Roaroftime
Roaroftime
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- Roaroftime
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agreed, slugging was bad enough as it was. dev's rlly neglect survivor fun and keep pushing the comp sweat killer agenda
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"Why don't you like lying on the floor for 4 minutes doing nothing" Because there's this thing called fun and killer mains wouldn't understand the word since most just play like they're in some tournament and their family is on the line but survivors don't actually enjoy lying on the floor for 4 minutes doing nothing
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I also made a similar post it's getting rlly boring but survivors aren't allowed to complain, dev's have updated the game to a point where one role gets total control of the round and how fun it is as above says.
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oh that explains a lot thank you I thought I was just v unlucky these last few days
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3789751#Comment_3789751
Huge admittance to a skill issue on your end
Because I like upwards of 99.9% of the players find her boring? Notice how I said "boring" not difficult? Huge admittance to an eye sight issue on your end
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I feel like this with all but 2-3 killers, you need to find which killer works for you or if you're sick of chasing/ looping just play nurse she's ez to get the hang of after a few days and you're guaranteed a 1-2k atleast. Or play skull merchant and you'll get a free 4k because everyone will give up instantly because of how boring and awful her gameplay is.
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I've played him since he was released and I agree wolf is to slow, should be faster and put them into mending or something? and hellfire charge up needs to be a lot quicker
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too common, it's usually the same killers in my experience notably spirits and clowns I don't remember a round with either of those where they haven't tunnelled me or someone else out hardcore off hook
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783477#Comment_3783477
Ah it's so unfair, so we should remove hatches and instantly sacrifice survivors at those situations I guess
Sounds great, I'd rather an instant bleed out button if theres only 2 players left than spend half my matches being slugged because killers sweat like it's a tournament everyday. Some of us actually want to enjoy the game.
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it's so unfair on the second survivior who has to sit there being slugged for 5 minutes because some killers play like their entire family is on the line
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@Ohyakno said:
That is specifically an add-on. And it's fine.
Because being slugged and add ons that promote toxic boring gameplay is so healthy and "fine". It needs a cool down.
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@stanheights said:
as a survivor main i hope they make it to where you gain tokens in chase rather than being in the killers terror radius because in its current state it encourages hiding and hurts teammates :(
well in that case its not overpowered then is it so killers need too stop complaining?
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Am I playing the same game as u because 90% of my solo q matches end up snowballing before we've even done 2 gens
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I've never played a game in which the players are so reluctant to actually complete the objective, it's like my solo queue teammates don't know what the gens even are and I can only cope with 2 rounds then I physically can't bring myself to play another, it's too painful
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the map is garbage, wish they'd be more imaginative than a forest with one building for once. The killer looks interesting design wise but all the perks r awful though so overall meh...
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after taking a few months off playing other multiplayer games and coming back, this game is 100% killer sided
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she's not fun if she's too good the round is just boring and predictable
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killer has more control over round pacing/ how easy it is or how boring it is, and they normally make it as boring and painful for solo q survs as possible
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@HugTechLover said:
1) Use his power as chase tool first, stealth second.
2) Scamper under the pallet and immediately use slice and dice, 9/10 loops you will catch them.
3) When dashing around a loop, start the dash angled into the direction you’re going to flick.
4) Big tip is proper timing of releasing m2 for the hit.
5) I don’t know if you’re on PC, but it is possible and pretty easy to flick 180 degrees, similar to Oni.
6) Most importantly, don’t worry about winning, just focus on learning him and having fun!
Builds:
1) D3ad is currently on a winstreak using pop, pain res, friends, corrupt.
2) My favorite chill build right now is sloppy butcher, friends, brutal strength, coupe.
3) Another fun build - tinkerer, plaything, nowhere to hide, brutal. Iridescent duration. Bring Gideon.
thank u :)
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I normally hate playing killer but I've been enjoying Chucky a lot
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I've literally just come onto the forums to ask this, pallet hits have definitely got worse I keep getting hit from across the other side of the pallet towards the very end of the animation, It's rlly annoying as survivor
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yes, it is. It’s not even worth playing anymore because devs balance the game around killer vs. SWF making it even more impossible with each update
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DBD Takes itself way too seriously, I wish they'd add more fun/ goofy stuff like emotes. All my rounds feel like tournaments and they're removing the horror aspect by making the maps super un-scary and bright like cold wind as well as adding Killers that just are not scary at all like Skull Merchant. So I kind of agree tbf.
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Only play killer if you want fun, survivor is just depressing atm. I'm a life long surv main but now I'm trying clown, onryo among other new killers and altho I prefer survivor it's just not the survivor I used to know. Plus dev's buffed killers so much they take hardly any skill to get 3k-4k instantly with which is what I've found (this shouldn't be the case but it is). So yh play killer if u dont want to be depressed.
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@NomiNomad said:
I forgot Boons existed, I'm not gonna lie.
yh they were rendered useless after the COH nerf now there's no point using boons unless ur in a SWF and well coordinated might as well have never added them (survivors can't have anything nice)
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I get this all the time
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She’s entered the list of killers that are completely rigged against solo q and garuntee a 4k with little skill, up there with nurse and cenobite now because of how oppressive she is. Devs balanced her to go against 4 man tournament teams that’s why she stomps solo queue. I only ever get 3-4k on her even against people I assume are a SWF because she’s so OP with certain builds and add ons especially.
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@Shroompy said:
Killers had all of these yes, how ever you're completely leaving out all of the strong stuff Survivors had (which was MUCH MUCH MUCH more numerous) than what killers had. Sure they had true face camping back then, mori's after first hook and noed which not only provided a speed boost and insta down, but a decrease in hit recovery as well without even being associated to a totem...
Survivors on the other hand had much faster heal speeds, much safer loops thanks to the presence of TRUE infinites (no entity blocker and no bloodlust meant some loops like Ironworks, Rancid, or Wretched Shop had a single counter, being The Trapper), filler pallets just having being larger, and the presence of double pallets at basically every loop (jungle gyms, fillers, main buildings, etc), pallets vacuums, thicker fog which made it easier to hide, thicker and taller grass which also made it easier to hide, and there is so much more that I can get into because I didn't even mention perks and items. If you want me to give you a little history lesson/reminder, I'll be more than happy to do so.
Killers nowadays have actually a good number of viable perks and perk variety, something that couldn't really be said all the way up until 2019. We're talking perks like Whispers, Brutal, Nurses Calling and MYC all falling out of the meta not because they got nerfed, but because they were power crept out of the meta since those were the strongest perks at their disposal. Nowadays you can see a Doc and not immediately know they're running something along the lines of Ruin, Nurses, Brutal, BBQ.
Killer powers in general have also gotten much better over time, to give you an idea there's a post I made all the way back in 2018 (that post is still up) where I have Myers listed as the 5th best killer in the game, and Clown as number 6. (there were 14 killers at the time, Legion being the most recent) That tierlist actually received good reception despite it being cringy af.
Maps have also drastically improved over time. Not only have they gotten smaller but they've become a lot less safe thanks to the previously mentioned removal of pallet vacuums, double pallets and entity blockers. I'd bet money that I could run any one who actually accepts the challenge to 1v1 on 1.5.0 and down me within 5 minutes without using Nurse and I'm far from my prime Survivor days.
I could go on and on for hours, days even of just how wrong of a statement this is. This is also coming from some one who's started all the way back in May of 2017, with almost 6k hours with the majority of that being on killer while 'maining' weaker killers for the most part. Now, what I think a lot of people misinterpret when they see some one claiming that killer is the easiest its ever been, is they think they're claiming killer is easy. No, its not, but when comparing it to what we had to go through back in the day? Its night and day.
yes everything that helped a survivor you list as past tense “had” “was” survs will have nothing left to help them anymore next minute devs will remove pallets altogether at this rate, solo q future has never looked as bleak :(
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@Biscuits said:
How? What am I doing wrong? I find myself wanting to leave and dc games withing the first 30 seconds. I use to be able to play this game for several hours straight, now I can't even stomach playing for 2 games in a row. Is anyone actually having fun as survivor right now?
No it's awful on top of the base kit and perk buff's for killers/ countless perk nerfs for surv they're making the maps so killer sided as well. First Avarov's now cold wind they're so unfun to play on and I rlly loved cold wind and the corn, they literally removed half the corn so u can't rlly hide now. Rlly not enjoying survivor at all anymore... :(
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@EvilSerje said:
You listed all the nerfs for killer and buffs for survivor. But not otherwise. Kinda biased, no?
Let's fix it:
- 90 seconds gen time instead of 80
- Dead hard works everytime, with invulnurability and dash forward (now it's just deepwound with very small active window)
- Decisive strike after every hook without prerequisites
- Slower kick time
- Bigger maps with infinites
- Jolt (Surge) was with a big cooldown
- Fat Medkits
- Circle of Healing
- Spinechill + Resilience
should I continue?
And no, I don't say it was super hard for killer, I got my first 1000 kills in old times. Now it's relatively easier and plainer. Do you remember being afraid to pick recently unhooked survivor or baiting DH?
Don't forget the laughable new tiles and loops on Cold Wind and Azarov's, they rlly expect all survivors to be pro loopers and put 1 pallet around a tiny table and remove decent jungle gyms. Also no corn anymore so nowhere to hide they're making the maps so killer sided as well it's not just perks or base kit anymore.
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Absolutely it's making solo q so unenjoyable atm my teams keep getting slaughtered at 3-4 gens but if I play killer for example I've played clown/ onryo/ myres recently (as survivor is becoming more and more unviable) I always get 3k-4k with just a few rounds on them. They balance the game with the assumption that every survivor is a 4 man team playing in a tournament and it's at the expense of solo q.
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Because dev's want to "shake up the meta" which entails making the only good perks in the game worse and saying they "buffed" perks when the buffs are garbage or even nerfs themselves making the list of viable perks smaller with each update...
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Surv queues r long because less people r willing to endure solo q with how awful it is rn
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same time nurse is removed, never, even though the game would be better without both
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501596#Comment_3501596
STBFL saves significantly more time to catch a survivor holding W than MFT provides a survivor. Interesting how only one of them has been whined about endlessly over the last month.
preach
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Absolutely I give out such a depressed sigh when it's wraith, he's literally ding dong free hit unless ur next to a god pallet
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All her rounds are now a boring slug fest and solo q teammates refuse to interact with the tapes so just get mori'ed out at like 5-4 gens...
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Deliverance is my favourite perk, I always use it to get hooked on purpose to give my teammates time to get to the gates then just unhook myself and leave right infront of the killer, or I use it to purposefully trade in basement then just leave basement and stop the snowball even in solo q.
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no, solo q surv is borderline unplayable recently and queues keep getting longer (I wonder why)
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I've had loads of hackers recently
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Killers can just use that word they're so fond of, they can "adapt" to MFT, like they moan on about survs adapting to their perks constantly being nerfed and killer basekit buffs
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k yh lets remove all exhaustion perks for in return the removal of all gen slowdown perks, because I don't like watching my gen progress go down when I've been sat on the same gen for >120 seconds sometimes
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I think he's fairly tolerable to go against in terms of power but he's played way too much when he was kill switched the variety was really good and I miss it ngl :( (Altho his power can be very broken like literally teleporting you to the other side of a window when he grabs you)
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Honestly same, I've had Weskers grab me with their power and teleport me back to the opposite side of a pallet/ window after my feet touch the ground on the side away from him. He needs kill switching again and fixing, he's very broken.
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Solo queue is in an awful state, the game is too killer sided because dev's aren't addressing tunnelling and camping. If you want a 4k tunnel and proxy camp the hook, it's simple as that (and it's what 7/10 killers I've been against lately are doing) really not fun for us...
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Solo Q is so bad because the game is too killer sided (statistically proven)
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why do killers get so mad and shout “survivior sided” when they don’t get a 4k with 0 gens popping on their first round with a new killer
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/WRCP8QES9QVB/image.png
https://us.v-cdn.net/6030815/uploads/ILOKIWFMU41L/image.png
Joke aside, for me Plaything and Penti are the most fun slowdown to play against as survivor. Its not about adding extra 5min to Gens.
nah killers have many builds to have fun with as well e.g., aura reading, anti healing but they just chose the gen slow down because they sweat like their family is on the line rather than just playing for fun like most casual survs do
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Killer mains are very fast to attack a genuine criticism with insults and assumptions it seems. I’ve been called “mad”, been told I have no skill and had multiple words put in my mouth for making a genuine obvious observation lol. U guys are too easy to trigger and that wasn’t even the intention of the thread, then again if I wanted praise off you all I’d just make a thread about nerfing MFT then you’d all be happy.
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It is very much the case, take decisive strike and spine chill for example. The drop in usage in any nerfed killer perk is nothing compared to the survivor ones. Again with the incorrect assumptions..? (Average killer main jumping to conclusions and putting words in a casual survivor players mouth) What I want is equal nerfs on both sides.