Seanzu
Seanzu
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- Username
- Seanzu
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Comments
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@60cent said:
All I know is when I have killers from others platforms (I'm ps4) suspicious stuff happens like killer is no where near in chase and suddenly you're hit, when they get run suddenly ppl get hit through walls or killer with no bbq nore any tracking perks finds you in the most random corner where the gen is done and you run iron will... Just a few situations that are fishy, seems more like hacking then skill to me
This has to be a troll right? Console players are just trying to make it seem every PC player is a hacker, right?
I'm at 5K hours on dbd on pc and have faced less than 15 hackers in those amount of hours, the sudden increase of hacker reports from console is insane, lol.
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@PanicSquid said:
Festering is an interesting word, because it can mean an infection/open wound, something rotting or " undergo physical and mental deterioration in isolated inactivity."
So maybe someone with open wounds or mental issues from isolation? I'm thinking Candyman still..
Yea not so much the candy theory but festering to me doesn't shout "mutating into an infinitely stronger beast like a werewolf".
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1538484#Comment_1538484
It's possible but at 12 seconds that looks a lot like a dogs head.
You hear glass breaking though, which is similar to clowns (you see kate and hear a glass break), so I was thinking maybe we're seeing a survivor being affected by something, and not the killer.
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@MonsterInMyMind said:
Its gotta be a warewolf pay attention to the head at this time stamp it resembles a dog like face and you can kinda see dog like ears i could be stretching but my theory is its a warewolf
Festering makes me think of some sort of infection or bug kind of thing.
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@BunnyKisses said:
https://forum.deadbydaylight.com/en/discussion/comment/1535695#Comment_1535695
Haven't played since July 5th
"The Anniversary Event has been extended for an extra week until July 14th 11AM ET. Also, any player logging in before the above date will receive 444,444 Bloodpoints for free! #DBD #Deadbydaylight Have fun!"
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They gave out a bunch of free points at some point
https://twitter.com/DeadByBHVR/status/1280531353747034114?s=20
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@Nobsyde said:
don't worry, I go farther than that:
if I see a world icon I immediately call out a toxic full PC swf 🥕😎
/s
anyway, I might be wrong but I think PC players are the biggest slice of the player base. Considering that you need to remove the same console from the equation (because they wouldn't have the world icon), assuming every world icon is a PC player will be wrong what, 20% of the time? Good enough for me 🕺
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1535618#Comment_1535618
Yes.
It could be any platform.
What this person says.^
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Use Discord for mobile, or if you have a laptop, use that.
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@Stinde said:
I tried it multiple matches as survivor and decided to opt out. Maybe will try again tomorrow. PC survivors are just kissing gens and letting you reach stage 2 or they sandbag you. Killers played like total ######### compared to console killers. Now I'm not saying you have to follow the survivor's rule book for killers, but camping, tunneling and slugging with 1 AFK survivor or at 5 gens is not exactly a good first impression.
The fact is, you're assuming without proof that this is a PC player, it could easily be Xbox / Switch / PS4 (idk what plat you're on).
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1534611#Comment_1534611
Then you can have your game to yourselves. Why would ANY console player WANT to play at a disadvantage? It took me seconds to find the type of post I was expecting,. PC players who would ultimately be salty if this got changed to the way it SHOULD work because any and all PC players know they just got a MASSIVE buff across all areas and faster lobby times.
Where are the PC players who KNOW this is BS?
Because it isn't BS, it's baby players assuming something will be bad without even trying it.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1534611#Comment_1534611
Thank you for your service I guess?
We're also a large part of the community even if we're largely ignored - and I would much rather have console optimised rather than console only crossplay but that's probably not going to happen anytime in the near future - your queue times aren't the only or most important thing here.
Both things can be important, not a single point in my reply do I say we're more important, but this is literally a "exclude PC from crossplay because it MIGHT affect us". Without giving it a try nobody will know, it's ridiculous.
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@RelentlessShadows009 said:
https://forum.deadbydaylight.com/en/discussion/comment/1534594#Comment_1534594
I'm not over blowing anything. Checking with one person/group(a person I've never even heard of in 4 years outside of this forum mind you) who may have lucked up proves nothing. It's much harder to cheat on consoles these days as opposed to pc.
Guess we will just have to wait and see though. That's enough out of me.
I have 5000 hours and have played against less than 15 cheaters, this whole cheater narrative the console players on the forums have begun concocting is ridiculous.
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DBD probably wouldn't be here today if it wasn't for PC players, I really hope they don't cave in and give Console players the chance to cuck their lobbies.
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@JordanMalicious said:
https://forum.deadbydaylight.com/en/discussion/comment/1528262#Comment_1528262
Calm down there kid. You're making assumptions that you have no way of backing up. Both sides might have it "easier" than they did 2/3 years ago, when the game was new...and hadn't been iterated on or improved. So naturally it makes sense if the process for both sides becomes more fluid and "easy", that doesn't invalidate the OP argument though, it has absolutely nothing to do with it actually as that was 2-3 years ago and this is now.
But there have been no significant changes that somehow make the game easier for survivors, only killers.
Gens are the same speed (a little slower when coop now though), there are no double pallets any more, there a way less pallets even, the "strong survivor maps" have had their strong loops removed, some maps even cut in size, all the op strong pink addons have been nerfed
There has been nothing added to the game that somehow makes it easier to play as survivor, in all honesty if you really think about it survivors haven't even had a "meta" perk since Dead Hard, the only two that might come close to being meta are Head On (which isn't used because it's good it's used because it annoys killers) and inner strength, which I don't even see that often.
the game has only became easier for killers, it's just fact, the only things nerfed are Nurse, Billy & Spirit, and nurse is still the strongest kiler in the game, Spirit is still just a guessing game for survivors & billy is still fine as everyone has seen, when they nerf killers they keep them in the same spot basically.
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@LeaderoftheSaints said:
https://forum.deadbydaylight.com/en/discussion/comment/1529594#Comment_1529594
Seems weird the devs havent even annouced it. Then agaub they are slow
When they activate stuff (MMR/Steam - Windows CrossPlay) they rarely pre announce, just do it as they turn it on.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1529524#Comment_1529524
Ok, I'll wait for DS time. Wait, why is he getting up? Oh it's another second chance perk..
You have 4 people to pick up and hook, why are we focusing on the fact they are getting up? If you didn't try and slug the entire team all at once you'd rarely see Unbreakable, this is a killer problem that killers can avoid yet want to nerf even more perks,
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1529304#Comment_1529304
Oh! But guess what happens, they have DS.
If you have all 4 slugged and all 4 have DS then you're a pro at the game, if you can't keep track of who may or may not have DS you're just bad.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1528626#Comment_1528626
Funny, i actually do play solo all day over killer with just the chance to play every other game vs swf.
But i dont have any problem with playing solo, while you seem to struggle. Maybe your survivor performance is simply lacking?
Its not meant as an insult, because i know i dont perform well as killer. But "SWF is fine" is just not true for me, neither on the killer side, nor the survivor side.
Maybe my survivor is lacking, it doesn't take away from the fact that playing killer is the easiest it has ever been, you saying I'm a bad survivor doesn't take away from the fact killer vs swf is so far from being hard it's laughable.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1528626#Comment_1528626
Actually, OoO does render trapper and mindgames useless with enough coordination, also, it DOES render blindness useless, what's that point of not seeing your team mates when you know where they are anyways? I do agree, there are so whiny one sided people in this game, but SWF with voice chat is genuinely an issue.
So the issue is with OOO not SWF, you don't just get to blame SWF on a perk issue lmao
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@DoctorShockBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1528262#Comment_1528262
I played through all of that but hey guess what? Not many people back then knew how to abuse that stuff. Sure I had the occasional person abusing an infinite but nowadays, most people know how strong they are and abuse the ability they have. Abuse the second chance perks. Abuse mechanics that guarantee them a free win. Get out of here with that "killer is easy" yeah. To someone like me who has 4k hours in killer, sure. But this game is not relaxing when playing killer. Even with 4k killers hours, I still have games when I'm on the back foot because of poor map design, swf, OoO, and the countless second chance perks.
The fact you sitll use the term infinites tells me you're still stuck in time.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1528262#Comment_1528262
2 years ago killer was terrible, but the game has been improving overtime, and it may be close to balance, but it isn't quite there yet. It isn't as 'easy' as you say it is, if you play certain killers. Sure, legion, spirit, ghostface and Freddy are easy as #########, but SWF is not ok. If you think SWF is ok, tell me, does rendering mindgames, stealth, blindness perks, blindness add-ons, trapper, blood warden etc ok?
SWF doesn't render all that useless at all, it's simply hyperbolic statements, SWF is fine, Solo is unplayable currently, and has been for quite some time, I would happily take playing killer against SWFs over playing solo all day.
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this game is so insanely easy for killer to what it used to be 2/3 years ago, I doubt any of you would have stuck around for more than a few months, y'all have it so easy now lol.
SWF is fine.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1522409#Comment_1522409
would make legion much stronger, early injuries and time wasted means faster followup chase, if you spent the first 10 seconds just injuring them and others you probably have 5-10 seconds before they move at 95% speed which is probably a death sentence
Nerfing the entire survivors side to make legion stronger sounds ridiculous imo.
this is not a system that is needed.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1522400#Comment_1522400
Don't forget survivor base running speed of 105, because [redacted] you huntress, spirit, t1 myers, and deathslinger in particular
Yea I see that but
-5% for running 20 seconds - 100%
-5% for being injured - 95%
-5% - for running another 20 seconds, less than that if you use an exhaustion perk - 90% & DEAD.
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@bjorksnas said:
Also heres how I see the system, its like a slower but stronger and longer lasting bloodlust, 20 seconds of chase the killer is permanent bloodlust 1 effectively, 40 seconds, the survivor is basically screwed, some killers powers are balanced in chase by the fact that they don't get bloodlust, could you imagine clown using 15%+5% from slowdown addon to move at 115% speed while a survivor is moving 70% speed, doesn't sound fun. Doctor timing would be way easier to manage, killers like deathslinger and huntress with slower movespeeds to make up for strong powers but usually never use bloodlust just get straight upgrades.
It's worse than that because its just running in general, running to save someone from going into second phase, you're now 5% slower before even entering a chase with the killer, if you're injured, that's a further 5% slower, you're now at 95% entering a chase because you saved someone while injured.
this system is just not good at all.
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@C3Tooth said:
@SenzuDuck Read it again, Survivors start with 105 speed (10 speed less than killer instead of 15), after 20sec running, Survivor speed dropped too 100 (15 speed less than killer instead of 20 for bloodlust 1)
I math-ed before writing this
The math doesn't matter if it's just a bad idea honestly, now you have to walk across the map to save someone because if you don't you wont be able to chase if the killer comes back over.
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Ah yes, every chase over in less than 20 seconds because survivors either have to walk everywhere to make the chase last 20 seconds, or they run a little bit and suffer a speed loss when they hit 1 - 19 seconds of running in a chase.
This is OP, get better at chasing instead of trying to make chasing easier.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1515093#Comment_1515093
I Mean arent a lot of horror characters inspired by real life murderers. (Looking at you bubba)
Ed Gein was supposedly an influence on who Leatherface is, but Leatherface isn't Ed Gein, the mask thing is inspired by him but I don't think those types of people are like - if i play leatherface I'm playing ed gein, because the only thing similar is the face facemask.
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@Raptorrotas said:
Most people talk about the myth, not the unindentified murderer.
Arthur conan doyle wroze a book about it, but now a character in a video game is offensive?
Quick someone sue those FGO-creators for loli-ripper-chan
It's not about it being offensive, but it's glorifying a real life murderer which I don't think is a good fit for this game, some people are absolutely sick in the head and fantasize about being these murderers etc, giving them a tool to play as them is something to avoid imo.
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@NekoGamerX said:
why is there still end game chat? and when crossplay happen are they adding that toxic thing to ps4 xbox one and switch i hope not.
Because not everyone is a slur slinging idiot? I've made plenty of friends through end game chat, it's very easy to hide and that is a solution people seem to ignore for whatever reason, report and move on or hide chat and never see it again.
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@komaboma said:
https://forum.deadbydaylight.com/en/discussion/comment/1503278#Comment_1503278
ive never seen people get banned for hard R
I've had someone banned for the F slur so they definitely ban for the N slur.
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This just sounds like it makes the game more unenjoyable to play, it's a no from me, hook death is fine.
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@Mystic_Flower said:
https://forum.deadbydaylight.com/en/discussion/comment/1501361#Comment_1501361
Players can complain here too, so other players can see if this same prob happened to others. Devs need to just add bot killers already, that will b waaay better.
or complain in the correct forum section, so people with the same issue can upvote that issue and then it'll get flagged quicker by BHVR.
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You should have instead reported this in the bug section.
A big issue with Dead By Daylight and it's community is they'd rather complain everywhere else about a bug than the correct sections.
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@noxy said:
https://forum.deadbydaylight.com/en/discussion/comment/1500995#Comment_1500995
it honestly just gives people an unfair advantage that the other side cant do anything about
Again, this is the killers fault.
Killer have been complaining for quite a while that they can't learn new killers or play killers they're bad with, BHVR have made it so each killer has their own MMR so you can get matched with lesser experienced players when you play with lesser experienced killers, now killers are complaining about this, they literally can't win lol.
Besides, if you're losing because someone brings in a medkit or a flashlight or a toolbox I doubt you were winning that match anyway.
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@Mikeasaurus said:
Honestly, if it's good for one side, it's good for the other. Why should Killers be exclusivly locked to matchmaking with no ability to change, but survivors can insta-switch at the last second to bring in a key or meta build?
I can understand the last second switch for an item being an issue, but last second switching to a meta build makes 0 sense as the killer can't see the build anyway.
Killers being locked to a specific killer is supposed to help them learn new killers by pitting them against lesser experienced survivors, that being said I can't even remember the last time I saw a survivor switch out to an item.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1496987#Comment_1496987
It's hard talking to people who lack in basic logical thinking. The game is over once the survivors escaped or died, if 3 people are dead the last guy doesn't stand a chance to finish a gen on his own unless the killer is an absolute potato, that's why the hatch is there. Yet killers have no built in mechanic that is similar to the hatch, you ######### up as killer and it's over.
If the game was actually harsh on survivors hatch would still only spawn if enough gens are done and survivors who are doing nothing but hiding all game would be revealed with crows similar to identity V.
The hatch by design cannot be killersided, it's there so the last survivor still has a chance to escape, it was literally made so survivors could have their pitty win in case they got crushed. Without it he'd just die unless it's one of those rare situations where you're on the last gen and finishing it as your last teammate dies.
What? Lmao.
Removing hatch serves to cause more issues than it "fixes", the only "issues" it has is ending a game early (with key, which will be reworked) or "preventing" killers from getting that precious 4K (boohoo big sad very empathetic).
The issue of hostage holding a game would be a far greater problem than the two current "issues" of ending matches early, or preventing 4Ks.
I think that's pretty basic logical thinking, no?
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1496758#Comment_1496758
Then what is your point? if the team is dead, hatch does nothing. If someone escapes through hatch, the team was not dead yet.
You simply contradict yourself.
Lol with his reasoning after all gens are done the game should end, you've not killed everyone, you've lost :P
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1495885#Comment_1495885
Meanwhile: nothing wrong with hatch and giving survivors billion second chances.
Hatch in end game nets one escape after you've killed three, NOED could literally give you a 4K, they are hardly comparable.
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@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1495284#Comment_1495284
Unless they are glimpsing into the future, they are mistakenly referring to the Ruin challenge, which is actually:
- Finish a Trial before all the gens are completed while using Ruin.
Which just means to complete a Trial where the survivors did not do 5 total generators. It's not that bad. I think I got it in my first attempt at it.
Yea that's what I'm assuming, I don't get how people don't understand these challenge descriptions lol.
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@Raven014 said:
There is also a challenge to end a trial with 5 gens left. If that doesn't encourage moris, Idk what does.
Where is this challenge, I can't find it.
If you're talking about this challenge it just means get a 4K / 3K (With Hatch) with at least one generator still remaining, I don't understand how you guys misinterperet challenges so often.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1491378#Comment_1491378
That looks like level 3 not 4
Because there isn't a version of the challenge on level 4.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1490709#Comment_1490709
Not only that; but if you get other people that also need the challenge.. then its just sitting at the exit gate playing chicken.
You guys really just want every challenge to be "Do x Gens" or "Save x Survivors" You're acting like these challenge is going to take a lot of time when it's really not, if someone is waiting in the gate just leave and help them with the challenge, not really a hard concept tbh.
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I think most people are misunderstanding, this isn't just in one trial, it's multiple trials, you could get it in one game, you could get it in multiple, this is so far from being a disgusting challenge, imagine just being in the exit gate and someone leaves before you, easy point towards the challenge, lol.
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Too early to tell but there's a possibility there are more in the later pages?
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@Pawcelot said:
I've been calling them legendaries because all legendaries so far have been linked sets. The price sure is legendary, at least.
Because legendaries change the character so they have to be linked, you can't really attach Lisa's legs to Cheryl, I don't think they'd fit :P
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This map in general needs a rework, the building is strong because the map is quite empty it would make more sense to put stronger stuff around the map and weaken the building a lot, and fix some totems too.
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If you enjoy a game I think it's worth spending money on it even if it's only cosmetics, I'm at 5K hours in dbd, I owe them at this point :P
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1476210#Comment_1476210
They don't hate killers, they just want survivors to feel better than they actually are so they keep the cosmetic money train going.
Anything that gives the killer full control is usually nerfed into oblivion. This is why they are adding cool downs to everything so the survivor can control the killers power.
I am shocked spirit is still going.
Lets use billy! You could feather a loop until the survivor was in the correct position and chainsaw them. Post nerf billy, what is feathering?
I'm sorry that you struggle so much to have fun as killer, I enjoy it even when I come across competent survivors, but I know that I shouldn't win every match and done come to the forums and pretend I should because It's very easy to realise both sides can and should be able to win.

