Seanzu
Seanzu
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- Seanzu
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Imagine if the game was as simple as "Don't go down" no killer would get a kill, ever. Almost like it's impossible to just "not go down". lol
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1429032#Comment_1429032
sound like BS to me
Why tell everyone that selfcare is close to it but lie about anything else? lmao.
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@Dzeikor said:
https://forum.deadbydaylight.com/en/discussion/comment/1429032#Comment_1429032
you're joking right
No, that's what the devs said, no perk is used nearly as much in red rank as what ruin was.
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The devs stated that no survivor perk (except for self care) is anywhere close to being used by 80% of players in red ranks.
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Because moderators don't get to decided what changes go live and just receive backlash regardless, and the devs use the forum to read and not reply because everything they say is taken highly out of context or twisted somehow, and they will also just get hate and backlash.
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Don't get why you guys keep making posts like this, they've added cooldowns on killers who didn't have any negatives besides having to wait a second or two for missing an attack that trumped everything else.
Nurse - Literally negated everything that survivors have as tools to win in a chase window/pallets, she was insanely powerful, and still is if you didn't subscribe to the "this killer isn't braindead to 4K anymore so I won't play them anymore"
Billy - Literally the fastest killer in the game with 0 downsides besides a minor cooldown on his chainsaw if he MISSES AN INSTA DOWN HIT, and even then the "downside" wasn't scaled to his power at all, the deficit to missing a chainsaw was next to nothing.
Hag has major downsides already, so does every other killer, y'all are so pedantic it's crazy.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1422934#Comment_1422934
No crap it was a sarcastic remark to get people to think about the situation
An Item like Flashlights/Keys/Maps/Medkits & Toolboxes are not needed at all, compared to a killers power, they aren't comparable.
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No, no we do not.
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It's not meant as a tool for either Survivor Or Killer.
It's meant to be something that provides a definitive end to the match, this is why the killers can open the gate to initiate the timer, it isn't something that's supposed to apply pressure, or prevent survivors from going for saves in their own time, it's only meant for ending matches.
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I literally have a video saved of someone who got banned from DBD after I reported them for calling my friend the f-slur.
Report and move on, someone giving you crap at end game is not harassment, it is rude but not even close to harassment, and I bet they didn't report either.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1421990#Comment_1421990
It's more your bias if you think survivor role is harder than killer role lmao, at least I know now that you are entitled whiny survivor main.
What are you talking about? No one said any role is easier than the other, you guys need to stop assuming that saying something is the easiest it's been means I'm saying it's easier than the other role, this happens everytime I say killer is the easiest it's ever been, you guys sure like to put words into my mouth :)
and the fact you got upvotes on that comment really shows where this forum currently is rn lmao.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1421229#Comment_1421229
Hmm, having a almost map wide indicator of what killer you are seems to be a downside. Also, he is absolute trash at loops against half decent survivors. Billy can be looped even at unsafe pallets, even if he feathers the chainsaw. I don't think I'm biased since I play both sides now and I don't even play Billy. Also, missing a chainsaw is very punishing and allows a survivor to gain a lot of distance. Just my opinion though.
A downside that doesn't matter "oh i know it's billy, haha beat him now".
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1421964#Comment_1421964
And? If they are happy how Billy is it doesn't matter if have 0, 1 or 100 downsides. Try again.
Yes it does, the game is the easiest it has ever been for killer with the sweeping map changes etc, giving the strongest killers in the game who already had an easy time before those changes is the only valid way of balancing that, sorry your bias doesn't allow you to see that.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1421229#Comment_1421229
You missed his question. Try again.
Answered the first question he asked "If you're generally happy with how Billy is, why did you choose to nerf him at all?"
They nerfed him because he has no downsides, try again.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/169409/wraith-cooldown-bar
Never, because unlike the Hillbilly’s power which gives you some of the best mobility in the game and unlimited instadowns, Wraith’s power gives you a slight speed boost and prevents you from even injuring survivors. So you guys can give up on this stupid “joke” any time.
It's better to run with the trend this forum has had since it's inception, devs never do anything for killers and only pamper to survivors.
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/1421506#Comment_1421506
Thats a mistake on their part though, not because missing a chainsaw has no consequences. I run straight lines when billies miss chainsaw and i actually do get 20s lead, which leads to very long chases.
If survivors camp pallets instead of looping them or running to a further loop, its their fault tbh
Against a good billy you have to try and play around those kind of obstacles though, I've had a lot of billies zoom infront of me and turn around, with addons to reduce cooldown I have know here else to go.
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Honestly - I don't care what franchise we get content from as long as it's fun, and the perks make sense.
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/1421483#Comment_1421483
3 seconds, where survivors move at 4m/s and killer at 0m/s. 12m distance lead.
Now killers move at 4,6m/s which makes them catch up with 4,6m/s - 4m/s = 0,6m/s. To catchup a 12m distance lead, it takes 12m / 0.6m/s = 20s. 30 seconds was wrong, its only 20 seconds.
Straight maths doesn't really work for this game I feel though, survivors don't just hold W, they'll go to a loop and stop, and then you're right next to them, I understand what you're saying, if they were racing, yes it would take 20 seconds, but survivors tend not to run in perfectly straight lines.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1421472#Comment_1421472
What constructive criticism did you give besides ask him if he is a dev? lmao.
It's funny because he asks a question he knows the answer to and then because I don't answer it he uses it to gas light me with "well you didn't answer the question I already know the answer too therefore I'm not going to discuss with you anymore".
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/1421442#Comment_1421442
In the 3 second cooldown, you gain 12m distance which takes 30s to catchup. Instasaw aside, missing a chainsaw often leads to losing the game.
Dont worry, 28.5 seconds overheat cooldown will fix billy forever. This "minimal" change will fix his pickrate, so you dont have to play against billy again. Its time for real skill killers like freddy
Survivors run at 4 m/s
Most killers move at (including billy) 4.6 m/s
Why does it take a survivor 3 seconds to get 12m, but a killer (who moves faster) 30 seconds to catch up? lmao
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1421458#Comment_1421458
You ignored the question you quoted while answering.
Lessons in dodging questions #4, 6, and the entire "answering another question section"
You really never have anything constructive to say so I'll refrain from responding to you from here on out. I'm waiting for a response from someone on the dev team anyway.
Feel free to argue with everyone else though.
Yea, because you say such constructive things, usually you make a bait post and abandon it soon after if the replies you get aren't what you want, lmao.
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It's fine.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1421390#Comment_1421390
Lessons in how to Dodge a question #3
http://changingminds.org/techniques/questioning/dodging_question.htm
Didn't dodge it, making assumptions based off obvious information is very easy to do.
I gave three points that showed yes I'm making observations, but they're based on facts that I listed, no?
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1421398#Comment_1421398
Survivors have more bugs, really, Is that how disconnected you are from the killer role? When did this turn into a survivor Vs Killer argument anyways you’re being defensive for some odd reason.
So no M1 after a chainsaw miss IS a downside still, one of many that made him balanced enough for a survivor to be able to make a vault/loop in the given time and extend the chase.
Downsides absolutely correlate to power, what kind of statement is that anyways.
and yes, survivors as a whole have more bugs than what billy does, or what the other killers do.
No, his downsides don't correlate at all, he has a 3 second cooldown for missing an insta down, at which point he can then just try and insta down again or M1, the punishment "cooldown" doesn't fit the crime "missing an insta down and being able to try and insta down 3 seconds later", or sooner with addons.
They aren't balanced "downsides" at all.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1421398#Comment_1421398
You are shooting yourself in the foot saying this, just because one side is buggy it does not nullify the bugs of the other, billy does have some annoying collision bugs especially on maps like haddonfield and lerys
I'm not shooting myself in the foot at all, both sides have bugs, and they should be fixed they aren't downsides that are supposed to be there for either side, my point was people making out like bugs are a downside are just proving that survivors are the most hard done by because they suffer the most bugs with phantom hits, being hit over pallets, meters away.
Neither side should have bugs, and I don't class bugs as downsides, I was being facetious.
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Even when a killers power has a cooldown they can still M1.
Arguement makes literally no sense.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1421229#Comment_1421229
Doesn’t have a downside? Like chainsaw cooldown, stuns, can’t M1 for 3 seconds without add-ons after cooldowns, false saws, collision with invisible walls, and more that people who play Billy would actually know.
Claiming he has no downsides really shows how much you have played him.
Yikes, imagine mentioning bugs as downsides, if only you knew how buggy survivor was, then that's the buggiest role to play with the most downsides.
If you miss a saw, that's on you, oh no, you can't immediately M1 after not being able to get an insta down for a whole 3 seconds? Sounds completely underwhelming considering YOU FAILED AN INSTA DOWN. His "downsides" don't correlate to how strong his power are, they're basically non-existant.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1421375#Comment_1421375
Are you a dev? Are you privvy to their prioritization decisions and reasonings or are you assuming like the rest of us are forced to.
Did they change maps? ✅
Does Billy Do Phenomenally Well With Pop / Infectious? ✅
Is the only downside missing a chainsaw attack with a minor cooldown? ✅
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1421357#Comment_1421357
No, it doesn't. Which is the entire point of the thread.
I'm asking what their reasoning is so I can understand why.
You're trying to pick a fight where none exists.
and I've said why, they made sweeping map changes, billy has always been a killer that's had a high kill rate, obviously his contantly high kill rate isn't fun, especially with the majority of them (from what I've seen) running pop / infectious there's next to 0 downsides to playing him.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1421358#Comment_1421358
Actually they are more important. Not just a few people who wish for an operation health and no more content pushing.
Except I'm not complaining about them fixing too many bugs and not nerfing enough things, your argument has literally no valid point other than gaslighting.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1421229#Comment_1421229
Everybody that doesn't understand that nerfs are not as important as fixing gamebreaking bugs as sound is just biased and entitled.
No, bugs are important to fix too, now move along with your gaslighting.
Can you just point out to me where I say they should nerf more things instead of fixing bugs btw? I can wait. :)
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1421264#Comment_1421264
https://forum.deadbydaylight.com/en/discussion/comment/1421313#Comment_1421313
More accurately, why weren't the changes to Trapper finished before moving on to Billy?
The question is at its core about their prioritization choices.
Also, is it a good idea to change killers according to the data they currently have rather than finishing and implementing the MMR system and using THAT data to implement changes as needed to create and keep fair matches between players?
Their priority doesn't have to match your priority, I don't see why you think it should, when they see 90% off billies running pop/infectious and 4King almost every match because of those perks, especially with sweeping match changes you could maybe understand why their priority doesn't match yours.
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There is currently no way to see how many bloodpoint your account currently has outside of the game.
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@aliberkcivelek said:
https://forum.deadbydaylight.com/en/discussion/comment/1421229#Comment_1421229
he said he does not care about billy change because he doesnt play billy at all; he said why is billy is nerfed when there are less controversial ideas like buffing clown and trapper
That's the reason he was nerfed, because of all the sweeping map changes & loop reductions and pallet reductions, that's it, he's too strong for the game currently. and why should the devs shy away from "controversial" things just because there are other things to also work on?
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Billy doesn't have a downsides beside just being bad at using him, making the game easier by nerfing loops & pallets made this change necessary, anyone who can't see that is just biased.
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Sounds OP, especially with the "Stay in the object until you leave".
Just enter an L Or T-wall, then you can presumably walk inside the t-wall and the survivor wouldn't have a chance.
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Because it's not a fun mechanic.
If you're solo, you have to waste all your time verifying totems are gone on the presumption the killer has NOED, or you have to hope and pray your team mates have done it.
If you play SWF, then the killers cry at you in end game about it, and they're actively fighting to stop / nerf SWF as well so if you play with a team and a higher chance of being able to count totems you just get slated for it anyway.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1419352#Comment_1419352
You can defend and guard a hook
ahhh so you are mad they made it harder to tunnel/mori / tunnel/ignore ds lmao, no wonder you're so mad on the forums all the time if you can only camp/tunnel
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1419332#Comment_1419332
Perks are the worst added to the game yet.
Power is clunk.
Cages are free escapes now might as well just give them respawns
And he's low tier at best if not bottom tier and I paid money for something complete and hes already gotten major nerfs twice now. Worst experience with a new killer since Demigorg
I won't be putting any more money into dbd again thats for sure.
So how is this not what you paid for?
You can see the perks before they're out, you can see the power before they're out, how was this not advertised correctly? It's obviously you just being upset you can't tunnel, it's still a hook stage, that's like calling hooks free escapes... unless you're a camper lol
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1419303#Comment_1419303
yeah this so bad and so far from what was advertised to me it will be my first and most likely ever video game refund
The only thing that's changed is Pyramid Head no seeing cage auras, and the devs state that because this is a live game verything is subject to change in their Terms of Service, there was a 2 week PTB with hundreds of videos about it, so I'm not so sure it's not what was advertised and more the fact you're sad you can't tunnel out of cage as easily.
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Through steam/microsoft/sony, good luck :)
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Sounds like killers need to get good then.
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@dastru said:
https://forum.deadbydaylight.com/en/discussion/comment/1418891#Comment_1418891
go ahead ill let you have the last word so your heroic soul can rest, dont expect a comeback cause i frankly dont need to prove anything to you
Haven't asked you to prove anything, just said you should be more polite while begging, that fact you argue that is hilarious.
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@podkall said:
https://forum.deadbydaylight.com/en/discussion/comment/1418842#Comment_1418842
you sound like a tryhard player that just can't enjoy a simple farm match, yes it is referancable to afk matches, yes the gens go as fast as if I wasn't even interfering because if the survivor starts running from gen I leave them so they likely return...
Enjoy a simple farming match? I don't play DBD to sit on 4 gens and leave, I want to be chased, I want to risk dying to try and finish a gen, I want to be worried about NOED & Bloodwarden, there is NOTHING fun about farming, that doesn't make me a tryhard, I have the majority of my characters maxed, being forced to farm is boring.
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@dastru said:
https://forum.deadbydaylight.com/en/discussion/comment/1418878#Comment_1418878
it means im busy playing einstein and your endless saltiness is distracting me from my match
Saltiness? You're the one throwing insults because someone said you should be polite, lol.
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@dastru said:
https://forum.deadbydaylight.com/en/discussion/comment/1418868#Comment_1418868
ok hero im busy right now getting bps you win the argument now you can live a happy life with your moral high ground and enlightenment
Bruh, literally all my characters are maxed, I don't understand why you're bragging about getting BPs lmfao.
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@dastru said:
https://forum.deadbydaylight.com/en/discussion/comment/1418856#Comment_1418856
i tell you what; its hard to win an argument against a smart person but its impossible to... you fill the rest and get those cakes to the fridge asap before they get spoiled
Again, you're assuming I don't spend my cakes because I'm saying you should be polite while BEGGING for something you're not entitled too.
The mental gymnastics here is just, incredible.
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@dastru said:
https://forum.deadbydaylight.com/en/discussion/comment/1418850#Comment_1418850
im not the one claiming to be jesus here
Literally no-one is claiming to be jesus, literally just said you should be more polite about your begging, you're literally trying to call me out for being nice, lmao.
This community is utterly hilarious.
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@dastru said:
https://forum.deadbydaylight.com/en/discussion/comment/1418795#Comment_1418795
thats cute you come here opening with your passive aggressiveness and expect us to kiss your feet? get over it cake lover luckily im too busy getting in matches with at least 3 people who are aware of this cake hype
What? lmao.
Imagine trying to call someone out for saying you should be more polite about your begging.
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@podkall said:
https://forum.deadbydaylight.com/en/discussion/comment/1418831#Comment_1418831
read comment above you sweetheart my games barely last longer than afk killer's game
I don't have to, "Sweetheart".
Farming is boring regardless of how long matches are, and why are you bringing up AFK games as if they aren't as boring, survivors just want normal matches so I don't see how comparing farming to afking somehow helps your arguement, lmao.