Rokku_Rorru
Rokku_Rorru
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- Rokku_Rorru
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Comments
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@Lobos said:
https://forum.deadbydaylight.com/en/discussion/comment/3216509#Comment_3216509
And yet camping and tunnelling have only gotten worse, not better by any means.. None of those perks really counter anything when the killer comes directly back to unhook site, hits the unhooked survivor and then tunnels them.
Many useful survivor perks have been either nerfed or are locked behind a pay wall.
If Solo Survivor is so improved, how about you play Solo Q games for a few weeks and record it to show us all how it goes for you.
Killers have it so easy now, most experienced killers can go on ridiculously huge win streaks and get bored because of it. Survivors shouldn't have to form highly experienced SWF teams to have a decent chance of escaping only 50% of the time.
Matchmaking is a complete joke so that queue times can be faster.. How is losing 75% of the time and de-pipping most games a fun experience?
Ever wonder why so many people (Especially popular and experienced DbD players) avoid playing Solo Survivor and always bash it? Your killer sided bias is clearly showing.
6.1.0 base chase changes are to blame for the camping and tunneling situation getting worse, who in the right hecking mind would shorten the dash distance between attacks, they in turn nerfed anyone who wasnt running exhaustion accidentally, the gen changes made sense, chases didn't need help.
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@kizuati said:
https://us.v-cdn.net/6030815/uploads/LUHXGJNN1B4J/image.png
As per title. Fun Fact,a similar,but I believe plainly bugged behavior is present on the PTB rn
I would love this!
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@Vergil said:
this new dead hard sucks, if u give us back the old dead hard i am sure you will gain more players.
honestly my issues more with the base chase nerfs rather than Dead Hards removal, it harmed us non-exhaustion perk users.. not to an unplayable state but it's definitely annoying to play
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3216459#Comment_3216459
That goddamn dark theory with its 2% speed boost
lmao!
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@Milkymalk said:
I don't like the idea.
A lot of the tension in the game comes from the fact that there is so limited means of communication. You can wiggle, crouch, wave and point. On hook, you can flail.
Emotes would only open a new way to abuse the other side. Emote spamming will be real and also make the game more comical than it needs to be.
I mean people spam first aid spray, they spam open chests, they spam vault.... what's the difference? You can't always let a bad few spoil the bunch or we'd not get anything nice.
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If you don't like blast mine there is plenty of ways to damage gens without kicking:
-Pain Resonance
-Hex: Ruin
-Jolt
-Merciless Storm (if skill check is failed)
There is also a tell you can see a little smoke coming off the gen if the mine is on it I'm sure too.
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I do have a feeling they'll rework Chris down the line and bring the BSAA costume with the rework. I'd just love more RE cosmetics though in general.
I also hope they'll revisit Cheryl too
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3214016#Comment_3214016
Avoiding the killer has, if he cant find you. He cant camp or tunnel you.
The point is the situation itself not how to avoid getting hooked, this is the equivalent of saying just chase better, and you can't control what other survivors do. Surely you can't be that dismissive lol
Getting in these situations is unavoidable it'll happen eventually, doesn't matter how amazing you are.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3212677#Comment_3212677
Skill issue, be more stealthy and STBFL is no problem, i have a decent build if you need advice on that.
stealth has nothing to do with camping/tunneling lol
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@RoastedGarlic said:
I like that costume but I personally would rather have her OG outfit. Not the Remake "classic" outfit, that doesn't have sleeves.
Same I'd love OG RE2 or Darkside Chronicles! <3
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For me it's more STBFL is enabling such tactics to an uncounterable degree when stacks are obtained and it's not hard to build up to, even if the obsession makes a save it can't be salvaged, it needs looked at after 6.1.0
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@GannTM said:
STBFL should honestly just have 6 stacks after the buff to basekit hit cooldown.
Agreed, it's enabling camping/tunneling so hard rn, and it's shocking BHVR still havn't noticed lmao.
The other perk combo which needs looked at is Hex: Plaything into Pentimento, I feel it's synergy should be good but not that good.
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Agreed, I'd love more claire cosmetics too!
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@Phazos said:
Can we get a vote surrender button or something? Why do I get locked from matches because I don't want to play against a face camping killer? Are we seriously supposed to stay in the game while the killer holds us hostage and bleeds us out? What a joke
you kind of have one with the new finishing mori system.
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@FriendlyKiller said:
Someone brought Lightborn after seeing your lobby, eh?
Lightborn ironically doesn't bother me, it's one less perk I need to deal with and why I'll always enter a lobby showing a flashlight. It's franklin's I think is the annoying one if anything haha
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@RaSavage42 said:
So IMO... :(not that it really matters):
Removing the Players name and Prestige sound reasonable (that removes some lobby dodging and Cheaters can't force much.. I don't think) but Items seems like stretch...
Having Survivors see each others perks also sounds like a good idea... I don't see that much issue with that (other then the number of leavers will probably go up)
But sitting there waiting for everyone to ready up seems a bit redundant at this point... For me personally I get everything ready before I start looking for a match so I'm not getting Bloodwebs done or looking to finish my build in the pre-match lobby
But perks... there isn't much a Killer can do but to on the look out for Flashlights or just leave on Lightborn as a "just in case"
I've only had 2-3 occasions where players do the last second swap... and either A) I ignore it or B) already had my build ready for what they bring
Plus Having 3 loadouts ready to go kinda make it easier to either A) Counter a potential Item swap or B) react to what I see
Wait do Survivors have the 3 loadouts as well.... I might have missed it?
I think you opinion matters and I agree with what you are saying, survivors do have the 3 loadouts yeah! <3 I'd love to get into games faster, but I guess seeing what randoms have brought to the match would make it much easier to prep for solo queue games and is possibly the change that is most needed. When the cheater situation is sorted I think hiding names and prestige is the right thing to do, it's info no one needs.
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@xni6_ said:
honestly? killer should see more of what the survivors have
not perks, but a killer cant tell the difference between an addonless brown toolbox being used for archives, and a 52 charge commodius
or a brown medkit with no addons, and a purple medkit with +28 charges. or a green medkit that heals 30% faster
I feel readability is important yes, I agree that items should look different especially for when you are in a chase and can tell what they are possibly planning. I'm not sure I feel it's good for lobbies though as it encourages dodging and cherry picking.
Lobbies also need to show connections of all players better instead of in game. I'm conflicted as I feel lobbies should share more info or none at all.
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@Crowman said:
It's a 1v4 game.
It's fine that the killer can see the tools survivors are bringing into trial and swap out perks to deal with it.
I mean why not share perks at this point while we are at it, y'know? I don't think that arguement always holds weight.
edit: sorry didn't mean to double post I was just playing while typing so missed the first message oopsie
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@TotemSeeker91 said:
I mean, I've legit never taken lightborn off of doc, and I never look at the preparation screen anyways
This is what I mean, people who want to bring it can bring it anyways at this point, it's a comfort pick <3
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@AcelynnBen said:
pretty much everyone here. i used to reach iri 1 and be proud of myself and just screw around with builds, now its just.....lame
very very lame
I feel the main thing is that emblems showed you played the game often, and that's all I asked for so you knew what was up with the current patch. Now all I see is people who can't even loop for more than 5 seconds.
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Maybe they could rework Knockout/devour hope to not allow a survivor to recover from the floor alone?
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@Crowman said:
I miss it in the sense that games where overall easier in the system.
But as a whole I'm glad it's gone. If only matchmaking was better and you had any idea of what your mmr is.
Yeah, I just think on survivor side at least it doesn't measure skill at all
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Yeah it's the most annoying part of the perk is having to come off the gen so you can work on the next flashbang, I'm totally for this.
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@andreus said:
https://forum.deadbydaylight.com/en/discussion/comment/3198416#Comment_3198416
It works in the latter way you've described - but I'm saying it'd be nice if those two slots became one set of three slots, so you don't have to switch loadout AND cosmetic - instead everything's bundled up together in a 'package' per se
Yeah the cosmetic loadouts have gone unused by me because of this.
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@Pulsar said:
I do feel that the "I must have X perk to counter X strategy so that I might be able to have fun" idea is not really one that I enjoy.
You must run gen regression or chase perks as Killer. You must run anti-camp, anti-tunnel and gen perks as Survivor. If you don't and someone else is performing the strat their meant to counter, you're in for a bad time.
I agree with this but I also feel them defining a win condition for MMR has made the community change too.
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@NerfDejaVu said:
Hair does aswell tbh needs darker roots
yeah and while you are at it please look at Alessa, she looks very off... so off the mark.
Like why is the belt so low down? correction, why is there a belt at all lol
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I honestly feel like pain res is pop without the risk lol, especially with agitation.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/347613/my-opinions-on-stbfl-synergy-with-m2-killers
The only issue I have with this perk is, that once it's fully stacked, it's impossible to unhook facecamper if obsession is not around. Should we make unhooking a little quicker (give enough time to unhook after taking hit from fully-stacked STBFL) I have 0 beef with this perk.
Yeah it's only really this specific instance in which it's an issue, and with an m2 killer there is no downside to using the perk when you identify the obsession.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/3198333#Comment_3198333
Tunnel is cheap and going for such tactic SHOULD result in low benefit (with my suggestion it makes it not cheap but expensive, but still huge benefit).Actually, even tho I hate it, it's a reasonable tactic mostly because of how the game is designed.
If the killer wants to win (via kills) then getting one member out of the game is good because of how efficient survivors are.
OH ALSO
When multiple survivors work on a single generator, they get a debuff in speed. This silently tells survivors, that it's good idea to split on several generators instead of everyone hopping on one.but then we have a perk that negates this penalty. So should killers also get a perk like that?
Monstrous shrine is kind of like a Prove thyself counterpart I suppose.
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It would be nice if the Silent Hill characters received the same love and detail the RE cast have had, yeah <3
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For me the lack of a perk like Decisive being used often now really doesn't deter killers from tunneling as much, DS was that perk for me as killer I respected (by respect I mean slug on the floor until the duration ends). Now it's not in the game there isn't much to stop me from going after the same survivor and with perks like Hex: Plaything, it's even more enticing now (I feel plaything should deactivate on downing the same survivor again, or when they lose a health state).
Adding onto the above, borrowed time applying deep wounds makes it so that the killer is rewarded for hitting the just unhooked survivor, wasting their time.
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The only killer I'd willingly avoid if given a choice would be legion lmao mainly because I mainly play solo and I cba holding m1
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I prefer Lethal over Corrupt Intervention honestly any day, I like being chased its the funnest part of the game.
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@Murgleïs said:
Dead hard, Reassurance, Hyperfocus, Stakeout. You are welcome.
Reassurance doesnt work from the floor above I don't think, so it wouldn't help here.
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@pseudechis said:
There was a golden time when players would hook trade and make smart saves and focus down gens if someone was getting camped.
Now it’s just whine whine whine.
I mean did you watch the clip, I had help on the gen and we didn't even get it to 50 percent and did it in the killers face. lol
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@Viciusaurus said:
I will always prefer camping to slugging at 5 gens and hardcore tunneling. At least if the hooked survivor waits it out the others stand a chance, especially with Reassurance now present.
We don't know who we are up against so you can never be sure if reassurance is going to help, I'm not sure if it can activate the floor above? Can it?
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/3173076#Comment_3173076
Traverse the map quickly? Really? He doesn't have the ability to do that.
He can use his 2 dashes to close a gap to an objective quick enough compared to m1 killers yes :) maybe not straight there but it gives you some speed
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@Pulsar said:
Can't say that I enjoy 15 minutes of Mending.
Legion is absurdly poorly designed and this exact scenario is why I wanted them reworked.
Please, they have some of my favourite skins now and I just feel bad playing them lol
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whilst his 1v1 isn't the strongest he still has 4v1 potential being able to traverse the map quickly, and his terror radius synergy with the likes of coulrophobia I feel.
Some of his addons are really good too like the hindered one, I just feel his dash's collision is jank not helped by the servers not being able to keep up with him.
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@Leachy_Jr said:
Title.
I would personally like it and it would make me feel as though I have a chance against players who split gens, without being forced to run corrupt.
I'd be for this if they removed the base chase changes honestly.
I'd also rather they'd add a 6th gen than make gens 90s, makes solo working on gens without perks super boring.
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@Ghoste said:
Head On is arguably the weakest exhaustion perk because you spend 1 of the 3 seconds of stun in the locker animation. So you get less distance on the Killer compared to any other exhaustion.
Additionally, you need to pair it with Quick & Quiet to actually use it reliably. Head On is unusable in chase without it. So on top of getting less distance, you have to burn 2 perk slots as well.
Therefore, I suggest one of the following:
1) Buff the stun duration to 4 seconds to account for the locker animation.
2) Add a mini Quick & Quiet effect. Head On should not require a 2nd perk just to function.
I would like it to highlight what locker I'm in to other survivours within a radius of it, so I can use it more in solo queue to help others.
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@Bluebird said:
I used to hate Dead Hard, don't get me wrong. I hated how it gave distance and made loops impossible. Thanks to its recent change though, that issue is no more. After using it in a few games (thematically, Carlos can tank more than 2 hits 100%), I gotta say, now it's woefully unfair on Survivors, but not because of the perk itself, but rather server desync.
In order to effectively use it, you either have to rush a Killer and use it in hopes they don't know you have it, use it in a state you know the Killer can't bait it out (Wesker dash, Billy Chainsaw, Bubba Chainsaw, etc.), or use it properly by timing it, and praying to the Server Gods that desync doesn't hit you and the game actually realizes you used it.
I can't count how many times on both my hands and feet I've used Dead Hard, knowing I hit it before I went down, and it never worked. I feel, personally, its smaller nerf needs to be reverted and it should grant a full one second of Endurance, so it's more fair overall. It can still be easily baited, and it gives more of a chance for others to use it.
Still won't fix Auto Dead-Hard scripts though. :(
I think the 1 second would be nice to combat high latency interactions, thats the main reason I'd want the perks duration increased a little.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3169643#Comment_3169643
That would be awesome
Bloody versions of the legendaries would be nice too, if you have them purchased.
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Honestly all I ask for is to see if the killer ping warning in the lobby so I can dodge those matches.
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Revert Pharmacy also, they aren't "buffs"
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I like this idea, I'd love to collect old cosmetics I was taking a break when they came out.
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@Spykitty358 said:
https://forum.deadbydaylight.com/en/discussion/comment/3167786#Comment_3167786
Agree, i had sent a ticket to DbD team with concerns of the Felix STARS Uniform not being called BSAA as it should and they replied to it saying they are aware of the mistake so that's promising at least. I had also mentioned the topic of adding Chris's BSAA skin over to him as another Legendary and they didn't deny it's possibility so i think if we keep bringing this up, same with James Sunderland i think if we keep bringing this to BHVR's attention they might add it eventually. So we just need to do our part and keep voicing we want these skins in the game. I most definitely see them adding Chris's BSAA outfit since it's iconic, the Claire skins can be many things but i still see them potentially adding a new skin for her.
Oh really? That's great news!!
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I really don't think there is an unviable killer in dbd, all killers are strong in their own right just some better than others. Some people like to say she is "weak" when in reality she is just not as good as the higher tier killers, which doesn't mean she is bad lol
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@AdeptJake said:
the ping indicators shows up on 100 ping now unlike the old 150 ping indicator and it’s super annoying when I average 95-100 ping it shows up and goes away nonstop please add a setting to hide the indicators or change it to 150-199 ping is yellow and 200+ is red
I feel like the ping indicators really should show in the lobby screen, not midgame lol
I feel like it was implemented so they can ignore reports on their hit validation.
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I feel like if you get the blind off flashlight should have more interesting addons:
-one slows the killer for like a few seconds (like 5 percent slow or something)
-one could maybe do the old stun but make it iri... like a quick stun, 1 second or 2
-one could do hide auras from the killer, applying blindness debuff (residual manifest)
Just give them some kind of customiseability to make it a more interesting item to bring addons for.

