Ripley
Ripley
About
- Username
- Ripley
- Joined
- Visits
- 364
- Last Active
Comments
-
@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2693727#Comment_2693727
Dead by daylight is unreal engine 5? Holly hell seriously?
It's UE4.
-
It's a horror game. Step outside, take a walk and breathe some fresh air.
-
I had the same bug today, different location on RPD. Snowman was spawned in the corner. I jumped in and out of it, and then couldn't move from the corner for the entire game.
-
@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2692236#Comment_2692236
Happened to me. Two survivors tried that and somehow failed lol. It was funny to me tho because it is not hard to get cosmetics even with people like that once in a while.
Killers will hit you eventually and you get the stuff.
I think it got to me because it was the frst time I had seen someone else try to leave with a snowman during a match I was expecting us both to leave as snowmen, which would have been fun moment.
-
Speculation is nice but would like to hear from BHVR.
-
I had a survivor block the exit door with a snowman so that I couldn't leave in a snowman. I popped my snowman and exit just in time and he got sacrificed by the timer running out. Some people really will go out of their way to ruin the game for others.
-
What you are looking for is a compressor/limiter. I don't know of software like Audio HIjack for Windows, however.
-
Honestly if were me I'd just DC and take the 5 minute penalty.
-
Sad when another survivor blocks you from the exit with a snowman.
-
@Mandy said:
If you are sure that you did not receive the rewards, you would need to contact Support
Please note, the rewards are given out at 11am each day, so you need to log in after that time, and before the next day's 11am time. And if you're in game at the time, you would need to restart your game.
Also, rift fragments do not give an in-game pop-up notification, bloodpoints and iri shards do give the pop-up notification.
What timezone each day? I haven't had a notification for several days now.
-
It was fun as both killer and survivor. I don't understand the hatred.
-
Depends on the team and killer. I've been in matches where I've blessed over three totems with CoH and it hasn't helped us one iota.
-
Blame Amazon.
https://status.aws.amazon.com/
Maybe BHVR can consider some other hosting going forward.
-
Seems like it could be better rewards but compared to other games battle passes it is about the same. Most of it is just filler junk.
-
BTW the third season was awful.
-
RIP Sailor Boy; may you live on in the blood webs of new players forever. Sorry but I didn't play you enough to warrant buying you that cute costume.
-
@xili84 said:
https://forum.deadbydaylight.com/en/discussion/comment/2678958#Comment_2678958
No you don't, it is boring as hell. I know where the comment is coming from believe me. But really... No you don't.
Bots are fun to play against if done well.
-
@Ula said:
Myers is outdated. He can be the worst killer or one of the most busted killer in the game (tombstone piece myers hello) and yeah that sucks.
However I don't understand the hype around propnight... I wouldn't spend more than 5€ at this game, it's too expensive for what it's worth imo.
Propnight is like a party game for kids? It looks incredibly immature. But then DbD is for "serious horror fans" (Tongue in cheek). So it follows that Propnight is fun and DbD is generally frustrating and sometimes ragequit inducing.
-
It's way easier to get BP as a survivor. I just play like I don't know what I'm doing and it's way more fun.
-
What is really annoying is slugging someone and having them DC because they think you are just going to let them bleed out, but in reality you can't find them. I might have given them the chance to wriggle free.
-
@FreshCoal said:
https://forum.deadbydaylight.com/en/discussion/comment/2676656#Comment_2676656
What do you disagree with and why
You say you play SWF and usually get 3/4 escape. So you are clearly have some advantage because you should be losing some games.
-
@dugman said:
I wish they’d implement the bot system from mobile. That way if someone disconnects a bot takes their place. Bots aren’t as good as humans but at least they try and do gens and open the exits, etc, so it can maybe give the remaining human players a better shot.
There needs to be a better DC penalty. If they add bots, people will think it's okay to DC. In another game the penalty is 1hr not 5 mins.
I only played one game today and I got I get three ragequit DC. I only got to hook one of them. I let the last guy go because they didn't even get any gens done.
-
Some killers do have strange grudges. Do you tunnel new characters irrespective of whether they have boons? Do you make a mental justification that "the game is broken so I will punish anyone by tunneling anyone who spends money on it"?
-
@Swoopie said:
Why would a killer have to be OP just because it’s new?
This is usually how it goes with competitive games that introduce a new character/traits. Everyone buys it and then they nerf it.
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2670417#Comment_2670417
I think the whole point there is, you've found a totem, stopped to bless it - if you're being chased and tunnelled why would you do this?
Well it's better than Alt+F4.
-
@RoaderFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2670417#Comment_2670417
Sorry to hear it, I know how bad can be constant camping and tunneling.
But on the other side. There's opinion that currently Boons are broken, completely off balance when compared to other totem mechanics we all know as the Hex. Since killer can't snuff them permanently and impact of CoH is too great... killers got logical idea to eliminate players that can bless totems ASAP.
I'm sorry, but if you use boons and got caught doing so by the killer, all the hate about boon state can fall on you. To the point of killer is throwing the game just to tunnel and camp.
Tunneling Is reason why I don't play Mikaela after getting her to 50. Killers can have the strangest grudges as I get tunneled on Yun all the time too as if they expect me to loop them.
-
I like the existing ToP map because it isn't in a desert, reminds me of Angkor Wat or Ta Prohm.
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/297446/decisive-strike-silent-nerf
If you've got time to bless a totem, you're not being tunnelled first of all...secondly, any action that progresses the game, which blessing a totem does as it's allowing yourself and others to heal, can and should disable DS purely because if you can do these things then you're not being tunnelled by the killer.
I disagree. The amount of times in solo queue I have blessed a totem to try and save myself whilst being chased by a killer who already hooked me. Very definition of tunnel the killer ignores every other player but you and not the obsession.
-
@Alphasoul05 said:
Not just that but they really need to consider telling whoevers baby breakable walls are that enough is enough.
When you place a breakable wall that slightly makes something better, even though you don't necessarily have to break it, it's one thing. But when you purposefully put one at a window that is 100% a god window unless you break it, then you *DO NOT* understand game design or map design *at all* You can talk about the size of maps all you want, but people severely overlook the time waste a few breakable walls have. It's a chase delayed, pressure delayed, it all adds up. Small things, they all further make something like large maps a problem, too. Dont forget it.
These massive maps with pallets that give no interactions between survivor/killer aren't a good thing. Just like not fixing your games issues and band-aiding them with anti-loop killers isn't fixing it.
Baby killers need those breakable walls for some points in this chase simulator.
-
Aiming is similar to Pinhead, doable with practise I think. But disadvantage compared to KB/M players. But the hold left trigger - hold right trigger - left button is just driving me nuts.
-
Problem is balancing this for one group ("high MMR") affects gameplay for the entire playerbase. For solo queue 100% cap is a bad idea.
-
@NemIsLive said:
https://forum.deadbydaylight.com/en/discussion/297208/shape-shouldnt-make-noises
He roughly makes the same sound when Laurie stabs him in the eye in the first film as he does when pallet stunned.
I had to check but he doesn't make that 'augh" sort of sound.
-
Even on my G14 lowest brightness setting this map lighting is too bright for me. Going to have to leave matches.
Edit: I installed ReShade. Turning down Yellow Saturation, Yellow Exposure, and Global Gamma with qUINT helps a bit. The main problem though is the light level outside parts of the map is oscillating slowly in brightness. Really not fun for migraine.
-
@Brokenbones said:
In fact, there's a very serious question hovering over this whole thing now
How are steam players going to report Epic players if we won't be able to open their profiles/get a Steam ID?
Follow up tickets need Steam IDs
I think the report system will be updated tomorrow so that we will be able to report Epic players when it is released.
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2666812#Comment_2666812
😩 another glitch affecting many accounts??
This has happened before? I am scared to open the game right now.
-
I confess that even at nearly 300 hrs play I still sometimes die because I can't find the exit gate in time.
I confess that I have friends who teabag even though I hate it myself and don't do it.
I confess I am not a good survivor. I have suicide on hook on a several occasions because the killer found me in first minute and tunneled me and I just want to get out of the game.
I confess I used to hit players once on hook out of reflex before I learnt it was considered toxic.
-
Really annoying if trying to read anything written in chat in above languages too.
-
Getting 4 Cage of Atonements is ridiculous daily to do. I'm going to skip it after it took me 5 matches to get done. Most of them were really not fun.
-
Why are you DCing so often in the first place?
-
At this point they should just create AI killers. Will be less toxicity all round.
-
@Myla said:
I noticed that MMR stops working when there's not enough of your expected MMR and just throws any available players at you so that could be it and there's like 24k players currently playing and that's half of their average.
Yep I noticed this when I started getting Iri survivors in my killer lobby (I'm not a good killer). And being matched with survivors from vastly different regions like Canada and Taiwan with pings over 120ms.
-
@Cramps said:
https://forum.deadbydaylight.com/en/discussion/comment/2651339#Comment_2651339
I do know what I'm talking about. I haven't made a single assumption in my posts. For the majority of people, resetting your router is enough.
I don't think this is really the place to go into more technical detail regarding IP addresses, how ISP's worldwide function and whether or not IP addresses are reassigned as most of this would be lost on the average user, hence "resetting your router and being assigned a new IP should be enough." Note: I did mention being assigned a new IP, which nullifies your "dynamic IP's can be reassigned" statement. I didn't touch on static IP addresses either which wouldn't change by resetting your router, since most people don't have a static IP. The point was not to give people a full educational breakdown of how ISP's and IP addresses operate. Again, this isn't the place for that.
IP addresses aren't private, they're public, they're supposed to be public, so saying that they're ever "leaked" is a bit silly - unless you're referring to a leak while using a VPN.
You cannot "swat" a person using their IP address, that is not possible. So no, games have not been creating the possibility to "swat" people by leaking your IP address for decades. People do this themselves with careless social media posts, as is the case with "Elix", who was "swatted" recently while streaming DBD - incidentally, "Elix" is the only person on this planet who plays DBD and has been verified to have been "swatted".
Instead of ignorantly telling me what I do or do not know, why don't you tell me why you think I'm wrong?
Resetting router in my country does not give you a new IP. Another thing to consider is playing in a region where the state is anti-LGBT and like to monitor everything their citizens do online.
-
@C3Tooth said:
Selfcare = 32sec, for a single heal.
Boon 14sec + 16sec heal = 30sec. For that single heal. Except Boon gives unlimited Brown medkit, to everyone. Able to heal twice is already benefit compare to the blessing time you gave.
That's interesting. I'm on the fence about running it (with Small Game) because they're not always easy to find. Some matches it really makes a difference, other matches it feels like a waste of time trying to hunt them instead of getting on a generator.
Problem with bless it can be interrupted by killer if they know where it is, then you have to start over. It adds more time to healing, where as with Self Care you can heal a bit, find a new place to hide and heal some more.
Where the boons really shine is bringing them in at after half way and we are losing. Shadow Step or CoH can help prolong the losing game, which makes it more fun.
-
They nerfed him big time, and he's not really fun to play unless you like tormenting absolute newbies who either don't know one of them need to solve the box, or don't know they can pick up the box and run.
-
The map looks amazing but I can't stand the way she runs, completely ruins any immersion. I don't know why animators always get this wrong when portraying females in games.
-
If it's any good I'll probably play both.
-
I only enjoyed The Conjuring, so I voted Blumhouse as they put out a lot of fun films.
-
https://forum.deadbydaylight.com/en/discussion/comment/2587895#Comment_2587895
Update: Played several matches today without encountering it on Jill Valentine. First match I decide to play as Cheryl I get infinite loading screen. Really seems like this DLC is part of the cause.
Also another annoyance is losing my offerings when it happens. Steam/PC and crossplay enabled.
-
I'm sensitive to flashing lights, it can trigger migraines, which I have frequently. I shut my eyes at theatres or cinema and the flashing is reduced to a reddish pulsing.
I'm still new to this game and haven't played killer much. From looking at videos of it, a photosensitivity accessibility overlay seems like it would help a lot, just give the option to reduce the relative brightness, make the white a red. The killer can still be effectively blinded but the griefing effect on the player is diminished.
I looked up the macros and they flash at 10 ms or so which is crazy fast. But the game just needs to put a tiny on/off operation cooldown of 200ms-1s so it cannot be flashed so fast.
-
It's an older game but I feel like it should have nicer and more film accurate portraits at the least. I was disappointed by many DLC.
