Roaroftime
Roaroftime
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476970#Comment_3476970
I'm seeing Dead Hard and Iron Will a lot more now that MfT is out, because they work really well together. Survivor perks really weren't killed that much. But hey, stay mad that you fail to adapt to the balance changes.
Uhhh where did I say I didn’t adapt? I’ve never used dead hard before or after it’s multiple nerfs?My current build is literally a healing build because I enjoy using a variety of builds so please don’t make assumptions when the topic of the thread is on how survivor nerfs are heavier than killer nerfs regardless of adapting to said nerfs.
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@LobbyDodgerLeonidas said:
"Over 90% of my rounds I see killers using pain res, deadlock, sloppy butcher, pentimento and play thing. These perks are SO boring for gameplay, especially pentimento which is insanely overpowered because solo q teammates lack the logic of going back to a totem they cleansed and leave other teammates to do it despite not knowing where the totem is."
BHVR can't fix survivor stupidity no matter how much they try each patch
And I suppose when a survivor is tunnelled or camped it's their stupidity that's to blame as well, eh? (Spot the killer main: easy mode.)
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@MDRSan said:
After a year or so of playing I finally had a match where I got a full 5 stacks of Pentimento last week and it took a meme build on hag where I like to pretend I’m a grumpy old person who wishes those neighborhood kids would stay off my totems. I have been seeing it more recently than in the past as survivor but it’s not that bad.
The gen slowdown should not be the first stack, 30% is too much considering doing gens is arguably the most boring part of survivor anyway.
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@Crowman said:
The devs recently nerfed a bunch of regression perks and killers adapted. At some point you just have to realize that it's a skill issue.
Average (expected) killer main response, and the nerfs were pathetic/ nothing on the scale of constant survivor perk obliterations which is the point of this thread. Killer nerfs do not equal survivor nerfs, with killer perks still being viable after said "nerfs" unlike surv ones.
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Well clearly these devs have an equal hatred towards spine chill as the others even tho it’s such an unproblematic and barely used perk…
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I’ll let prove thyself nerf go just cuz they got rid of hook grabs
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Lol you've pulled some killer main heart strings here, how dare you make an observation of your personal experience of DBD and complain about a toxic and boring gameplay.
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Yes, my experience is the same, Wraiths always tunnel in my rounds whoever they find first and they also tend to be toxic, hit on hook, shake their heads, run NOED and stand over hatch etc.
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If I was being chased after the gens were finished and my teammates opened the gate putting added pressure on me and reducing the time available to save me I’d be v annoyed but normally my teammates and myself 99 the gate for that reason and open it before getting the final save or if killer is near gate
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This game is literally dead by Wesker and Blight, they might as well remove the other 20 so killers entirely it would make no difference in variety
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no the indoor maps r perfect theres already too many outdoor maps in comparison
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@Annso_x said:
Honestly i think there will be at least one OP perk that people will buy the dlc for and will get nerfed in a few months. Hope I'm wrong though.
They shouldn't be allowed to do that it's so unfair when you buy a character for their perks and they nerf the perks as if it's on purpose ._. cough circle of healing
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I, a survivor main, apologise profusely for sharing my real experience of seeing myself and my solo q teammates being hardcore tunnelled by a bubble gum wielding robot.
I solemnly swear to not criticise a killer which can spawn mere meters behind me (an unlimited number of times with no cooldown) whilst simultaneously destroying pallets as this is apparently extremely weak and easy to counter, and only post forums regarding how overpowered survivor perks are in the hopes I do not get accused of making false claims and evidently hallucinating my experience on DBD.
I hope this brings closure to the killer mains of the DBD forum I hath offended with my callous lies and claims. Singularity is easy to go against in solo q and tunnelling is ok and finally, instead of complaining about this I now suggest nerfing calm spirit so I am taken seriously by killer mains and the forum users in general.
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@UnknownKiller said:
Ohh but blight and nurse arent OP in solo Q? I would say nurses and blight can down you fasterm
Nurse is just broken and overpowered in general, solo q and swf teams are hopeless against any skilled nurse so she doesn't really count. I have no problem with blights and I'm quite good at looping/ dodging their power. Singularity I have just seen hardcore tunnelling with their teleport seeming unstoppable which is why I made the thread.
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@Xernoton said:
Sure. A killer that basically has no power most of the time is overpowered. Tough luck explaining that logic.
Larry spawns so far behind you after a teleport you can outrun his overcloak with no trouble at all. So basically teleporting doesn't really do anything. He is literally a M1 killer, if you do that against him and EMPs are not something you have to go out of your way in order to get your hands on them. They are always available and you can even see where they are.
No, he does not spawn far behind you he spawns RIGHT beneath you and the distance is far too short unless you're near a powerful window because pallets are useless. I've also explained that when you're mid chase and being tunnelled off hook you don't have time to pickup an EMP/ solo q teammates don't help, did you even read any of what I said?
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That's a gud idea tbf I'd like tht
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Above explained it perfectly, Wesker is fine it's just he's way too overplayed meaning his play style, voice lines, counter etc get so boring and irritating after the third/ fourth round in an hour of Wesker. When he was kill switched the variety was SO much better I'm going to miss it and I'm sure a lot of others will too...
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Oh my days since my last post I've had him in 2/3 of my games I literally cannot deal
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@BasementDweller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460579#Comment_3460579
They fixed the problem that got him killswitched in the first place.
If they fixed the bugs than wesker should be re-enabled.
Well not rlly because the trauma and shock I felt hearing his terror radius which clearly my teammates equally felt could've been avoided if they followed through with the Summer fix so that I didn't have my DBD fun era smashed in such an unexpected manner, I needed the time to mentally prepare... :(
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Screenshot 2023-06-21 at 20.41.32.png
This happened with my first round with him I'm honestly gutted as well they said he'd be down until mid Summer?
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Screenshot 2023-06-21 at 20.41.32.png
Apparently my teammates were just as ecstatic as I was when we heard his chase music - why is he back so soon please tell me it's a bug and he'll be kill switched again ASAP?
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Did they mention when this anti camping update is coming out, asking on my second round in a row of being face camped at 3 gens........
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@NotAnotherDoctor said:
It's really not.
I was playing a few weeks ago and went against a Weaker, no problem.
Match ends and I go into another match, it's another weaker. I sighed and said "okay".
No word of a lie, the third game, was another Weaker. I was done at that point.
Literally same, every other round for me is a Wesker, when I hear his terror radius or see his spray box for the third time in a row I honestly just want to be out of the round.
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Killers really do live up to their name and kill the games with their tunnelling and camping (boring/ toxic gameplay) even when they have the upper hand anyway lol
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The variety is so much better now that he's kill switched it's great, I've been seeing trappers, bubba, hags, I honestly forgot there were over 20 killers and that these killers even existed because well over half of my matches are Wesker. He's way too overplayed it makes him tedious and boring it's not the killer himself tho...
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one can only pray that pinhead is next
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They really need to fix his rush so that he can't turn around sharp corners with it because I've literally had blights doing 90 degree turns around cars on haddonfield hitting me which just seems OP, surely that's a glitch and not his power?
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I play nurse when someone's annoyed me (for example a, SWF the round before) so that I can get an easy 3K/4K until I feel better. c:
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DS Was rendered useless by the stun duration being shortened, every time I see it used the surv just gets downed within the next 10 seconds...
Like deactivating in end game and if you touch a gen ok whatever that's fair as a surv main I agree BUT shortening the stun was just the nail in the coffin and ruined one of the only perks that punished tunnelling because dev's are killer mains basically. OTR Is ok tho but the killer just camps and uses it up in the first 2s anyway so it's pointless in most cases and DH is just dead and buried now...
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"Dumpster fire" is giving them too much credit
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The new killers and unnecessary updates r rlly sending the game down hill I'm not finding as many rounds fun anymore, might have to join u, I've definitely been playing less :/
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yes, wesker and Kris 3-Jenner are so boring to play against
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Solo Q is autolose against any decent killer*
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@lagosta said:
Distortion seems to be the 16th most popular perk ATM. Its usage spiked up since the meta shake:
https://us.v-cdn.net/6030815/uploads/BZXP4UWBZ1KW/image.png
No wonder why since it was useless before as the tokens would be consumed in the first two minutes of the game.
IMO, Nowhere to Hide and Darkness Revealed are to blame here. They are extremely consistent on-demand aura readings. Nowhere to Hide is especially egregious due to its synergy with the gen-kicking meta.
I like to use it every once in a while, but it's quite common to face killers with 4 regression perks at the moment and the perk slot feels wasted.
On a final note, Distortion and OoO compete for the perk slot to reveal the killer's aura readings. OoO is doomed in SQ though as having your aura revealed as the final survivor will lead you to inevitable death.
where do u get the stats from
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Distortion is amazing it has so many pro's it's a blood warden warning as and 99% of my rounds it goes off at the start so inno where killers gna go
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If eruption doesn't get a nerf, dead hard should definitely not get a nerf
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336077#Comment_3336077
Yea, I used to not tunnel but with how many DCs Iv'e been getting lately while trying to do Adepts, I just can't be bothered to care anymore. I am trying to get my 4K for adept as efficiently as possible, so... oh look Jill DCed and her two friends followed immediately. So yeah, even when I play survivor, if I get tunneled I move on to the next game, I don't DC.
https://us.v-cdn.net/6030815/uploads/BZKDFOTGL5TX/srslywtfisthisbs.jpg
Killers who apologise after killing a survivor when three of their teammates DC'ed aggravate me, if you're sorry give them hatch, the round is just as miserable for them... Don't apologise after you've just made it worse...
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There is no win or lose for killer just a score of 1-4, the kill rate should be 2 kills per round on average for a healthy and fair game for both sides, but right now it's too high.
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When theres no counter play on the killer side i.e., locker saves devs fix it yet when theres no counter play on the survivor side (having no clue when a solo queue surv is going to get downed) then it's ok?
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"Why are survivors so miserable?" Then proceeds to list some of the most irritating, unfun killers in the game...
(Nurse, Trickster, Twins, Legion)
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309430#Comment_3309430
Clearly Survivors don't care, and the devs have shown that's all that matters; What Survivors want.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309432#Comment_3309432
Of course they do.
Survivors are content that Nurse is being thoughtlessly gutted a second time. Even the thread title shows it.
It's really not thoughtless though is it she's broken
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Completely agree with the gen stacking perks, especially because they're powerful enough on their own, especially eruption which is overpowered anyway...
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@HectorBrando said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298518#Comment_3298518
I think the people designing Survivor perks no longer have a grasp about game mechanics, most of the "buffed" perks in 6.1 to entice players to use them are still bad or even worse than before (Calm Spirit and Pharmacy were direct nerfs). I can understand the tought "this perk is too strong so we are toning it down" we may or may not agree about the change but there is a clear and sound logic behind the action but what we have now is "This perk is never picked, lets buff it to increase usage but the result is still a bad perk or even worse" there is no logic, its like seeing your car with a flat tire thinking "Im going to fix it" and end with your a broken window AND a flat tire then think "ok, this should do the trick" what kind of train of tought leads to such actions?.
Now from time to time you see the usual posters saying "But I use Deja Vu/Dark Sense/Overzealous/Hope/Tenacity/NOLB they are SO good now!!" No, no you dont, nobody does because they are still subpar, Im yet to see those perks more than once outside of achievement attempts.
I agree the "buffs" we got were insulting compared to the killers buffs to the point where we only got nerfed the entire update whilst killers got their entire basekit and multiple perks buffed...
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I mean they could've given survivors some decent new perks like they did for killers and actually focused on what we want like stopping tunnelling and camping rather than removing our options to prevent them then it would've been less suffering for survivors as well, so far it's only survivor side suffering with the kill rates to show for it...
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Yup developers really screwed up with that update, they destroyed the survivor meta which was to counter tunnelling and prolong chases, without that most survivors opt for a gen rushing build. But it was kind of killers moaning which caused the horrid update and now they still moan. And there also isn't really a survivor meta since we don't have many decent perks anymore, killers have a meta and games are boring because they bring the same perks every time even tho devs said they wanted to change the meta for both sides (they only nerfed it for survivors). I'm so sick of eruption, pain res, jolt, call of brine...
Survivors got the last meta destroying update so now it's time killers should get one...
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@faithfulknight said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297925#Comment_3297925
arent there killers who can compete better at hookcamping than knight? i thought that his guard go away once you unhook them?
They forgot the crucial part where the killer themselves will also be camping even If it's at 5 gens so it's two people camping basically
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The killer is just another way of devs promoting unfun and unhealthy gameplay towards survivors by making his power perfect for camping, I don't know what they were thinking letting guards patrol occupied hooks when dredge can't even teleport to lockers near a hook? Make it make sense. I love the new survivor perks though that's the only positive of chapter 26...
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As a surv I don't really care if you get 3k or 4k if I escape by hatch or gate I've won and you've got a 3k or a 4k. Killers just do their job.
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Killer meta definitely needs a mix up, I'm so sick of seeing pain res and eruption every round. When devs said they wanted to mix up the meta they basically just meant "lets get rid of survivor meta by removing all their good perks and still give killers good perks to make a meta with"
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"Upcoming basket unbreakable" has been upcoming for a VERY long time now considering it got cancelled despite it reducing toxic and boring gameplay. They don't think twice about overpowering killers base kit however...
Completely agree though, the game is far too killer sided now survivors havent really got anything to be excited about.