Avatar

Seanzu

Seanzu

About

Username
Seanzu
Joined
Visits
4,629
Last Active

Comments

  • @TheGhostFaceMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/745397#Comment_745397

    I hope there is a Legion cosmetic and I don't have to pay too much. BTW it looks awesome and I don't play Nurse!

    1,000 Auric cells, but if you complete the pass you get 1,000 auric cells back in all, so you can essentially buy the next pass for free if you save them.

  • @TheGhostFaceMain said:

    Is it me or does that head in the Premium in #7, look like Nurse has the injection from Hallowed Blight?

    DeadByDaylight-Win64-Shipping -08-16,56,29.png

    It is ;)

  • @Mc_Harty said:

    So it's just charms?

    There's a shirt & head at Tiers 5 & 7 from what I can see.

  • @senki527 said:

    nice, you can fix it by adding following lines into the engine.ini , which can be found in: (C:\Users\*username*\AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor)

    [/Script/Engine.RendererOverrideSettings]

    r.DefaultFeature.Bloom=False

    r.DefaultFeature.AmbientOcclusion=False

    r.DefaultFeature.AmbientOcclusionStaticFraction=False

    r.DefaultFeature.MotionBlur=False

    r.DefaultFeature.LensFlare=False

    r.DefaultFeature.AntiAliasing=0

    Just remember, editing files is a use at your own risk, there is no guarantee of protection when editing config files.

  • These are terrible and take little into account for other perk combinations

    Ruin + Overwhelming + killer standing infront of totem = 0 progression game.


    gg

  • "And the (b)onus is on either the survivors to punish it and/or the devs to balance the game"

    and the killer just runs NOED so even if you try and "punish" someone who's already made the choice to lose pips over kills they end up on top because you don't have time to mess around with totems when the killer camps.


    I have no issue with camping, you do you, killers. But to somehow try and explain it away because you can "punish" someone who really doesn't give a toss about the match ending is ridiculous, especially with NOED in play.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/703475#Comment_703475

    There used to be LITERAL infinites & every loop had double windows & double pallets AND SURVIVORS STILL DIED.

    Before I comment about this quote, what are you trying to say exactly?

    What do you mean? There used to be areas the killer couldn't catch you, literally.

    There is none of that any more and you still have killers wanting more and more time in the match to prevent survivors getting even one escape.

  • Highly doubt they ever inflate match length. The devs have provided stats several times over two years and it's always come out as survival rate below 50%. Meaning 2K's are the most likely outcome with 3Ks happening sometimes and 4Ks happening rarely.

    (I figure these have probably changed by now as it's not often I see less than a 2K lately) But that's anecdotal and completely dependant on player skill.

    What I think will happen is optional objectives that take a lot of time but increase blood point rewards, sort of like the events.

    The issue we see is there are a lot of killers to play, and killer players wanting to be the "Jack of all trades" and spread their time across a bunch of killers instead of focusing on one means when they do poorly because they aren't good with that killer they then make threads about how tough a certain killer is, this is why player skill on the killer side imo has drastically declined. Why be good with one killer when you can whack Noed/Ruin or any combo with those and 3K most games with any killer?


    There used to be LITERAL infinites & every loop had double windows & double pallets AND SURVIVORS STILL DIED. The game has only gotten easier, it's just players refuse to be an expert with one thing and want to play everything.

  • @Chaotic_Riddle said:

    If it worked for Legion, I’m sure Survivors will try and make it work for Freddy...Again.

    Poor Fred.

    It didn't "work" for legion.

    90% of games against legion resulted in them hitting you and immediately turning around and following your blood to force bleedout, it was boring.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/696512#Comment_696512

    This story still doesn’t make full sense, in your first screenshot, you’re rank 15. If you haven’t played since reset (until today) then you’d still be facing noobs and moris won’t de-pip you at those ranks so how’d you de-pip?

    I guess he deranked on purpose to go even lower to make sure he was actually bullying new players.

  • Honestly?

    This is just embarrassing that some of you people can't put the Killer Vs Survivor feud behind you just so you can welcome new players and potential friends to the game.

    Grow up.

  • @Groxiverde said:

    https://forum.deadbydaylight.com/en/discussion/comment/695463#Comment_695463

    Doesn't matter how good you are with legion you will be completely destroyed by good survivors unless you play scummy. Clown is trash too. But I agree with all the others, if you are good you will 3k-4k most of your games.

    I don't see the issue with good survivors winning in all honesty, isn't that part of a Vs game, the better players win?

  • @ILoveHarlem said:

    Surprising a dev would say that, when if you actually played pig in red ranks correctly one would realize she is quite amazing and underrated

    https://forum.deadbydaylight.com/en/discussion/comment/695444#Comment_695444

    Almo is a big pig fan, they mean Pig should be in a higher tier.

    Pig is incredibly underrated.

  • I remember when he was involved in all that derank drama and shunning people for "deranking beyond their skill level" and then starting a YT series on console at rank 20 🙃

  • Ya'll gotta form your own opinions at some point.

    All the, Tru3 said this, Tyde said this, Jen does this, Scott does that, Zubat is this.

    Make your own opinions instead of perpetuating the same boring lines from streamers, please.

  • It's quite literally the truth, though.

    No one promised anyone anything, only set a planned date, and this is the exact reason they stopped giving planned dates. Because people blow a gasket when it doesn't go to plan and then pretend the devs made some sort of promise (which they didn't) and then it just makes them look bad.

    Even when they don't say dates and someone else says a date people blow a gasket (see the double BP event anger posts that happened)

  • @FireHazard said:

    Lobbys are created by Killers, not the other way around.

    SWFs will still be the same in dedicated servers, nothing different. You'll still make a lobby with a SWF THAN they search for a lobby that a Killer has created.

    Killers are the ones that have the lobbys open, Survivors just join, same with SWF.

    I don't think this is true for dedicated.


    during the PTB there were times that I was in a lobby with other people and we were waiting for the killer to join us.

  • @Mookywolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/688682#Comment_688682

    im not saying its pay to win, BBQ is pay for convenience because it reduces the grind. this is the same stuff going on for Fallout 76 right now. the stuff theyre adding doesnt necessarily make you win, but it sure helps against the people who dont pay.

    i dont think any perk is "get this and you win" level. but some perks definitely help more than others. this is why i think all teachable should just be purchasable with shards in their own perk store type thing. and only shards, and not a ridiculous amount. then i wouldnt have to wait for the shrine or buy a character i dont want for a single perk.

    Sooooo, it's not pay to win.

    and aside from the aura reading the bonus bp you get from BBQ you can get from Puddings/Cakes/Streamers.

  • @Mookywolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/688654#Comment_688654

    i dont think ruin is necessary. and yes, theyre a business, but they can make money without being unfair. i think the DLC prices are fine, but i dont think perks should be locked behind characters or the rather rare chance of it being one of four perks that show up every week. it was rather lucky BBQ got on the shrine a week or two ago. now i dont have to buy a character i dont want just for a perk to reduce the grind. but it should be available without having to buy a character or the stars aligning.

    but they aren't necessary to "win" they just help you, so it's not pay to win is it. =/

    People are using Pay2Win very loosely here.

  • @Mookywolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/688592#Comment_688592

    the hag is obtainable with shards yes, but this is something that game companies do. can it be obtained without money? yes, absolutely, but how long will it take? how long do you think it would take a more casual gamer to get the hag? someone who only plays two or three matches a day? it would take a while, and thats on purpose. what do you think a casual gamer would rather do, wait a long while until they have enough shards, or drop a few bucks and just get her right away? thats how this stuff is designed, so they can get money from people who want to spend it, but people who dont want to spend hours and hours a day playing.

    Well yea, because the DLC would never be bought again if it only took you a couple of days to get the DLC.

    They still put time and effort into that DLC, they want to encourage purchases, almost like they're a business.

    and you definitely don't need ruin to win at any rank, this whole false narrative that ruin is some how necessary to win so it's not pay to win is ridiculous.

  • Players: All these new perks are trash

    Also Players: Yea, yea definitely pay to win no doubt about it

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685955#Comment_685955

    Mhm..wasnt talking about pallets ..geez you are an odd one..talking to you isnt getting anywhere

    Ok so like i said, go chase a survivor and come back and list all these "free chase extenders" that you proclaim exist.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685951#Comment_685951

    Dont need to be a good survivor if you rely on free chase extenders that also cover your mistakes ..but that's different right?..

    What are you even talking about now? You're so tilted over survivors it's embarrassing.

    At the start of a game, start a chase and come back to tell me about all the "free chase extenders" they used.

    Addtionally, if you want to label windows and pallets as "free chase extenders" just try and imagine the game without those and tell me if you think it would be more enjoyable for survivors to run in straight lines.

    Every "chase extender" has been nerfed.

    DS

    Pallet Vaccum

    Pallet Quantity

    New Maps Have More Unsafe Pallets

    Exhaustion

    Vault Speed

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685917#Comment_685917

    Good nurses are about the same but here we are..and also 4 mans and randoms will have very little difference between them before long so yes we should

    Except you don't need to be a good nurse if you're using addons they negate all mistakes by allowing you to cover ground in a matter of seconds.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685838#Comment_685838

    Great..were they top of the heap 4 man survivors using powerful items and perks..? Because i sincerely doubt it

    4 man teams are 5% of the player base but of course we should balance around those.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685817#Comment_685817

    Yes I do hate feeling that all the practicing I've done may be diminished and it sucks..your the one praising video evidence of one thing and denying it in another..so you can just leave me be or I'll simply ignore you because never once has anything intelligent come from you

    Because you can literally go and watch tru3s 100s of other videos and watch him decimate.

    Zubat put 0 effort into winning that match.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685741#Comment_685741

    How dare you....you dont know me so dont pretend to..I cant tell you because even the infinite wisdom devs dont even know..be cause sometimes she cant perform..other times she destroys..now I used to believe her low but now I'm uncertain as I dont play her solely..

    How dare i what? I've seen two of your comments in seperate threads where you talk about all this time you've spent practising with her and it's going to be ruined.

    It's clear you're biased. Don't go around calling other people biased when the only reason you don't want nurse changed is because YOU have spent time practising with her.

    Avoiding yet again, such an expert at this game but deflect the question because "the Devs dont even know". They don't need to go around rating their own killers, lol.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685731#Comment_685731

    Considering every killer but clown and leather I play regularly I'm more than able to voice my own opinion..and I said most..not all..you know that

    Still avoiding the fact that you said you can't tell me where she stands, why is that?

    You always go on about "My effort" "My practice" because you're biased on this change, it's quite obvious you only care about yourself and not the game as a whole.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685708#Comment_685708

    From what others tell me I doubt it, I dont know where she lays because I cannot tell whom is just bad or if her kit is sufficient

    Soooo, you're saying every killer is weak but you can't tell me that plague is weak or not?

    Seems like you mostly have uninformed opinions of killers based on listening to videos on youtube rather than actually playing them yourself.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685663#Comment_685663

    And yet most killers are still weak..I will say something positive when they arnt about to make all my effort and practice worth nothing

    Yea, it couldn't possibly be that you're just bad with them?

    Do you think Plague is weak?

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685608#Comment_685608

    I have lost that kind of hope in the devs after ghost face

    Maybe take a break from the game then? I've never seen you say anything positive you literally just talk down the devs and pretend they've never nerfed survivors and haven't been buffing killers for the past year.

  • @immortalls96 said:

    Well done..so I suppose if I showed a video showing gens getting done in five minutes or a gen getting complete in ten seconds I suppose the killer would be at fault for that too..I dont disagree over the addon changes however it annoys me when people make posts like this and yet every time a post is made about gens it's always the killers fault..its frankly extreme double standard

    It's not an extreme double standard at all, you watch tru3, go watch the other 100s of videos where he decimates survivors, and then you present two video of "gen rush". One of those videos ended with him having a 3K anyway so what's the issue?

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/685544#Comment_685544

    I don't think a rework is necessary, but this video is prime evidence for an add-on review.

    By rework I did mean addons, my mistake, will correct.

  • Usually I'd argue one video doesn't show the problem, and Zubat is a good killer, how ever he did nothing special in this game as nurse, it was JUST that easy, the survivors spawned close to each other and infectious fright gave him all the info he needed.

    I'm ok with a nurse rework addon changes, she's boring to play against and as you can see in this video he didn't have to do super mega skillz to get them all. the nicest thing he did was predict that she was coming up the stairs, I'd have honestly blinked into the basement thinking she was in a locker.

  • @Acromio said:

    https://forum.deadbydaylight.com/en/discussion/comment/683521#Comment_683521

    Oh, I don't know. What I do know is that a few patches ago they made a change to how grass patches near the basement move, and somehow Wake up! started increasing the action speed for everything.

    Implying this is the cause and effect, you're just grabbing two parts of patch notes and putting them together, bugs happen, admittedly there should be a lot less but you implying that changing grass made wake up bugged is hyperbole and ridiculous.

  • I think this is the one thing they wouldn't touch, you'd literally never be able to mind game them as a survivor because you wouldn't see them ever, lmao.

  • @QuickStiQz said:

    https://forum.deadbydaylight.com/en/discussion/comment/683506#Comment_683506

    No. Nothing like that. How can they screw up increasing a cool down?

    The fact of the matter is he was being broken out of shroud on ptb from behind walls without the adjustment, he's just trying to make the changes seem worse so he can be a victim.

    They should fix Ghostface being pulled out from behind walls, yes, but it has absolutely nothing to do with the "hotfix" that "broke" him, he's always been broken, and I bet he still bought him.

  • @Dbdsaltykiller said:

    Hes lunge attack recovery is changing from 2 seconds to 2.25 seconds. He could travel faster on map just doing the attack. So for balance they have made a small adjustment.

    But it's better if we pretend they gutted the killer by making a minor adjustment that barely affects anything so we can push the "Devs hate killers" rhetoric.

  • @Gardenia said:

    It's because the killer cannot do anything at all to counter the combo @Peanits. It's absurd how a survivor is essentially safe and gets a free heal in a locker, plus you can't slug them because of the action interrupt grab.

    Tbh, is shouldn't be this way. And the fact you're defending this is part of why the games balance is so off.

    If you pull them out of the locker they'll be injured you get to "freely" remove their "free" heal.

    Chase the unhooker, devs defend killers slugging for 4 minutes at end game because there is a timer and they will die, I think you can suffer with a stun for tunneling someone.

    As little as you like this, it's a survivors job to waste your time, if they can force a grab then DS, GG you lost but they don't have DS at end game anymore sooo, continue the chase and get them if you're that adamant on tunneling, this has nothing to do with balance, just survivors being smart against tunneling killers.

    Almost like they're adapting to all the slugging tunnelers or something.

  • @Chickenchaser said:

    https://forum.deadbydaylight.com/en/discussion/comment/681831#Comment_681831

    I don't copy and paste stuff. Maybe if you where around during that time you'd understand how ridiculous you sound.

    How ridiculous I sound?

    Yea, back then there were literal infinites, they were changed because it was bad game design, just like blocking the hook was bad game design, not killers adapting.

    But of course, killers blocking hooks = "adapting" according to the first comment I replied to, survivors using infinites = abusing mechanics.

    This repetitive notion that killers are hard done by is hilarious, and washed out, the game has NEVER been easier for killers as it is now, but you're all here trying to get DS nerfed even more.

  • @Chickenchaser said:

    https://forum.deadbydaylight.com/en/discussion/comment/680182#Comment_680182

    Uh no. You're just not worth it. What you said is ridiculous.

    Or, the thing that is actually true is you and your merry band of survivor haters can't dispute what I said.


    Maybe you can copy and paste someone elses comments and disprove me using those

  • Depends who you ask, the forum is an interesting place.

    On one hand, we have killers complaining that ruin is gone in 30 seconds.

    And on the other, we have killers saying it's mandatory for every killer to do well.

  • @Acromio said:

    https://forum.deadbydaylight.com/en/discussion/comment/680210#Comment_680210

    I always articulated my arguments, when I felt the users I was responding to deserved it. If I don't do such a thing with you, it's merely because I think you don't deserve it. <3

    you didn't even write the comment I replied to, lmao.

  • @Acromio said:

    https://forum.deadbydaylight.com/en/discussion/comment/680182#Comment_680182

    So that's why they call you "joker"... wait, wrong movie (not really).

    Seriously, though, for everyone else: I replied with an emoji because that's what such a post deserves.

    You mean because you lack the ability to make a post and instead copy paste posts because you can't articulate it yourself?

    you're cute boo <3

  • You didn't even read the reply which lets me know after that first sentence you already knew I was right and decided to post an emoji, gg.

  • @Acromio said:

    https://forum.deadbydaylight.com/en/discussion/comment/679730#Comment_679730

    Killers did adapt; survivors simply demanded nerfs every time we did. Every time, they got exactly what they asked for.

    Survivors started abusing pallets to grief and farm rather than escape chases, killers complained, got told to 'just adapt' and we did. The devs then buffed pallets to make them foolproof so our adaptation to them no longer worked, because survivors complained about killers being able to adapt to this.

    Survivors broke all the hooks, making it impossible for a killer to win if the basement was in a corner of the map. Survivors said 'just adapt', so we did. The devs then gave survivors buffs and killers nerfs to stop slugging at the end of the match where survivors die on the floor because of a situation they created. Eventually we got the regenerating hooks, almost a year after they were needed.

    Survivors swarmed hooks for rescues, whilst accusing killers of 'camping' when we never had a chance to even leave the damn thing and as no survivors were doing gens, had no reason to. 'Just adapt' they said again, so we combined the perks Unrelenting and Save The Best For Last to speed-up melee cooldown and prevent hook-swarms. The survivors screamed so much about this, how dare we prevent them from getting away with constant in-game trolling, farming and abusiveness, the devs over-nerfed both perks beyond what survivors even asked for. No explanation was ever given for why the devs made the changes they did here.

    Even survivors thought what they did was too much, but shrugged their shoulders and said 'good killer will just adapt' and we did: seeing as survivors were refusing to do gens anyway and always swarming the hook, we blocked the space for unhooking with 'face-camping'. They went ballistic; how dare killers keep adapting after we dismiss their complaints every time by telling them to J U S T A D A P T !

    The devs buffed them: Trapper had the ability to put traps under hooks taken away(and this was disingenously listed as a bug-fix) and survivors are now able to unhook from multiple angles.

    When is it survivors turn to 'just adapt'? Because it seems to me that whenever they encounter the slightest resistance in-game, their meta is to demand changes from the devs and almost the absolute majority of the time, they get what they ask for.

    Survivors started abusing pallets to grief and farm rather than escape chases, killers complained, got told to 'just adapt' and we did. The devs then buffed pallets to make them foolproof so our adaptation to them no longer worked, because survivors complained about killers being able to adapt to this.

    Question, can you show me where devs explicitly state that pallets shall only be used to escape chases? You know that meme "survivor rulebook" killers literally have one, except they constantly push these rules on the forum as if they're true. And how did "killers adapt" to survivors "abusing" a fake rule that survivors should drop every pallet they come to and magically escape the chase?

    Survivors broke all the hooks, making it impossible for a killer to win if the basement was in a corner of the map. Survivors said 'just adapt', so we did. The devs then gave survivors buffs and killers nerfs to stop slugging at the end of the match where survivors die on the floor because of a situation they created. Eventually we got the regenerating hooks, almost a year after they were needed.

    Right, so the devs made a bad decision with the hooks, so killers started slugging and that allowed them to take the game hostage forever because they wouldn't die. This change had nothing to do with cucking killers, it's literally just fixing a major flaw in game design, shame on them.

    Survivors swarmed hooks for rescues, whilst accusing killers of 'camping' when we never had a chance to even leave the damn thing and as no survivors were doing gens, had no reason to. 'Just adapt' they said again, so we combined the perks Unrelenting and Save The Best For Last to speed-up melee cooldown and prevent hook-swarms. The survivors screamed so much about this, how dare we prevent them from getting away with constant in-game trolling, farming and abusiveness, the devs over-nerfed both perks beyond what survivors even asked for. No explanation was ever given for why the devs made the changes they did here.

    "They Nerfed it beyond even survivors asked for" It's almost like they tried something and didn't like it. Also, if no survivors were doing gens, and all the survivors were within arms length of the killer it wouldn't be too hard to down one or two, literally no reason for either side to complain about it, but here we are.

    "Even survivors thought what they did was too much, but shrugged their shoulders and said 'good killer will just adapt' and we did: seeing as survivors were refusing to do gens anyway and always swarming the hook, we blocked the space for unhooking with 'face-camping'. They went ballistic; how dare killers keep adapting after we dismiss their complaints every time by telling them to J U S T A D A P T !"

    This has to be the most hypocritical post ever blocking saves from hooks isn't "adapting" it's literally NOT playing the game. You know earlier when the person who made this comment complained about how "pallets were being abused" this is that but ACTUALLY true, you're not supposed to hook someone and suck their face off until they're dead, you're supposed to chase someone else, you're supposed to try and kill everyone, this wasn't adapting, this was denying someone a chance in the game and refusing to play yourself, you could insta down someone and stand infront of them for the entire match and that was it. Again, bad game design fixed, not killer adapting.

    The devs buffed them: Trapper had the ability to put traps under hooks taken away(and this was disingenously listed as a bug-fix) and survivors are now able to unhook from multiple angles.

    Ahhh, here we are again at the lying phase, telling everyone what devs ACTUALLY did instead of just accepting that traps weren't supposed to go under survivors.

    When is it survivors turn to 'just adapt'? Because it seems to me that whenever they encounter the slightest resistance in-game, their meta is to demand changes from the devs and almost the absolute majority of the time, they get what they ask for.

    What was the actual last change that seriously benefited survivors that was asked for? Nobody asked for EGC Pig Change, that was the devs decision, nobody asked for ghostfaces reveal zone to be larger, that was the dev decision (because it was inconsistent) The last meaningful change that I can think of that was actually influenced by survivors opinions was Freddy, nothing since Freddy has been changed in favour of survivors since then from what I can remember.

    What has been changed in favour of killer since Freddy?

    BT, DS, Exhaustion, Double Pallets, Pallet Vacuum, Vault Speed, Pickup Speed, BNPs, Insta Blinds, Hook Speed, etc etc etc.

    Now, don't get your pants in twist because I'm not saying these changes are bad, but to pretend only survivors are pandered too is ridiculous.

  • I'm not saying it's a bad thing but it's the way the game is to make it more enjoyable, slugging is boring (I know you don't care it's boring, but the devs do). So being able to always know whether to slug or not just makes matches less enjoyable.

1 … 70 71 72 73 74 … 124