer is supposed to deal with a hardcore survivor group as seen in the video.
he didn't struggle, he camped and suffered. He doesn't even go into the second part of the map, had he not had a mori he'd have probably stayed in that half of the map and they'd have three gened themselves anyway.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/656898#Comment_656898
Thank you. That's exactly what I'm trying to say. Although, I'm starting to think we're wasting our time - this thread isn't for discussion, it's for OP and his friends to insult and stonewall anyone who disagrees with them.
Yea it's my favourite thing, honestly.
and then you'll show them screenshots of like, a game where you decimate with a "weaker" killer and just say you're playing against randoms.
I think these people think Tru3 only gets matched up with elite teams of 4 or something, his games are somehow more relevant than everyone elses at rank 1.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/83916/2-minutes-in-3-gens-done
This further proves my point, you will need Ruin to go against hardcore survivors. However, otherwise you don't need Ruin.
Hes playing the strongest killer, with strong addons, and finds someone in the basement and it takes him another minute and 15 seconds to down someone after losing them out of the basement, he then camps the basement area and moris someone off the hook.
this is an example of terrible gameplay and has absolutely proved nothing.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/656820#Comment_656820
I know, we don't need to buff killers to compensate for a poor ranking system. However, I think that's why killers are getting upset about not getting 4Ks because it's basically required to have a decent chance to pip.
Now, back to my statement, do you agree with my most unbiased statement about Ruin? :)
No, because it's subjective and completely based on the killer.
I don't run ruin and the matches I have lost I don't think I would have benefited with ruin, if you want to run ruin and you think it helps go ahead, I have no issues but people pretending it's going to somehow stop and elite squad of depippers doing gens are wrong.
Notice how all these killers mains complain about SWF and how powerful it is and how totems never last but now also come here saying Ruin is the only way to somehow stop elite depip squads from winning? Yea, you get the picture.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/656805#Comment_656805
I'm not talking about rank one, I said "High ranks" and it is a problem.
I shouldn't be able to pip when I 0K, and shouldn't be able to safety when I get a 4K (no camping, tunneling, nor slugging). If you get a 4K, which is double the developer's standards for their killers, then you should get rewarded, period.
Also, yes, I know I shouldn't be pipping every game because there are times where I do terribly, I'll admit it, but it shouldn't require a 4K to have a decent chance of pipping. It's just not right.
so that has nothing to do with the viability of killers, it's to do with the whack ranking system not rewarding properly, we dont need to make killers stronger because they aren't pipping with 4Ks
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/656533#Comment_656533
I'm going to give my most unbias opinion about Ruin, and how killers are forced to use Ruin:
I feel like for the most part, killers are fine without Ruin, but when you start facing really high ranked survivors or a depip squad, that's when you're forced to use Ruin (assuming you're an M1 killer or sometimes, an M2 killer). However, since that's only in the 1% of all games, I don't think it would be correct to say Ruin is forced on killers because the other 99% of games, you can still win without Ruin.
Also, Senzu, killers need to 4K because the rank system wants a 4K rather than a 2K once you're at high ranks. I would be fine with a 2K if it was pip everytime, but apparently at high ranks, it isn't. :)
You shouldn't be pipping every game.
You guys have no idea, you should only be pipping when you're facing people you play exceptionally well against, if you're at rank one and the survivors are at rank one, of course you're going to black pip most of the time because the requirements are high because theres no more ranking to beat, pipping at rank one is so useless and unnecessary i don't see the use in complaining about it.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/656584#Comment_656584
Wait is that your opinion on what changes maps need? Or is that your answer to my question what you think his point is? I'm a little confused.
I think his point has little basis, if any at all.
Some killers you're good with, some you're bad with, sometimes you're not good with any of them.
Thaznar literally said earlier he want's to "roleplay" as Myers
"it's the quality of the gameplay and matches. I'd love to play as immersed Myers to give survivors a scare once or twice and roleplay a little bit but I can't. That is the problem and issue most killers have. It's not about getting kills but survivors who do not even have to try to survive in a horror game."
he wants to basically mess about in a match and still have enough time to get all the kills, he wants to have his cake and eat it, too.
You win some, you lose some.
Peanits said somewhere recently that the weakest killer on the weakest killer maps has a 43% kill rate, that sounds pretty low but it only goes up from there, that is the lowest kill percentage they have. Separately, the average for surviving is 43% across rank one of all killers, the game is in a good place imo, some map and major building changes need to be addressed, as well as some funky hit boxes even on good pings and we're golden imo.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/656507#Comment_656507
I have got to ask though, what do you think is his point? Because as far as I can tell it's that the weaker killers don't have the tools to down survivors fast enough and also apply enough map pressure to be viable against optimal survivors, even if you play optimal. In that case I wouldn't say you disproved his point in any way. It's something that can't really be proved nor disproved.
Personally, if killers are just good enough to cope even with optimal survivors, having at least a fair chance for a 2k or 3k, but also having the chance of getting a 1k and 0k, if you've got the high skills for that killer, than that's optimal balancing. Of course it needs to be considered how a killer does at lower ranks as well then.
Maps need reworks, all the coldwind farm maps could do with being a lot smaller, there is no reason for huge ass fields in the middle of every map.
Crotus Prenn & Rancid Abattoir can be setup to have an absolutely disgusting loop in it, and they need to go.
I have never ran ruin, ever (unless roulette or asked too) and I've been rank 1 every season for two years straight (except for this season because I'm so bored of killer I've been survivor maining it)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/656553#Comment_656553
Yew, well, that's the thing. They were talking about how the person got banned for stream sniping, a non-bannable offense.
Ahh right, ok - I missed the thread so assumed they wanted to know if it was bannable, my mistake!
I guess it was more harrasment based? If you're stream sniping, it's whatever, but I guess if you make it very obvious you only equipd moris when against a certain person, tunnel them, harass them in end game chat they may have been banned for that reason but stream sniping was typed instead, I'm not sure.
Tru3 can't get the people who obviously stream snipe banned, so I find it hard to believe some random streamer did without some seriously obvious harassment evidence.
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/656548#Comment_656548
It was not directly talking about ban. But about something that id meant non-bannable and that have been fooled.
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
Streamsniping is not bannable, it is not enfored by BHVR as per the form I have linked. It is how ever against Twitch TOS and if you're found accountable you might end up banned on Twitch, but I find it highly unlikely.
Snipe... away? I guess =/
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/656546#Comment_656546
That's what I thought.
"Transparency" I guess.
Yes, because filling the community forum with people demanding to be unbanned sounds healthy.
Almost all forums have the "no ban discussion" rule in place, their is an appeals form to fill in if you would like clarification as to your ban etc.
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Bans aren't discussed on the forums and are usually shut down considerably fast.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/656510#Comment_656510
Getting good like Senzu being salty I escaped while versing him when he killed random potatoes? No thanks.
So what you're saying is, I 3Kd with an unviable killer at rank one without ruin?
Gotcha, definitely not needed, then, so absolutely shouldn't be basekit.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/656505#Comment_656505
Was that change after the Marth experiment? If so than those videos are more irrelevant than I thought. I wasn't even around when that existed, but that was a huge change for sure.
Patch 2.0.0 Was the removal of Pallet Vacuum
Which was May 2018
From what I can tell,
https://www.youtube.com/watch?v=CEB9Rh6AtbI&list=PLoJokCjX7gozpIVDM1qjmXSC7M1SXSP3C
https://www.youtube.com/watch?v=QeWJcSWe-_0&list=PLoJokCjX7goxDLKGgKtbSAz81yIpy9Vr4
Those two sets of experiments Meta & Perkless Were before the change.
https://www.youtube.com/watch?v=F6Nb66nPbMY&list=PLoJokCjX7goy1osh2j5jW2bepe1iZAxBU
this one was after pallet vacuum changes but also halfway through this experiment they're playing against green/brown ranks.
I would consider all of it completely irrelevant considering DS/Pallet/Instablind changes etc.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/656493#Comment_656493
Many killers do not have the luxury of having enough time - that is the problem. Am I speaking Mandarin? Or you're to dense to follow? I'm guessing second option. I won't waste any more time on you. Discussing anything with you is like banging my head against a brick wall - in the end pointless and not worth my time and effort. Enjoy living on the other side of the rainbow bud.
ahh yes, I'll continue to disprove and you'll just call me dense.
Toodle pip old boy, maybe spend more time in game actually learning the game awhile I continue to 4K with unviable killers like the plague.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/656441#Comment_656441
100 matches of Marth's experiment don't necessarily prove anything either though. You don't know how many killers were actually playing optimally in those matches, and how rng affected the matches as well. Taking a series of matches doesn't really prove much at all. Also, when were those videos made? I'm pretty sure there have been many balancing changes since then, especially ones that buffed killers. Healing and pallet density nerfs come to mind right away.
Pallet vacuum comes to mind honestly, it was a huge change for looping.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/656484#Comment_656484
Sadly all these "balancing" fixes did not help much.
Healing Nerf = Killers asked for it
Pallets Nerf = Killers asked for it
DS Nerf = Killers asked for it
Pallet Vacuum removed = Killers asked for it.
I guess killers have no idea what they're talking about if none of this helped you, I'd argue that if none of this helped you you're probably just not very good at the game.
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I've figured it out guys, I'm going to play 100 games against rank 20 survivors and show how OP killer is,
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/656481#Comment_656481
Watch this:
He explains perfectly in that video what the point of experiment was and that killers are constantly going against the clock.
Of course killers are going against the clock, if they weren't there would be no point to the game.
good job, Thaznar & Marth. You've proved that killers have a set amount of time to killer survivors, we should definitely change the game where killers don't have to care and have as much time as they want to 4K.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/656463#Comment_656463
He played the game with emblems already in it. Sorry but once again you're wrong. Maybe you should watch some of these games first and than comment because so far you're just making a fool of yourself.
I don't understand your point?
https://www.youtube.com/watch?v=v45CtOvOFMg&list=PLoJokCjX7goy1osh2j5jW2bepe1iZAxBU&index=50
Here's video 50, where him and his team, who have 1000's of hours in the game play against a rank 9 killer, very scientific and accurate for rank one gameplay.
It's almost as if all his "experiments" have huge inconsistencies.
The entire perkless experiment was done with the idea in mind that they would immediately leave the game and ignore the first person hooked to do gens, something I can't remember the last time I saw.
His latest experiment on the emblem system has him playing against mid ranks and showing how unfair it is when you put players with 1000s of hours against randoms in match making.
Oh look, here we go with 1000 hour players against a rank 14.
https://www.youtube.com/watch?v=zLU74JsaCzU&list=PLoJokCjX7goy1osh2j5jW2bepe1iZAxBU&index=46
THIS JUST PROVES HOW UNBALANCED THE GAME IS OMG
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/656426#Comment_656426
You can do many things without perks but that does not mean one has to be oblivious to the obvious balance issues if survivors play seriously and do not meme around.
Having 1,8% win rate for killers in 100 matches where Marth played perkless is quite solid piece of evidence if you ask me. That sort of evidence you chose to ignore. Oh, yeah I'm sory your several screenshots are of much higher value. EXPERIMENT DISPROVED!! Oh Senzu you've shown me the way - you're the greatest killer, player DBD has to offer. Teach me your ways.
Yes, Marths incredibly out dated experiment proves nothing.
Where pipping was based on the amount of hooks you had obtained in a match, so they would intentionally abandon hooked players to force a "loss". You are indeed correct that this means NOTHING.
https://www.youtube.com/watch?v=bng-JRBdq08&list=PLoJokCjX7gozpIVDM1qjmXSC7M1SXSP3C&index=3
Using this game as a simple example, they intentionally let their friend die so the killer couldn't get any more hooks, this happens numerous times. They're playing like NO OTHER team EVER would.
But sure, lets balance around them.
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@TAG said:
Bit the bullet and bought PC version. So long, PS4 controller! Hello, Nurse!
Welcome!
Yea, give the nurse a try before they change her addons, you might understand where some of the complaints come from if you can grasp how to use her quickly.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/656416#Comment_656416
You proved nothing. Also survivors who bring insta-heals or keys are just bad, because they need these items, because they know they suck. I do not even bring anything into the match because there is no need for it. I use anything I'll find while playing.
Your random collection of screenshots is pointless, because your thinking process is illogical. So basicly your screenshots proved something, yet Marths 100 games perkless did not prove anything. Oh man, you're just making a fool of yourself now. You only approve of evidence which is your comfortable little bubble - that's sad really. Do you really want to become the laughing stock of this forum? Well good luck bud, you're on the right track.
I'm happy to be whatever the forum wants to label me as, I'm not the terrible player that needs my hand held and wants ruin to be basekit, the fact that you're arguing with me about NEEDING ruin is ridiculous.
By the forums standards, barr one (the nurse match) I played "weak" "not viable" killers without ruin and still 4Kd most matches.
I'm sorry but if I can play weak, unviable killers without a "needed" perk and still come up on top it PROVES YOU DONT NEED RUIN.
Maybe if you're bad at the game you "need" ruin. But as you said, you can post 4K Rank 1 matches with 0 perks, yet further proof that ruin is not NEEDED.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/656324#Comment_656324
Sad part is you also have not proved anything bud with your cute collection of screenshots where you destroyed random potatoes who were not even playing to win. My response was a screenshot of a team who knows what to do and how to win and we did. Huntress had Ruin and in the end she lost, because we were able to do gens with Ruin on but with slight delays. Without Ruin her match would have been miserable to say the least. This game has many more killers who are much weaker than huntress and you still think it's possible to win? Sorry but you're so full of yourself in sort of deluded kind of way it's not even funny anymore. I can't even take you seriously at this point.
People who play this game all agree that not all killers are viable. Why do you think Marth's team destroyed killers in 100 games playing perkless? That means survivors also do not need perks to survive. If you use perks as a survivor you're bad according to your silly reasoning. All these killers had addons, perks and moris - didn't help them much. Too bad you just like to talk much instead of prove somthing like these guys did. If they ever will repeat their experiment feel free to join.
The ol' killer favourite.
"you aren't good, the survivors were just bad".
I proved you dont need ruin at rank 1.
Survivors who aren't trying to win always bring in purple flashlights and insta heals, right? I didn't read the rest of the post because it always makes me laugh. I've always been called a survivor main on these forums but somehow I seem to top all the 10/10 killers on this forum at their preferred side.
I proved you DONT NEED ruin. Fact.
and if out of the what, 7 games I posted they're all potato survivors it just proves that a tiny majority of players are the ones you guys are complaining about.
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@[Deleted User] said:
@SenzuDuck Also since you like screenshots that much:
Yeah sure thing bud. Ruin is not needed at all. Even as solo with random people if survivors are good at the game even hight rank killers will get rekt.
Big IQ Thaznar.
"You need ruin"
Is the sentence I set to disprove, one screenshot at red ranks PROVES you do not NEED ruin. I think you need to understand what NEED means.
And yes, you should be able to lose in red ranks, are you trying to say if you run run you shouldn't lose at all or something?
I proved you dont NEED it, you proved... Nothing? Good job, bud.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/655194#Comment_655194
Wow, why you are so bitter man? I would gladly welcome secondary objective even at a cost of reducing gen times to 60s. Anything is better than just holding M1. I seriously don't get your attitude.
because this doesn't add anything to the game play at all, this suggestion changes nothing.
some people already search for totems, and then go hold M1 for 80 seconds. You want them to now walk somewhere, hold M1, and then go to the gens and hold M1.
It adds nothing to the game that totems don't do for some people already, making something like totems mandatory is basically just extra totems and more time for the killers, which btw like I said, if you're good you'll basically 4K every time which is just unfun for the other side.
Killers say survivor is so easy and they don't play it because it's boring, but they also want them to walk around the map and hold M1 even more like???
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/655064#Comment_655064
I think most people hope for a second objective that involves exploring the map for it. Would probably be more fun than sitting on a generator for 80 seconds.
yes, waste more time searching for a secondary objective, just to then hold 80 seconds on a gen, sounds game changing!
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/655039#Comment_655039
I know, if we get secondary objectives, we would need to nerf some things on the killer's side to compensate; I agree because it would be overkill on survivors.
After we balance some things, the game will have a more healthy atmosphere to it because both sides can have fun. Survivors don't have to press M1 24/7, and killers will have a more time overall to sacrifice survivors for a 2K. :)
If you think a secondary objective wouldn't somehow still be hold M1 I don't know what to tell you.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/654989#Comment_654989
I saw Freddy's ability and it looked like a chainsaw with the perk icons, my bad.
But as someone said, I can 4k by tunneling, camping, and other scummy ways too play, but no one wants too do those things. Or I can if I get really bad survivors, But all optimal survivors will rush gens while you're chasing as someone who can't put pressure down.
Edit: Plus, you are not posting other people's screenshots, only yourself, and again, most red rank killers need ruin because gens are done too fast, even tru3 has too and he's one of the best around.
Look at the points in my screenshots almost every player has 12K+ does it really look I 4Kd by tunneling everyone?
I don't tunnel and I don't camp, and if I'm consistently 4King with camping you should have no issues 4King by playing with chases etc.?
Edit: calling someone the best when they run ruin every game when there's literally killers who have never ran ruin, omegalul.
See all the damage I do without ruin? Imagine if I cucked the survivors and started running it. It's a boring perk, it certainly isn't needed.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/654952#Comment_654952
Ouch you basically insulted me with your first and third paragraph. Not cool. 👎
You could've just sent me the second paragraph ONLY, and I would've understood what you was talking about because I obviously didn't know what your point was in the last comment.
Now, to continue our conversation, yes I understand now where you're coming from, we shouldn't use rare, outrageous experiments to balance the game around. However, I can agree from both sides that generators do go a little too fast, and I can happily say we need a second objective. :)
Survival rate with the weakest killer on the weakest map is 57%, and it obviously only goes up from there for the most part, if you want killer nerfs then sure, bring on a mandatory secondary objective and see where it gets us.
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