Rez_Marsiel
Rez_Marsiel
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- Username
- Rez_Marsiel
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Comments
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@DelsKibara said:
Actually, because No Way Out exists. Bringing Remember Me can also make the endgame pretty much impossible for the remaining Survivor if Hatch is found.
Remember. It's 60 seconds for No Way Out. And it notifies the Killer that the Survivor is there.
If the Survivor is not the obsession, it's another 16 seconds on top of the 20 seconds it takes to open. That's already 36 seconds. With 24 seconds remaining that the Survivor has to exit out of the exit gates.
And remember. No Way Out NOTIFIES you if the Survivor is near an Exit Gate. Meaning you can chase them around for the remainder of No Way Out's timer as well as the EGC timer, and with Remember Me, I doubt they'd be able to get the gate open and get out at the same time if you spent time chasing them around.
Assuming of course, you don't catch them.
It shouldn't be basekit.
Great argument, until you realize that you shouldn't have to combo perks for them to be effective. No Way Out is 60 seconds and remember is 1/4 of that. Remember me gives no notification and can be countered If the obsession opens the gate. No Way Out doesn't have this counterplay. You're forced to wait out the 60 seconds. Remember Me should be basekit.
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Oh trust me, the perk is extremely powerful by itself. If all 4 survivors are running it gens are extremely hard to defend.
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@MojoTheFabulous said:
It would be really cool but I don't see it happening as it seems like they are sticking with the remake stuff. Personally though I'd love to see Nemesis on fire with his outfit torn up like it was during the flamethrower fight. That ######### is badass!
Recommend you take a look at Nemesis from the first game. He's way better there.
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@SnakeSound222 said:
I really want his stage 2 from the original game. That's my favorite look for humanoid Nemesis.
Same. Even more because of the scene that happens before it (you know the one)
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@TragicSolitude said:
I hope we get trench coat Nemesis. Trash bag chic is so five minutes ago.
As a console player who's been very against putting more money into this game, I'll even admit I'd purchase the trench coat. (I'll also buy old school Jill if they ever stop requiring people to pay for a head they already own.)
100% AGREE
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2369582#Comment_2369582
You say this yet you want shirtless Nemesis?
People would faint!
Damn it, I've been exposed!🤣
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@Tactrix said:
I was playing against spirit, I used my flashlight and blinded her, then I moved to the side, she swung directly in front of her NOWHERE NEAR ME, I was directly to the side of her at this point and still managed a hit. This is the type of garbage that makes this game suck. It's one thing if she blind swings and hits me kind of near her, it's a completely different thing if she hits me standing on her side while swinging in front. Fix this game or get some programmers that can understand how hitboxes should work.
Hitboxes are garbage? Always have been *points gun*
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@Shroompy said:
Still waiting for Nemetrescu...
That would be too OP. Survivors would just run towards the killer more often.😂
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@Jago said:
Disappointed. I enjoy to play as him... But he doesnt feel like Nemesis.
The music ?! You guys have never heard Nemesis theme? Sad that there s not a single metal clanking, or "tam, tam, tatatam" drums gimmick. The theme is cool, but its not Nemesis.
No mobility, no yelling, no intelligence, no breaking walls like it's nothing... 2 zombies to claim it's RE and that's it.
Man, Nemmy's theme from the original RE3 is such a banger and makes him feel threatening. The one we got is just like.... fun?
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@GrimoireWeiss said:
You know he was underwhelming when the Kpop star is soon going to be stronger than the biological weapon.
Although you can say the same for Myers as well.
STARS
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@Plu said:
He's as nerfed and underwhelming as Remake Nemesis so they were pretty spot on design wise.
He's a shadow of his original self.
Man, why did RE3:Remake have to be so bad? Though you are right, he's just pathetic in both DBD and the RE3:Remake. RE3:Nemesis is the only nemesis I care about.
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I agree. That's all.
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Easy solutions that will probably never be implemented.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2356581#Comment_2356581
Every seconds matters in high skill games, where Nemesis will get ######### anyway.
Alright, so you waste 5 seconds of Nemesis time and it will probably not matter, but how much time it will cost you? Let's say 10 seconds to get near Vaccine crate, 5 seconds opening, 4 seconds using, you reveal your location to Nemesis and you will give Nemesis more Mutation next time he hits you with tentacle.
Is it worth it now? Hell yes, you want to do it asap whenever you can. Would it be worth without that speed boost? No, just do gen and it is way more time efficient.
Like I said, an extra health state is valuable enough, because Nemesis still has to go through the cooldown. If the survivor was at a strong tile, they could continue to run that tile for much longer just due to the extra health state. Besides, the best way to beat current Nemesis is to force him to use his tentacle and hold W, which isn't interactive in the slightest (problem with a lot of other killers as well).
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2357002#Comment_2357002
Is it possible to recover from ALS ? Gonna google it but maybe you know something anyways
Pretty sure there's no cure, but It can be delayed. For how long, I don't know.
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You just ended this woman's whole career.
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@Respawn said:
loved it! Lurked on Puppers stream while I played. Freakin awesome of all the content creators to do
I will admit that I shed a couple tears when Max reacted to that 16 minute tribute video.
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@Ashreave said:
https://forum.deadbydaylight.com/en/discussion/comment/2357079#Comment_2357079
Then your useless to me.
Wha.... I just... what?
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I have no words
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@NomiNomad said:
It's honestly incredible. I hope Puppers makes it through okay.
You and me both.
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@Dacrenon said:
I couldn't catch the majority of it live, but I've been watching the team Puppers was playing in, and it's genuinely refreshing to see this group of friends just having a good time playing the game together.
Also it blows me away how many people were able / willing to drop $500+ donations, it really speaks to the effect this man has had in the community.
The event raised over 100k, which is just incredible.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2357017#Comment_2357017
Sometimes camping won’t work cause killers are smarter than people think and they will bait the pallet but then you wasted it and there’s only a limited amount of pallets to use for the perk. Also you can just throw the pallet and use lithe to get the same result so that’s why I made this buff so the perk is not outclassed
Then you just take the M1 and get the hell out of dodge. Unless you're injured, but you shouldn't be camping pallets at that point anyway.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2357041#Comment_2357041
Telling people to "git gud" is useless.
Telling people how to counter Wraith and play better is useful.
GITing GUD is the counter. But "Be more aware" just isn't enough for some people. Wraith is just an M1 killer who doesn't chase that often, so stay far away from deadzones.
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I agree with everything that's being said here. More perks more often, nothing wrong with that. Maybe keep the low shard count as well to reduce the grind.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2356971#Comment_2356971
This is always such a dumb, unhelpful response. Grow up.
The truth sometimes hurts. Don't tell me.... you also need to.... KEKW
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@MadLordJack said:
As am I. It's a nice feeling to see so many people coming together for a good cause.
It's a really good feeling, especially considering what the community is like most of the time. *cough cough*
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2357012#Comment_2357012
his mid ranged attack that hits though windows and pallets?!
The speed boost NEEDS to go. It not only makes the hindered up contamination part of his power completely worthless, but also encourages the hold W META. I made an entire post about this, so I won't say anything else. My entire argument is there.
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Same. Grabbed some merch while I was there. Though I heard the auction bids were really high.
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@[Deleted User] said:
I really think removing his speed boost on contamination is a bad idea because it's what makes his mid range attack balanced.
What? Man you crazy.
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@Chilli_man2400 said:
I’m so happy about that. it’s sad how he got Lou Gehrig’s disease it’s the same disease that killed Steven hawking and Stephen Hillenburg. I really hope he recovers from this
Same
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@OtakaChan said:
https://forum.deadbydaylight.com/en/discussion/comment/2356975#Comment_2356975
I don't bully. He shouldn't be so oppressive the only thing anyone can do in the match is unhook eachother and go down.
Surreeee... That's TOTALLY the reason why you want his addons nerfed. Dude, just learn how to go against him. He's not nearly as bad as trickster or deathslinger or spirit. Stop complaining about ######### that doesn't need to be complained about!
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@Snowbawlzzz said:
What is with all these survivor mains suddenly in an uproar over mediocre ol' Wraith? It's the Wraith, just use your eyes and he's not a threat.
They can't accept that their bullying tactics won't work anymore.
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@Bard said:
Imagine being bad enough at the game that you're complaining about the ######### Wraith.
IKR, cringe.
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@OtakaChan said:
Especially all seeing blood. I'm so tired of seeing him and being literally trampled in solo q. Its so bad no one can do anything but trade hooks because they all play the same on console. Go invisible and linger around the area as soon as a person goes for an unhook the unhooker is down. It was so bad no one could heal to even get a safe reset or have a chance to run. I hate all wraith mains at this point. They need to just throw his kit in the trash.
No, nothing needs to be nerfed about wraith. Just... git gud.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2356699#Comment_2356699
Because it won't always be that way.
Can confirm.
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Love flashbang and blastmine. Staples to my current build just for how fun they are.
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Wraith is good, doesn't need any touching right now.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2356761#Comment_2356761
It might be much harder for me to get the original RE 3 than the remake. I have a GameCube but I cannot find a good cheap deal anywhere for the game. I play on PC so it’s really easy for me to get the game on Steam also considering there’s a sale for RE games right now.
Trust me, getting the original is worth it. The remake cut so much content from the original, that It feels like a completely different game.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2356772#Comment_2356772
Not a fan of RE, to be honest.
However, the only possible answer would be RE 4 because I only played that one and RE 7.
The first 3 are the best TBH, except for 4. Just make sure to play the remaster of 1. You can get away with RE2 Remake, but by god stay away from the disaster that is RE3 Remake.
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@indieeden7 said:
To be fair, a perk completely removing an item's functionality is pretty dumb, survivors have to buy the flashlight and its add-ons each time they use one, you only have to buy Lightborn 3 times.
Still a use of a perk slot, and you don't even have to bring addons for your beamer. Just don't use the flashlight. It sucks, but what else are you going to do.
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Favorite RE title?
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@TheClownIsKing said:
The amount of DC’s I’ve been experiencing currently just because someone couldn’t blind me, and instead takes a hit is beyond laughable.
I’ve even had a whole team DC because I equipped Lightborn when all 4 survivors took a flashlight in. The very first blind that was attempted on me that resulted in a down had that survivor DC, and then I’m presuming they were all SWF and it was communicated I’m running Lightborn, because then EVERYONE else DC’d.
Seriously, of all the things in this game to get salty over...sheesh.
You act as If they were never crybabies about lightborn before now. The 2 new perks from the RE chapter just made it more obvious. Hell, bringing lightborn before it was complete immunity still generated high amounts of salt.
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@ClumsyTrapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2356758#Comment_2356758
I hope so I'd settle for a 25% reduction passive and ditch all the other stuff on the perk. Falling just feels bad man
Honestly, the speed boost is just a bonus. Give me stagger reduction man. I do like the reduced grunts from falling though. Maybe that could be a bonus effect.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2356755#Comment_2356755
Haven’t played RE 3 remake but I heard it was pretty bad.
Yea, it is. I'd recommend the original RE3. Not graphically appealing, but graphics never made a game anyways.
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@ClumsyTrapper said:
I just want the passive stagger reduction of balanced landing back
So tired of breaking my Ackles from a 6 inch drop
Once infinites are quite literally destroyed, we may see that change reverted.
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@GannTM said:
And I’m really enjoying him. He’s a solid above average killer that has a skill cap and an interesting mechanic in the AI zombies.
I would like to see some buffs to him though. Firstly I think survivors shouldn’t get the speed boost after getting infected (don’t get rid of the speed boost when they take actual damage), and I think the rate it takes to level up tiers needs a small buff while nerfing Marvin’s Blood in the process, because that is undoubtedly his best add on imo. Other than that, I really like playing as him. I currently have him at P1 but am working my way towards getting him at P3.
There are actually dedicated posts to Nemmy buffs. But on the topic of Nemmy. I love him, I love RE3 (Not the remake), he's in a solid B tier.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2356432#Comment_2356432
Exhastion perks are not "fun". They are boring free wins.
SB, Lithe, and BL allow you to hold W and buy time without having to interact with the killer at all.
Dead Hard allows you to just say "no" when you die, making tile play (the only actual fun thing in this game) meaningless.
Wow. So "fun".
Also, you're simply a fool if you think nerfing Exhaustion perks would reduce perk diversity.
if you knock the S+ tier perks to be on par with the S and A tier perks, that will always increase perk diversity.
If these changes result in 75% of players who currently run Dead Hard every match because they're too bad to win without it swapping it out for another perk, they're not gonna all choose the same perk. We're going to see more Q&Q, Deception, Smash Hit, Saboteur, Head On, Lucky Break, Breakout, Deliverance, Adrenaline, and Unbreakable.
You know, the actually fun perks. Oh, and it's not like any of these reworked exhaustion perks are bad; they're just actually balanced on the same level as other perks.
You sound like the kind of person who would quit a D&D campaign if they weren't allowed to play as the protagonist of a power fantasy harem anime.
It sounds like you're calling everyone that uses dead hard bad. Truth is, the player is actually good for using META perks. They may still suck at the game, but they've done "good" things for the team by running BT, DS, Unbreakable, Adrenaline, Dead Hard, etc.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2349716#Comment_2349716
What would that extra health state do without speed boost. It is not actually health state without it. It would waste like 5 seconds?
5 seconds is still a lot of time in a game where every second matters. That extra health state shouldn't be used for distance, but to continue a loop.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2351052#Comment_2351052
"You see how that balanced itself out?"
No, I don't. Because I'm just gonna take three extra perks to end up with a six perk build.
Well then, you must be fun at parties.
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@Dino7281 said:
I don't mind speed boost survivors get, because that makes vaccines valid for survivor to use, but his power should be good enough to justify 8 extra health states per game.
I would do 3 changes:
-Change vertical play of tentacle. The fact they you can just crouch behind any loop, or just a window and Nemesis can't hit you is just stupid., when he strikes from above.
-fix zombie AI, ignoring survivors / getting stuck / walking to wall.
-change tier III. Remove extra range, let it hit multiple objects and maybe faster recovery.
I would probably make that +1 extra range base and didn't give any in tier III. My problem with it is that you need to learn basically two max distances where you can use tentacle, I would prefer 1 range for all tiers.
I disagree. I think that the extra health state is enough. Adding a speed boost on top of that makes it bullshit in my opinion.