Roaroftime
Roaroftime
About
- Username
- Roaroftime
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
O what a shame that completely ruins his jumpscare aspect :c, back to Myers it is. Thank u.
-
@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3252626#Comment_3252626
This simply isn't true. Killers are fine right now, people are just very sore losers.
Killers aren't really fine, the game is unbalanced and heavily killer sided which is what devs want and this means that survivor DC's and hook suicides are inevitable. You can't just provide for one side and not expect the other side to be fed up at times. Take Wesker for example, his kill rate is 65% which is absurdly high and already hearing his terror radius with this information makes the round immediately less fun, combine this with a bad map and bad teammates and it makes the round miserable.
-
@Tizzle said:
This guy's very next post:
Why is everyone DC'ing and suiciding, it's out of control!!!!!!
Forehead.
I was literally just scrolling down to type that as soon as I read his post lmao
-
The only amusement from a DBD round you can get at this point is watching the killer sweat it out over the last gens like you have a chance. It’s quite cute though they’re really passionate.
-
Nurse definitely needs work, she’s far too strong and the only reason her kill rate is so low is because people DC against her rather than let her drag out the round. Only nurse mains disagree they literally patrol the forum for any discussion with nerf and nurse in the title to moan and keep their free wins. Don’t worry devs won’t balance her you can go and get your easy kills!! Her only positive is it’s good to have a variety in killer skill levels as she’s the easiest to master and learn in the game for people who just want to win and tbf I see her every 20 rounds maybe and they end in 5 minutes anyway.
-
@egg_ said:
The overall point is that bhvr has a really questionable priority list considering there are things that need adjustments much more than either locker saves and eruption, yet here we are
true
-
If ur a killer being held hostage you’d get a fix like the recent update announcement but if you’re a survivor being held hostage they’ll just ignore it, don’t waste your time.
-
Its a slippery slope but one DBD Devs are forcing the game to take by constantly punishing solo queue which is probably their biggest playerbase and making the game increasingly harder for newer players. They need to start fixing their game and stop with these random uncalled for changes. The reason they’re getting rid of locker saves is because a dev was playing killer as they normally do usually getting 4ks so they’re pleased but a dev got stunned picking someone out of a locker and immediately changed the game so survivors couldn’t get flash light saves from lockers. That is literally why we keep getting these random anti survivor updates because devs only play killer and find things they don’t like so they change them never the opposite.
-
Im not sure but this needs fixing, a stunned killer shouldn’t be able to down you.
-
Dev's don't seem to have a problem reworking perks when they're survivor perks, MoM? Blast mine? No one asked for these survivor perk changes but devs did it randomly anyway when nobody asked for them. So why can't they change a killer perk e.g. 1 second delay before the gen explodes for example, easy. Literally so many people have asked for this perk to be changed and they refuse yet they change survivor perks for no reason.
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3245506#Comment_3245506
So the original was perfect, and suddenly in this version which is an upgrade in every way, it's ruined?
The upgrades were only for killers, they changed a lot of decent pallets and made them into tiny loops that can be ran for max. 5 seconds against a decent killer. They also made too many pathways that weren't needed so it feels too open.
-
It's always the sweaty killers that DC if they don't get a 4 man slug before a single gen pops such as nurse and blight lmao, you stun them once and they're off to calm down
-
New RPD Is just terrible the devs ruined a perfectly fine map yet won't fix problems people actually care about.
-
They're really easy with how unbalanced and killer sided the game is now, they might as well hand adepts to you on a silver plate. Survivor adepts on the other hand are now virtually impossible unless a killer lets you escape. Skill issue?
-
You lost me at "If you can fix Genrush, tunnelling isn't necessary no?" killers would tunnel if gens took 120 seconds each, the game kill always be killer sided.
-
@TerraEsram said:
https://forum.deadbydaylight.com/en/discussion/comment/3242035#Comment_3242035
No, it's not what i'm asking
I just want to have the opinion from here about what can make a Killer to be good against everyone, the power or whatever
I play Blight, Wesker, Legion or Oni, so, that's not my point to having some 4K, don't care here
https://forum.deadbydaylight.com/en/discussion/comment/3242023#Comment_3242023
And, what About plague? it's not a great killer in movement, but, for the rest, she can snowballing a team with is capacity
for a good killer good against everyone make them ignore every mechanic in the game the survivors have to prolong chases that applies to other killers so for example a killer that can ignore vaults, pallets and walls and basically teleport right to the survivor with a power that takes around 10 rounds to master... oh wait this sounds oddly familiar...
-
killer mains: oh no it's harder to hold a game hostage and make it as boring as possible for solo queue survivors who already suffer enough in a killer sided game with broken mmr whatever shall we do
-
If you want an easy 4k just play nurse if that's why ur asking
-
With challenges they now need to consider how much they've buffed killer and nerfed survivor, at the start of the year these were achievable but now they're so hard with how toxic killers play and how unbalanced the games are. Killer challenges are easy and survivor ones are hard, should be the opposite.
-
True if im put with a 2 man or 3 man SWF they always prioritise throwing BM'ing and being toxic towards the killer rather than doing gens and throwing the entire match because of it, they leave us "randoms" on hook.
-
If people just do gens then he’s tolerable, mending simulator for 10 minutes is just insufferable when you’re still on 4 gens because your solo queue teams allergic to gens which is 90% of his rounds that’s just insufferable
-
In the state of solo queue this challenge is a joke, it’s really unfair on most survivors and just shows how killer sided the game is now with how easy the killer challenges are. I got an escape for it then got lucky in the next one as a blight took pity on me because of how bad my team were and let me open the gate.
-
@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3236097#Comment_3236097
I'm not for either side being overtuned, but we get it you want it survivor sided my guy.
nah, I want it balanced 50/50 like it was
-
Nurse rounds are the only rounds where I don’t care if people DC or suicide on first hook, her rounds are rigged and boring, you can’t blame people not wanting to endure them. It definitely explains why her kill rate is low though.
-
Not surprised at these high scores it’s such a killer sided game now.
-
not Wesker he's overplayed
-
Completely random for me tbf
-
That's like asking will they ever admit their mistake and remove nurse, no.
-
@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3235838#Comment_3235838
Being new or a 'veteran' shouldn't have any impact. It's simply a case of being respectful to others and being mature when you engage in a debate. It's okay to disagree with someone, but people seem to forget this and assume it's a personal attack.
I'm sure the people who have been banned don't get banned for their first offence. It's most likely a repetitive behaviour until the mods have had enough.
That's very true, I myself often get attacked for my observations and opinions made on the forum such as that 65% Is almost 70%. People need to learn it's ok to disagree and can be polite about it.
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3235929#Comment_3235929
After a cripplingly long delay that presents almost no advantage over the regular M1, on top of that.
It's not that long.
-
@tortrader said:
https://forum.deadbydaylight.com/en/discussion/comment/3235901#Comment_3235901
Nurse has been nerfed to death multiple times and has a low kill rate. Please pipe it with the Nurse complaints. We've read it all before. You're not bringing anything new.
I'm not asking for a nurse nerf? I just wanted to know why they changed the subject to gen regression perks? I just think, however, nurse could use some add-on changes do you not agree? :)
-
@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3235872#Comment_3235872
2.5x - 4x anyone else is most definitely a lot.
And you still refuse to explain why you feel the need to round up the kill rate. You're not making the points you think you're making here, you know.
Because 65% Is almost 70%? I could've said 65% Is almost 66% but I decided to round to the nearest 10. I don't think 4x anyone else is a lot? For example if you have 1mm and then x4 is equal to 4mm, 4mm is not a lot it's still small. But if you x50 and get 50mm then in comparison it's quite big. So I'm just saying I don't think Weskers pick rate is a lot compared to other killers. But that's ok I'm just saying my opinion I'm not asking you to justify yourself because It's not that deep. But when I say that 65% Is almost 70% you want to argue with me a long with 3 other killer mains for expressing my opinion and demanding justification for a simple opinion?
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3235859#Comment_3235859
You rounded it because you don't understand rounding principles, actually. Google significant digits I'm not going to fall for the bait.
You are also at, this point, being explicitly disingenuous. And/Or in addition to failing to grasp rudimentary math.
Pick the one that makes you feel like your bait is clever.
Edited so your comprehension doesn't become an issue too.
Actually I rounded it because 65% rounded to the nearest 10 is 70%. Why is that so complicated and controversial? It doesn't change or alter the fact that 65% Is almost 70%.
-
@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3235848#Comment_3235848
But those figures are a lot! Wesker's pick rate is 2.5x the next popular killer in all MMR's (16.16% vs Huntress at 6.64%) and more than quadruple the next popular killer in high MMR (25% vs Nurse at 6.12%). He's being picked many times more than any other killer at all levels.
Whereas you still haven't explained what benefit there is to rounding his kill rate up to the nearest 10% - what good is less granular data?
Surely you can see the difference?
65% Is almost 70%. "A Lot" Is not 16.16% or 25%, a lot would be 75%.
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3235810#Comment_3235810
My guy, the singles digit is a significant digit. You're rounding it to be disingenuous.
I actually rounded it because 65% ends in a 5 and therefore rounds up to 70%.
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3235810#Comment_3235810
We could round to the nearest 100s and now every killer has a 100% kill rate.
We could round to the nearest 1000s and now every killer has a 0% kill rate.
There's no reason to do those roundings unless you want to be intentionally misleading.
If we look at the dataset, the difference between kill rate from the highest to lowest is around 9%. There's really no reason to round to the nearest 10s, because it's ultimately not going to show any major differences for practically the entire dataset. All you are doing is being intentionally misleading for whatever reason.
This is my final comment on this matter. You haven't shown any sort of reasoning besides "I can" therefore there's no more discussion that can take place.
Rounding or no rounding, 65% is almost 70%. But it doesn't change the fact 65% still rounds to 70% when you round to the nearest 10.
-
@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3235831#Comment_3235831
The OP made no mention of high MMR, it was a general comment. I responded based on the general comment not your restricted version of high MMR only.
Ok so when considering all MMR's he gets picked at 16.16% and in high mmr he gets picked at 25%. You said "a lot" but again that makes it sound like he's being picked more than he actually is, I'd say a lot means 50%? Why don't you say he gets picked at 16.16% In all mmr's and 25% In the high mmr? Why are you allowed to make his pick rate seem higher than it is when I'm not allowed to make his kill rate seem higher than it is?
-
@Bardon said:
Newest killer gets picked a lot to play. Why are people surprised? He'll revert downwards in a while when the novelty is gone.
He gets picked 25% at high MMR? When you say "That's a lot" you make it sound like he's getting picked more than he is. Why don't you just say 25%?
-
Bubba's kill rate is almost 60%.
-
@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3235786#Comment_3235786
Yeah dude, @Crowman is right - why are you rounding at all? There is no benefit to it given that we have whole numbers already.
You can round to the nearest 10 as much as you can round to the nearest whole number x
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3235786#Comment_3235786
You're not showing why we should be rounding to the 10s. 65% is already a number rounded to the 1s.
If we go by let's round killers to the 10s, then Wesker has 70% kill rate and every other killer has 60% kill rate. Which is just a pointless thing to do. You are only taking away by rounding this way.
Weskers kill rate is almost 70%. The definition of almost is "Not quite; very nearly." x
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3235771#Comment_3235771
But why are we rounding whole numbers? I don't need an explanation on how to round, I want you to justify rounding 65% to 70%.
Because as far as I see, there's no reason to other than to make a specific killer's kill rate seem worse than it is.
"I want you to justify rounding 65% to 70%". Sure. If a number ends in 5, you round upwards. As I was rounding to the nearest 10, I rounded 65 to 70.
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3235763#Comment_3235763
Why are you rounding whole numbers?
It depends what you're rounding too, so you can round say 1.1 to 1.0 so the nearest 1 or you can round 47 to 50 or 44 to 40 (The nearest 10) as examples. If the number ends in 1,2,3,4 you round down, if it ends in 5,6,7,8 or 9 you round up! Happy to help.
-
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3234665#Comment_3234665
Since when is 65% almost 70%?
I don't know how to approach this question I thought everyone knew how to round
-
Nah bring back old struggle
-
Yes killers have definitely gotten more toxic, especially after DC penalties were returned yesterday. I'm just glad I got all the event items when DC Penalties were off because all the sweats stopped playing because they know people wouldn't stay in their boring games so It was just baby killers.
-
Might as well be talking to a brick wall, killer mains will ignore the statistics and facts because they like the game being unbalanced, simple as. They'll think of any excuse to justify his ridiculously high win rate to prevent a nerf and keep him unbalanced. And before anyone says he's not unbalanced I'm talking from statistics and factual evidence as shown by the kill rates. Almost 70% Is NOT ok when he's against 4 players.
-
Why does Wesker having those absurdly high win rates not warrant a nerf?
-
“About time” like you’re not all just going to complain about hook suicides instead now.
-
@themirrortwin said:
Are they back? I just had a set of survivors DC due to getting paired with a nurse?
If it’s nurse it happens regardless of if there’s a penalty or not because she’s so broken