Rez_Marsiel
Rez_Marsiel
About
- Username
- Rez_Marsiel
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Comments
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Don't worry, If this post blows up... SURELY they'll see it. That's how it goes.... RIGHT?
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@WexlerWendigo said:
He’s not weak but I hate how my ears get blasted every time he tiers up, why is it so loud?
No, he's low C tier. It's that speed boost they get off of the first contamination. WHY?! Who thought encouraging the hold W META was a good thing?
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2401834#Comment_2401834
Not really, the DS nerf wasn't nerfed because of new players. Same with OoO, nurse, Freddy and hillbilly (introduction of overheating). All these are more focused around not being able to either a) abuse it or b) have something powerful for nothing. Hillbilly overheat isn't newbie friendly, neither is the nurse nerf (that's focused around the better players), the stridor nerf (again, forces people to get better).
Alright, IMA say it. Billy didn't need his base-kit nerfed. He needed his addons nerfed. Now most of his addons are useless.
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@IlliterateGenocide said:
nemmy is only a low b tier
low C
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@Pulsar said:
He's not even that good tho
Yeah, I put him in B tier before, but now I'm thinking low C tier.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/270448/alright-gamers-ive-had-a-realization
They already don't balance for the top1%, unless you are a killer, In that case they balance for the top 0%.
Jokes aside, they already balance this game for casuals rather then competitive. Which I am not happy about. Sadly, they can't balance this game for 1% without drastic changes I don't see happening such as a entire rework of the game.
Yeah, it's a casual game where people have a competitive mindset for the most part during the match. Really infuriating that the devs can't see that.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2401831#Comment_2401831
Its like a 5 second interaction, and frankly it was pretty fun
Yeah, why can't we have other skill check interactions like it? Would be a nice overcharge buff that's for sure.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2401823#Comment_2401823
They nerfed DS because it was abused by those who knew how to use it, they nerfed ruin because even those who were great at the game don't hit great skill checks every game, they nerfed undying even though the top 1% could handle it.
These all point to them not just looking at pro players, but more looking at
Hmm... It's almost like they only care about new players....
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/270448/alright-gamers-ive-had-a-realization
I don't think balancing for the top 30% will make much of a difference in how it's balanced.
They balance around semi experienced players who know base mechanics and can act on their own ( work efficiently) with excess incentives (outside it being efficient).
Not pros, or survivors would be nerfed into the ground by now, but not utter newbies
I beg to disagree but I don't know why...
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/270448/alright-gamers-ive-had-a-realization
I don't think balancing for the top 30% will make much of a difference in how it's balanced.
They balance around semi experienced players who know base mechanics and can act on their own ( work efficiently) with excess incentives (outside it being efficient).
Not pros, or survivors would be nerfed into the ground by now, but not utter newbies
You know that kinds of players they balance around??? Kinda... dare I say... SUS.
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@Elena said:
What type of bread was it?
*profuse sweating*. All jokes aside, I really don't know.
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No they're not. Skill checks aren't that hard. Just concentrate.
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My build is Nurses Calling, Whispers, PGTW, and Hex: Ruin
My Addons are: Blind Warrior - White and Swift Hunt - Blood
This is IMHO, Wraith's strongest build.
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Guess the OP got mad that he lost and decided to complain on the forums
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So much thought put into something. An amazing idea. But there's one problem. Survivors would complain about this non-stop, and BHVR is too scared to make a killer strong.
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@betelgeuseyes said:
Always with his lunge coming out of cloak, it's so lame.
As a Wraith main this hurts my feelings.
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@Guest1567432 said:
Welcome to DBD buy more cosmetics.
New blight skin? Sign me up!
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@Squirrel_Thicc said:
Nope. Even with hit/pallet validation smash hit will still be the worst exhaustion perk, or at least one of the worst. It's too situational and against a killer who respects pallets you'll hardly ever get to use it. It's a decent perk but nowhere near meta at all.
Umm, just take the hit to guarantee a stun.
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Trapper and Hag
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2397501#Comment_2397501
I'm not asking for him to be nerfed with this thread
I'm simply asking what are survivors meant to do against certain unfun combinations that I come across a lot. The intention of the thread wasn't 'nerf wraith' it was 'so this is annoying me, what do I do?'
Killers should be strong, I'm not advocating for nerfs. Tweaks sure.
Wanna know a counter. Flashbangs. They're bullshit to go against as wraith.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2397493#Comment_2397493
You wouldn't, normally.
But if you're in a common tile that has a window and the window is blocked - you're kinda screwed either way. From what I've seen the uncloak speed burst can net you hits in MOST shorter loops but I've not 100% tested all of them.
https://forum.deadbydaylight.com/en/discussion/comment/2397498#Comment_2397498
I never considered this as an option before, I'll try it in the future. Thank you and the other person who mentioned it.
I main Wraith so I naturally don't want him nerfed.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2397472#Comment_2397472
To my knowledge you counter bamboozle by either leaving the loop or dropping the pallet immediately right?
You can't leave the loop because the wraith catches up insanely quickly
You give him the pallet and he breaks instantly with shadow dance addons
So...What's left?
Why would you drop the pallet when he's cloaked? Just give it another loop.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2397460#Comment_2397460
Explain what the counter to it is, that's why I made this thread in the first place
To be clear, I never said this was the strongest thing imaginable, I just don't believe it's balanced or fun to go against.
https://forum.deadbydaylight.com/en/discussion/comment/2397462#Comment_2397462
Because I've had to go against it like several games in a row for several weeks now and I don't think there's any skill involved on the Wraith's part. You just vault any window the survivor could use.
You counter bamboozle like you always have. It's worse on wraith because he has to uncloak immediately after the vault for value. IDK what you're complaining about.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2397445#Comment_2397445
Since wraith was buffed, 90% of the wraiths I've been against (which is a lot I want to add) all used bamboozle.
A lot of them also use it with shadow dance as well, so you have NO options at any tile that has a pallet/window.
Such a weak combo that's easy to counter. It's not even the strongest he can be. Hit and run is his strongest strat.
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@Brokenbones said:
What is the actual counterplay to Bamboozle + Shadow dance?
You know the combination basically every wraith uses. Bamboozle is the #1 perk I see wraiths using and it's pretty obvious why
Inquiring minds would like to know.
Wraiths use shadow dance and bamboozle? Since when?
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Depends on the safety of the pallets used and whether you broke them. Did they get the stun? Did they have smash hit? These are all questions that need to be answered first.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2397365#Comment_2397365
I mean I guess so, since you can just keep looping and snatch the stun when they least expect it and Smash Hit procs.
Yep, pretty much the gist of it. The perk has counterplay so it's fine anyway. Just trying to prove a point that it's more powerful now than people give it credit for.
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@glitchboi said:
Meh, respecting pallets is probably going to become the meta anyways.
That'd just waste the killer's time.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/2397160#Comment_2397160
lol, survivors were suffing that for years. Not saying this is okay tho, but its good that also killer realise now that there is a problem. Sad that it had to come to the other extreme.
This is worse though because it conveys to the killer that the hit connected.
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@Customapple0 said:
Camping pallets is wasteful, if they keep doing that then there will be deadzones in no time. It’s also not a guaranteed stun with no hit, you can still get hit through the pallet if you throw it down late.
But I get it, you are still salty that they made pallet hits/stuns fairer.
Everything said here is a lie. Camping pallets isn't wasteful If you do it properly. And I never said to camp every single pallet. You still want to loop. Just camp the unsafe ones or If you have to. I have no idea what you're going on about.
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@Aven_Fallen said:
You still have all the other problems which make Smash Hit a Joke of a Perk:
- Not every Killer really gets pallet-stunned, e.g. it is useless against a Nurse (most of the time) and less likely to be useful against Ranged Killers
- You still dont want to leave safe Pallets, so if you stun the Killer at Shack or a Jungle Gym, you want to stay there until they break the Pallet
- It is still HIGHLY situational and there is not really a point in bringing it over Sprint Burst, Sprint Burst is guaranteed safety, even in Deadzones, Smash Hit is useless if you dont have any Pallet nearby
- Killers can still respect unsafe Pallets, which means you wont get the Stun and they will get the Hit
- TRUE but other perks are countered by other killers. (DS by Pyramid Head etc.)
- You do want to leave safe pallets because If the killer doesn't kick them, there's a chance they could be picked up If someone is running Any Means Necessary and even If no one is, the pallet can still be used and it's safe until kicked. It's a lose lose for the killer either way.
- Finding pallets isn't situational, stunning would be situational IF...
- You can't respect and get a hit with the new pallets If the survivor has good reaction times. Even then, as long as they are healthy, they can take the health state anyway and proc the perk, ending the chase immediately.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2397183#Comment_2397183
What if you want to stay by the pallet because it's really safe? That happens all the time to me and Smash Hit would do nothing. Lithe gives you way more opportunities with windows and more control about when you want to use it. Smash Hit will force you to use it if you want it or not.
No reason to stay at a safe pallet because the killer will kick it the second it's dropped. Unless that's not what you meant, in which case forgive me.
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@EldritchElise87 said:
Someone explain to me like im five years old why lithe isn't better. Just vault the pallet after the stun and its the same thing, plus getting to then use lithe everywhere else too.
Countered by enduring. End of story. Also takes time to vault. The speed boost is only for 3 seconds. There, 3 reasons given in less than 1 minute.
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@Sonzaishinai said:
Smash hit when it procs is the best distance gaining perk in the game.
Not only do you get 4 seconds of sprint burst (3.5 realisticly) but unlike other perks the killer is also stunned for the mayority of the time and on top of that has to break the pallet or walk around it.
Getting it to proc reliably is the catch though. If you can, then yes smash hit is amazing. Face nurse or any of the several ranged killers and you'll cry
I cry when I go against them anyway. LOL
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NO. Current DS is just fine.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2397180#Comment_2397180
other exhaustion perks can be good against her
The same argument can be made for DS, BT, and unbreakable. But those use cases are common. Different perks will be better against different killers etc. The number of nurses I go against is less than the amount of DS's I pull off every day. That's good enough for me.
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@Bwsted said:
A pallet stun should already guarantee enough distance barring Enduring.
Any other situation when that doesn't happen, it means the area is a deadzone, or the killer has mobility and can ignore distancing mechanics, which include exhaustion even when stacked on top of the stun.
The issue remains that having to use a resource in such a way that by itself would already guarantee distance only to stack a perk effect on it is highly inefficient.
Not to mention there are many killer powers that require pre-dropping.
That's not what I'm trying to argue. I'm saying that with the new hit validation, good luck getting the hit. And even If you do get hit, you're now at the other side the map. It was always this way, but it's more noticeable now. There are plenty of killers that can't avoid this.
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@CausticMisery said:
I think "meta" is a bit overkill, but I could definitely see it being used more often. Stunning the killer AND getting a speed boost at the same time allows you to get a ridiculous amount of distance. Lately I've been getting pallet stuns a lot more reliably, so I could see it being a better, but niche perk.
The META is holding W, and that's what Smash hit encourages. Stun and hold W to the other side of the map.
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@Friendly_Blendette said:
I dont think so. If anything this change will make more killers respect pallets and also most of the time getting a stun will give you enough distance to get to the next loop anyway.
Respecting pallets would just waste time at that point. If the survivor has very good reaction time, with the new hit validation, there's NOTHING you can do. You will get stunned, the survivor will get away, and you won't get the hit.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2397197#Comment_2397197
You would be surprised how many survivors I seen just drop pallets unnecessarily. Don't expect people to use common sense is I thing I learned real quick...
Yeah, but I like to pretend my teammates are semi-decent at least. Otherwise, yes, smash hit would be bad.
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@KajdanKi said:
Someone tries his post goes viral xD
No smash hit aint good. killer will mind game you, you dont stun him , bye bye, no haste. Pallets are mostly used to take bloodlust off the killer
Uhh what? Even If you do get hit, you still get the speed boost. If you get hit and drop the pallet anyway, yeah you waste a pallet, but you essentially end the chase INSTANTLY. There should be no reason for the killer to keep chasing you If they want to win.
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@Trickstaaaaa said:
No it's a decent perk. But it's pretty weak since you have to rely on there being pallets in the map. So you might not know if your teammates used them all up. Or you might get a one time use of it. Which is not ideal for and exhaustion perk. Anyhow I have not noticed in increase of survivors using in it, so I highly doubt it.
There should always be pallets on the map during the match. If not, your teammates or you, are playing poorly.
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@gendoss said:
Nah. Just use Lithe and dumb tech the killer every time because even if you're not by a pallet you can still get use out of Lithe.
Smash Hit is a pretty terrible perk imo.
Lithe extends chases. Smash Hit outright ends them for the most part because you shouldn't chase after that survivor anymore (unless you're playing as a killer who can)
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@WexlerWendigo said:
Camping pallets definitely isn’t an optimal strategy, nor is the stun guaranteed playing like that.
But yes, smash hit is underrated and would’ve been used more if pallets weren’t broken when it released. It’s not the best against Nurse or killers who heavy respect though.
Well, no resources are powerful against nurse. And If a killer just heavily respects, camp the pallet and don't drop it. You can't get hit through it If you're good nowadays (basically just a cracked reaction time)
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2397135#Comment_2397135
Especially since i had the best ping out of everyone. I remember the Dwight had a ping of 148.
Didnt saw him the whole match tho.
Yeah, this new update is a big middle finger for killer mains and people who just play killer in general.
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Dude, that's messed up. You deserved that down.
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@Nyr0 said:
This killer is absolutely driving me insane when it comes to playing against him it really makes me want to rage quit and he's just no fun to play against as well, I only have two things that I hate about nemesis and that's the fact that you can not tell where he's going to hit you with his T-Virus, with the Executioner you can tell when he's going use his Rites of Judgment because it lights up the ground before it dose damage and that actually gives the survivor time to react with Nemesis NOPE, and the fact that his T-Virus can go though pallets and not brake them is just absolutely....forgive my language.... BS! you can be standing on the other side of a drop pallet and he would still be able to hit you? pallets are pretty much useless against Nemesis... I also got to play against him on the map Autohaven Wreckers and his T-Virus was able to go through the small walls, the small walls I'm talking about are waist length high walls, and again not being able to tell where he's going to hit you with his T-Virus and useless pallets you can imagine we got absolutely wreck by him.... so please nerf him
Bait post guaranteed. GIT GUD.
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@Product said:
https://forum.deadbydaylight.com/en/discussion/comment/2396280#Comment_2396280
Finally a reason to use smash hit
Jokes aside, it really is BS. Camping pallets should at least have some risks. Right now, they have next to none.
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@Product said:
Pallets are stupidly broken and survivor sided now. It's literally impossible to hit a survivor if they just camp the pallet and have good ping, since your hit is cancelled.
Smash Hit GAMER REJOICE.
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Something's wrong I can feel it. Like something's about to happen, but I don't know what.