Seanzu
Seanzu
About
- Username
- Seanzu
- Joined
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Comments
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idk about a "majority" of survivors wanting BT basekit, it's being talked about mostly because Patrick on stream hinted at it becoming basekit.
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It went from abusable to absolutely worthless in the space of a month, imo.
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@TheMruczek said:
https://forum.deadbydaylight.com/en/discussion/comment/2930698#Comment_2930698
I more so run it as a joke.
As for these guys, yes they were pathetic sweaty #########
"I more so run it as a joke"
Bro, you called them pathetic in chat, and virgins as your name, pay attention, you didn't call them pathetic in chat as a "joke".
Also
Half of their perks are off-meta but you've completely missed that because you're so fixated on Dead Hard.
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T-Bagging & Flashlight clicking do nothing to alter the pace of the game and has no affect on anything in the game, why you would want to impose such penalties is beyond me, just move past it as it means nothing.
Again, for a game about murdering people Dead By Daylight seems to be at the forefront of sensitive people, in the 20 years of playing games where t-bagging is possible, this is the only community that gets vehemently upset over it.
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Ahhh yes, referring to people as "virgins" and calling them "pathetic" for running a certain perks definitely puts you on the moral high-ground here.
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@PlaysByShady said:
I don't understand why the sexuality of any character is a thing... it's not like it influences any in-game mechanics, and it's not something you can see. I get "representation", I'm part of a community that is not visually represented (i.e. there's no character that looks similar to myself), and I wish BHVR would do better with that. But in terms of inner-traits, why do we care and where do we stop? Should we address religion, political position, etc, as well?
Religion and political positions are choices, sexuality is not, they're not even close to the same.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2929592#Comment_2929592
To be fair though, I don't think I've seen a single person complaining that there was LGBT inclusion - it's more about how it was done, and I see as many 'do more' or 'why not a new character?' posts (and one bizarre 'this is queer erasure because David's traditionally masculine and that's not okay' thread) as I do 'I liked David being straight' posts.
I've seen you in every single one of these David threads and there have been multiple people in those threads saying it's stupid we have a gay character, you are either ignoring it or are blissfully ignorant to it.
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Killers said Devs would never touch decisive strike as well but here we are
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/2928470#Comment_2928470
Even if they didn't get greedy, survivors get mindgamed a lot in loops, mind games that they were'nt ready for. And all they have to do is press E at the right moment to negate the killer's mindgame. Lets not pretend DH is not the best second chance perk for survivors.
I mean, if they don't drop the pallet, there's only so much backwards and forward a survivor can do before a killer starts getting bloodlust and "outplaying" the survivor with their extra speed.
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I prefer t-bagging and following the killer around for flashlight saves.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2928155#Comment_2928155
Becuz devs cant add lore for a gay felix,straight felix,bisexual felix,agoraphobic felix or whatever felix you wish.
I dont mind if they add lore of a character that says is gay,bisexual or whatever but I mind that you declare a character Gay.
Becuz that mean david is gay and thats it no more posibilities and cant be bisexual david,cant be straight david and cant be other davids so all characters can represent you.
What argument is this?
Now that he's gay, he can't be something else? I think you just have something against gay people, what's wrong with being entirely and utterly in love with men? It's the same for straight people, they're entirely and utterly in love with men or woman depending, you would never hear anyone argue against someone being straight because it means they aren't bi or gay, that's just... really weird.
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Guys, you need to read the lore of every character, they already confirmed David had a girlfriend, where was the outcry of "David is being represented as straight at this point in his lore, but we want ambiguity". Exactly there wasn't because being straight is the "norm". None of you have the right to complain about David being gay if you didn't complain about his girlfriend in the lore or any of the other straight relationships currently being explored in lore.
Did you complain about Felix having a girlfriend and a child?
Did you complain about nurse being married to a man?
DAVID IS GAY, DAVID LOVES MEN, IF YOU'RE NOT COMPLAINING ABOUT THE ABOVE YOU DON'T GET TO PRETEND IT'S SUDDENLY SOMETHING THAT SHOULD BE AMBIGUOUS.
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@Veinslay said:
You remember when DS was bugged and it was fixed in like a day?
They've gone over this but some players like to forget things so they can pretend devs are biased.
DS was broken, specifically against the doctor, and only in tier 3.
If a bug happens and it affects everyone all the time it's much harder to pin point but DS being broken specifically on one killer in a specific state narrows down what they have to look at significantly.
remember when sloppy butcher was specifically bugged with wraith and crashing survivors out of the match or giving them a fountain of blood for killers to track and it took like a week or two weeks to fix? I do.
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So the glyph is very weird.
It shows up during match, but only where totems have broken, i broke a totem near a hook, got chased, taken back to that hook and the glyph lit up but the killer in my match nabbed it.
I also cleaned all totems with my swf friends and when the gates open (or gens popped i can't remember) only two green glyphs showed up, but I did manage to grabbed the two before i left contributing two towards my challenge.
They have very very odd behaviour.
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Wow, us straight people really can be cringe lmaoooooo.
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@Rooftopper said:
new haddonfield map, on 4th stab running after a survivor
going in for the kill, stab air and get stunned
Yea so don't miss? lol
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You can spend 100 auric cells per level but you can't buy a specific level, you will have to buy all levels before it.
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@Pike said:
https://forum.deadbydaylight.com/en/discussion/comment/2924120#Comment_2924120
Why would it be a troll post? I relate more to Felix now and would like a refund on my time investment to put towards him.
Felix is gay too, my gay friend really relates to Felix as they look similar and have similar backgrounds. It's nobodies fault but your own that you, yourself decided David was straight.
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/2923757#Comment_2923757
With nearly 200 perks, it could help players reach their intended playstyles and can help you guys balance the game in the future ๐ค๐ค๐ค
Just wait until the anniversary stream ;)
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Good luck with this thread, Mods.
More gays please :)
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@Mandy said:
Just want to manage some players expectations here, there's currently no plans to customise killer powers. This is the artist expressing their own opinion on their social media, not something that's planned to happen.
we know we know, just playing :P
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@Triforcer said:
I saw something someone posted that showed the escape rate per trial varied 5-10% PER Dead Hard in the match. So if 4 survivors (with DH) would average an 80% escape rate, that rate goes down to 40-60% without DH.
That's why Dead Hard can't be nerfed. If we go by kill charts, do you realize that devs consider EVERY SINGLE KILLER IN THE GAME overpowered (since they have winrates over 50%)? Think about that. Clown with his 51% or 52% kill rate is 1-2% overpowered. Clown. Clown!
If all killers are already overpowered, the devs probably can't figure out how to nerf a perk that raises escape rates by an average of 15-30% every single match (assuming 3 DHers). If you nerf that, how do you separately buff them to keep survivor escape rates from getting cut in half?
EDIT: To be clear, I want Dead Hard to be meganerfed. It "should" be meganerfed. But in the developers' eyes, the reason it "won't" be meganerfed is that it singlehandedly changes survivor escape rates by 30% or 40%.
This is entirely untrue
Last time they released kill stats Legion & Ghostface both had around 54% kill rate I believe, if you genuinely think the devs see "any killer over 50% as OP" then why are they heavily buffing two "op" killers?
Can we at least be factual instead of making things up for arguments sake.
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I would personally wait on prestiging, the developers have been talking about a grind rework for a while now and I'm convinced it'll likely be shown off at the anniversary stream in a month or two.
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@JordanMalicious said:
https://forum.deadbydaylight.com/en/discussion/comment/2918532#Comment_2918532
During the EGC. I should've been more specific, my bad.
EGC is only meant to make sure the game ends, it gives no advantages to either side (this is actually a lie as it favours killers by giving them kills and makes bloodwarden more deadly if timed corrently but idc) but increasing wiggle time while EGC is active, so you can pull survivors further away from an exit gate to force timer deaths is just making EGC more of a tool for killers and the devs don't want that.
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3 survivors not doing gens, taking hits so if you chase they're one hit down, and you want to make it almost a guarantee you get hooked?
Like c'mon man, 3 survivors rarely tank hits and it's even rarer a survivor breaks out from tanked hits
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I'm not sure what you're asking for, the thing you have an issue with in your post is collision being removed after a hit, but your title implies you want collision to be removed.
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We're going after Spinechill now?
Interesting.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2915400#Comment_2915400
Can confirm that it's planned for Wednesday yes.
Thanks.
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Is there any chance we can get clarification from @Peanits or @MandyTalk that the patch is indeed Wednesday, as most are used to Tuesday it would be nice to know for certain, thanks!
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@humanbeing1704 said:
Thank hell they removed it draining slug bars was such a unnecessary buff to slugging
Definitely an improvement.
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I'm wondering if the release on Wednesday is a typo as from my memory, all major updates have been on Tuesdays, with the rift opening on the Wednesday.
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Edit - I'm dumb.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2912858#Comment_2912858
No, I'm not. I'm just one of the few willing to debate it out and deal with the dogpile.
But soon everyone will because without a reason to grade up killers won't. It'll start with the realization spreading throughout the killer playerbase, just as it started that camping and tunneling is what works compared to years ago that being echoed to not work, and then the mmr system will start to fail because no one is going to shoot for high grade which naturally brings high mmr as killer. (๐๏ธread: that which you do to grade up is that which you do to raise mmr๐๏ธ)
From there those groups of SWF that play to win and have very high mmr are going to sit in queue until it hurts at which point they will be fed a low mmr killer who will come here to complain and we will be right back to square one that saw the SBMM system implemented to begin with.
I don't care if people on the forum refuse to hear it, it is the objective reality.
I'll give it to you in the simplest way possible as you've struggled to grasp it from everyone else.
A survivor could AFK the entire game, come back and escape, this means they would de-pip, but because they escape their MMR would go up.
Alternatively you could be the world's best survivor,do 5 gens, rescue 6 survivors, double pip, and then die, this would give them two pips on their grade but their MMR would go down as they died.
Another version is you get 0 saves, you do 0 chases but you do most gens and leave, this would likely be a de-pip or safety pip but your MMR would go up because you survived.
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@[Deleted User] said:
0k is the new win. You have no need to grade up and push your MMR higher. Equip +BP perks and let them all live. You'll make much more than the pittance given out for monthly grade resets and have enjoyable games as well. Now that grades are hidden no one will know whether you are a G.O.A.T. or a G.O.A.T. turd so avoid the stress.
You are the only person on the forums that thinks grades mean anything, lol
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2912420#Comment_2912420
Wouldn't that be abusable?
For example, as killer you have a higher MMR than all 4 survivors, and after you killed one survivor, right in the endgame when you're to get 2 kills they one who's to die DCes and the other 2 escape, so overall you killed 1 and 2 escaped, out of 3 because who DCed doesn't count.
Or, if as killer you're to lose a match because you're trying to raise your MMR as much as possible, you can just eat a 5 minute penalty every once in a while DCing, or have no penalty at all crashing the game intentionally, same for the survivors.
Bro, nobody, and i mean NOBODY is DCing to lower your invisible number
And Peanits said matches are treated as 4 seperate 4v1s for killer, if you kill 1 survivor with high mmr, you go up a tiny bit of mmr, if someone with high mmr escapes you won't move much, if any at all, if you kill someone with lower mmr you won't move much, if a low mmr surv escapes you go down a bit of mmr, if someone dc it's like that 1v1 match never happened so no movement at all.
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dude holds W almost the entire match spinning in circles and it's labelled as "bullying" because the killer keeps missing and running into his own traps, lol.
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@NemmyMan3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2905827#Comment_2905827
It may be getting boring but that still doesnt stop surv from saying that killers always get their way, the game is killer sided, or better yet how they want every killer to get nerfed instead of learning and applying tactics.
Have you actually seen this forum?
Both sides say the absolute opposite of each other all the time, killers constantly say "oh X is nerfed what will survivors complain about now", and survivors go "Oh x is nerfed, what will killers complain about now".
Killers constantly say the game is survivor sided, and survivors say the same, and with all this, despite survivors and killers both getting changes, each side demands more and more, or moves onto the next thing, it isn't a one sided thing and you'd be very biased to say otherwise.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2905806#Comment_2905806
At loops: Baiting birds, making rational choices when to cross crow paths and mindgaming her.
Away from loops: Baiting directions, lockers, more mindgames.
How do you bait birds? By running back into the killer and getting M1'd?
How can you make "rational choices" on when to cross crow paths when all she has to do is press a button to fire them at you?
I'm playing devils advocate here because i don't care whether she is nerfed or buffed or stays the same, but the counters sound like, run into her and hope she doesn't fire her crows at you.
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@NemmyMan3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2905791#Comment_2905791
Killers side gets nerfed more than Surv side
Killers are far more varied than survivors, when they nerf a single killer, it doesn't affect the rest of the killers, when you nerf a single survivor thing it nerfs the entire survivor player base, regardless of what anyone on this forum wants to talk about it makes absolute sense that killers see more nerfs / buffs than survivors as each killer is an individual unlike survivors.
This argument about killers getting more nerfs is getting so boring.
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I mean, BHVR could literally just fill empty matches up with bots if they genuinely wanted to prop numbers up, I don't get why you'd think they'd go through the trouble of adding bots to public matches to increase numbers, lol.
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Ehh, they both look incredibly bad either way.
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People in here thinking a login bonus would create a higher average than a double bp event.
People will login throughout the day to get their bonus, but with a bp event people are more likely to play for an hour or two keeping people online for looking that would then increase the average, thousands of people logging in over 24 hours and then immediately logging out will not increase the average.
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@Rogue11 said:
After 30+ minutes, the claudette escaped. I was out of the room for a minute so I assume the killer finally just gave up. Guess she's just the more skilled player? I'm sure high mmr survivors will appreciate her as a teammate...
Hatch escapes do not increase MMR so moot point, but carry on.
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They recently said in a blog they were working on a ping? system, or at least a system that would notify other players what each survivor is doing.
It was shared In Developer Update, January 2022. Part 2, under the section FUTURE: SOLO SURVIVOR EXPERIENCE
https://forum.deadbydaylight.com/en/discussion/302821/developer-update-january-2022-part-1#latest
I would likely think they will have more information about this system during the Anniversary stream.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2901852#Comment_2901852
https://forum.deadbydaylight.com/en/discussion/comment/2901868#Comment_2901868
I agree, they absolutely should have
But, at the end of the day, we do have to acknowledge that they didn't, as boneheaded and ignorant as it was
Oh come on dude, I know everyone on the forums wants to paint the developers as bad people, but they absolutely knew people would play with their friends in voice comms, survivors (before SWF was added) were already in calls to queue up at the same time and be in the same match together, they weren't suddenly going to stop being in calls together because SWF was added.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2901446#Comment_2901446
I'm fully aware they dont look at stats alone, but they clearly do use them alot for balancing and including low mmr players or players that dont even try to progress the game just isnt smart.
The devs change what they want, but acting like they dont use the stats is also a lie.
Im not saying they ONLY use stats, I even said in the OP that they can be used as balancing guide (which they are) but including these people creates bad information period.
Legion has a pretty confusing and strong power against Low MMR / New survivors and they've just buffed him up the wazoo, same for ghostface really, pretty clunky reveal mechanic (mostly changed in ptb though, we'll see how it works) they definitely don't aim to make the game easy for Low MMR survs.
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This couldn't be more of a misunderstanding of BHVRs balancing tactics.
Do you genuinely think those stats that they show us (the ones with overly simplified info on them) are the ones they use to balance the game? Do you honestly, genuinely believe that? They nerfed Pinhead because new players were struggling against him, and also nerfed The Twins addons because she was over performing in high MMR.
I truly don't understand why this needs to keep being said, as they have stated many times that statistics are only one of the reasonings behind balancing things, just because Almo has mentioned statistics while also talking about nerfs does not mean that's the only thing used.
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@Warfaredragon7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2754293#Comment_2754293
When was the last time you saw someone in this game reported for saying such horrible things. I advice is just make your profile private and skip end chat
I've had multiple people banned for slurs in end game chat, I would never report someone for calling people bad and trash in end game chat though which is obviously what people want, lol.

