Flashlight-Stun Tweaks when?

Seriously, back in the days it was okay (for technical and balance reasons) that the Killer-Blind-Rescue works how it does right now.

But in the current state of the game and when i look at what's coming I think this mechanic needs some changes. Considered realistically As long as the killer is picking up someone and a survivor is able to blind him during these 3 seconds, the stun should kick in when ever I successfully blinded him. The pick up animations interrupts when the survivor receives the Killer Blind ^^

And that's not op. Maps get reworked and flashlights have many counterplay. Personally I dont really like flashlights, maybe because theyre mostly useless, except on unexperienced killer sometimes. But also because this Item is always a risk, at least for the whole team. And if more than one survivor is playing around with a flashlight they dont do gens, meanwhile Im avoiding every Blind Rescues ^^ It's not that hard to avoid but it's super hard to be in the right position AND in time. And if the killer hugs the wall then yea...wasted time I could have gettin with a toolbox or a medkit.

This change would make the game more fun. Sadly most killers are high sensible against almost everything and everything which improves the quality of a survior gameplay = ruins the game ^^

But that's just my impression, I could be wrong but seriously I wouldnt see any problems with a change like this. I mean Bloodlust is a huge thing and we all know, maybe in a year it's completely gone.

Comments

  • This was already tried and proven to be too OP. You are wrong.

  • Absolutely not. That was a thing for exactly 4 days before the devs had to revert it due to the immense backlash they received for implementing such a stupidly broken, no-skill mechanic.

  • @Orion said:

    This was already tried and proven to be too OP. You are wrong.

    Nope, don't exagerate. Avoid flashlight saves is ez as sitting in a chair.

  • @Milordo said:

    https://forum.deadbydaylight.com/en/discussion/comment/621275#Comment_621275

    Nope, don't exagerate. Avoid flashlight saves is ez as sitting in a chair.

    Not exaggerating, it's a fact. Maybe you're too new to remember it, but I'm not.

  • I agree with you Akuma 👍️

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/621279#Comment_621279

    Not exaggerating, it's a fact. Maybe you're too new to remember it, but I'm not.

    Sorry for you, playing this game from 2016 and 2600 hours.

    As Akuma specified, this mechanic was fine in those years but not now. Yes, we know about the experiment in 2017 when devs tried to eliminate timing in flashlights and results in chaos.

    But now we're in 2019, and this is not anymore the case. Not only killers have now so much perks and items to know where survivors are, but even in the basekit, the pickup animation, the cooldown of swings, ecc... it's all different.

    I'm a veteran of this game and i know what i'm saying, the timing of the flashlight needs to be removed. Don't worry, you can always tricks or look up to avoid the flashlight beam's, it's not that difficult.

  • @Milordo said:

    https://forum.deadbydaylight.com/en/discussion/comment/621281#Comment_621281

    Sorry for you, playing this game from 2016 and 2600 hours.

    As Akuma specified, this mechanic was fine in those years but not now. Yes, we know about the experiment in 2017 when devs tried to eliminate timing in flashlights and results in chaos.

    But now we're in 2019, and this is not anymore the case. Not only killers have now so much perks and items to know where survivors are, but even in the basekit, the pickup animation, the cooldown of swings, ecc... it's all different.

    I'm a veteran of this game and i know what i'm saying, the timing of the flashlight needs to be removed. Don't worry, you can always tricks or look up to avoid the flashlight beam's, it's not that difficult.

    Yes, you can always look up while you're locked in an animation.

    Oh, wait, you can't, that's literally what "locked in an animation" means.

    I trust empirical evidence over your gut feeling. Sorry.

  • Lol you know you're wrong when me and orion agree.


    Take any coldwind farms map when 80% of your downs are in the middle of a field, you can't avoid a flashlight in that situation, EVER.


    I do however think the pallet stuns needs altering because I've been hit while dropping a pallet on a killer who has picked up a survivor and I've taken a hit, the survivor and killer have been pushed out the pallet and the survivor wasn't dropped.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/621289#Comment_621289

    Yes, you can always look up while you're locked in an animation.

    Oh, wait, you can't, that's literally what "locked in an animation" means.

    I trust empirical evidence over your gut feeling. Sorry.

    You can discuss an argument without being a jerk, you know?

    As i said, it's not that difficult to avoid a flashlight, if you saying it's not possible ot you don't play killers or you still not have much experience in the game. You can look other directions to avoid the flashlight beam's or tricks players to thinking that you pick up the downed survivor. Stop exaggerating.

  • @Milordo said:

    https://forum.deadbydaylight.com/en/discussion/comment/621292#Comment_621292

    You can discuss an argument without being a jerk, you know?

    As i said, it's not that difficult to avoid a flashlight, if you saying it's not possible ot you don't play killers or you still not have much experience in the game. You can look other directions to avoid the flashlight beam's or tricks players to thinking that you pick up the downed survivor. Stop exaggerating.

    Tricking wouldn't work lmao, the animation takes so long, the only reason baiting works now is because survivors have to time the flash perfectly, if they knew they had the entire animation to blind you they wouldn't come out until you started the animation.

    You CANNOT MOVE YOUR HEAD WHILE PICKING UP YOU CANT LOOK AWAY


  • @Milordo said:

    https://forum.deadbydaylight.com/en/discussion/comment/621281#Comment_621281

    Sorry for you, playing this game from 2016 and 2600 hours.

    As Akuma specified, this mechanic was fine in those years but not now. Yes, we know about the experiment in 2017 when devs tried to eliminate timing in flashlights and results in chaos.

    But now we're in 2019, and this is not anymore the case. Not only killers have now so much perks and items to know where survivors are, but even in the basekit, the pickup animation, the cooldown of swings, ecc... it's all different.

    I'm a veteran of this game and i know what i'm saying, the timing of the flashlight needs to be removed. Don't worry, you can always tricks or look up to avoid the flashlight beam's, it's not that difficult.

    Orion and I are actual veterans of this game, and thus I have serious doubts about your veteran status claim if you're quite apparently completely oblivious to what "animation lock" means in the context of those catastrophic stuns in 1.9.2.

    You actually do not have the slightest idea of what you're talking about. There is no tricking or avoiding a flashlight blind in an animation lock. Period.

  • See what you did? You made SenzuDuck and I agree. Are you happy now?

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/621299#Comment_621299

    Tricking wouldn't work lmao, the animation takes so long, the only reason baiting works now is because survivors have to time the flash perfectly, if they knew they had the entire animation to blind you they wouldn't come out until you started the animation.

    You CANNOT MOVE YOUR HEAD WHILE PICKING UP YOU CANT LOOK AWAY

    I don't know what game are you playing, but the pickup animation is so much short right now that you have all the time to tricks and turn around. Yes,you can't turn you head while your picking up but you are not consider even the situations. Even if survivors don't have timing to blind someone, you need time to blind. You didn't consider this, don't you?

  • Not that i'd like flashlights buffed in any way.

    But what if flashlights interrupted the pickup animation the moment the killer is blinded.

    Survivors then couldn't use the "remaining" animation to gain a headstart.

    @Orion @SenzuDuck

  • @Milordo said:

    https://forum.deadbydaylight.com/en/discussion/comment/621292#Comment_621292

    You can discuss an argument without being a jerk, you know?

    As i said, it's not that difficult to avoid a flashlight, if you saying it's not possible ot you don't play killers or you still not have much experience in the game. You can look other directions to avoid the flashlight beam's or tricks players to thinking that you pick up the downed survivor. Stop exaggerating.

    How about you stop making stuff up? Your "counter-play" does not work in an animation lock. That's empirically proven and really should be the end of this discussion.

  • @Raptorrotas said:

    Not that i'd like flashlights buffed in any way.

    But what if flashlights interrupted the pickup animation the moment the killer is blinded.

    Survivors then couldn't use the "remaining" animation to gain a headstart.

    @Orion @SenzuDuck

    Unless I'm missing something, that's exactly what the OP suggested.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/621289#Comment_621289

    Orion and I are actual veterans of this game, and thus I have serious doubts about your veteran status claim if you're quite apparently completely oblivious to what "animation lock" means in the context of those catastrophic stuns in 1.9.2.

    You actually do not have the slightest idea of what you're talking about. There is no tricking or avoiding a flashlight blind in an animation lock. Period.

    You don't need to have the doubt, and veteran or not, who is talking about trick or avoid flashlight during the pickup animation? I was talking about tricks and avoid before the pickup and i'm sure,if you a veteran, that you experienced these thinghs.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/621299#Comment_621299

    How about you stop making stuff up? Your "counter-play" does not work in an animation lock. That's empirically proven and really should be the end of this discussion.

    There is an exit open , right there for people that don't want talk with others but only screams.

  • @Milordo said:

    https://forum.deadbydaylight.com/en/discussion/comment/621301#Comment_621301

    You don't need to have the doubt, and veteran or not, who is talking about trick or avoid flashlight during the pickup animation? I was talking about tricks and avoid before the pickup and i'm sure,if you a veteran, that you experienced these thinghs.

    Since you can get blinded from the sides unless you press your Killer model up to a wall, your pre-pick-up tricks are good for nothing.

    Do you really think people didn't try that stuff during 1.9.2? If it worked, we would probably have retained that garbage stun mechanic.

  • @Raptorrotas said:

    Not that i'd like flashlights buffed in any way.

    But what if flashlights interrupted the pickup animation the moment the killer is blinded.

    Survivors then couldn't use the "remaining" animation to gain a headstart.

    @Orion @SenzuDuck

    It's not what are we talking?

  • No. Just learn the timing and stop bitching around. The worse thing to do right now is to give the survivors more power.

  • Oh i misunderstood then.

    (Pickup animation start-blinded-remaining pickup animation-survivor is free) i remember that crap. Especially since the flashlight user got such a long headstart too.

    I thought OP wanted the "remaining pickup animation after the blind" skipped.

    Edit : i seem to be too uninformed for this topic lol.

  • @Raptorrotas said:

    Oh i misunderstood then.

    (Pickup animation start-blinded-remaining pickup animation-survivor is free) i remember that crap. Especially since the flashlight user got such a long headstart too.

    I thought OP wanted the "remaining pickup animation after the blind" skipped.

    That too, but in combination with the "no timing skills required, just shine the flashlight in their face, you WILL stun them and free the Survivor".

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/621313#Comment_621313

    Since you can get blinded from the sides unless you press your Killer model up to a wall, your pre-pick-up tricks are good for nothing.

    Do you really think people didn't try that stuff during 1.9.2? If it worked, we would probably have retained that garbage stun mechanic.

    I repeat, as i said you are talking about 1.9.2

    Did you know how long ago was? We are in 3.1.2. It's much different than long ago and killers have so much items and choices right now to surpass the flashlight beam's easily. Don't you see how survivors use right now flashlight? Only on pallets. Trying to save someone it's merely impossible and a waste of time.

  • @Milordo said:

    https://forum.deadbydaylight.com/en/discussion/comment/621319#Comment_621319

    I repeat, as i said you are talking about 1.9.2

    Did you know how long ago was? We are in 3.1.2. It's much different than long ago and killers have so much items and choices right now to surpass the flashlight beam's easily. Don't you see how survivors use right now flashlight? Only on pallets. Trying to save someone it's merely impossible and a waste of time.

    Flashlights haven't changed since then and pick-up only got a reduction from 4.4 to 3 seconds. That's literally all that has changed since then. There are no new Perks, Add-ons, Offerings or whatever that affect the flashlight beam or stun in any way.

    As I said before, you are making stuff up. You keep talking about "counter-plays" that either do not exist or have been proven multiple times to not work in our discussed scenario.

    Survivors using flashlights only at pallets is simply a sign of them not attempting to git gud and learn how to time them properly for grab rescues.

  • @Raptorrotas said:

    For a long time I've had this concept in the back of my head which I'd like to hear some opinions about.

    I want to make it more dangerous for survivors if the killer attacks them during an action. As it stands of today, unless you can grab them, they can for example keep breaking a totem and then still zoom away with the after hit sprint, especially if the reliable grab bugs out.

    What I propose are simplified mini stuns or changed animations resulting in less hit sprint. While it'd be easy to simply slow the survivor down, the animations itself should be changed to give the survivor and killer more feedback as to what happened.

    Most survivor actions can be split up in in multiple segments in their sequence; take "grabbing window, jumping/climbing over it and landing" for window vaults. Getting hit during such a segment could result in every following segment be replaced by a differently animated one. Instead of "grabbing window, jumping, landing" we would get "grabbing window, getting hit, botched jump making the survivor fall, getting up again"

    For continous action like repair, sabotage, cleansing or healing there should be a small "getting hit" animation similiar to failed skillchecks that either completely stops the interaction or pauses the progress like the one from failed skillchecks. While i personally am for extending the timeframe for grabs or such interruptions for a short moment after the survivors stop those interactions, it might be too much.

    Obviously this would need a lot of work for the animation team, as they'd need to create a lot of different segment for each possible sequence. It also depends in how many segments each action would be split into, as it'd be more accurate to have more segments.

    As somewhat equivalent exchange on the killer side, this concept would also apply to pallet stun saves, flashlight saves or interrupting the killer during the hooking animation (although the last is questionable at best)

    Tl;dr
    • Replace the rest of a vault animation by a slower version after getting hit.
    • Mini stun survivors with "getting hit" animation during continous actions, similiar to failed skillchecks (repair, sabotage, cleanse, search
    • Add animation for such occurences.

    I guess implementing these flashlight interrupts could only work if the same punishment for getting hit during an animation for survivors too.

    (Shameless self advert, but has this threads' idea too)

    But i guess if flashlights got essier to use, we might cut their max charges or minimum charge drain per use

  • @Milordo said:

    https://forum.deadbydaylight.com/en/discussion/comment/621319#Comment_621319

    I repeat, as i said you are talking about 1.9.2

    Did you know how long ago was? We are in 3.1.2. It's much different than long ago and killers have so much items and choices right now to surpass the flashlight beam's easily. Don't you see how survivors use right now flashlight? Only on pallets. Trying to save someone it's merely impossible and a waste of time.

    It's not that different that any one person with a flashlight should be able to guarantee a save, if all four survivors have a flashlight in the match then the killer would have nothing.

    Alternatively, if this mechanic were a thing, survivors would make sure they went down in open areas to guarantee a save.

  • They certainly need to make the window for a flashlight save larger but you should still need to time it correctly, not just blind whenever you want and profit from it

  • They should reverse with that patch where u can Blind when u want, the timing now Is stupid because the pick up animation Is 1.5 instead of the old long animation 3.0

  • @xChrisx said:

    They should reverse with that patch where u can Blind when u want, the timing now Is stupid because the pick up animation Is 1.5 instead of the old long animation 3.0

    I'm sorry, but it's not difficult at all to find the correct stats, so how about you spend some time actually researching your stuff before you post a load of made-up stuff?

    The current animation is 3 seconds. The old one took 4.4 seconds.

    1.9.2 was a horrible Patch in Dead by Daylight's history and deserves to be rotting in rejected designs for all eternity, for the reasons we've already thoroughly detailed, but which you obviously didn't bother to read.

  • @Milordo said:

    https://forum.deadbydaylight.com/en/discussion/comment/621310#Comment_621310

    There is an exit open , right there for people that don't want talk with others but only screams.

    They are clearly and politely talking with you. I think you are upset that your argument was absolutely destroyed.

  • @Orion said:

    This was already tried and proven to be too OP. You are wrong.


  • @[Deleted User] said:

    There is a perk to counter flashlights so I think they should make a window for the blind just slightly wider. Flashlights are mostly useless and to be fair to save someone with it you need to follow the killer, get the right spot to hide and not be spotted, while he is picking up you need to position yourself properly and get the timing right. Flashlight saves in order to be good have too many variables to make they effective or ever worth the time and flashlights overall are kinda useless. SWFs can use them to a degree.

    Also as Senzu mentioned earlier while I agree flashlight saves should require some degree of skill pallet stuns should work. It makes no sense from the logical standpoint that killer is pushed back by the pallet while picking up someone and it has no effect whatsoever.

    Litetally no one uses Lightborn.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/621993#Comment_621993

    That is why flashlights need to be buffed in order for this perk to be used once more and change the stale meta for killers who use only couple of perks along BBQ all the time.

    Or, hear me out, buff the perk so that it has some use outside that one thing (which it's not even great at).

  • @Orion said:

    See what you did? You made SenzuDuck and I agree. Are you happy now?

    Oh no! For once me and Orion agree on something and SenzuDuck! The world has gone mad!

  • Yeah flash light need some tweaks

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/621993#Comment_621993

    That is why flashlights need to be buffed in order for this perk to be used once more and change the stale meta for killers who use only couple of perks along BBQ all the time.

    Because it doesn't prevent any blinds, ever.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/622003#Comment_622003

    The perk is fine as it is but the fact there is no need to run it is what worries me. It was designed to counter flashlights which were nerfed so hard the perk is obsolete garbage now. Devs need to seriously rething their ideas sometimes - if something has a clear counter it should be tweaked not nerfed but I guess after M. Cote got bullied hard in Korea with flashights they decided they were too OP.

    Creating demand never ends well. If you want the perk to see more play, then buff it, make it useful outside of a very specific thing which it doesn't even do very well.