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Roaroftime

Roaroftime

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Roaroftime
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  • Why do Survivor's get triple the base kit that they normally get compared to Killers on this game mode, on demand sprint burst, on demand blast mine, absurd gen speeds, instant heals. Killers get given a selection of M1 killers that feel powerless in comparison and boring, I have survivors healing mid chase when I've only just hit them and then just getting spammed sprint burst not to mention the
    20 comments 541 views last activity
  • I don't think I've ever had such an unenjoyable gaming experience in over 2 decades of life than TRYING to learn Oni's power. I watch Youtube tutorials on how to play him and I'm told "spam your mouse up and down frantically and spam A+D or you'll run into a wall or not turn at all" like who has time for that?? When I get home after a long day of work I want simple controls i.e. Nurse or Krasue.
    7 comments 131 views last activity
  • He's genuinely like D-Tier my teams always get 3-4 escapes against him when Im surv and when I try him as killer he feels so quite like a terrible version of huntress, his axe is SO easy to dodge and clunky/ slow wind up etc. This killer could be really good please rework or buff him somehow. It's a real shame because he was so anticipated. His power is actually more helpful for survivors than hi
    19 comments 563 views last activity
  • Why am I getting 4 man SWF's and sweats when I'm literally playing a new killer for the VERY first time? Please sort out your match making system because it's really difficult to learn new killers powers in itself without having to contend with the most toxic sweaty 4 man SWF t bagging you and constantly blinding you. I now don't want to play nor learn this killer because I've had such a bad expe
    20 comments 674 views last activity
  • The fog is baso transparent and a killer has always found survivors fine in the fog during my games, another useless item like keys and maps. Why are killers complaining?
    33 comments 1,122 views last activity
  • So I've began to learn Chucky and I'm enjoying him a lot however I've noticed something playing survivor that has annoyed me. Why is Blight allowed to basically do a full turn at the end of his rush basically never missing whereas other killers like Chucky can hardly turn after a scamper or a slice and dice to a max of about 50 degrees making his scamper completely pointless? Chucky used to be v
    7 comments 171 views last activity
  • Why does the exit gate get blocked for survs if you get enraged in the exit gate just enough so u can down them but with just enough time so they can crawl out - genuinely what is the purpose of this other than to frustrate the killer?
    0 comments 61 views last activity
  • Hacker TP'ed to everyone before round even started and hooked us all so why did i get a match making ban? With the future updates this will just get worse and potentially be abused more ? Please fix this
    1 comments 31 views last activity
  • Genuinely why is this now a thing other than to be a complete nuisance? Examples are asylum and also coal tower which now the entire building is a dead end with no pallets making it a death trap for survivors.
    Mod
    8 comments 202 views last activity
  • 5 comments 222 views last activity
  • It's literally spreading like a plague I've seen this build 3 times today and it's genuinely way too oppressive on some killers in solo q such as skull merchant and just not fun at all?? They will just not hook anyone the entire time and let people bleed out even if al 4 have ages of time to bleed out left. Please stop with this boring build. It used to be rare but now I'm seeing it everyday and
    40 comments 2,101 views last activity
  • Make it so teammates can see where you are after 30 seconds, this perk is really spoiling a lot of rounds because of toxic players who like to slug for the entire match to make it as boring as possible for survivors. This perk is not fun or healthy gameplay.
    0 comments 21 views last activity
  • Why does every single legion (who happens to have one of the most boring powers of any killer in the game) feel the need to bring pentimento and plaything every single game, aka two of the most boring perks in the game. This makes for a VERY boring and drawn-out round and it's gotten to the point where I'm seeing a handful each day, it's SO painful. This perk disproportionately affects solo q b
    23 comments 401 views last activity
  • The final gen goes and the UI shows that you've gotten up and you're injured but in reality you're still on the ground for 3 business days waiting too get up…?
    0 comments 11 views last activity
  • Knight's guards shouldn't block you from leaving like blood warden does, just had a knight abuse this mechanic over and over placing a guard in the gate and then dropping survivors purposefully so they couldn't leave which wasn't counterable and just toxic.
    4 comments 91 views last activity
  • I went on a six month break and came back for 2v8 and it's really fun on both sides, I tried solo q again which is why I quit originally and it's gotten so much worse now with my teammates not even finishing all the gens and snow balling the match immediately or giving up straight away all week too the point where it's just unplayable. 2v8 Is a breath of fresh air and really fun will we get too s
    0 comments 22 views last activity
  • I've literally had two rounds in a row where if teammates would have just held the final gen for 2 seconds I could've unhooked myself because I was being camped, this is so next level frustrating, please can dev's make this feature more obvious or something like show the timer above the hook because I was honestly in disbelief at how dumb my solo q teammates are, or please make the anti timer con
    4 comments 111 views last activity
  • He feels so powerless and slow, his ability takes ages to cooldown and doesn't last long at all and when he goes under a pallet it's so slow they've just got to the other side of the pallet again, is he worth taking the time to learn because he just feels insufferable to play
    3 comments 381 views last activity
  • I'm getting hit after running once I've vaulted a window, is this bug being addressed by dev's in a future update?? Do they know how bad its got or is it purposeful?
    6 comments 131 views last activity
  • Instead of just BP's you could add a list of stat's like heals, saves, gen time & MVP to see who really performed well and base mmr off of that rather than just died/ escaped.
    1 comments 11 views last activity
  • The achievement where you need to apply condemned to surviviors 30 times isn’t working, mines still at 0 but I’ve been playing onryo a lot lately and have applied condemned
    0 comments 11 views last activity
  • 3 comments 81 views last activity
  • Recently I've had a massive rise in survivor teammate toxicity such as teaming with the killer after you save them and stuff, it really ruins the game more than anything for me but It never used to be that common but now I'm seeing it every day at least once and it's making me want to quit. Has anyone else noticed this? It's also annoying when you're the teammate that's the most altruistic and th
    12 comments 242 views last activity
  • Please, I'm so tired of Wesker every round he's gotten so tedious and boring and this suggestion may help with variety? E.g., 100% Bonus for hag or twins?
    13 comments 131 views last activity
  • Over 90% of my rounds I see killers using pain res, deadlock, sloppy butcher, pentimento and play thing. These perks are SO boring for gameplay, especially pentimento which is insanely overpowered because solo q teammates lack the logic of going back to a totem they cleansed and leave other teammates to do it despite not knowing where the totem is. Also with these perks being the killer meta th
    54 comments 1,312 views last activity
  • I'm trying to get the Iridescent 1 survivor achievement but every time I earn a pip which is insanely difficult given how killer sided the game is and how awful solo queue teammates are, I lose it because said teammates DC instantly or kill themselves on hook. If a survivor DC's their teammates shouldn't lose a pip the same way they don't lose items or addons, how is that fair?
    3 comments 41 views last activity
  • Now that people have had time to learn how to play singularity he's become extremely overpowered in solo q games, if you don't have chance to get an EMP and he finds you you're literally screwed, his power makes it SO easy to tunnel you out because his teleport is extremely overpowered and he spawns way too close to you with no time to get to a pallet or vault at all and it has no cooldown whatso
    22 comments 1,581 views last activity
  • Distortion isn't activating in the exit gate when the killer has blood warden - is this on purpose?
    1 comments 91 views last activity
  • Yes, another post about how broken nurse is. Because how can devs think she's justified when EVERY (And I mean every) round I play against her leads to at-least 2 first hook suicides or DC's and no more than 2 gens being completed max when people don't leave immediately and actually try. She's unplayable in her current state and needs work, why won't devs listen to people? And why do they think s
    81 comments 1,282 views last activity
  • I'm in a pleasant <10% minority of killers that play killer for fun and scaring people so I play ghost face and scratched mirror Myers, however, I thought I'd add dredge to the mix for his locker jumpscares and nightfall as he's scary imo. But every time I teleported to a locker the survivors immediately ran away so im assuming they're notified when I teleport to a locker? Doesn't this just ru
    3 comments 91 views last activity
  • The logic behind preventing locker flashlight saves is because there is no way to counter it as the killer, fair enough. However, as a survivor in solo queue there is no reasonable way to counter the overpowered killer perk, eruption. So why is it ok for killers to have play styles with no counter but not ok for survivors? Yet another way to unbalance the game and force people to play killer.
    54 comments 2,771 views last activity
  • Pain resonance activated as soon as I completed a generator causing me to scream and it blew up. I couldn't continue repairing the generator and the generator lit up because it was "completed" but there were still 4 gens left so the number of gens to do didn't go down. Screenshot 2022-10-28 at 01.11.22.png Screenshot 2022-10-28 at 01.11.28.png
    0 comments 31 views last activity
  • 3 times today I've witnessed a Myers proxy camp and use tombstone to mori someone who has just been unhooked. If we look over the fact that these addons are outrageous to begin with, he definitely should not be able to use them the way I've seen today meaning endurance should also apply to his power...
    5 comments 261 views last activity
  • They really need to stop chains attacking you whilst opening the box, I was halfway through opening it and I got interrupted by one and I find it impossible to open? Is this a bug or just another way to unbalance the game for survivors?
    17 comments 482 views last activity
  • I've stunned the killer and gotten void energy but it's not saying I have when I check afterwards? Does all 6 void energy need to be done in one trial?
    6 comments 161 views last activity
  • I've never seen this kind of loop on Azarovs before?? When was it added? It's worse than midwhich loops, is it another way of devs making solo queue more insufferable. There might as well not even be a pallet there? The loop is almost as small as the barrel, what is the point I was so confused finding it? it might as well be open space and why is there no
    3 comments 101 views last activity
  • Has anyone else noticed how easy it is for a killer to 3 gen people on RPD? Just to add to the list of why the rework was bad, I've noticed a lot of killers trying to force a 3 gen on this map and I've also tested it as doctor and it's so easy to auto win if u do manage a 3 gen especially with perks like eruption, overcharge, merciless storm etc. Even with 4 players still in the game the gens are
    2 comments 112 views last activity
  • Every 4-5 rounds I get a starstruck nurse and at least 2 of my teammates are guaranteed to kill themselves on first hook, the rounds against her in solo queue are completely unplayable as she's so easy to master and use and now the update has just buffed her even more. Why is this not being addressed by devs? It's literally you hear a nurse cry and everyone just gives up immediately and it's not
    31 comments 331 views last activity
  • So one of the many ways survivors were nerfed and put at a disadvantage in the patch was disabling OTR & DS during end game ensuring they had 0 hope after the last gen popped, but before the patch I found survivors used to try and go for the save in the hope of say DS, but now if there's someone on hook during end game everyone just leaves and doesn't attempt to save at all? Usually pre patch
    57 comments 1,161 views last activity
  • Now that I have developers interest please could you add some buffs to solo queue like base kit kindred? I beg
    0 comments 51 views last activity
  • So this is my four rounds within the last hour and a half because rounds last so long now <3 1. First guy killed himself on first hook, camping ghost face at 4 gens for the rest of the match despite his 40+ buffs. 2. Cenobite sl
    29 comments 771 views last activity
  • So many new meta's and fun combinations to try thanks to all the buffs! Poor survivors with no new good combinations from their "buffs" :(... Easier to tunnel and camp them as well thanks to the DS/ DH removal, and they only got 1 buff which is OTR, the rest of their buffs aren't really buffs because they come at a cost like reduced speed or inactivating after the gates are powered. So really t
    8 comments 101 views last activity