Roaroftime
Roaroftime
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They could balance the game ? Maybe that would help
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3283978#Comment_3283978
and there is the survivor mentality everyone loves
a killer chooses to not tunnel or play scummy, skill issue
It's a skill issue when they DO tunnel because they're showing they don't have skill and it's also a skill issue if they don't win without tunnelling because of how easy it is. Simple x
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3283963#Comment_3283963
oh no a 60%, oh no how will pig or any killer that can't cross the map in 3 seconds pressure them healing in their precious boons
60% is because survivors gave up, at the start of the patch but i doubt u will like my answer
Well the majority of them just tunnel and get a 4k because it's handed to them on a silver plate with how easy killer is now, if you're not getting a 3-4k as any killer after that dreadful update that unbalanced the game then it's a skill issue.
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The game is purposefully unbalanced towards killers with 60% kill rate average. stop. just stop.
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Honestly I can see why someone wouldn't want to be in a round with you if you think it's ok to hold them hostage in a dead round and try to make them even more bored than they obviously already are. If someone attempted to leave and you're on the killer side, get your win and end your round so you can be in a better one, on the survivor side farm BP. The person you're holding hostage is probably just on their phone or doing something else for the max of 5 minutes, it's only you that's salty...
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My experience with solo queue is when I start to slack if the game feels too easy my teammates suddenly snowball after one hook for example if the killer camps so now I've learnt to gen rush even if it seems 100% chance of escape and if the game went too fast drag out end game for BP
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yeah I just had another nurse round who 3 man slugged at 5 gens and one guy DC'ed, at least saduko rounds are fun and tolerable with a chance of escape even with their lethal play style. Saduko round anyday.
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Knight is literally fine, if people aren't doing well with knight they just need practice. Theres abolsutely no counter play to having one guard coming one way around the loop and knight the other way around the loop you literally have no where to go he's very over powered I don't understand how people can say he's weak when he can literally do that with next to no cooldown in spawning the guards...
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3277177#Comment_3277177
Then people should stop disconnecting if they really want a change.
Or how about realising survivors DC because nurse IS a problem and then fixing the problem to stop the DC's?
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They need to give him a cooldown between spawning guards as well...
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3277114#Comment_3277114
Cool, despite of getting "easy 3-4k" she still has one of the lowest kill rates.
I mean... if it was actually so easy for every nurse to get non stop 4k with her. Then her kill rate would reflect that. Don´t you think?
Because of DC's...
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3276387#Comment_3276387
Mindgames work pretty well against her. Running in circles or just holding w doesn´t work against her.
Its not that its impossible to run against her, its just that the "normal" tactics are so ingrained into some peoples heads, that changing a working tactic against every other killer looks impossible, when it actually isn´t really that hard.
May i suggest you just try playing her? She´s free, so everyone can try her and see where her weakness is. The breaking line of sight is her biggest weakness, because shes forced to count the floor tiles.
I play her when I'm fed up of being bullied on killer by SWF's and want an easy 3k-4k easily. She cannot be countered by "mind games" they'll get you an extra 3 seconds max before she just teleports to your new location.
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Ok yeah remove dead hard for removing nurse 1-1 two broken things removed how about that, I think that's fair
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3276366#Comment_3276366
Yes, of course there are ways to deal with the nurse; but that was not the point.
Mind elaborating and spare us the "line of sight blockers" excuse they increase a chase against nurse by 5 seconds max
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3276200#Comment_3276200
I think it's reasonable to say that a survivor who commits suicide at 5 gens is a survivor who doesn't know how to deal with a nurse effectively.
Chances are, in the end, he's going to die, no matter what.
EVEN IF, indeed, he could have escaped "by chance", quite.
Yes, the suicides probably increase her killrate, but not drastically, I think.
And that is because there is no way to deal with nurse, she ignores all counter mechanics in the game i.e., pallets and vaults and even holding W
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@Brimp said:
The same update where we get base kit blood warden when every survivor is just waiting in the exit gate for longer than necessary.
Yes but you as the killer can push them out of the exit and end the game. Survivors can't end the game when the killer is holding them hostage on the ground and ruining their game.
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Oh here we go, nurse mains awaken to protect their precious guaranteed 4k's without needing to use any skill whatsoever in comparison to any other killer.
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@furret534 said:
https://forum.deadbydaylight.com/en/discussion/comment/3274119#Comment_3274119
Another reason why people DC against Nurse. I bet in those 2 hours of seeing Nurse 4 games you most likely haven’t played against a sinngle trapper, billy, hag, demo, etc. People are just tired of playing against the same killer. Your best bet is to just take a break from the game for now, calm down on some other game, and come back when you’re feeling better.
I'm not frustrated at the game. I enjoy the game but my frustration is with dev's and how ignorant they are to their community and reworking useless things no ones asked for and not what a lot of people ask for like a nurse rework...
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It's literally a joke I didn't even want to post this but I'm honestly so frustrated, I've had 4 rounds in the space of 2 hours that have just been like I described because they were against nurse...
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@Terion said:
I have searched for other threads about it and.. found nothing.
So... i was playing swf this evening and one time one of my friend was like "why is knight so fast?!" we searched for add ons and perks and all, nothing that would give speedboost. He said "everytime when he hooks someone he is like super fast."
i noticed this in at least another knight game. The rest were fine though. Now i played some bots games because i wanted to see if they changed, but i just had a pig game... After my first hook i was like "whoow hang on, why am i so fast all of the sudden?" i kept like having speedbost on pig the whole trial after my first hook, or me and my friend are just tripping today..
anyone else noticed? im like litteraly questioning my sanity rn XD
He's rapid
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3273657#Comment_3273657
people like your friend are the reason why im super mad rn. Penaltys need to increase ASAP.
Or they could fix nurse?
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@MaTtRoSiTy said:
Why did they add these absolutely useless loops?
They made the pallet completely useless and unsafe and when you get map RNG that spawns multiple of these you have giant unsafe dead zones on the map.
Who thought this was a good idea lol?!
I know right I remember the first time I saw that tile I was so baffled theres just no logic at all
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I like the perk, most of my solo queue teammates are usually allergic to generators and I end up doing most of the gens so if its peaceful ill stockpile tokens to give progress to the other gens when its needed. It's also great for popping gens in a killers face when it doesn't seem like its gonna pop lols.
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50/50 Some games he's been terrible because they're not using his power, in the other half people are using his power really well and honestly it can be cracked when used properly, they can corner u easily with no counter play unless u have dead hard. The new perks r awesome tho
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3271878#Comment_3271878
Ehm, please tell me, which perk makes the the experience of the other side MORE fun?
Isn't the purpose of perks to make the game easier for oneself not the others?
Also: Items like flashlights make the experience less fun for the killer and get deliberately picked by survivor in the pregame lobby?
There's perks that assist you/ make it harder for the other team that don't have to ruin the fun aspect for the other team
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"Why do survivors not want to be in a game with me when I purposely run perks that makes their experience less fun" Maybe she didn't want to hold M1 for 10 minutes and wanted to try something different? You ruined that :(
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/3267833#Comment_3267833
This comment reeks of low experience lol. Here's an example of a SoloQ lobby where an insanely experienced Killer with good addons and decent perks was still 3-manned this morning. He played very good and we were still able to pump gens and last long enough in chase to get the job done. It was my second match I'ved played since the reset and it didn't matter. The odds were still in our favor
https://us.v-cdn.net/6030815/uploads/ZSBREQT6D6HN/odintheoni.jpg
You think that Oni is getting that 1 Kill after the gates were popped if he brings no perks or addons and me + the randoms bring even stronger builds than those? I'm not a professional DBD player either, just somebody who's been here for years so yeah, lets be realistic and not exaggerate how "easy" Killer is. Look at how "easy" it was for him running 0 slowdown against good Survivors. We made multiple unnecessary mistakes that almost snowballed us and still won, enough said
Skill issue.
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@Rulebreaker said:
https://forum.deadbydaylight.com/en/discussion/comment/3267823#Comment_3267823
Now where did the op say anything about survivors not able to bring whatever they want? Survivors can and do as they wish, but better know it's not a double standard and if the killer does whatever they want better not cry out about it.
Not really, killers don't NEED perks to garuntee a 3k or 4k and can do so easily without any perks at all even (play nurse for example although you can with any killers) since they were given lots of base kits anyway and now killer is too easy. Then again killers still decide to bring eruption and other slow down perks. Solo queue survivors have no choice but to bring 4 sweaty perks to even have a chance of their round lasting more than 3 minutes.
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So you had four people to go for and went for the person who was just unhooked (and by the sounds of it wasn't sweating at all if she didn't bring an exhaustion perk) then blamed the survivors. Ok. More evidence survivors can't use fun perks also as they just get taken advantage of.
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Whenever I see someone being called a try hard, they tunnelled, slugged and camped all match which is usually the reason it's said. It's not a compliment, just means the killer normally sacrifices the entire rounds fun for everyone including themselves for a 4k. And also the methods they use for it normally don't require skill, means they're bad.
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@Murgleïs said:
Nurse is not a popular killer and her winrate is not problematic, even at high MMR.
If you tryhard with any killer, you can get very good winrates. Otz made a video about that.
That's because her rounds are extremely unfun and rigged and the stats don't include DC's, if they did her kill rate would be the highest... (Anyways ima leave before all the salty nurse mains come out)
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same reason nurse is still in the game, there has to be a way to allow salty killer mains to get an easy 4k so they feel satisfied and don't quit, as most killers take too much skill for them
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This is a great idea tbf rounds r just a waste of time if there's only 3 ppl, even with 2 gens left a round is 99% going to be no escapes in solo queue
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Nurse is wonderful when you've been bullied for a couple rounds and want a free, easy and lazy skill-less 4k to make u feel better.
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How do you think survivors feel. We lost spine chill. SPINE. CHILL. The only unjustifiable nerf in my opinion, I disagreed with all of them but at least the rest had decent excuses like dead hard, spine chill had no decent excuse and was completely unjustifiable...
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or just stop nerfing survivor to the ground and buffing killers to purposely unbalance the game and therefore make it fair and playable for both sides (solo q and killer)?
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@VideoGameMage said:
DCs has gone up since the meta shake up patch. Maybe bhvr should hurry up and get working on those HUD icons rather than putting their all their attention into a Mori rework.
Also did they lower the DC penalty timer?
lol yes to 1 minute on first strike LMAO devs will do the opposite of what ppl ask for it's quite comical now
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How about they fix the source of the problem and balance the game and make solo q playable?
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3257753#Comment_3257753
They just need to add a hidden matchmaking that pairs serial dc'er with each other.
They can't even make a decent working MMR for the normal player base and you expect them to make this? lmaoo
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It would absolutely promote tunnelling and with the current condition of the game in solo queue that would be disastrous...
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Killer is now easy mode, you're being handed 4k's thanks to the hundreds of survivor nerfs and thousands of killer buffs including rapid pallet destroying perfect for the game map. Skill issue.
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@Mandele said:
https://forum.deadbydaylight.com/en/discussion/comment/3257027#Comment_3257027
New killers are very badly designed (only from killers functional perspective) and it seems either creators don't play this game, either they are tunneling killermains themselves 😅 And yes, weskers are tunnelers, like bubbas are facecampers, that I can tell from what I have seen in my matches and from what my friends are sharing
It doesn't help that he's got the highest pick rate either making him even more painful
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No literally my Wesker rounds are always so miserable because either me or a teammate is getting tunnelled out at 5 gens, its honestly made me hate the killer as a whole because I just find his rounds so insufferable because of it. I had a streamer yesterday tunnel out a Kate at 5 gens for playing Kate like... They are so sweaty and toxic for what lmaoo
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I feel completely the same, all the unnecessary changes and over complicating such a good game and trying to purposefully unbalance it towards the killers, and also messing up the perfect rank system into a broken escape based lazy MMR is really showing its impact on the game experience now...
I'd say it's the awful, broken mmr combined with too much survivor nerfs/ killer buffs to make it unbalanced are the two things causing it tbf...
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The maps are so killer sided now the devs aren't even being subtle about it. Just look at the monstrosity that is the new Azarov's jungle gyms/ tiles they're awful. The loops are the size of a barrel. They also took away all decent pallets in RPD and made them tiny awful loops aswell. This combined with how killer sided the game is now with all their buffs it's becoming almost impossible to escape in solo queue as proven by the kill rates.
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Killer is now easy mode, if you want 4k just play nurse and use starstruck. You don't even need to play nurse, just look at the kill rates as evidence. If you're not getting 3-4k it's a skill issue with how killer sided the game is now.
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That's really not true, I had 2 other guys I'd SWF with occasionally and they both quit after the unbalancing update in July I think it was because of how killer sided the game became and the unnecessary changes. And tbf I don't blame them but it is annoying with having to endure solo queue all the time now. Survivor queues used to be a lot longer as well before that update and also the player count charts do prove people have been quitting since that awful update, it was the beginning of a slippery slope. Ever since we've just seen survivors getting nerfed and having our perks or strategies removed :(
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Basically it's ok to buff the entire killer base-kit and buff half their perks i.e., eruption but when survivors ask to not be slugged on the ground for 2 minutes because it;'s really boring and unhealthy for the game they don't care. They're promoting unhealthy game play and trying to make it boring for survivors probably so that more people play killer.
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@ATOMIC_ACE_PUGG said:
https://forum.deadbydaylight.com/en/discussion/comment/3252511#Comment_3252511
The baskit Borrowed pretty much fixed tunneling and even if they do tunnel you can at least waste a lot of time. What are the other possibilities other than reworking the game's hook system?
Basekit borrowed time did NOT fix tunnelling or camping they just wait it out or like my last round with a tunnelling deathslinger they hold u on the chain for as long as they can until its ran out...
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@Rastabooze said:
Returned after 2 months not playing this game since the huge patch. Played 3 games and got tunneled all the way until death.
Is this fun?
For killers I bet it is. This game will be dead soon.
gg ez
Agreed, they just keep punishing half of their player base and making it too easy for killer... :(