Salty_Pearl
Salty_Pearl
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- Username
- Salty_Pearl
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Comments
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@BioX said:
idk guys, that seems like it would take work and worse it wont give the company an immediate monetary return sooooo they would love to do it but ya know.....no.
I disagree, I think it would make more people purchase outfits and even legendary skins since they could "prestige" those outfits.
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@RamiSamii said:
I'd rather just have them allow the prestige to be put on any cosmetics, including sets and legendaries. If I remember correctly the blood when injured didn't make it past the ptb because it was disliked.
Really? I didn't know people disliked it so much, I thought it was awesome. I still think it would be cool to have have bloody Chris Redfield...maybe one day...
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@Zokenay said:
I guess the fact that Prestige exists was the reason it didnt got added.
Maybe, but I think it would be even better if they brought it back now since we have Legendary skins. I know some people wished that legendary skins would have their own prestige rewards and bringing back this mechanic will let them have it.
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What ever happened to the dev streams? I forget that they even existed until you brought it up. I can't even remember when the last one was...
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2314259#Comment_2314259
I have tested it and it works extremely well.
Nice! I was really hoping it would work.
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@Phasmamain said:
I’m not the biggest fan of it but it might have space in my autodidact solidarity build we’ll see
If you are using Solidarity, try using Resurgence. I haven't been able to test it out yet but it should allow you to heal fully after healing a survivor for just one health state.
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I still don't understand the reasoning for making it a Hex AND having a long cooldown. It should be one or the other and imo, I would rather it not be a Hex.
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Actually Charlotte does kill out of anger/revenge. She's been treated horribly by society all her life and believes that humanity should be punished as such. Just look at this description of one of her skins, "Charlotte's family had suffered enough. She was determined to persecute humanity tenfold for their atrocities." Also Oppression's quote is, "Damn them as they would damn us." Charlotte is full of hatred and rage which is one of her main reasons for killing, the other is to protect Victor.
Don't get my wrong though, I still feel sympathy for her and I think that the Twins lore is one of my favorite's besides Plague's.
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Plague Main here. She is a very strong Killer, High B/Low A in a tierlist. The only main problem that she has is that her fountains have horrible spawns. Having to walk across the entire map just to get Corrupt can give the Survivors so much time to do gens. Plus as of right now, her Vile Purge can be inconsistent where even though you may hit a Survivor with it, it doesn't infect them.
Like I said, she is a strong Killer but she just has a few clunky mechanics that need to be ironed out.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/259909/are-survivor-spawns-bugged
Donr think so it's just a coincidence. I've been noticing that when I spawn and take a couple steps I'm in the terror radious instantly but pretty sure that's just unlucky
Yeah, that shouldn't happen either lol. I don't know why but to me they feel bugged.
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I like the map design wise, gameplay wise however it's terrible. There are too many small rooms and it's a maze. Killers like Billy and Blight are screwed.
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@thefused said:
Yeah at DLC drop I bought the Jill skirt for 400 and logged back later to grab the top only to see they wanted 720 from me instead of 400. I considered grabbing the top and the Claire skin but held off until what was done is rectified.
With all the other issues, I'm hoping this was just some sloppy temporary hotfix until it gets rolled into the RPD patch. Until then I'm holding off on the extra $20 I was willing to get gouged for, but not like this.
It doesn't look like it's getting changed so I would save your $20...
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I would love to have P3 versions of legendary skins and I really don't see any downsides to it. For the amount that legendary skins are, I think it would warrant the high price a little more.
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@AnchorTea said:
Just wanna add this: Even if it was ultimately supposed to be a linked set, they're still charging like it was a 3 piece set for something that is literally 2 piece. They shouldn't get away with something like that
Agreed, there should be a discount so you only pay for the 2 pieces. You shouldn't have to pay for all 3.
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@SkeletalElite said:
I swear it wasn't linked at first and it became linked within the first hour of the DLC being live
I guarantee you they did it because the heads are literally just default heads and they didn't want to reduce the overall price of the cosmetic by not giving it a head. Literal cash grab
UNLINK THE SET
Sets have always been cash grabs. You pay a high price for customization that you can't even customize...
#UnlinkTheSets
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2275169#Comment_2275169
You know what the best part of that twins cosmetic?
It's that the ad for it does not have the linked symbol meaning it wasn't supposed to be linked.
Wow really? I never even noticed that. Just like Cheryl's outfits (besides the Alessa one) no part of the model has to be linked. They all look fine separated.
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@MJ_Out said:
https://forum.deadbydaylight.com/en/discussion/comment/2275169#Comment_2275169
Yeah, especially the killer weapons and the survivor heads don't need to be linked. Maybe Nea is the only exception but everything else...
I like the hashtag.
#unlinkthesets
Agreed, unless the head has to be connected like in Nea's case, heads and weapons should be allowed to be mixed.
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#UnlinkTheSets
There's no reason for Jill or Leon's outfits to be sets, they were perfectly fine unlinked. While we are at it, how about unlinking all the other sets that don't need to be linked? COUGH TWINS COUGH
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I think he's fine. The only problem is that the range of his tentacle hit is...weird. I can't tell what exactly the range is, is it the blue line that comes across the screen or is it the tentacle itself?
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Oppression too. I know it doesn't have an attack requirement but an 80 second cooldown on a perk that just gives a difficult skillcheck and doesn't even have a regression bonus should not have that long of a cooldown.
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Zarina (my main) and Light Weight to help with Off the Record.
Twins (I know most of their perks are mediocre but I can't leave my main) and Sloppy Butcher so Victor can easily track injured survivors.
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@ShinobuSK said:
Disable? Nah just delete it from the game entirely. Along with ######### Badham
Yes please, I despise that map with a burning passion. What's worse is that THERE ARE 5 VERSIONS OF IT BECAUSE FOR SOME REASON WE NEED 5 BADHAM MAPS.
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Twins main here, Victor also has the same problem as Blight. He also bounces off of the same stuff Blight does.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2263719#Comment_2263719
They can’t heal other survivors either.
Really? Hmm...I swear I remember someone heling while Victor was on them. My mistake then!
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2263629#Comment_2263629
No incentive other than they’re not able to help do much, and they start noticing 1 or 2 of the other survivors going down and hooked quickly, and at best only 1 or 2 gens are popped...
Trust me, when the remaining 3 start struggling to make significant progress against the amount of times Charlotte is applying adequate pressure, they stop kidnapping Victor, and it won’t happen again for the remainder of the match.
The only thing they can't do is repair gens, they can still unhook and do any other action. I get what you are saying but it also depends on the map and whether or not Charlotte can constantly pressure the survivors. I mainly find myself only doing well towards late game due to Oppression and Fire Up.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2263469#Comment_2263469
This. Victor doesn’t need to be stronger. Twins are already really strong. They’re quickly becoming one of my most played killers over recent months. I’ve done a 180 from thinking they were the worst, most horribly designed joke in the entire game, to now understanding just how oppressive they can be.
I’d like to add that I do great with them without the usual camping scummy-ness, and the only times I mass slug is when the survivors are silly enough to serve themselves up on a platter to Victor.
I wasn't trying to say that they weren't strong, they are VERY strong. My only problem with them is that there really isn't any incentive to get Victor off quickly. Sure you will be injured and your aura will be seen after a certain duration but other than that, there's nothing much to it.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2263501#Comment_2263501
I believe OP has a point, but we have to address other issues before we worry about taking Victor Hostage.
However, let's just pretend in a perfect world they solved the twins and the only thing they have left is to fix Victor Hostage situations.
Here's how I'd do this:
- When Victor is attached, the healthy survivor will become injured and be deep wounded.
- Every so often for as long as Victor remains attached, the survivor will receive a skill check. Failing the skill check will remove a small portion of the deep wound meter.
- The longer Victor stays on, the skill checks become more difficult and it will be more penalizing to miss a skill check.
Would this be unique? Yes, this makes Victor extremely dangerous during a chase if he's attached because survivors will have to manage skill checks and avoiding the killer simultaneously. This wouldn't destroy newer players because they will likely remove him before the skill checks get anywhere close to veteran level.
Ooooh! I really like this idea! Instead of deep wound however, why not make it a meter like Trickster's Laceration or Plague's Vile Purge? Maybe 5-6 failed skill checks before being downed?
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Here's another idea I came up with, if nothing gets changed to Victor, they should definitely buff Charlotte is some kind of way. What if when Victor is controlled, Charlotte gained Victor's idle affects? (Killer Instinct when Survivors are nearby, aura highlighted, etc...) Obviously she would be given a much larger range than Victor's but I think it would make Charlotte not completely useless when she is in her dormant state.
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@Laluzi said:
I'd object on principle to making that little murder machine more lethal than he already is, but if you're asking for a way to disincentivize survivors from carrying him around for half a minute, yeah. That feels like an unintended interaction with the power and gives survivors more power over the killer than they should probably have.
That said, one of my biggest beefs with the Twins is that Charlotte regens Victor immediately no matter what happens to the little gremlin, and that this is the only case where she doesn't. Now, I think she should get him back quick in such a scenario because it's a successful play and doesn't deserve punishment, but her getting him back 5 seconds after he gets kicked is just ridiculous.
I agree the 5 second regen is too fast. There should be different respawn times depending on what happens to Victor. The problem with Twins is that their power is very complex and so they have a lot of problems because of it.
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@Northener1907 said:
If you use Victor on me, baby is mine now. If you wanna him back, lets dance around pallets and windows :)
give me back my brother you bastard. >:(
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@Kebek said:
No, keeping victor makes you very susceptible to ambushed, you're oblivious vs killer with permanent wallhack on you while unable to progress the match in any direct way.
Twins are already really strong killer. They don't need more lethality added to them.
The only time you get wallhacks is at the beginning when Victor first attaches himself and when he's able to be recalled.
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@CoalTower said:
Yeah I agree honestly. This, or give the ability to recall instantly
With the amount of time is takes to send Victor out, find the same survivor, and for Charlotte to wake up from her dormant state I honestly wouldn't even consider that to be too OP either.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2254668#Comment_2254668
What tell is there? By Visuals and audio alone there isn't any tell at all
Well there is a distinct snap to her phase animation. I know it's the same as her idle animation but you look closely when she phases, the animation snaps back to the first frame of the idle animation. As for when she's tracking, look at any grass and see if it moves. I know that's pretty much the only thing you can do to track her so I agree with however said that her footsteps should come back.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2253914#Comment_2253914
Disagree. The real problem is that there's a tremendous lack of information that heavily imbalances things.
Sure, removing her tracking ability makes things easier for the survivor, but you still don't absolutely have any clue on this planet.
Give her a tell and it becomes much more balanced. She's still a ridiculous chaser and chase ender if she happened to have a tell. She will still have oingo boingo speeds, and she can still catch survivors off guard if they're not paying attention. Something that's actually been a CORE SYSTEM by other stealth killers. She shouldn't get over compensated for absolutely nothing. Gutting her is what no one wants, but she does need to have a tell.
Think of a hillbilly that has free control over his camera, can stop and go while still using his chainsaw, completely invisible with no tells of what's going on. That's not fair for anyone. You give him a tell and suddenly it becomes more even, same with Spirit.
I'm sorry if I'm reading this incorrectly but do you not think that she has a tell when she's following you or a tell that lets you know when she's phasing? Because she has one for both of those things...Again, sorry if I am completely reading this wrong.
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@JediWithASniper said:
My thought on Iron Will is that it should be an exhaustion perk. The trigger can be like dead hard, where you have to be injured first, and then you can activate it, and it gives you maybe 45 seconds of its effect, triggers the exhausted status for 45 seconds after the Iron Will effect wears off, then it can be used again.
Personally though, I don’t really think it needs to be changed all that much. An alternative fix would just be that Iron Will afflicts you with the exhausted status as long as you use it.
I feel like making it give you exhaustion would be too much of a disadvantage. Plus it's not a speed perk so the status effect wouldn't make sense anyways.
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@beaupresto said:
i kid you not these killers just want easy kills lol you killer mains want to eliminate any top tier perk you can. y’all literally have strider and that counters iron will completely. Iron will ain’t even worth nothing till it’s tier 3. Let me help you..Devs how bout make iron will make sense since it sais grunts and pain are reduced by 100% at tier 3 when i’m in the dying state i should be mute as well. That should be the obvious change
I don't know if you are referring to me, but I am not a Killer main. I proposed the changes to make it more align with the other perks that reduce grunts and wanted to try to make it so that Stridor doesn't have to be used constantly against it. Also, your idea is already in effect as sometimes the audio will bug and make dying survivors not make any sound lol.
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@YuisPinkBob said:
I think Iron Will is exactly where it needs to be. It only works once injured and can be countered by Stridor. It is only useful once you are more vulnerable to the killer anyway (down a health state) and if it is a massive problem, Stridor can be run to counter it, as I already mentioned.
As for the other perks, they bring their own benefits. So aren't completely comparable to the likes of Iron Will. I think it's personal preference as to which one a player will use and prefer.
That's true but I still do feel like people tend to think Iron Will is the better one out of all the options so they always run it. I also proposed the changes so that it would make less people use Stridor, I know how annoying it is as a survivor.
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@Sonicslinger said:
It has been leaked by leaksDBD that the twins will be getting a new set in the upcoming chapter at some point. Might not be when the chapter releases and we have no clue as to what it will be but hopefully its good. I bet its just difficult to design sets for them without victor sticking out like a sore rotting thumb. If only he was customisable as well
I saw the leak but I thought it just said they were getting some type of cosmetic. Is it confirmed that it's gonna be a locked set? If so that sucks and is unfair since their only other outfit is a locked set....
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@Lucent said:
https://forum.deadbydaylight.com/en/discussion/comment/2242464#Comment_2242464
I really really think people underestimate the Twins power.
I do too. It's a shame because they have a really cool design and I love their chase music but never hear it because no one plays them (besides us.)
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@Huge_Bush said:
Do enough players play them to warrant the design team to come up with new cosmetics?
No there's only 5 of us.
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/254749/twins-outfits
The only good skins they have are the funeral dress ones. I agree they need some more/better ones.
Yeah, I own one of those and it looks really nice. The only problem with it is that her dress gets distorted when she's moving and the shovel as a weapon looks horrible in game. You can barely see it and it looks so small compared to her sickle.
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I don't mind their power it's just that it's very weak and needs buff. Victor should do damage if he is on a Survivor for too long and like you said, Charlotte needs to come out of dormant state faster. She also is just an M1 Killer so I feel like she needs some type of buff herself but idk what I give her honestly.
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@Ghost_Face_Main said:
Perhaps it is a taste of a Plague model update? Just look at Doctor for example. When his Rift outfit released, it looked nothing like him at all, until his model was updated with a great resemblance.
Honestly I think her model is fine the way it is, there's really nothing much to update as it's pretty high quality already.
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@Laluzi said:
Yeah, I'm not a fan. She looks a bit like Meg. Normal Adiris has larger, more accentuated eyes and thicker eyebrows, and a different bone structure. Less mouth-nose distance, different chin and cheekbones. I'm much fonder of her normal look (well, the half of her face that she still has, anyway), and was disappointed that we got a 'healthy' Adiris skin, but it doesn't actually look like her.
Completely agree. We finally got a "normal" Plague skin but they ended up making it not look like her at all...it's funny because after reading your comment she is actually starting to look a lot like Meg. Oh well...maybe if we pray, the gods will fix her face ;)
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@QwQw said:
The only change that needs to be made to Iron Will is just to make it so survivors still, you know, breath, when they have it on.
Uotsumi also suggested this and I never really thought about it until now. It's a unique idea and it sounds interesting.
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@SalmonDean said:
I’m not asking for a nerf but here are my nerfs. 😂
Hahaha I am sorry. I was just trying to compare Iron Will with the other perks that have a similar effect.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2234430#Comment_2234430
Bite The Bullet also completely removes the healing animation sounds - something Iron Will doesn’t.
Ah that's correct, my bad then.
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@indieeden7 said:
You fail to mention that the three perks you selected also have additional effects, it's on par with saying that NOED needs to be brought more in line with Iron Maiden seeing as they both inflict survivors with the exposed status effect.
Only Off the Record and Self-Preservation have additional effects. I don't believe Bite The Bullet does (unless I'm wrong then please correct me.) But again, I was talking more along the lines of the reduction of grunts than the other effects. As for NOED and Iron Maiden they kinda are similar since they both activate when a condition is met and the both only last for a duration of the match (and NOED might not even be active if totems are cleansed early on) But I do get what you mean. Do you not think that Iron Will needs to be changed then?
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@Blueberry said:
-Remove crouching sound.
-Faster crouch.
-Put roar at the end of ambush and make it last slightly longer.
-Traps auto activate in end game collapse.
-Rule Set #2 base kit.
-24m TR
-Minimum 2 boxes for trap removal
-Full addon pass. The vast majority of them are terrible or bad design.
The simple fact that in 99% of the cases you are better off uncrouching and m1'ing instead of using her ambush should make it blatantly obvious there's a design flaw. The only spots you could actually use her ambush are such unsafe loops that you don't even need it in the first place.
They really need to stop using the kill rate stats that are horribly flawed for a multitude of reasons in determining killer balance. I wouldn't put Pig at the dead bottom, but she is definitely well near it.
I agree with pretty much everything you said. I doubt that they would put all the changes in but if there is one that is heavily needed, it's Rule Set 2 becoming base kit.
Also, I think they should give her addons that increase her speed while crouching (similar to Ghostface)
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Similar to Yun-Jin, their torso prestiges are lacking. Trickster doesn't have a lot of blood on his body and Yun-Jin doesn't have any blood on her hands which make her prestige look weird. The rest look good though, thanks for doing this!