Rez_Marsiel
Rez_Marsiel
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- Rez_Marsiel
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Comments
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2442482#Comment_2442482
survivors move at 4 m/s 10-15 seconds is 40-60 meters, easily enough to reach another gen on most maps and often times the maps where it isnt are maps that aren't really popular picks for comp
You also fail to take into consideration the nature of gen slowdown perks. Weak on their own (except corrupt), but strong when paired with others. If deadlock is paired with corrupt, 4 gens will be blocked when the first one is completed. What this means is that any META killer who can get that first down fast can safely secure their first kill because survivors will at most be able to get 2 gens done by the time the first survivor is dead. Do the math.
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@ukenicky said:
Competitive DBD is a joke.
I see the concern here however. This does make camping a survivor to death less punishing on the killer in terms of survivors completing all gens before the hooked person dies but. . What's stopping survivors from splitting up on gens and waiting out the 30 seconds so they can pop the gen? Deadlock only affects a single generator at any given time and there are three other survivors not being camped so couldn't they still get all gens done in one full hook cycle? Someone explain it to me cuz I'm tired rn and don't want to think about it lol
This perk will likely be paired with corrupt, blocking 4 gens after the 1st one is done. Basically, If you're playing a META killer and getting that first down FAST, you'll essentially be able to camp for that first kill.
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@Alphasoul05 said:
https://forum.deadbydaylight.com/en/discussion/comment/2442482#Comment_2442482
On the largest maps it isn't going to take you longer than that to reach another generator, unless both gens to the left and right of the one you're on are done. Even if it did, it's still worse than most every other meta gen regression perk. It also requires a gen to be done, and it only locks off the most progressed gen for 20 seconds.
Basically, yes, it's a terrible perk that will never be meta and will only be used by people who camp, to no real major benefit. And honestly, no one really cares nor is this game designed around "tournament perks" Lol. Oh no, another gen regression perk to the arsenal of every tournament killer who already use 4 gen regression perks. What ever will we do?
30 seconds. And you're being hella aggressive.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2442468#Comment_2442468
The travel time between gens is mostly irrelevant.
Generator gets blocked, walk to a gen in about 10-15 seconds. Work that gen until it gets blocked or is done, walk back to orignal gen in 10-15 seconds. You're likely to get more slowdown using that perk slot on thana or pop and only camping strategically.
Travel time really depends on the map so not 10-15 seconds.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2442325#Comment_2442325
If you spend between 1 minute and 2 minutes camping, they're just gonna hop on another gen and come back after doing a different gen. if you're just camping, that blocked gen will never regress and they'll just do it later. In fact it will probably buy you a max of 30 seconds as the last gen being popped is the only one where they wont do this.
YOU ARE COMPLETELY IGNORING the argument I made about travel time between gens. Why do you make your argument without taking into consideration mine? What's wrong with you?
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2442316#Comment_2442316
And? The problem is? Do a separate gen.
Travel time between gens is a thing. You also have to take in mind that I'm only talking about the highest level of play possible. So please, stop bitching.
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@MrCalac123 said:
I think you are exaggerating and just want the perk to be nerfed into uselessness. It's a good slowdown perk to keep gens from popping like popcorn when the Killer makes the horrible mistake of having 1 bad chase. Tired of seeing people complaining about it when it is not as good as Ruin/Undying, Corrupt, Tremors, etc
No, I never said I wanted the perk nerfed. You're exaggerating and just want it to seem like I'm bitching about a perk.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2442349#Comment_2442349
Ok i feel stupid, i didn't realize that you meant for actual tournaments and not casual when it's in the ######### title. I actually agree with you that it might become meta lol. I just don't see it being very useful in casual, almost nearly useless.
It's fine, yeah I can understand it not being that good in casual because the strength of the survivors you go against varies.
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@[Deleted User] said:
It will probably be used quite a bit. Many tournament rulesets are beginning to ban Haunted Grounds, so there's no threat associated with cleansing Ruin. Couple that with decent teams blowing through totems with ease when they want, and you could start to see comp killers dropping Ruin altogether. The "camp first survivor until death" strat was very popular among Russian teams for a while and went out of favor for a bit. Wouldn't be surprised if it came back into the meta.
Finally someone who actually understands. 👍️
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2442374#Comment_2442374
And? The blocked gens doesnt regress, the killer just have to patrol one less for some seconds.
YOU DON'T GET THE POINT. You wouldn't understand even If I told you anyway.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2442331#Comment_2442331
Then its on you.
If everyone waits it out, its like it doesnt even exists.
You've also forgotten to take into account that this is at the HIGHEST POSSIBLE level of play. Therefore, more than 1 slowdown perk will be ran (likely corrupt, ruin+undying, etc.). You can't wait it out or you're wasting time.
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@TripleSteal said:
The timings overlap if you are swapping the same gens as survivors (and you absolutely will do it), so it's far less than 2 minutes.
Also, hardcore camping is prohibited in most tournaments I know about.
The perk will have its niche nevertheless, it's more efficient if you do not camp.
Most is not all. Keep that in mind.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2442335#Comment_2442335
And guess what, in tournament play survivors get a ratio of 3 escapes and the only 2 killers that you see most of the time unless some ruleset that prevents it are nurse and spirit so it is an awesome perk to exist to prevent this playstyle that nobody likes. And even in best case scenario it's gets an average Pop value.
Pop is 20 seconds, deadlock is 30 seconds. It's way better than pop. Not to mention you also have to kick then gen. Deadlock doesn't waste your time, it just GOES WITH THE FLOW.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2442316#Comment_2442316
It does not buy a guaranteed 2 minutes. Only in the BEST of BEST case scenario when all the time one survivor finishes a gen there's already another survivor doing another gen somewhere else. In wich case it is a great perk to difficult a little bit immersive squads that only split clicking m1 on gen and adrenaline ds out of the game.
It does by a guaranteed 2 minutes. Splitting up and working on different gens is the most efficient strategy. And the most efficient strategy is ALWAYS used in tournament level play.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2442316#Comment_2442316
And you can wait it out JUST LIKE CORRUPT.
If you wait it out JUST LIKE CORRUPT, your teammates will die and you'll lose. How does that make you feel? You waited by that gen for 30 seconds just to lose a friend. SO SAD
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@SkeletalElite said:
If you just camp while running this perk in a tourney the team will just go hop on another gen while its blocked. The block means nothing if you don't do anything to capitalize on it.
Maybe if you also have ruin you can get a lot out of those 30 seconds, but even then every time a gen completes one dude is just gonna spend 30 seconds trying to get your totem before hopping back on the gen.
No, you don't understand... Travel time between gens is a thing. And the gen blocks even If someone is working on it.
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@Junylar said:
They say it about every new chapter perk. I remember how Power Struggle was going to become meta, how fixated and inner strength were going to become meta (tru3 was betting on it, lol), how pursuer was going to become meta, etc... And still the meta hasn't changes for 4 years: DS BT UB DH SB IW for survivors and 4 slowdown perks (or 3 slowdown + BBQ) for killers.
Ah yes, well here's the problem with that. Deadlock is a SLOWDOWN PERK that buys a guaranteed 2 minutes JUST LIKE CORRUPT.
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@Heartbound said:
P3 Nurse that has 50,000 hours and has memorized every map. This Nurse player runs five miles every day and goes to the gym, alternating between upper body core and leg strength. Their hearing and eyesight were blessed by the gods, and their map sense is beyond reproach.
The moment this Nurse exhales, three survivors are already on the hook. You were left alone, last, and unable to save anyone. You wondered why, at least until you saw that she brought a Cypress Mori.
This
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@DwightFairfield said:
He's B-Tier solely because his power relies on RNG, much like Pig.
Unlike Pig the RNG can also be helped by skill and clever uses of your power.
Although the games where RNG isn't on your side, it ######### burns.
Low C tier. Then we have an agreement.
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@ThatOneDemoPlayer said:
Can we all agree that Nemesis is a weaker Demogorgon in every aspect? Zombies are the only things that are different between them and they're still not as good as Portals
IMO he's a weaker Myers but yes, I agree with you.
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@stikyard said:
Does every Killer need to buffed into Opression land?
Trickster and Nemesis come to mind as recent examples.
Trickster certainly wasn't OP and why can't that be ok. All he really needed was a fix to his Chase interactions while throwing knives so you wouldn't de-pip. His ranged ability shuts down a lot of looping options. He's weak indoors, or was.
Nemesis is pretty balanced in my opinion, certainly not OP and, unique being the first Killer with AI.
Do we really need to buff every Killer that can't ZOOM across the map or one hit down?
I personally believe that all killers should be able to compete on even ground in different ways. Otherwise there would be no reason to play any of the other killers because 1 is simply superior to all the other (nurse comes to mind). So yes, all killers should be buffed and be oppressive.
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@Rem4019 said:
https://forum.deadbydaylight.com/en/discussion/comment/2406868#Comment_2406868
That's what I was thinking to, but maybe the OP is just a god tier wraith who 5ks every game. Who knows
But yea, I'd be fine with VSing your SWF. Would be a nice way to gauge his overall strength.
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@Rem4019 said:
https://forum.deadbydaylight.com/en/discussion/comment/2406863#Comment_2406863
I'm just curious if every wraith we've played against the past couple of days were people letting their dog play or something.
So I was curious if the OP would show me the true power of a B tier killer :).
IDK, but I could try and substitute. I think that Wraith is fine where he is. Not too oppressive, but not too weak.
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@Rem4019 said:
https://forum.deadbydaylight.com/en/discussion/comment/2404456#Comment_2404456
Just a question but if you fail to see the counter play, would you be willing to play wraith against me and some friends?
Not trying to be rude or like, mean but I'd really like to see this "no couterplay".
A challenger approaches. LOL
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@Devil_hit11 said:
@Rez_Marsiel I think the reason why his mutation tiers are slow is because developers thought his tiers were extremely powerful like 5 token devour hope powerful. It seems they thought that nemesis infection was so powerful that they even gave it counter by putting chests for survivors vaccinate themselves and gave them sprint bursts when they get hit to help survive against nemesis longer.
I also imagine that they thought that Nemesis zombies would be getting lots of downs and that zombies would overwhelming survivors. that is why he has only 2 zombies.
I am not sure but I think they..... overestimated nemesis's power-level? The add-ons seem very rushed. none of them are about his T-virus infection or improve his tentacle whip. So yeah..... the nemesis is somewhat in rough spot. One can hope that he gets an add-on pass and rework that improves him for the better.
This.
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@SnakeSound222 said:
I think he’s B tier. He can be terrifying in tier 3 with how fast his tentacle hit cool down is in it. Moving to a side increases his tentacle’s hitbox. You also need to know when to go for an M1 and when to use the tentacle.
I completely agree with your points though. His tentacle is slower than Deathslinger’s harpoon but requires more precision? I’ve missed many hits that look good because I didn’t have perfect aim. All it takes is a little turn and you’ve dodged a normal tentacle hit. His Iridescent Umbrella Badge is the worst add-on in the game. I think the free health state+speed boost is an unnecessary restriction likely thrown on to protect newer players. Even if it isn’t, a dev said that they tested him without them and he was deemed overpowered so they most likely won’t change that (which is complete BS, the community, the people who have a much better idea how to play the game and the ones who made it this popular, should be the ones to decide that, not the devs). The latest update to his zombies destroyed their AI. It’s trash now. He could be so much stronger with just a few simple changes and if any Killer deserves that much strength, it’s Nemesis. He’s known for being strong!
https://us.v-cdn.net/6030815/uploads/OEAYP46GBMJ2/4f3b0978-4631-4472-a40b-64f3fa12b19d.jpeg
This is my build. It’s working just fine for me. Of course it won’t work against good Survivors, but who will aside from Nurse, Spirit, and maybe Blight?
Also how is C tier extremely weak? C is supposed to be an average grade.
Umm, about tier 3. It doesn't actually make you recover faster (which it should TBH).
I've always thought of B tier as average
C tier I've always thought of below average
A Is above average
S is Strong
SS is META.
As you can see, I use a very different form of rating killers.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2405934#Comment_2405934
That is my point he is probably the slowest based killer in the game, even more than myers since myers becomes a one hitter. As you said it yourself it takes a long time to build up his power. Thus my point he is a slow based killer. But I don't know man he may not fit your playstyle. It's subjective I don't like to play certain killers such as wraith for example since I him boring, nemesis may not be fun to you. But myers can't hit over pallets or break them with his power, so I guess nemesis has that going for him.
Being slow paced in a game like DBD where every second matters makes the killer weak. This has been proven time and time again with trapper. Except trapper can win games after setting up because each trap can be impactful if used well (he's still bad tho). Nemmy's setup just barely makes him.... effective in chase? Otherwise he's just a basic M1 killer.
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@Clevernamegoeshere67 said:
https://forum.deadbydaylight.com/en/discussion/comment/2405947#Comment_2405947
I'd share in a message, not in public. But if your going to be like that...
Well why wouldn't you share it in public? Doubt you're the first person to use it.
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@Clevernamegoeshere67 said:
https://forum.deadbydaylight.com/en/discussion/comment/2405941#Comment_2405941
Don't waste time with his tentacle, it's situational and with the new hit box a waste of your time. Let the zombies spread infection. Also survivors are super dumb and cocky. I get most of my tentacle hits by stopping in the middle of a loop. They teabag I smack them with it. You'd be surprised how well this works. You'd be surprised how well this works for all killers.
Ah yes, you've just backed up my claim that Nemmy is very weak. Thank you for your time.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2405940#Comment_2405940
Maybe go for someone else while they use their time wasting up a vaccine?
That's not helping you, that's hindering you. You've dropped chase, are wasting time doing NOTHING, you have 0 pressure at that time.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2405934#Comment_2405934
If you're taking forever on getting to tier 2, you must be doing something wrong.
Myers doesn't have the zoning, tracking, and anti-loop that Nemesis does.
No, not about the tier 2. It's about depleting the survivors' vaccines. It's easy to get to tier 2.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2405925#Comment_2405925
You were able to infect them though, allowing you to use your Tentacle Strike to damage them the next time you encounter them (unless they waste their time on using a vaccine).
It's far from a waste of time because they'll just do the same ######### all over again. And once they vaccinate, they'll hold M1 on a generator until you come over to them. And now you have to hit them 3 TIMES.
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@Clevernamegoeshere67 said:
Nemesis is my main right now and with the right perks and use of zombies he's a beast.
Gen rushers? No issue Flash light gang? Out of juice! Not a single combo has thrown me off. I even can careless if they have keys.
I can throw a team off their game and running around like rabbits in 30 seconds. I'm like 25-0 with him right now after I got the right perks I wanted.
And you haven't even told us your build. LOL
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2405927#Comment_2405927
Yep, breaking pallets and breakable walls with Tentacle Strike is really useful and is often overlooked.
It's not overlooked. Far from it. Where are you guys getting this information?
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2405920#Comment_2405920
And once you reach tier 2 he becomes a beast. And when they run out of vaccines it's hard to loop him.
And that takes FOREVER. They essentially get 8 free health states against this killer. That's why he's weak. Why should I play him over Myers? Myers is "slow paced" yet performs way better. Also has better addons.
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@Trickstaaaaa said:
No you guys don't seem to understand he is a slow paced killer. He is weak at the beginning, but once you reach tier 2 he becomes great. You got to try to build up his power as early as possible. I usually win when I level up his power. And the majority of the times when I lose as him, it's when I did not build up his power. You basically have to slow the game as him, hit them as early with the whip to build up the power and hopefully run out of vaccines. Once they have no vaccine and they are infected they pretty much can't do much, no looping is safe after tier 2 since he can get easy hits over pallets and windows.
You literally tried to address all of our claims with "You don't seem to understand he is a slow paced killer". What? No he isn't. He would be If there were no addons to speed up mutation rate, but...
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@glitchboi said:
Nemesis is a decent killer. He's solid on both indoor and outdoor maps. You need to know when and how to use his Tentacle Strike. Use them when a survivor vaults a window/pallet or drops a pallet, if they try to fake it then use that opportunity to M1. He's a powerful zoner.
If the survivor you infect holds W after the speed boost, go infect someone else.
His zombies are not meant to damage survivors, they're meant to push people off gens and healing actions, and can be used as a tracking utility. Their AI is quite cranky, I agree, but they aren't useless.
It's easy to tier up if you infect multiple survivors in the early-game, I can get to tier 3 after 1 gen gets done.
I agree that his add-ons suck balls though.
If the survivor holds W, you've essentially lost a chase and are wasting time looking for someone else. LOSE LOSE scenario.
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@Firellius said:
I disagree. I'd say he's a pretty solid killer overall, I'd rate him at, probably, about an A.
I'm not sure what you mean with 'gets punished for using his power'. If you're talking about the injury dash when first infecting someone, it's a bit of a trade-off. Either you become really difficult to loop against, or the survivor has to give up some of the time they won to use a vaccine. In the long run, I don't think the infection speed boost is actually all that relevant.
I have little trouble building up mutation, though to be fair, rank 2 is where all the value lies and rank 3 isn't all that important. I need to remind myself to go to rank 3 sometimes for a challenge, otherwise I end up forgetting. I do wish that tentacle hits on infected survivors would grant a bit of progress though, that'd be fair, I think.
I really don't mind his add-ons. I don't think he needs much power in his add-ons, I think his basekit is pretty solid all around, so having strong add-ons on top of that might push him to be OP.
His tentacle has been pretty reliable to me, but yes, his biggest issue is zombie AI having some... Problems.
Nemesis's Tentacle also sucks because it can't hit over most loops (MOST) and has a very small hitbox (easy to dodge). There are SOME exceptions, but for the most part, you're [BAD WORD] out of luck. His tentacle also doesn't reach very far even at tier 3 (6 meters). That's slightly longer than a Tier 3 Myers lunge. Except Myers doesn't need to spend the whole game stalking to reach tier 3 once, doesn't need to hit survivors 3 times, and doesn't give the survivors a speed boost for using his power. See why he's so weak now? Also side note: Nemesis can't correct his tentacle strike last second like huntress. Another downside.
If Nemesis could smack over loops, I think he'd be way too oppressive. He's already really tough to pallet or vault against due to the risk of getting smacked. If he could go through walls and obstacles with it, he'd just be a flat out better Pyramid Head.
The reason he can't adjust his tentacle 'last second' like Huntress is because there's almost no delay when firing the tentacle. You aim, you click, it fires almost instantly, whereas the huntress winds up a little bit. You can absolutely make snap tentacle shots and I made one teabagger ragequit when I caught her dodge with a snap turn. Also, the hitbox does linger for a split second, during which you can strafe to adjust the direction. If he could turn during this time, you could make a wide sweep and basically never miss.
Zombies are also inconsistent. Some games they're good, some games they're bad. I don't really care about the zombies, that's not what Nemmy's strength should be anyway.
This is really the only big problem Nemesis has. I've been lucky enough to not have tree-hugger zombies, so they've been very helpful to me. You should care more about the zombies when playing as Nemesis, because those grubby little hands stretching out will give you some valuable intel. I've tracked many a survivor simply by relying on the zombies' detection ranges. They're not super accurate, but they will alert you to a general presence.
And then there's the occasional MLG pro-strat zombie that just smacks a survivor mid-chase.
I think the zombies just need their AI fixed so they don't nav into the middle of whatever obstacle they can find, effectively freezing them indefinitely.
The speed boost from initial infection is relevant. At the bare minimum, it adds 10 seconds to the chase (MINIMUM). Nemmy does have a tentacle windup, and it's made pretty obvious when he pulls it out (jeez that sounds dirty). Pyramid head is just better when dealing with windows/pallets because he can hit through walls and huntress hatchets can hit over more tiles than Nemmy's tentacle. There's also another thing. You can't mindgame survivors with Nemmy. You just can't. If the survivor is at least decent they'll hear your loud ass footsteps, and at lower loops, see you because you're so damn tall. I just can't put him anywhere above low C tier.
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2404737#Comment_2404737
I'm not sure why you are worried about me. All I'm doing is going back to a rank where everyone isn't playing optimally, which gives me the freedom to not play optimally. Which is what I want. Thankfully with enough practice I've been able to figure out how to get as few emblems as possible while still giving survivors a chance to play the game so I don't safety, and they still get a lot of points. I don't care about winning, I care about having fun.
Finally, someone with a lick of sense on this damn forum. I often complain about how weak Nemesis is because I'm at red ranks all the time and have to sweat my ass off just to not depip. This isn't fun and never will be. I'd much rather do what you're doing except I'm too prideful to derank and smurf.
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Another thing to consider. Remember me rewards the killer for tunneling the obsession whereas No Way Out rewards the killer for playing nice and going after multiple people. No Way Out is healthily designed whereas Remember Me isn't.
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BUFF. Enough said.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2402795#Comment_2402795
I mean you did say "Sounds like you're a survivor main"
When time passes you forget things.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2402711#Comment_2402711
You’re literally saying I’m lying about playing killer of course it does
Never said you were lying about playing killer because that'd make you a survivor main. Also, trophy hunters are a thing and DBD has fairly easy achievements (for the most part)
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2402704#Comment_2402704
I guess the killer achievements I have on PSN just got unlocked magically :o it’s always fun to be called a liar about something you’re speaking the truth on
Achievements have nothing to do with the argument.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2402555#Comment_2402555
You literally just said playing survivor is holding w lmao, you’re making yourself look like a total hypocrite complaining about someone saying killers do that more. I’ve been a main of both sides, sounds like you’re just inexperienced quite frankly.
Yeah, I said survivor gameplay is holding W. It's the META in chase because it nets you the most distance and wastes the largest amount of time for the killer. You really can't loop these killers because of how oppressive they are in chase, so the best thing you can do is HOLD W and gain distance so that you never let them use their power. What part of this is so hard to understand? Sounds to me like you're just saying you main both sides for the sake of the argument. Sorry, but it's not fooling anybody.
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@BreadLord said:
5 years later and our nurse has been dethroned by trickster. Rip
The day had to come sometime. Just took a little longer than expected.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2402490#Comment_2402490
what about buttery garlic bread? 😭
Mmm.... Tasty...
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@TacitusKilgore said:
https://www.youtube.com/watch?v=7PhP52A33t8
DUNDUNDUNDUN BWAAAAAA DUNDUNDUNDUN BWAAAAAAAAAA DUNDUNDUN BWAAAA BWAAAAAAA
This is perfect.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2402513#Comment_2402513
He’s b tier. Holding w is not the meta for survivors, killers do it way more. Just mindlessly following after them, never mindgaming, even at red ranks.
Sounds like you're a survivor main who thinks that it's all just "mindlessly following after them". No, you're wrong. WAY too wrong. Laughably wrong.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2402530#Comment_2402530
Bro, we're in the Feedback & Suggestions section.
The only thing that blows around here is the wind.
It's like a ghost town