Roaroftime
Roaroftime
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No killer mains mentioning the hitting on hook and being toxic are the same killer mains that cry when a survivor kills themselves on hook when they play survivor themselves or even as killer.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/3104730#Comment_3104730
would they have definitely died anyway at 3 gens?
No.
I just got out of a game where the ONLY Survivor that got hooked DCed on that first hook. There was 1 gen left, and I was 5 seconds from completing it. I started to go for the save, and they DCed. I was running Kindred as well: The killer was NOT camping them. They died on first hook at one gen left and a guaranteed survival.
That's an entirely different scenario and you escaped anyway so why are you complaining, probably lost connection. I was talking about if survivors kill themselves on hook at 4/5 gens it's usually because they know they wouldn't escape anyway.
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This game was also important to lots of survivors who enjoyed it as they had a 50/50 chance of escape, there was enough hope to fuel the match and then devs completely buffed all aspects of killer and nerfed most of survivor meaning now survivors morale is awful if they havent already quit meaning they leave rounds if they get snowballed at 5 gens for example. Next time a survivor kills themselves on hook look at how the match is going - would they have definitely died anyway at 3 gens?
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Kill rates weren't low? They were perfectly balanced at an average 2.55 kills per round?
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- Legion because he's such an unimaginative killer and his power is annoying and boring, especially with the thana buff he's now guaranteed 4k in solo queue and is basically just mending simulator.
- Nemesis, way too many and the killers sounds and just his vibe in general screams try hard and they're always sweaty campers, the zombies are annoying and have downed me more in nemesis rounds than the actual killer because I've been blocked in by them and pushed off gens with DMS which is just so aggravating.
- Trickster because his power and music are both just annoying.
- Nurse because it's guaranteed 4k in solo queue her rounds are boring and just end up being a slug fest.
- Artist because her power is annoying.
- Pinhead because his power is annoying.
- Pig because she always just tunnels with the trap on and the rounds are awful.
- Wraith because they're the ultimate try hard sweats always face camp and always tunnel.
The rest I find fun to play against tho, deathslinger, trapper, hag, twins etc all very cool and interesting with fun powers.
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If you're not getting 4k's after the patch then it's a skill issue as the kills are being handed on a silver plate.
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This is literally me I keep quitting for a couple days, coming back and then it's just terrible round one after another getting tunnelled, DC's, always a 4k and then I just quit again for a couple days but my breaks keep getting longer I think ima just stop playing now with the other 30% this month it's really not enjoyable after the update... :(
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Ye deathslingers music is definitely the least annoying to get tunnelled too I'd say
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Sameee and as killer I've also been camping and tunnelling and normally getting 4k's
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Player count is now at -30% In July, heading for the record and will probably keep dropping unless they balance the kill rates back to 0.55 rather than what feels like 0.8...
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@CrypticGirl said:
This is what the endgame collapse is here for. All of those suggestions would make the endgame killer-sided, and the devs have said they don't want the endgame to be killer- or survivor-sided.
I do agree with the "just leave" sentiment though. I went against a Hillbilly the other day, and what could have been a four-person escape turned into a two-person escape, because three of us stood in the exit area. Hillbilly flew in with his chainsaw and downed Yoichi and Rancor-mori'd him. Two of us fled while Felix sat by the hatch self-caring as the timer counted down, and then the Entity got him right on top of the hatch.
All because they wouldn't just leave.
Uhhhh devs don't want end game to be killer sided? They disabled DS & OTR In end game just so it was killer sided?
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I’ve checked live player stats a few times and in the last 30 days the average number of players has been decreasing and now it’s almost at -18% within the last 30 days because the game is becoming less enjoyable to play due to the update :/
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@Nos37 said:
I think it's a good thing.
Kill rates would no longer be inflated by overaltruism. They would better reflect the killer's skill and less of the team's failed coordination efforts after the killer has already "lost."
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Now, we just have to wait for the survivors to stop throwing, to tackle the "Boring. Next match..." kill rate inflation.
Yeah well kill rates are being inflated now by the constant solo queue DC’s and people killing themselves instead to make up for it
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ye and devs didn’t factor in different killer tiers with the update that’s why A tier became DC tier and B tier became A and so on
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Ye Spirit is a solo queue DC favourite along w nurse, blight and now legion post update I’ve also noticed a lot of DCs with ghost face maybe cuz his reveal mechanic is broken and he can expose u mid chase it’s very annoying
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lol the censor chat is so cringe considering it’s a 18+ horror game
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Don’t forget spine chill that innocent non meta perk everyone loved and new players relied on which got nerfed to make it easier for stealth killers even though it still works against stealth killers lmao
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Good question tbf but some rounds are fun although they r very rare now since the update (by fun rounds I mean not getting tunnelled and camped and slugged at 4 gens) and not many times tbf everytime we gain something it’s nerfed like CoH because killers complain
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instead of demanding survivors to stop DCing why don’t you think of why they’re DCing, like idk getting nothing in the update whilst killers got about 40 buffs and still play toxic, if a survivor DCs it’s usually because they’re experienced enough to know that the round would end up a slugfest or 4k anyway and be really boring so just want a new round, respect that and leave as well
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They could’ve removed pallets and put us in a 16m^2 field and killers would still blame our justified complaints on the DH nerf LMAO
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yes
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3083779#Comment_3083779
Well if survivors would complain as much as killers they could get some changes too to help if they're tunneled or camped.
we're trying but that's an impossible task :/
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yeah they've removed loads of pallets it's part of the survivor nerf update because the reduced pallet destroying time isn't enough for killers they need to remove pallets altogether eventually for the game to be "balanced" in their eyes
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Because they didn't want to use skill to wait out DH and they wanted tunnelling to be easier, this whole update was an elaborate plot to just remove two easily countered perks that made solo queue tolerable.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3082347#Comment_3082347
That is honestly what I think. I'm a killer main not the greatest survivor but ok. I should not be topping the board with 3 p10 teammates. It's like when survivors and streamers dc'ed against Spirit en masse till she was nerfed, a combination of coordinated manipulative effort and giant baby tantrum.
Killers having a giant baby tantrum is what got this broken update in the first place
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Stop speaking such sense and truth, it'll annoy the killer mains because this updates perfect to them as they don't need to play in boring ways like camping and tunnelling anymore and that's why they're so desperate for it to stay this way, so they can play just for fun of course and not need to sweat or be toxic!
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This sounds really cool but survivors would be able to hear the terror radius for 8m that's way too nice on them I say make it 0 meters, also if you pick this killer the survivors should have the haemorrhage status effect at all times whilst injured so they leave more blood so you know where they are for longer then I think it's more realistic.
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Congratulations but as killer you now own the round and what you want to happen is guaranteed thanks to the buff. But this is still really cool tho.
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That makes no sense for a survivor to use skill and loop around that three times they should make the entity come out of the ground and trip up the survivor if they go within 16m of the tile to match the rest of the survivor treatment.
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They're really not "just as possible" though if you get hooked after the last gen pops, you're as good as dead in solo queue.
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ye its cuz of the update :c
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@Verconissp said:
Hmmm...
New profile? Check,
Only one Post? Check,
Complains about killers? Check,
Plays Both Sides? Check,
Hotel? Trivago,
I've seen this comment a few times and if lots of people are joining the forums for the first time to voice their concerns about a patch, you know its a bad patch.
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I'm surv main I did something similar but with nurse with an aura reading and exposed build Hex: Haunted Ground + Hex: Retribution + Starstruck + Undying and got a 3k because I felt bad and let a Dwight go as I was playing as toxic as I could because that's what the devs want apparently (but don't tell them I let Dwight have hatch or else they'll remove hatch). Also I've barely played nurse probs less than 3 hours on nurse :/ Just wanted to see how easy killer was now and yes, it's easy
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Soon as health bar turns yellow and that thanatophobia icon appears its straight out the fire exit door ain't no way i'm staying for that its either death on first hook or DC if some annoying Jill tries saving me and prolonging my boredom, rather spend 5 mins getting a coffee than 5 mins slugged by a legion lmao
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I've been on solo queue and the rounds have all been awful again but im surprised at the amount of toxic teammates in the end game chat directed at other survivors like we're not all in the same boat and have been nerfed to oblivion together its so sad
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lol I must admit as surv who used spine chill before, its purpose and usage hasn't changed at all u get the notif whilst on a gen, hide for 20 seconds, come back and stop the gen regressing and repeat its great I rlly thought the update was gna stop its stealth use
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3081973#Comment_3081973
Thana got buffed by 0,5%. Eruption 4%, Jolt just the cooldown removed, Gift of pain 7%.
None of those perks was meta. All meta slowdown perks were nuked.
Survivor perks that got buffed: BT 10 second movement speed bonus + stacks with the base BT. BK healing bonus increased by 17%. Deja Vu 5% (was 0). Distortion and Lucky Break can be used the whole match. OTR 80 seconds of endurance. Overzealung 2%. WGLF grants 10 seconds of endurance when picking someone up.
I don´t know man, but percentage wise survivor got kinda more...
Yeah I've seen about 2 ppl use those perks apart from OTR which I've seen a lot so that really tells you what survivors think of our "buffs"
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3081917#Comment_3081917
Care to list the "countless slowdown" perks that have been buffed?
Thanatophobia, Overcharge, Eruption, Jolt , Gift Of Pain all B/A Tier slow down/ gen regression perks when survivors got no decent buffs whatsoever apart from OTR at a huge stretch. Also the fact thanatophobia was already overpowered on legion and plague and also was already meta yet the survivor meta got removed. Not to mention pain res is still the most used perk I've seen despite it being "nerfed" ...
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Coming from someone who's never played solo queue in his life, we don't need to get a grip what we need is a playable game again, 10 seconds added onto gens fair enough, however, countless slow down perks were buffed along with that and the entire killer base kit was buffed, survivors got nothing, basekit BT hasn't done anything and the perk changes on the survivor side are all nerf's/ not buffs survivors and solo queue got nothing
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my games r getting to the point where my solo queue teams have been congratulating each other on only having one person tunnelled out instead of three and also managing 3 gens which is highly impressive and needs more reward post update imo
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I've just had a round where 2 people killed themselves on hook and before that was a pig tunnelling people with traps on in both rounds we didn't get more than three gens done lol this is solo queue 2022 I don't understand how the game can go on like this idk how I can keep playing I really enjoyed this game but now it's just unplayable since the update :( Killers r abusing their buffs by tunnelling and camping even harder ;-;
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Solo queue is dead but SWF's and playing killer isn't, it's definitely unbalanced and damaged the game but because of other play options idk if it will die, they'll definitely loose a lot of players tho Inno i'm not going to be able to keep playing in this state of solo q and I don't find killer fun :/
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that’s a v good build I might try it I’m often last in the round I’ve tried gen rush builds but ppl die on hook or dc before I rlly get chance to see if they work so I might give that one a go thnx (Altho knowing my rounds the doors will spawn next to each other lmao)
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if I can think of one positive there’s more variety of killers (to camp us) now c:
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@MilManson said:
Solo queue is just crap, I just died on first hook because no one bothered to come and get me.
So close to just killing myself on first hook now
i don’t get mad when people do because the way the killers are playing it’s kind of justified especially when it’s at 5 gens and they’re being camped like in most of these cases
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Round 5:
Too painful not to include
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I'm gutted should've waited until this round I'm having now just had a DC and another pain res loll that would've been a fine edition to the solo q collection post
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@YOURFRIEND said:
Reading the same post over and over again is murdering me
The reason behind the posts is murdering the game as well
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3078806#Comment_3078806
Maybe I'll play some solo. It's been a while.
May the (mmr and thana legion) odds be ever in your favour
