RoMainPuppy
RoMainPuppy
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@oxygen said:
Personally I wait to see if the killer wants to hit me out for like 20 seconds or so if everyone is safe, especially if I can hear the terror radius. But if they don't show up I leave. And as a killer I personally like it when I get to hit whoever's in the gate on the way out, but I understand it might be different for others.
But props to you for actually just letting your stance on it be known and urging people to leave, instead of acting as if having to wait for at most 2 minutes considering EGC is some sort of cruel psychological torment. Back when people could play hide and seek for as long as they wanted or even further back when people could hump an actual infinite for as long as they want when everyone else is out, now that was awful.
Yeah, I remember those days. Didn't play killer much back then either, but I know of plenty of people who got held hostage by survivors just refusing to leave, just Urbaning around the map, or jumping from locked to locker. Hatch stand offs. Those were the days. /s
I don't mind it some games, where maybe I didn't win but I did well, or I at least got a kill or two, but the ones like this one where I was severely outclassed and I knew it, I just wanted to leave. Lick my "wounds" in private you know?
Like I know I probably sound whiny as hell, and I know things could be worse. But this game sometimes? Y'know?
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@thrawn3054 said:
Unless they know that everyone is good they aren't leaving. As a side note, they aren't pity hits. If the killer had a rough game they are trying to at least get them some points. Despite the popular narrative that floods these forums not all survivors are #########. Alot of them want the killer to have fun as well. Failing that they'd at least like them to get some points for their effort.
So the one telling me I have smegma cuz I said no to hitting them out is a good person? Good to know.
People do it even when no one is hooked. When I told them to just leave in endgame chat they flat out told me they wanted protection hits and their fourth stack of WGLF. 3 Rank 4s (SWFs too), against a Rank 13 killer. Genrushed me to hell on a corn map. No one hooked by the time the gates were open, heck no one was hooked by the time the last gen was powered. Fun times. Totally want to hit them out of the gate after all that. They purposely ran through my Trails of Torment to try to get me to hit them out. They didn't care about me, they wanted extra points for themselves.
They all got more points than me.
I'm not a good killer and I know this ( I got 3 hooks that game), esp on PH who I've played only once before and was running his own perks (in a silly attempt to get adept), when I get severely outclassed I'd like them to leave so I can move on to the next game that will hopefully be more fair.
I play mostly survivor, I know not all survivors are #########, I know not all SWF are #########, but the ones that are really do stink up the place.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1445483#Comment_1445483
Nobody should have to feel thankful for anything.
Common company tactic: Take two steps forward and then one step back to appease the community and seem like they are listening.
The overheat mechanic is crap. You can polish crap to make it shiny, but it's still crap. It intentionally restricts and limits skill on the character for no reason other than to make survivors have an easier time with him because apparently not standing out in the god damn open was too hard for some people, even though good survivors could still run good Billy's around for minutes on end before this mechanic.
If I take four things from you, and give you back one, you should be thankful to me. Praise me, worship me that I listened to your complaints. Forget about the fact I still took three of your things. Don't be an ungrateful cur.
That's what the vast majority of this community is sounding like right now and honestly I'm surprised how many in this community are gullible sheep and expect or even demand others to join them in their little flock.
In the end, I'm not going to be "grateful" that they made a bad change slightly less bad since the change still completely gimps how the character performs and the leash that they put on how he can express skill has only been slackened very slightly. How about instead of making a bad change, we start from the beginning and brainstorm a change that is good, doesn't put a choke hold on his skill expression while still tweaking the character down a notch? Wouldn't that be nice.
Oh yeah, Billys totally only ever hit people out in the open and never around corners or anything. Billy with infinite chainsaw as long as he didn't hit anything was fine. Billy able to infinitely rev to "mindgame" was fine.
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Oh I know, just like, a 1% hope for the future. Not a huge hope, but yeah.
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@Deadsea said:
I got one as my Meg main and I got a few for different killers. I will never use them cause they are a sign that says "I'm here" cause the Crown floats. I wouldn't worry too much about them.
Yeah, it was more of an inner completion-ist's thing. Also the hope that maybe one day we'd be able to use them with other heads/skins. Oh well.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1437982#Comment_1437982
She has little sparkling lights on her body when she phases..at leaet I've noticed them when watching a spirit whole slugged..its like looking at the stars..little glowing dots as if she were covered in glitter..I know her base and newest skin for sure have it
From what I've seen they're only really visible from being very close to her, which means she'll probably hit/down you anyway. If it were visible from a farther distance then it could be considered a good indicator.
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No, no bannable. Afaik as long as you don't single someone out it's fine.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1439099#Comment_1439099
@Babyyy_Boyy She didn't get nerfed. Her prayer beads did and her window vault that was impossible to know if she vaulted until she was already on the other side and ready to hit you was changed so you could see her vault. Her power was never changed nor the reason why those who don't like playing against her.
Thank you. This is what most people want, like what they did with the window vaults, give an indication she's vaulting. Do the same with phasing. Boom.
But according to everyone that will make her F tier unplayable killer. If the reasons she's A-S tier is because people can't tell when she's phasing that's an inherent problem with her design, and could be addressed. But no. Spirit fine, survivors dumb.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1439073#Comment_1439073
Do you suffer from delusions of grandeur that you would be the best player in the game had spirit been nerfed hard enough and are upset to the point that you don't even bother reading other peoples points you just complain until they give up and you think you got your way. Not only did I say it was a build that you could use, I gave you arguably one of the strongest builds to swf the other thing that counters spirit.
Thanks for going to insults, feels great. No, no I do not. I read your points, I didn't agree with them, I didn't know it was a requirement to agree with any and all points you make great one. Again, why should we have to run a certain build just on the possibility that we MIGHT get one killer out of like 20. Also again, 3 of those perks are from paid DLC. What if you're not playing SWF, what if you're playing solo q? What if you don't WANT to play SWF. SWF should not be the counter to a killer.
How about you drop the ######### attitude and people might be more willing to listen to you.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1438916#Comment_1438916
Most people already run iron will as a default adding the other one for aura blocking most of the time isn't bad heres a build for you that is good that you will complain about anyway
Iron Will
Object of obsession
Off the record
Decisive strike/Unbreakable/Spinechill (more up to user)
This build works in that you never have injured sounds when off the record is active nor does object reveal you while knowing where the killer is. giving you large periods of one sided viewing and depending on the 4th perk invincibility against being slugged or tunneled but not both.
Here is a completely viable solo and even better team build to use
So now you're saying to viably counter Spirit, one killer, you may need to run up to at least 4 perks as part of your mandatory build. Because she has no viable tells. 3 of which require paid dlc or getting lucky on the shrine. And if you're already in a chase what good will Spinechill do for you really? Unbreakable has one use, you get back up she slugs you again. You run No Mither you basically gave her an insta down, and she can still see your scratchmarks or hear you breathing in a locker.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1438964#Comment_1438964
Except they're not and you just wanna remove viable killers.
Lol I posted a video done by Scott that proves her tells are inconsistent at best and at worst false or unviable.
And those videos you posted as "evidence" of her tell(s) when phasing, one you can't see ######### on (also from the PTB) and the other is disproved by Scott's video.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1437938#Comment_1437938
For some reason it sent my comment without and words so I’m gonna actually respond now. They spawn at the opposite end of the map, you can go to that end. You get a noise notification whenever people get taken out of the cage if you can’t find the cages then they guess that is your problem.
Unless he cages you when he's in the middle of the map, then he needs to make an educated guess as to where tf you went. Like I'm not saying he can't tunnel but he probably has a harder time of doing it than other killers.
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Gens do pop too fast but tbf that Trapper was Rank 14.
I'd rather a secondary and/or third objective than slower gen speeds.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1438916#Comment_1438916
You don't need either to counter spirit you just have to know more play styles than running a pallet.
Yeah except the "counters" you listed are at best inconsistent or at worst false.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1438572#Comment_1438572
Wouldnt hurt to be swf also stridor doesnt counter iron will stacked with no mither or with the active effect of off the record,
So you're basically saying always run at least 2 perks to counter a killer you may not even go against. Nice good balanced.
Killers can see survivors in lobby in an attempt to ready up, survivors don't get that option.
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Matchmaking's broken asf. Apparently the way it's SUPPOSED to work is by putting SWF's against killers closer to the highest person's rank. Instead we get...this. Or we get met in the middle where a Rank 1 and a Rank 20 group up so they get put against a Rank 10-ish killer. Which might be fine if it was only a 2 man with two randoms at your actual rank, but it's not.
So people can have like 3 red ranks and 1 brown-yellow and get put against a green-yellow killer. Fun. Fun fun fun fun fun.
Like I like to play SWF, SWF is fun, and sometimes if the SWF isn't tryhard as hell you can have fun versing them. But it's the tryhards that ruin it. Survivors seriously need more obligatory objectives (and I say this as someone whose majority of playtime has been survivor).
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@Tactless_Ninja said:
He's on point about player participation.
Spirit is boring because once you're injured she can just teleport over to your wounded noises. There's no mindgaming that.
Though I dsagree with the part about Billy. No one is going to not use a killers add-ons. Base kit is such a poor argument when it comes to killer powers.
He wasn't saying no add-ons on Billy, he was saying Billy's old add-ons pre nerf made him feel boring or unfun to play against, and that they only needed to nerf the add-ons and not the base kit as base kit Billy was perfectly fine and felt fun and rewardign to play against.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1438012#Comment_1438012
Having a great team to work in the background because its a 4v1 game and spirit is only good at 1v1 parts, also spine chill or stack off the record and iron will there are ways around it so if you dislike it that much use them before complaining.
Stridor counters Iron Will on Spirit. Also you're basically saying to beat a good Spirit you need SWF.
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They also never say anything about the point that some of her skins take away these so called "obvious" tells.
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@HP150 said:
https://forum.deadbydaylight.com/en/discussion/comment/1404857#Comment_1404857
Because I can count in a single hand the number of times either of these things have affected me within the past 50 games or so. Not too difficult to recognize you downed a survivor under a pallet or a survivor brought a flashlight in. Or even better, bring Infectious Fright which is already useful on PH regardless. And Flip-Flop / Breakout? Seriously???
People can find flashlights in chests.
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@RacerDemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1427422#Comment_1427422
Ok, while i agree on that to a point, however, I still don’t see how they can say camping and slugging arent bannable, yet they say taking the game hostage is... ######### do you think camping and slugging are? They’re preventing the match from being played
It's because if they camp or slug you you still eventually die and can move on to the next game. Taking the game hostage would be trapping a survivor in a corner without them being able to leave, refusing to do gens and just stealthing around the map all game, etc. Things that actually prevent the game from progressing.
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@Rescultir said:
That's because no one plays that game on console so they match people up with whoever is playing to get games faster. That's why I switched to PC instead.
It's pretty bad on PC too. If you're not getting rainbow ranks you are one lucky mf-er.
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Literally had three gens along the same wall. THREE.
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No Andrew Ryan as killer, Big Daddy as Surv.
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@burntFuse said:
I don't know why anybody ever thought PH's cages were unfair. Last night I downed and caged a survivor just as they were about to run out the exit. The game sent them to the other open exit gate where all the other survivors were already waiting. It basically handed their entire team a safe escape.
They thought PH being able to see the cages auras was unfair, not the cages themselves. The cages are fine. Also the cage always spawns as far from you as possible, always hook if the gates are available/powered as PH.
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I wanna know when the new Tome is coming out on live servers tbh.
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@VSLl said:
Hag, Wraith, Meg and Ace
My girl Meg again? Noice. Is it new or recolors?
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I thought I heard somewhere they increased the cap to like 1.25 mil or smth?
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@Go_Go_Roboto said:
:o
Well this sounds like it sucks lol.
I think there's a bug reporting section somewhere on here, try making a post there. I'd hate for it to keep happening indefinitely.
Yeah I just wanted to be sure first it wasn't me like thinking I'd unclicked and not, or accidentally double clicking, or my cat walking across my mouse/keyboard and readying me (don't laugh, it's happened).
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@LordGlint said:
Ive noticed that happening myself. Last time it happened to me I had to step away to take care of my 1 year old, and I come back to find myself slugged in basement... Its best to COMPLETELY back out if ya need to step away now to the screen that has ya pick if ya wanna play as killer or survivor.
Man I thought I was going crazy. Also sorry about that dude, that sucks.
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I mean if you bring up a smart idea sure I'll give input, but this is as dumb as they come. If you want the playerbase to flop then sure, lets implement your idea! I'm sure the devs will love having such a small amount of people playing their game, and people will surely love having the same survivors and killers in their lobbies over and over and over again.
They implement you idea, it will surely kill the game. The playerbase is 75% SWF.
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No.
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@ALostPuppy said:
As killer, Ormond. Omega-safe non-mindgameable pallets one after the other, that can be connected to shack, or even that long wall jungle gym that's possibly the strongest structure in the game next to shack. And the snow makes it hard to see scratch marks. I really don't know what they were thinking when making Ormond but holy ######### it's so bad.
And then you have Hawkins as survivor, which I don't really need to go into.
I think Aura's are still fairly borked on Ormund as well. Like finding a slugged teammate on that map? Good luck, who needs knockout lul. On the reverse you can't see if doors are being worked on until you're right on ######### top of them as killer. That map just washes out everything.
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@SunaIIanu said:
Theoretically the match making is supposed to do what you suggested:
https://us.v-cdn.net/6030815/uploads/E2875UNG86A7/screenshot-20200707-203832.png
But lately matchmaking has been extremely weird, sometimes even without intervention from SWF.
The Devs said that they are working on a New matchmaking, so we can only hope, that it will come soon and fix those Problems.
Their system is completely busted then because that's not how it works at all lol. I only recently got to rank 10 killer (play mostly survivor) and I get matched with at least one red rank most of my games, especially when I was in yellow ranks, and it's sometime's SWFs as well. The game can't be telling me when I was Rank 14 against a 4 man SWF that I was the closest killer in Rank to the 3 rank 1's in that lobby (they had one Rank 17, which is what I'm pretty sure threw the matchmaking for a loop)? Lol.
So it's completely not working as intended, probably got borked by their spaghetti code and has had the opposite outcome as a result for damn near everybody.
(Not upset at you btw, just sharing my thoughts)
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Hacking in this game exists, false reports do nothing, you usually need video evidence for ANY report to be worth any salt. So like, no.
Also EAC is trash and barely detects anything. Or gets falsely flagged because your comp has like like software for your backlit keyboard or some #########.
Like nobody's gonna get banned or anything for someone reporting them for tunneling or camping my dude, if that happened it would wipe out like prob over half the community. Or even being the most boosted survivor.
Honestly you whining about this makes me doubt the credibility of your "500 hours of gameplay" my dude.
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Because they'd have to do that for every base weapon (or every weapon) for every unlicensed killer. Meanwhile the Medkits and Flashlights are just pretty reskins of 2 items.
I mean it'd be nice, but too much work.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1347615#Comment_1347615
It's the fact that they're stripping away their current individuality (IF they reveal a current character on the roster) from what they are, and what they connect right now to turn them into a stereotype.
I connect with Meg, even though I'm a dude and into dudes.
She's into dudes (hopefully), she's an athlete, I'm an athlete, we both have single moms, etc.
I don't want her changed. And knowing companies who pander, they literally turn the pander scale from 0 to 100.
What individuality. We literally know very little about MOST of the characters on the roster so far, besides what little backstory we've gotten in their character bios, and what we're now getting from the archives, most characters up to this point have been mostly blank slates. Who cares if Meg or Claude are lesbians or bi or pan. Who cares if Jake is into dudes or Dwight might be bi. It doesn't change what we already know about them. Who cares if Kate might be ace. All it does is enriches their story, which is what some people want. Some people love blank slates in videogames, others want to know EVERYTHING about every character. What's their fave food, what time they gt up in the morning, do they eat breakfast??? And sexuality can be one of those things, especially if it helps people feel more included.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/153182/leather-face-camping
This won’t change cuz only way to do so is a full rework on him but that can’t happen cuz licensing
They reworked Freddy tho.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1381779#Comment_1381779
I've been here for 4 years and survivors are much, much more toxic than killers. So sure, there are dicks on both sides, but you're equating 5% of killers who intentionally go out of their way to ruin survivors' trials to something like 30% of survivors who do the same. It's not proportional in the slightest and to dismiss that fact as "there are dicks on both sides" is insulting.
Would love to know where you get your math. You're just throwing numbers into the air, because there is no actual quantifiable way to say who BM's more. And it's not insulting, it's fact. People like to act like killers are little babies who get bullied all the time, when they can just as much bullies themselves if they set their mind to it. Ignoring that fact doesn't change things. This community is toxic to it core, and both sides have ######### who just want to ruin other peoples day.
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@Booper_Of_Snoot said:
Yeah she looks so odd with it
Yeah, like, I love some of the shirts, but the color of them/the arm bands clash so horribly with the green imo that I just can't buy them.
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@Speshul_Kitten said:
This is what the Lisa’s in my lobbies are getting for supporting this.
https://us.v-cdn.net/6030815/uploads/5AWN1IO4OXDH/4718d531-d753-4263-813f-e0f1105d341c.jpeg
I can tell you're fun at parties.
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Maybe it could be an offering. Tremendously decreases chance of being sent to X map.
Honestly though, I'd be for it, there's times you've been on some variation of the Farm or Autohaven the past X many games in a row and you'd just like to go anywhere else.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1380418#Comment_1380418
The devs literally had to make those hooks impossible to sabotage so survivors wouldn't destroy them and deny the killer any chance to get the points.
Yes again, there are dicks on BOTH sides. Both. There are also killers who would purposely try to prevent people from working on special gens in past events. Tunnel and mori anyone with lanterns and #########. Or even this event, where OP states that killers seem to be tryharding like whoa, bringing every nasty thing in their box of tricks, not because they want to play normally and don't care about the event, but are seemingly doing this BECAUSE of the event. Then they're being dicks. They're just trying to prevent people from having a fun time, and that's not cool.
Btw, those people who would go around sabo-ing event hooks just because they could? Know what I think of them? They were grade-A 100% dicks. They were just trying to make people mad or ruin someone's day. Which is a horrible thing to do during a time that's supposed to bring people together.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1380418#Comment_1380418
I mean, experience is experience.
Both sides have dicks, just admit you're biased and go.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1380216#Comment_1380216
I hate to sound jaded, but survivors pretty much never, ever, not even once, are considerate of killers in any way.
So yeah, constantly hearing about how killers need to be nice about every little desire that survivors have gets old.
Oh yeah, survivors totally have never let killers get their objectives in past events, and farmed with them, let them get their special hooks. Nah all survivors are and forever will be dicks, no if ands or buts. No exceptions. There is no good survivor. You're right, how could I have been so blind?
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@AlexoBlue said:
It's called criticism, it helps to make things better.
eg:
A hundread relative says you're pretty,
your boy/girl friend says you look bad with this makeup,
will you yell at your bf/gf to shut the F up or will you think and do some criticism thinking to make a change?
Think like an adult...
😒
Bad analogy. Are you trying to say all those other people were lying? And only BF/GF will speak the truth? Possible, but nah. Also you don't have to listen to BF/GF, you can tell em shut the frick up, I like my makeup.
Just like this event, some people are gonna say it's the next best thing since sliced bread, some people are gonna say it's absolute crap. Doesn't make one more right than the other my dude.
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@metalklok said:
yeah i posted a otz video where the first gen gets popped in the first 17 seconds and tons of survivor mains were justifying it and saying that the gen speeds are fine, even though the devs have already said they are adding a new mechanic that will slow down the start of the game.
I mean gen speeds if a person is working on them singly is fine. A four man gen can pop fast yes, most people don't all pop on the same gen though. I'm not saying that's fun or fair mind you, as a killer it sucks to have a gen pop literally after you just start the freaking game. I'd rather they add secondary or tertiary objectives than make survivors have to hold M1 longer than ever.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1377603#Comment_1377603
So we can't have bm but they can. That's what you're saying. And buddy, you don't even know how thick my skin is to still be playing this game with the community it has.
Their "BM" is literally built into their kit lol. You'd have to remove the crouch mechanic entirely, and Flashlights from the game, in order to remove survivors "BM."
Meanwhile killers hitting people on hook because they're salty does...nothing. Except express you're big mad.
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@Venzhas said:
" That was miiiiiiine, i was so precious and originaaaaaaal :'( "
This community is childish and garbage wow
Oh no, other people will get to use the recolor only I was originally allowed to use. Q.Q