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Sava18

Sava18

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Sava18
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  • This blight pluto quite a few months ago

    Watch "Dead by Daylight 2022.09.24 - 20.05.34.03.DVR_Trim" on Streamable.


  • I think the killer is terrible design and souley depends on the map to win or not.

    1. 10 Seconds max because anything else is boring and unskillful
    2. If by zone of actions you mean when skillful interactions start to happen, then 20 seconds max
    3. Lots of variables go into this. If they are throwing everything then the reasonable time increases. I would say 40-60 seconds are regardless of resources used it's detrimental
    4. not sure
    5. 45 seconds
    6. If by gen time you mean until last gen pops 9
    7. The reason blight is so well designed is that mindlessly walking across the map and holding w after a survivor who left a gen early is negated. You either play well at tiles or lose the game, something most players aren't ready to handle.
  • @Pulsar said:

    I do so enjoy being harassed, lied about, told to off myself and getting called varying slurs because I tunneled someone (at 2 gens) after they brought me to Eyrie of Crows. Love that they accused me of coming into their chat and spamming slurs and saying sexist things. Love that they tell their viewers to mass report me on Twitch, Xbox and DBD. Love that they immediately banned me, but set-up some chat thing that gives out my DBD account, Xbox account and Twitch name so that other people can mass report me and since I'm banned, I can't even get in a word edgewise.

    Just needed to vent, not super intellectual, I know. It's been a stressful night, I'm livid and worried

    If I was in you position I would Alch ring tunnel that guy out next time I saw him. And I have done that maybe twice in the last year XD.

    Genuinely you would think I would run into this behavior more often maining blight but it's such a rarity.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337419#Comment_3337419

    -At max distance its reactable, other than that its unreactable. What a Survivor is reacting to at that moment is movement, cancelling Shred will more than likely make them use Dead Hard, unless they make the correct read that youre cancelling Shred.

    -The "almost" is because there are some killers where it is a lose lose. Such as Huntress with some distance between her and a Survivor, or Demo at max distance.

    -People will quite literally complain about anything, the complaints that should be listened to are the loudest and most common. Yes that includes Dead Hard. This game is meant to be different and fun every time you play it, and a perk with a pickrate thats WAY above the rest that a majority of people have an issue with should have a look at.

    -Sprint Burst is not weaker, its just not as fun to use and doesnt feel nearly as rewarding. Dead Hard is just more fun and adds an extra variable to the game that can only be achieved through an interaction with the killer itself. Does the mean the perk is bad? No of course not, but the fun factor is definitely a big reason why its being used, it being viable is just the cherry on top. Think of it like Nurse and Blight. Nurse beats Blight in almost everything, but for some Blight is much more fun to play.

    -See my previous point

    -The only thing thats changed about Spirit is her add ons, in competitive she still has the same counterplay which is predrop a pallet and attempt to win the 50/50 (which is still heavily in Spirits favor since she still has more information on you than you have on her). The only time this doesnt work is at a REALLY strong pallet, such as the ones by bathroom on Gideon, or the god pallet on Lery's

    -How is it bugged?

    -Nurse has a drawback which means almost nothing with just a little bit of experience, her power more than makes up for it. You may not mind versing her, just like how I dont mind Dead Hard, doesnt mean they should remain the same. As for Blight, Alch Ring needs a downside. Id make it take 50% longer for token regen while also keeping its current effect. This way youre still rewarded the same way, but punished MUCH more for missing.

    @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337695#Comment_3337695

    • No, it's pretty amazingly telegraphed. If I can DH it without issue, with my crappy old man reflexes and mediocre ping, most people should.
    • My point is that the 'almost' you're brushing off is quite important.
    • So...nerf Windows? Nah. Just because something is popular doesn't mean it's OP. It might just be a comfy perk (WoO) or a straight up accessibility issue (Shadowborn).
    • SB is absolutely weaker. It is a lot more fiddly to use, requires you to take some risks and is much simpler to counter on most killers. Nurse and Blight...not a good analogy. Killers are not perks and don't really work the same balance wise.
    • Here's the big flaw though. Fun is subjective. Most people are willing to sacrifice a lot of 'fun' to win, because to them, winning is fun. It's why there is a meta.
    • How on earth is it a 50/50? You have directional audio now - which, to me, is the biggie.
    • Go give it a try. KI doesn't activate properly after the first time.
    • Yeah, we can go back and forth on 'Nurse is more OP than Blight is more OP than Nurse is more OP than' all day, but it's a bit pointless. Let's see how the balance changes work out numbers wise. I can already say that not having to deal with Starstruck is a massive help.

    To add something to this conversation that I can help with. Blight is probably stronger than nurse now but only c33+adren and iri tag+ alch-ring/green speed. Base-kit is obviously better for nurse.

    Sprint burst is honestly better if used correctly vs blight over DH. If not used to just hold straight w it's likely you can make the blight fatigue or miss into a fatigue.

  • lmao. Iri tag and alch-ring should be basekit for blight as well.

  • @Wexton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337672#Comment_3337672

    Idk honestly, tbh I don't really know too much about blights lore other than the basics, but didn't he like experiment on a bunch of people and they died in really horrific ways?

    Talbot was a horribly evil man, blight is a mindless creature.

  • @HoodedWildKard said:

    Because it's necessary. Especially against a top tier blight because distance means nothing in that match up, ypu can only really extend the change by forcing out another hit. Survs certainly need a counter against good blight/nurse players.

    Man I really need to find my how to deal with DH blight post so people stop thinking it's amazing vs blight. Yeah it's good if you can force a flick, but a flick is predictable and easy to dodge. But SB is honestly better if used well. Although I guess that's too much to ask from over 99% of players.

    The counter to blight is to actually learn the character and all of the collision of every map to an extensive degree. Go on, I'll wait.

    Found it.

    @Sava18 said:

    To start off, Blight is probably the best killer in the entire game in terms of baiting dh. At least vs 9.99/10 survivors, because that 9.99 won't adjust based off of a Blight that is baiting.

    So for starters, DH has always been less effective vs blight compared to other killers even before the rework. In-fact the counter play is exactly the same.

    There are three options a blight has against DH and while none are always available there is usually one you can preform.

    As this post is directed at newer blights I will explain what a shoulder flick is. A shoulder flick is using that first 1/10 of a second when you first start the lunge portion of your lethal rush lunge to hit a survivor that is touching your hitbox in any way. Even if a survivor is off screen, as long as they are touching your shoulder you will still connect, thus the shoulder flick.

    Keep in mind option 1 and 3 are from before the rework but the interactions would have remained the same regardless.

    Option 1. While chasing a survivor that may have dh or you know has dh go for a shoulder flick(which is instantaneous and non-reactable). But instead simply slide past them to the nearest collision and instantly turn around to hit them again now that they are without dh.

    I actually couldn't find a good example for this one, guess I never thought to clip one of this as it's usually not very cool. But I did find a very tiny example in a clip for something else, the actual bait ends right as the video starts.

    Example:

    https://www.youtube.com/watch?v=5GBlx4nHzZQ&feature=youtu.be

    Option 2. If you are in a tight area that lacks too much collision you can actually samwitch yourself inbetween the survivor and something that lacks a lot of collision examples being red forest/coldwind tile walls and a large portion of shack walls you can simply sit there in your rush and wait out dh as most survivors will turn into you to dh.

    Example:

    https://www.youtube.com/watch?v=DNwCsUYpj9g

    Option 3. If you deem neither of the other options are available you can attempt to wait out DH via slam duration or extra bumps while close as a last resort. DH =.5 seconds and slam duration base is 1.25 seconds.

    Example:

    https://www.youtube.com/watch?v=ri7NKQifXyI

    All of these are scenario based and sometimes you have no chance to use any of them such as when rushing into cornfields on coldwind.

    Lastly, hug tech flicks leave you more open to dh or I guess any flicks do as well.

    For survivors

    Option one is going to be the method you find Blights using the most. It's simply the most consistent to use.

    I'm not sure how often you go against a Blight who actually thinks to bait dh although I doubt it's very high. A good way to deal with it is exactly like you do with m1 killers out in the open. If you noticed in the last chase the Blight baited out dh then this time you let him slide past you the first time and then dh on his next rush second time around. I've actually seen someone deliberately run into lilith as if to dh and hold it until the 4th rush, no chance of auto dh and I was genuinely impressed.

    Although, if the Blight has no collision to collide on once past you, you should always use dh as he has nothing to bait you out with.

    That's about all I can think of atm but if anyone else has something to contribute go for it.


  • @Piruluk said:

    These 2 killers are miles above any other and can't be beaten by SoloQ even a good SWF would have trouble, the only way to escape comes down to the hatch.

    Honestly dbd is the only multiplayer game where a single player allowed to roflstomp and pubstomp 99% of their games

    Bonus, there is no MMR, capped at low level, so its almost guaranteed that survivor team will have average or bad player, which is autolose vs Blight, Nurse if piloted by a decent player.

    These 2 killers are miles above any other and can't be beaten by SoloQ even a good SWF would have trouble, the only way to escape comes down to the hatch.

    Isn't saying this counterintuitive to the point of your post? Your basically saying every killer regardless of skill should be rolled over by good 4-mans.


    Bonus, there is no MMR, capped at low level, so its almost guaranteed that survivor team will have average or bad player, which is autolose vs Blight, Nurse if piloted by a decent player.

    LMAO guy actually thinks nurse is harder than blight in any capacity. The only hard thing about nurse is reading survivors with no LoS and guess what? Blight has to do that same thing! Any counterplay to nurse can apply to blight, anything hard about nurse is even or harder on blight. Nurse is pure muscle memory and if competent will take you hours to start rolling with her, blight has an infinite skill ceiling and his skill floor is essentially just mobility. If you are getting rolled by a noobie blight that's not running c33+adrenaline vial you are not good regardless of swf or solo. The only thing nurse has over blight is her skill floor being higher, that's it.

    Also you severely underestimate the potential of 4 good solos especially now after the hud update. Bar a CoB+eruption combo with a favorable 3 gen you will never see survivors lose to a killer that they are better than. But CoB and eruption combo is more brain dead than old DH+IW which is really saying something. It's just that players on both sides are terrible at this game and finding good players is rare.

    I doubt you are are good, I doubt you have seen a good blight. Both a good blight and good survivor in this game has the same chance of hitting an heirloom out of a free lootbox in apex.

    People overestimate the difficulty of this game, people overestimate the difficulty of their role, people are too biased in this game, people overestimate how good they are at this game. Half the people on this forum are beyond biased to a disgusting degree.

    SWFS not going to get nerfed that would be dumb, if no killer can contest swf a chunk of killers will quit, if that happens survivors will quit due to queue times. Remember what happened last time killers stopped playing?

    Now with all of that out of the way. C33 and alch ring need nerfs, that's it. Nurse needs a full rework(not bhvr rework XD) because her power is beyond outdated.

    @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/363558/soloq-is-auto-lose-vs-a-decent-nurse-blight

    Okay...?

    Here's the truth. And it's one of those unfortunate truths that people don't like to hear.

    This game has to be balanced around SWF versus Killer, not Solo versus Killer.

    When I play survivor, I can choose to join an SWF or play solo.

    When I play killer, I have no choice in the matter - and the next game I play could be against a 20,000 hour comp squad. So I need to go into every match anticipating that possibility.

    Balancing the game entirely around solos would be massively unfair to killers.

    Now...that all said, I'm escaping maybe 50% of the time as a solo survivor. That number cannot and *should not* be any higher.

    As to the rest:

    Honestly dbd is the only multiplayer game where a single player allowed to roflstomp and pubstomp 99% of their games

    Hahaha what?

    Basically any team based PvP game will allow pubstomping. Heroes of the Storm? League of Legends? Go queue up as an organized group and you'll roll.

    Now, I'd love to see SWF get some sort of MMR adjustment (as a lot of other games do) so they'd face stronger opponents, but BHVR have said that they won't do that.

    99% is a silly hyperbole, not even going to engage with that.

    Bonus, there is no MMR, capped at low level, so its almost guaranteed that survivor team will have average or bad player,

    ...Huh?

    No seriously, I'm not sure what you're trying to say here.

    There is MMR.

    The MMR 'cap' could probably stand to go up a bit, but it's definitely not low.

    Survivor teams will have a mix of players, generally grouped together to form an average MMR close to that of the killer. If the killer is low MMR then yes, you will likely have low MMR survivors.

    which is autolose vs Blight, Nurse if piloted by a decent player.

    Define 'decent'.

    I've seen Otz lose to solos on Nurse and Blight (you can go watch his streak videos). And if you're going to turn around and say 'well Otz isn't a decent player' then...yeah, that would be very silly, wouldn't it?

    Hell, I've beaten Nurse and Blight as a solo queue survivor.

    You know I agree with what you said almost fully but plugging otz here when blight is involved isn't a good idea. He isn't very adept at the killer, is biased towards him do to his popularity and genuinely thinks dpi affects him in any way still. He's a great guy, is a really good killer with insane macro but watching him play blight disturbs me(partly because of a lack of shadowborne though). You know now that I think about it, I'm just proving your point. Otz is probably better than at least 90% of Blight players at blight and still loses.

    @Piruluk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337159#Comment_3337159

    SupaAlf won 500 games out of 500 games with Nurse, so 99% is maybe even understatement.

    I don't know any multiplayer game where 1 player allowed to have 90+% winrate.

    4 vs 4 doesn't count since both sides need to have 4 good players to win, while in dbd one side only needs one player to win almost every game.

    I mean I understand that you want to win every game as killer, while eating snacks and going for 12 hooks, but its still unbalanced.

    Isn't that the biggest upside to killer though? The fact that you can solely rely on yourself with no coordination?

    But anyway, based on your reply to starlost who is probably one of the most experienced and unbiased players on this forum, you are going to cherry pick one thing I said misconstrued it and then call me an exploit abuser.

  • I mean I'm playing around majority of pallets that aren't god pallets anyway, because I play blight who actually has the capability and skill expression to do so. If people find it fun to play m1 killers who have to subject themselves to W and pre-dropping then they better really enjoy that killer. I personally can't stand being subject to such playstyles that require nearly 0 skill on either side.

  • @legacycolt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336846#Comment_3336846

    Yes but dead hard is needed against killers like nurse, spirit and blight. They would need to nerf op killers to justify nerfing dead hard.

    You overestimate dh vs blight a lot. He bait's dh better than any other killer in the game.

  • Yeah it's typically 3-4 a game but I'd say I can bait it more often than not. It really depends on the collision you have to be able to bait it or not, so kinda depends on the map.

  • Yep, it's used by one player per lobby at least nowadays. Gotta be the most boring thing in the game though. Shadowstep, lucky break and distortion are just so boring.

  • @Piruluk said:

    The game designed around to be played in a 4 man SWF.

    The blight and nurse killers for example are almost impossible to defeat even in 4 man SWF.

    Which I think is really unfair, since for survivors the game is asking from 4 players to play perfectly while the killer only 1 player and if the player is good he will win if playing those 2 killers.

    Now if you are playing in solo, then 1 mediocre survivor and you lost the game.

    I mean. A good blight running good add-ons is equivalent to a 4 man swf. If you take that away then they are left uncontested. Blight and nurse don't just win vs good 4-mans either. At least with blight the only thing I can think of being unwinnable for the survivors is the WR build or iri-tag/green speed on a really good blight(which you have probably never seen and never will see). Bubba won't win vs a competent 4 man swf and he is middle of the pack, I don't think the game is really designed around swf.

  • @scenekiller said:

    While there are some issues to be worked on and balanced of course, I think a lot boils down to one major thing:

    Humans don't like things that are out of their control - more specifically to DBD, players don't like situations where their perceived skill level doesn't dictate how they actually do in a game. A lot of situations in this game cause a player to "lose" even if they feel they shouldn't have. But the fact is, this game is almost all RNG, from perk choices to player levels to map spawns, etc.

    Once DBD players 1). stop taking this game so seriously and 2) come to terms with the random nature of it, they'll be a lot a better off. It's a mentality issue that a lot of people have to work on themselves.

    OOOORRR they reduce the rng to not be so impactful. Coal tower can be a really balanced map, but 5 long walls vs 2 lt walls and 3 4-lanes makes all the difference in the world. BHVR really just needs to get over their old game design philosophy. I'm not saying remove rng, just make it less game deciding.

    "Oh I got a long-wall into best filler pallet into shack window" and you know the game's over vs majority of killers if they commit. Likewise you see 4 new trash tiles on auto haven after spawning in and you know the games over as killer. Cowshed vs Shelter woods ect. The maximums and minimums need to be squished in this game period.

  • Literally play blight decently with 1-2 regression perks and a 1k. Iri 1 in no time. As long as you don't get stomped blight farms points/rank. If you are playing an insta down killer it's rough though.

  • @ShroudedGhostFace said:

    Which survivors always seem to be bad at looping or are generally clueless no matter how many times you face them? I can easily think of 5 off the top of my head:

    William “Bill” Overbeck

    Leon S. Kennedy

    Ada Wong

    Yoichi Asakawa

    Jame Romero

    This thread is for fun and not everyone who plays these characters is bad or clueless, so try not to be too salty if you see your character mentioned :P

    Yep, all of those are accurate. I'm the second best bill I have ever seen and that's really not saying much in terms of looping potential.

    @oxygen said:

    Quentins are STILL an enigma to me like they've been for ages. Whenever a Quentin spawns into the match it's as if the universe itself flips a coin, if it's tails they play as if they've actually ingested an entire pharmacy 5 minutes before the match, if it's heads it's as if they're some kinda demigod that experiences time at 1/8 speed and can play incredibly well as a result.

    They're already pretty rare but they never seem to be average in my bizarre experience. They're either just straight up confused or just straight up ascended gamers.

    I'll give Quentin's a 1 to 4 cracked to awful ratio. Although I have seen better Quentin players recently.

  • @Dbdfan398 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336412#Comment_3336412

    I agree completely with you.

    I have been saying for years, the game has become too reliant on perks. Its almost like perks are greater than skill. Perks should be fun additive things, not something that can completely change the game and are required. Even killer, I think you should be completely fine to run zero perks and do well. The bare bones game should run on the killer / survivors skill, not the build theyre running.

    But all this stuff would require complete reworks to the very gameplay, not bandaging it with perk number changes.

    I would love a zero perk mode, completely reliant on skill. But then survivors couldnt bring their bully blind / sabo builds.

    I would be down for that mode. BUT, I need shadow borne to play at his point and I would be willing to trade that for resilience only. Not a fair trade and wouldn't happen, fine by me though.

  • What blueberry said, kill rates don't really mean much until it's too far in either direction. The people saying 70+ gotta be joking though. Until suicides get removed, 60% is honestly fine. The fact that it was 53% with how killer sided low mmr is along with solo inefficiency is just wack.

  • In contrast to all the other people here. For killer to be super fun you have to have a competitive mindset or the game needs a rework at the base level. There are killer players who are fine running perks that get no value on killers I could easily run myself but I will never feel like that. I am either improving and enjoying it or not having fun in this game or any game. But it's hard to improve in a game where players are so bad, people will actually put 6k hours into dbd and still be bad. Most killers lack any real skill expression outside of general killer macro, you get put in situations where either you win if half decent or you lose with a baseline decent killer game sense. Right now even though I want to get better at survivor it's hard when most killers are terrible and running the most brain dead meta to ever exist and I need to rely on randoms to deal with it. On the contrary it's hard to get better at blight who by far has the highest skill ceiling out of any killer in this game when most survivors don't have the base line skill to play vs him on top of the good survivors not bothering to learn him.

    I really don't complain like this often and I'm sure I look toxic on the outside. But no game has ever made me mad just because the players are so bad. In any other game I have played each end of balance is closer together than dbd and has players I can actually improve vs consistently. The reason I got into to this game so much is because it was actually really fun to learn killer and then eventually blight, but it's just so hard to play consistently when I feel like I can't improve by much not because of myself but because of other players. it's not even an ego thing, I got over that long ago for the sake of improvement and enjoyment of video games. The only thing I flame people for being bad at is adc mains in League, because they really are terrible players with -100 mental.

    My conclusion is that the large majority of people who come to dbd have never really played video games much or at least pvp games.

    The scary part never existed after 2 hours for me. I went against oni once and after that the only scary thing for survivor is getting jump scared by a no terror radius killer.

  • It's really just annoying and bad game design. Needing to bait it out for every survivor is not improving the game in anyway. Dh at a pallet is somewhat interactive, any dh in the open is either free or ******* on a bad killer. Perks been good for too long gut it lmao. Having to sniff the neck of every survivor may not annoy some killers but it's really only downgrading the killer experience, and stomping noob killers. Sure it's not op anymore, but just like nurse it's past time to gut it or full rework it(not this bhvr "rework" garabge).

  • @Pulsar said:

    Honestly, I'm generally cool with anything except for FNAF and Terrifier

    I think maybe Alien, F13 and Predator would be some of my more traditional picks.

    Maybe Part 1 Dio, the Volatile from Dying Light and Last of Us for some more non-traditional picks.

    The traditionally picks would be sick. Alien at least could be it's own thing and I hope they wouldn't make predator wraith 2.0.

  • I like to chase people when they can show me their full potential in chase, so I rarely tunnel. I actually tunneled one person and camped 2 others out of the match after they hid on midwich after taking me there. Literally the first time I have camped before egc in probably 6 months, by extension first time reassurance got any value vs me.

  • Best way to learn is to watch experience players play the game. Ask questions if you have to, but I asked Lilith one question in my entire blight career. It was completely unrelated to playing the character well, just didn't know what fatigue cancel was. Everything else I have learned about this game has come while watching content creators without asking any questions.

  • But they queued up for the game? Most pvp games will not allow this behaviour and ban people for it after a number of times. Survivors get nothing for suicides and everyone gets a slap on the wrist for multiple DC's.

  • Just had a claud take a eeyrie offering then suicide on first hook vs me. By the time I came back to the hook wondering where people were as calud was about to die, the 3 man swf had encircled her and were vigorously t-bagging and pointing. Incase you were wondering there were 3 gens done so it's not like the 3 man were doing nothing the entire game.

    Peak.

  • @indieeden7 said:

    Personally did this the other day because I was the first found, had a chase of over 2 minutes, and only ONE of my teammates even got on a gen the entire time, not only that,but they only got on the gen at least a minute into my chase.

    I think I'm fully within my rights to not want to play a match with teammates that seem to be actively avoiding the only objective.

    I don't think it should be possible to do so but that is reasonable.

  • @Audiophile said:

    Gee… A Blight Main is wondering why all the suiciding…. This has been addressed by me and many others for maybe a year at least. Here’s my short reply:

    Stop Playing Blight. Stop playing all OP builds and play something fair. Stop acting like every game is vs a sweaty swf when the fact is most games are against poorly matched solo teams. Play fair. Take some losses. Slowly the quitting may improve.

    Nah. People actually rarely dc or suicide vs me. I also get very little salt. It may be because I play at a time when I will naturally get matched better, but I guarantee the average doctor player gets dcs more than me. even in the rare games I run alch ring it's still uncommon to see a DC for me. People actually like playing vs blight if he's not tunneling or running the best build + add-ons generally.

  • @Saiph said:

    Ah yeah, the usual "BHVR must buff killers or I will tunnel survivors".

    Notice a pattern:

    BHVR brings killer-sided patch 6.1. Killers reaction -> "Yeah but still gens go too fast, we have to tunnel to win".

    BHVR adds Reassurance. -> "That's it, killer is dead, we'll have to tunnel to win now"

    BHVR reveals that killer has a historically high 60% winrate. -> "Yes but still, we have to tunnel otherwise we can't win."

    BHVR adds solo queue indicators: "Yep, definitely can't win without tunneling now."

    At this point, if you really want to tunnel that bad just do it bro, you don't have to announce it to the world. In fact, you're not fooling anybody, most of you are already hardcore tunneling, and the reason you can't win without tunneling anymore is not because the game is more survivor-sided but just because your MMR has increased and now you're getting matched with tryhards like you...

    OP's next post will be something along the lines of "I'm only getting matched against SWFs please BHVR let us dodge and remove MMR".

    If survivor is that strong please go play it and also record your gameplay so we can admire your insane win streaks. You're so oblivious to solo queue state that you probably haven't even realized that sloppy/mangled bug makes it unplayable right now, it's a waste of time like it has always been but now you can't even sit at a gen because you're healing and mending and getting erupted every 2 minutes.

    Putting all killers into a group is so weird. Your really going to group myers, wraith, neme and blight in the same group like it means something. Yes that wraith will either be abusing CoB, eruption or tunneling in order to win games. I don't have to play like that and get salt maybe 1 in 20 games as Blight. It's like saying I don't have to be efficient in my 4 man swf with meta perks compared to I have to sweat every game while bringing in flip-flop, UB and power struggle just to escape! It's just such a bad comparison. I can run pig for gens as a relatively bad survivor compared to my killer skill level, that's what makes m1 killers fun to vs for a lot of people.

  • @Firellius said:

    While it's certainly true that pre-game co-ordination is strong, I also think that the most powerful thing survivors can do isn't just being efficient on gens, it's turning a 1v1 chase into a 2v1. Chain flashlight-saves, pallet saves, sabo saves, breakout + boil over, all the usual bully squad trappings. And that requires constant intel and coordination.

    I think killers should get better pick-up protection after failing a hook.

    I would have to disagree. While a few flashlight saves here and there can save a very close game riding on that person not getting hooked, most of the time it's just wasting time not on a gen. A 110 second chase at the start of the game is enough for 3 gens to be done no matter the spawns, an extra 30 seconds wasted on first chase because the nea trailed the chasee the entire time is still time lost for survivors in terms of efficiency.

    You body block it's one less person on a gen, you sabo I'll slug you both. Most "bully squad" trapping just end in the game being over vs a team that might have beaten me. Although it is more fun if they don't kill themselves because it didn't work.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334476#Comment_3334476

    "BT, OTR and DH get cancelled out by simply swinging as soon as they get unhooked."

    Many, many times they aren't able to get that hit through body blocking and if they don't it is much, much better. Are we talking complete potato survivors here or? Even average survivors can do this, doesn't even take a full team.

    "Nobody runs Reassurance outside of a 4-man and DS is pretty much useless."

    At higher mmr there is almost always a Reasurrance as swf of 3 or 4 mans are significantly more prevalent there and even in full solos it is quite common. You're downplaying how often this is ran by a lot.

    "Compare this to pre-patch where we have old Dead Hard, slower pallet breaking speed, slower hit recovery time, bigger speed boost upon hit and 5 second DS that wasn't even disabled during the Endgame. It is 1000% easier to tunnel now for the average player."

    New DH requires more skill and is worse but it is still god tier and the best survivor perk in the game. Don't act like it was gutted, you essentially still have the same perk. While yes killer got those things, you also got base kit BT into the game, a better BT perk, you still have OTR and old DS even if it's worse, and as mentioned Reassurance added in. It is 1000% not easier to tunnel, that's just false.

    "Even if you play above the MMR soft-cap, you aren't getting "high mmr" lobbies very often"

    If you play at very high mmr you know this is not true. If you want an example that streams very often to prove this watch Zebb89 stream and tell me how many of those lobbies look lower mmr.

    "when you do and people you know, actually try, you will also have to try if you want to win."

    That's a weird roundabout way of saying you agree with me.

    I have an absurd killer rate on blight and I have to go out of my way to play at a time where I think mmr will match me better. MMR essentially doesn't function before 12AM on na for me. Maybe they are cracked vs m1 killer, but I would consider them below average vs blight before 12AM. Most players in this game are bad and even if they are running really good builds it will never make up for their decision making.

  • @KingDeathly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334500#Comment_3334500

    Really. How can you even say this game is killer sides? Why don't you take a trip down memory lane, and go read the patch notes on how nearly every update has been for survivor, including the one we just got with the hud, and the next one being killer perk nerfs. We only got a killer update a few months ago, and then get ignored while killers get nerfs, and survivors get buffs nearly every update. Don't speak lies.

    I didn't say the game is killer sided. I said even if it is killer sided, it's always more killer sided the lower the mmr. Players in this game are terrible on both sides but killer is way easier at the super simplified level that even new killers can understand. On the other hand how to run individual loops is not so straightforward.

  • @Steakdabait said:

    This is the most killer sided the game has ever been, this isn't 2018 dbd where you were actually at the mercy of complement survivor players as killer. I personally overwhelming stomp most of my matches, all the streamers i watch stomp most of their matches, streamers are going on huge win streaks as killers, BHVRs released stats show that the game is killer sided (and that the higher the mmr the more killer sided it gets). I simply do not grasp where people are getting the idea that killer is weak other than that in their own perspective they find playing killer difficult - see skill issue.

    The game has always been more favored to killers the lower the mmr and gets progressively less so the higher the mmr, no amount of killer buffs or survivor nerfs will change that even if it's killer sided at high mmr.

  • @ironblade said:

    If it makes you more vulnerable to flashlights? Would you accept the corner flashlight saves for a bigger FoV?

    Easily.

  • They are doing the best they have ever done. But when the meta update released they said they would monitor and change it up often. It's been 7 months now and there is no reason no real balance changes have been made to the game.

  • @KingDeathly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333715#Comment_3333715

    I don't use eruption or any gen kicking perk. Gen kicking perks, and the whole 3 gen strat is extremely boring to me. I just want to have fun chases. I normally run Lethal/bbq/deadlock/pain res

    That build is great! Now just improve at blight without crutching on some add-ons ( I say that like I'm not addicted to green speed) and you will be winning most games. Although blight has a near infinite skill ceiling due to a combination of his collision and map rng. I would recommend watching lilith omen to get a feel for blight to an extensive level, although his try hard switch only turns on once every 15 streams( peak blight). I am a visual learner so learning through him was easy for me. If you go for flick's almost every time, expect to lose because they are fun and not guaranteed. It's really hard to learn optimal tile pathing and adjust on the fly to collision based around tiles, blight will usually stay on the outside of tiles until a hit is guaranteed for him. Learn collision, learn shoulder flick timing, hug tech is rarely necessary for anything. If you have questions ask me here and I can answer almost anything, although it's hard to explain some things on blight for me and I would probably opt for cliping an example and posting it here.

    Honestly, once you get a proficient level in blight the best way to improve is to run iri tag only for add-ons and force yourself to only get downs that way. Hardest add-on in the game, best way to improve bump logic.

  • I have been playing survivor a lot since 6.1.0 and it's depressing. Not because killer is soooo op, because a teamate will give up first hook in a easily winnable game and teammates contributing nothing.

  • Biggest issue with solo queue is not everyone is being efficient. Nothing tilts me Like seeing a Nancy slow walk her way around, doing her tome challenges because she doesn't want to lose SB until the killer is on her. Like, we got the last gen to 80%. Imagine if she was playing the game. My best friend has Aphantasia and can be more efficient than 60% survivors, even though every tile looks the same to him while being a 20 hour survivor. That alone is why you will see my call dbd players so bad on these forums.

    If you don't know what Aphantasia  is it took me and him an hour and a half to draw summoners rift from lol (I was helping him) even though we have both been playing for 10 years and are masters+ while being relatively casual. I have been trying my best to teach him blight, but it just takes him so much time for anything collision based to be instinctual as everything is muscle memory and game sense for him. I literally took out ms paint and my personal clips to explain a long wall to him and he just can't recognize it in-game.

  • @KingDeathly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333705#Comment_3333705

    Thats not the issue. The problem is gens go too fast, and I'm sorry but perks like pain res/pop/ overcharge by itself suck. I have no idea why all of you is saying just use eruption. like all of you do realize they are nerfing that perk? I'm sick of the gens popping so fast.

    I use shadowborne/lethal/bbq/pain res 90% of games. I have not kicked a gen in just over a year now. Gen kicking meta if boring by design on both sides. Blight causes pressure through sheer mobility and down potential vs the 99% of survivors who don't understand him. I don't mean to be toxic but I doubt you are good at blight if you think you need eruption to carry you. If you want to argue clown/nemesis needs eruption to succeed go for it, but c33 literally makes blight a better neme with less effort(most broken low effort add-on in the game). If you actually take the time to learn blight thoroughly most survivors won't know what to do because they really don't understand him and by default downs will be faster and gens will be slower. I don't even consider the comp teams I have gone against to be that good vs blight in chase so how could solos possibly be good vs him? I say that, but the best survivors I have ever gone against have at the very least been solo comp players but probably just really good survivors through their own effort.

    Just start running c33/adrenaline vial when eruption gets nerfed, you lose like 8M after the break animation is over because you pressed right click and they won't make it anywhere, then you make up that distance in a second. Keep in mind I go out of my way to play at a time when I think mmr will match me vs survivors near my mmr(anything before 12AM on NA just makes me feel bad for kicking puppies). Can a god 4 man comp team role 99% of killers? Yes. But the chances you face them are probably less than .01%.

    I am not trying to discourage you and if playing killer only stresses you out stop playing. But I think you need to hear this to improve. I am all about improving and try to take away my bias in any game I play.

    @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333679#Comment_3333679

    Some of that is game sense, some of it is bad luck. It's just bad luck to get 4 Distortion gamers.

    Even without Lethal, it's possible to tell where Survivors spawn (with certainty on some maps) and generally on others.

    It's completely normal to lose two gens for your first chase. Killer is weakest at the beginning of the game and gets exponentially stronger the longer the game has lasted.

    Try and help me out if he responds. I know you are less blunt than me.

  • @KingDeathly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333676#Comment_3333676

    I spent hours messing around with blight in a bot match, and then went to give it a try in real matches where I went up against a prestige 50 mikaela, they all had distortion so my lethal didn't work. They were most likely on coms telling each other where I went, and by the time I found someone 2 gens popped. Yeah matchmaking is really good.

    I'm sorry to say this but for the few games I have played against bots as blight, they have no idea how to play against blight. Although most survivors don't in general. While you can learn collision in bot games, it won't help you in chase vs real survivors.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333651#Comment_3333651

    The Blight mains protest too much. It's not about fun, it's about free hits at small tiles where you would have to chase normally or use 3-5 rushes to get a hit instead of exploiting a bug. It absolutely makes him needlessly stronger and more frustrating to try to counter.

    The only advantage the hug tech gives is mitigating rushes in general. A few small tiles as well but those tiles you are referring to are generally trash filler pallets in the first place. It's about fun way more than strength. .75 seconds to start a hug tech that has a telegraphed trajectory or fast bump logic with nearly no downtime between rushes? Also hug tech hits typically are long range flicks and long range flicks are beyond easy to dodge unless in a very very tight area.

  • No one disagrees with that, but it makes blight way more fun. That's the argument, you missed it in your last 2 panels there. Or should you just remove bug that are objectively not that good even though they make the game more fun? Goodbye all survivor techs am I right?

  • @Beatricks said:

    Have you ever considered that just as much as you hate being sent to that map, some unlucky schmuck that went up against 3 Top 1% Nurses and 2 Top 1% Blights in the last five matches wants to give himself at least a fighting chance? I know, I know, all survivors are toxic SWFs who just want to hurt you. But not every single map offering is in ill will. When I'm doing an adept, I'm just giving myself and edge by going to Gideon, I bear absolutely no ill intent towards that poor Clown that has been breaking pallets all day.

    I know your exaggerating, or at least I hope you are. It's like saying I get seal team 6 5 games in a row so now I am running c33/adrenaline.

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332718#Comment_3332718

    nice way to kill that killer for good... except that you forgot a little but crucial detail: in order to keep a killer funny you have to make him "fluid" and interactive. Right now she feels extremely clunky and the fact that after every blink you are forced to look down doesn't help either (add also the fact that they erased the perk synergy with her attacks and you have an unfun killer under all aspects). People new to the game won't even consider to try this killer anymore

    Is nurse clunky? Yes. Is Nurse S tier? Yes. Will a new player looking to dominate as killer pick up nurse regardless of how she feels? Yes.

    Nurse has a simply terribly designed power, that will forever be too good or terrible. The devs should rework her entirely (not legion/ghostface reworks, those aren't real reworks just minor buffs and add-ons passes). The excuse that nurse blinks should be basic attacks because she can't m1 is a joke, it's easier to hit people with blinks then it is to pure m1 them. The only reason they won't full rework nurse is because so many people main her and defend her, if the best killer in the game gets nerfed then maybe too many killers will quit. Her skill ceiling isn't even that high, she has the highest skill floor but her ceiling doesn't even touch blights feet. Although you seem quite killer sided from what I have seen, so I am not sure why I am posting this.

  • @Sonzaishinai said:

    DbD is a very difficult game. It kinda has the fighting game syndrome where it's easy to learn hard to master.

    My advice would be to not fret over matches were you got stomped too hard. They happen to even the best of players sometimes. This game is supersnowball heavy and early mistakes can very quickly cost you the match. Which isn't a big deal cause a single match shouldn't matter mucg

    See what you can learn from it and avoid the pitfall of blaming survivors perks for your losses especially at the beginning. Doing that will really stunt your growth as a player

    I don't enjoy being negative, but saying this game is hard is an overstatement. It's more like most players simply aren't good/not trying to get good. While it does take a while to develop game sense, the widely accepted notion that it takes 2k+ hours to be a good player is simply wrong. The issue with dbd is most people play it casually while expecting it to be fun to play it that way while the other player is trying to better themselves. I've seen 6k hour players that I consider not good at dbd. I also feel like the licenses attribute to that fact that the gamers coming in are relatively casual.

    What is true is that dbd is hard and frustrating to get into. It's an asymmetrical game that is entirely different from any other game 99% of people have played before.

  • @KingDeathly said:

    I'm new to killer had about 2 dozen games as nemesis. A lot of my games were going good, but now I'm going up against survivors with like every second chance perk in the game with prove thyself toolbox, and medkits with adrenaline. I felt completely useless I tried to mind game, I tried finding the weakest link there was none. I got like 1 hook. Honestly is this the type of survivors I will constantly have to deal with now? IS the mmr system saying hey you are as good as these survivors now? I'm a killer, and I felt completely useless as the killer. If these are the type of survivors I will be constantly facing then killer Isn't for me. Those survivors just had way too many perks that made it impossible to do anything.

    In my experience you either learn through your own experience or you can absorb information from other people. Decide which one you are and commit to watching as much as playing or only play. I personally learn information from watching other players the best. If you want a chill experience with less stress go survivor, it's hard to make the role stressful regardless of circumstances.

  • It just depends. Typically it's always 100% killer when I get on dbd. When it's not I go against survivors who should never be allowed to go against me, so I am fine with it. Although survivor is the more chill role just by nature.

  • I don't think dh is op, but when dh has been prominent for so long they really should just gut to go away for a while. That's how I feel about nurse as well though.

  • @Audiophile said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332197#Comment_3332197

    I think the community thinks in terms of specific recommendations and I don’t have those. My recommendations are more general… He’s too fast and too maneuverable so that needs to change. I don’t know the specific turn angles and speeds etc he has. But christ… just crank them down a bit. Why can’t we keep this stuff simple? Like Nurse… why not just make the speed of her blink a little slower and/or the recharge a little slower? Why take months/years figuring out some complicated adjustments to addons, mechanics… whatever… just slow some ######### down.

    Even a 10% nerf to his speed would cut down the amount of tiles he can get a hit on an absurd amount. It's why green speed is so good, you can make it to the pallet or window before the survivor more often. It's why most people say just nerf the op add-ons and say his base kit is fine, because his base kit really is fine.

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