Roaroftime
Roaroftime
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- Roaroftime
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Comments
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When are they being added back
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Solo queue teammates just kill themselves on hook if there’s a DC penalty but ok.
And solo queue is now less miserable for people who are subjected to hackers holding them hostage and also crashing. Do you require anymore clarification on my opinion? x
Also I wouldn’t call DCing the big problem with solo queue, DCing is a result of the big problems with solo queue such as getting put with insufferable teammates who are allergic to the objective and throw the round at 5 gens. And also the game needs balancing back to 50% win rate for both sides as it’s unfair right now which is another problem for solo queue.
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You don’t
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You put my first comment and then my second comment justifying my first comment in the same post…? What point are you trying to make?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3232361#Comment_3232361
People like you dcing are the reason it is so low.
I also believe people like you promoting dcing on the forums should be banned, afaik it is against the rules.
Um when did I say I DCed? I said it’s a great update for people who are held hostage by hackers or crash because of the update ofc, don’t make assumptions pls. And tbf in solo queue it was just as bad before this update and was already unplayable so there’s no real change anyway.
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Because when they said they changed the meta they only meant for killers whilst outright just removing the survivor one. Killer sided game = Killer sided perks.
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If my solo queue matches are consistently insufferable and my potato teammates are getting snowballed by a camping killer at 4 gens or not doing gens at all then the only viable option is hatch, forget the useless teammates they’ve ruined my match anyway.
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Show source that it does then? Solo queue matches are now at an unbalanced ~40% win rate or something ridiculously low. If you DC in a round that’s not winnable, you’re just accelerating the loss you would’ve had anyway which doesn’t change what happens to your MMR then because it’s not skill based it’s based on escaping which is common knowledge.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3232324#Comment_3232324
Not really, because dcing tanks your MMR i'm pretty sure.
Edit: I meant people who dc, not cheaters.
It rlly doesn't
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Absolutely. I think it's a huge improvement to solo q game play, I personally hope they keep it.
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We need more information, how many gens were done when the first down took place? How long did the chases last? And I rlly think u shouldn't try clown, but from the amount of killers you've tried it might be more ur play style than the killer themselves. Do you tunnel, camp or BM?
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nurse
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@ReverseVelocity said:
Yeah, it's new for this patch. It's a terrible tile.
Oh I thought I'd never seen it I was so bewildered at first I thought it was a glitch like half of the tile hadn't loaded because it's THAT bad thank u
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I love how ur pic is of nurse. -_-
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Hook grabs are also broken, either needs to be quicker for the survivor to unhook someone or hook grabs removed altogether to help punish camping.
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a deathslinger cuz he missed shooting a mickaela through the tiniest gap in a tractor on coldwind on his first attempt at 5 gens on stream
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@Bran said:
Not always the case that the killer is abusing survivors being downed. Simple as that.
usually is though 99% of the time
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Devs should just remove exit gates altogether to make killer mains happy
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the maps r very disappointing I was hoping for something special with garden of joy but it was just Thompson house in red forest :/ artist's map is disgusting
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Theres usually a reason like being downed too fast (mmr problem) or teammates doing nothing (solo q needing buffs problem) either way the round becomes unenjoyable
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this sounds realistic tbf
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no more RE please, just attracts sweats and tryhards nemesis and weaker players r the worst
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@almofan1001 said:
https://forum.deadbydaylight.com/en/discussion/comment/3205046#Comment_3205046
What an incredibly short-sighted take...You do realise you're forced into such situations most of the time? Most of my slug games are against SWF with flashlights or someone following me when I down another survivor near a pallet. Sometimes you literally can't pick up a survivor because 2-3 are nearby with flashlights or looking to pallet stun or hook sabotaging or body blocking etc.
This change benefits SWF the most (as per usual) rather than solos. Some situations become literally uncounterable. Additionally, it takes away a healthy strategy from a killer which was high risk and high reward (slugging). Also, most killers can't even down more than 2 people in 45 seconds.
End of.
You're never forced to slug someone. Skill issue. Its not ok to try and be as toxic as possible and make the game boring for four people just because you're being outplayed. Slugging is boring so it's good they're doing something about it, stop trying to ruin the game for people, nobody wants to be lying on the floor for ages doing nothing it's not healthy for the game.
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You shouldn't leave a survivor slugged for 45 seconds. End of.
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@Omans said:
Gens too fast? At times, yes.
Toolboxes? Should be nerfed along with medkits.
Brand new part? Yeah, nerf it.
Prove Thyself and that new gen speed perk? Yeah, get 'em.
Cheaters? Huge problem, but devs don't care.
But, Maps...? Ridiculously survivor sided? What??? Some can be, yes. And just as many can favor killer. I spawned onto a macmillan map today with 5 gens on one side. Two on the other side. It was the free-est killer 4k I've ever seen. I'm not saying many Maps aren't bad. A lot of them are really bad. But bad for both sides. Spawning into a map and having literally nothing on a whole portion of the map is a common occurance. And especially with killers spamming call of the Brine and explosion (don't know the english name of the perk) it is clear how either side can take advantage of how bad many Maps are.
so basically what little solo queue players have left to make their rounds tolerable, nerf it
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Skill issue, killer is easy mode since the unbalancing update. If you're really struggling just play nurse as she can get 4k's with a very low skill barrier.
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I only have a two man team but it's still not enough to compensate for even just two randoms uselessness :c
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Her rounds r always awful, so unbalanced and broken nobody even tries in solo queue against her
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they dont need a buff imo the speed u can switch from Charlotte to victor is ridiculously fast for example
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taking a break until Wesker hype dies down he's so boring to go against
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@Rudjohns said:
Killers action increased by 5% (break pallet, kick gens, vaulting, etc)
Gens taking 15 seconds longer
Exit door taking 30 seconds longer
All these survivors perks are deactivated after the exit gates are powered up: Deliverance, Renewal, Resurgence, Reassurance, Unbreakable, Soul Guard, all Boons, all exhaustion perks.
this sounds the most realistic
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Honestly it would be great if the game just ended then, the killer slugging for the 4k is just boring and theres like a 0.01% chance of winning at this point, I usually just let the killer find me
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”more friendly and balanced” what the heck is in those cookies ?
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yeah solo queue survs stop asking for basic info that every SWF gets that u don't even tho whenever killers moan about something they get it instantly, makes sense
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ye how about +100% BP for any killer but Wesker so I can actually have a variety in my rounds again
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stop playing him then (please i'm sick of him he's so boring to go against after the 50th round)
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@My_Aespa said:
Idk why people haven't learned by now that if a killer is face camping and is not moving... they are literally giving you time to do gens. Stop giving the killer an opportunity for more kills. Camping's not gonna go away anytime soon so idk what you think these kinds of posts are gonna do now that they haven't done in the past few years.
literally but nobody on solo queue does this they just hover around the hook until that person dies
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yes.
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Well apparently 90% of killers are playing him from my experience so ask them
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ye ive escaped about twice today in 2+ hours of playing solo queue survivors just don't touch generators u can be chased for 30s, a minute, 3 minutes when their auras appear they're never on generators and it doesn't help that killers just tunnel... solo q is literally dead it just seems to be getting worse with every update ;-;
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"OP Perk Combos" What OP Perk combos? I've seen killers carried by perks i.e. eruption with PGTW and pain res or getting 3 downs from starstruck in solo queue, no survivor perks are good enough alone let alone in combination with each other ?
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No literally it's awful every round I'm exact same they're all tunnelling the first person out at 5/4 gens as well, we just have to hang in there for a month if u can cope for that long. It was hard enough after the killer buff update but to have the same tunnelling killer EVERY round when solo queue survs are still learning counter play is honestly painful.
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3160392#Comment_3160392
Wesker is low C-tier at best right now. If you're losing to him consistently either you are bad at the game or your teammates are.
Because skill against a new killer that's been out for a day that you're still learning the counter play too makes you bad at the game. DBD toxic community logic. (Probs killer main as well).
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The new RPD Is awful the old one was fine ppl just moaned for moaning sake now they have 2 worse maps
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I'd love an end game build like this but I'd never get to use half of these perks because I never get to end game in solo queue :(
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@Pyrosorc said:
Honestly might just join them. Wesker is so hilariously overtuned, he feels like a nurse with upside. Just gonna not play for a week until hopefully the craze dies down and it's only the sweats playing him, then I can just insta-conceed every Wesker.
Couldn't have said it better myself lol, can't believe they'd release another S Tier killer with the state of solo queue and survivor in general at the minute after all the buffs they got. Might as well make the Bloodpoints bonus for survivor permanently +100% then again it already will be ;-;
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It's not working atm
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Yeah I'm not getting the bonus either
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/3159917#Comment_3159917
Except MoM was reverted so it's not nerfed anymore. And four other survivor perks got buffed from the PTR.
Meanwhile, every killer perk nerf in the last 6+ months are still there, AND two that WERE buffed got a retroactive nerf.
Super fun to just look at your side instead of both, huh?
The game is now undeniably killer sided which is why solo queue escapes are at a rate of <20% of matches from what i've heard for most people, killer queues are insane as not as many people want to play survivor and after ALL of those killer buffs how can you actually say there are "two sides"? No. Survivors got nerfed, killers didn't. They got their entire base kit buffed.
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Reassurance is amazing please use it since most killers camp, just had a camping Wesker and we managed to pop 4 gens whilst two different people were hooked but everyone brought reassurance we got so much value and it punishes the killer for their boring play style, like if u wanna stand and stare at a survivor all game then by all means do it for longer lmaoo, kind of sad