Raven014
Raven014
About
- Username
- Raven014
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/681087#Comment_681087
Have you ever used that add-on?
Admittedly, no.
-
@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/681033#Comment_681033
Its not a matter if it works, its the only perk that gets worse when tiered
I don't doubt that. More information would be useful than less.
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/681078#Comment_681078
Violence in video games don't make us violent... Lag makes us violent
Absolutely. : )
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/681077#Comment_681077
If it was a brown add-on, you'd have ppl hitting pin point accurate blinks on their first time with nurse. Having a crosshair on your screen just offer a minor aid, while you still have to know travel speed of the hatchet, curve and have the wisdom of knowing when it's appropriate to even take out the hatchet.
But they'd spend their time trying to get used to the charge rate. And new nurses don't know to blink down if survivors rush you. It's far from broken.
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/681069#Comment_681069
I typically say things that make it obvious I'm joking.
As do I. I'm chill 90% of the time, except when internet dies on me. : P
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/680999#Comment_680999
In all fairness, hers is Abit more useful...
Not really. By the time you get the first one, you should be proficient with the blinks where you don't need it.
-
@abasKWAT said:
https://forum.deadbydaylight.com/en/discussion/comment/678027#Comment_678027
Dude don’t be a dick 😐
That's called a joke. XD
This is clearly a joke thread.
-
I think it's funny when people call you a bad killer for trying off meta killers in High Ranks.
: D
-
@LordGlint said:
I jokingly call ppl hackers all the time. Ill say that a nurse for example is using a "teleport hack".
I see that you, too, like to live dangerously. XD
I would do this if I was on PC. : P
-
@OMagic_ManO said:
1) Shirtless Myers
2) Anything Spirit, female Legion, Plague, Huntress, etc, the girls!
3) Killers who have the same outfit like ideas like the Survivor Christmas sweaters.
3) Trapper with ripped up outfit, showing some pecs or something.
Legion Ugly Christmas Hoodies. You know you want it.
-
@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/590187#Comment_590187
That creepy octopus thing? Oh heccckkk naw O.o
Not all great ones look like Cthulhu. Some, like Narhlothep (I think I butchered that), can have human form. It's concept was definitely based off of Lovecraft's works though.
-
@Peanits said:
I could make a very strong case for Freddy. He went from being one of the weakest killers to one of the strongest recently, with a completely different power and all. He was first released back in 2017.
Not all killers are going to get a rework, that much we can say for sure. A rework would mean giving them a completely new power. If you look at a killer like the Trapper, for example, we wouldn't completely scrap his power and give him a new one. There's a lot of people out there who like the Trapper as is, possibly only wanting small QOL changes. To change him completely would be unnecessary, take a ton of time, and disappoint everyone who's come to like him as is.
With that said though, we are currently reviewing the Nurse's add-ons. We've always revisited older killers and will continue to do so. Unfortunately there's only so much we can do at once. There's a lot on our wishlist, it's just a matter of what we do first.
I'd rather the changes be done well, then rushed and messed up. Keep doing good work.
-
Well, I know they're working on Nurse right now...
-
@Attackfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/681051#Comment_681051
I agree. I remember there was speculation at the time that he would be the new killer but I think it was Legion they introduced next, right?
Yeah, Legion was next. I missed Legion and Plague's releases, but I'm caught up now. : P
Funny to miss my main's release, isn't it? XD
-
@Attackfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/681045#Comment_681045
Yes! I also remember this! Good catch!
I just remember the metal jaws and destroyed terrain. Too bad we'll never see that one in game, at least for a while. Sounds like an awesome killer.
-
@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/679821#Comment_679821
It's a power icon for a scrapped Killer called the Teacher. The teacher was a killer made during the early design phases of the game, but never made to the actual beta or live game. It still has files in the game though. Another killer they thought about making in the early days was called the Crusher who would have had the power to destroy terrain, but they deemed that too powerful so scrapped the idea pretty quickly.
I think the Crusher made an appearance in the Hallowed Blight Lore entries. Benedict Baker seems to have run into him.
-
They are, only if they're close enough.
-
At first I thought this would give the status similar to Slippery Meat, which lets them off the hook with an increased chance, but then I saw the status effect. Maybe you should name it something else to avoid confusion.
Unseen footprints would be really bad, since most killers can follow blood like scratch marks.
Jump Scare is Sprint burst, just with a longer duration.
-
I mean, I wouldn't be against it, but I'd like an overall buff to the cosmetics appearance in the store would be nice. At least the newer ones look ridiculously bright at least on console.
-
I don't really care what tier it is, it still works for me.
-
I'm a Legion Main. Probably because of the visual design of the character, music, and playstyle of just stabbin and vaultin and stabbin again... I just like making survivors panic.
I originally mained Huntress until Legion came out though.
-
@Micheal_Myers said:
Based on my current knowledge Kindred will still work.
Peantis confirmed that any Perk that states "trumps any of the Killer's stealth abilities." Will indeed work as the perk states even with the effect.
So, Kindred, Premonition & Spine Chill will work.
Darn, I was hoping for always reliable perks to be less so. XP
-
Not sure myself. Probably something left behind ages ago that nobody really complained about is probably my guess...
-
Sounds like it, similar to Micheal and his theme (the shape stalks).
-
I hope to the entity it stays that way. Mad Grit's too funny to revert! XD
-
I'm actually ok with Family Residence. That map is manageable.
-
Haddonfield and Grim Pantry in my opinion.
You can make other maps work if you really try, but in my experience they will always get all gens done and there isn't anything you can do about it.
-
@Peanits said:
It's something that we've started doing a couple months back. Right now, it's basically just a way for us to recognize people who have been around for a while and either helped people or posted a lot of constructive feedback (good or bad). We'll usually offer them to a couple more people each month.
I was wondering about that myself when I saw a red ash a month ago, but ended up not focusing on it so much. Thank you for the clarification. : )
-
@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/680313#Comment_680313
-Is Wishing he gets red background and bloody Myers-
-Is also hiding behind a bush-
Red legion wouldn't look too bad either. : )
-
@Chocolate_Cosmos said:
Nerf insta-heals with Mories so both sides trow away their "game ruining" tools to make game more fun for everyone.
Then, I would agree with this change.
And keys. Don't forget those.
-
@DaRealxFactor said:
As a Freddy main...I would say it is overall a less frustrating experience playing as him now than waiting for the dream transition previously. He was time add-on dependent before. He adds so much more map pressure too now as well. I honestly didn't know if I would enjoy the change...but I'm doing great with him as previous Freddy kit. I only thing I miss is the total invisiabilty. That was clutch 👌🏾lol
Well, you didn't need the block addons to do well. I found range addons were far more useful back then than the blocks. : P
It's true he suffered from map pressure, but that's why you change targets constantly. Most of the time they won't have the opportunity to wake up.
Then again, I was only a purple rank killer at the time. Maybe I went against potatoes...
-
His snares are weak, but his pallets will fool every survivor at least once, and if you act like it's a real pallet it's far more likely.
The gen tele takes way too long without addons though, so I usually run Nancy's sketch/masterpiece with prototype claws.
I'm not a fan that he forces you to use certain addons, though, at least for my playstyle.
I think he's good, but I miss the mapwide aura reading, personally.
-
I started with Huntress, and this was around the time right before Clown came out. I just thought the idea of chucking hatchets at people was a great idea. That and I liked the humming and look of the killer.
-
It would be a counter to NOED, if played well, which I can be ok with. At least it's not Deliverance or Second wind...
-
@LordGlint said:
If Nurse and Doctor can get add-ons that act as training wheels for their powers, I don't see why this can't be any different. IMO, the real skill on Huntress isn't aim, but rather knowing when it's appropriate to take out the hatchet to begin with.
Even though Nurse's is purple for some reason...
-
@trevorj91 said:
@Raven014 I like that you put more thought into the pages than I have, but it still seems a little OP that Slenderman is placing the pages on his own will if Survivors are required to collect them. That also seems like another totem chase, and those are difficult enough to find. Also, with those abilities/perks, you're making Slenderman waaaayy too cheat with that base speed (and height XD). I do like the idea of the survivor though, that was pretty great. I don't entirely understand what you mean by having a camera item, but the ideas are awesomely implemented.
Here's what I think would need to change with that:
Maybe allow Slendy to teleport to his "illusions" or proxies for a short duration, almost like that Hag, but he could only become it for the short duration before being forced to teleport back (length upgraded by add-ons maybe). This would replace the proxies being able to attack.
Horror's Past would likely need to be in a general area rather than holding still, otherwise it's too garbage. Maybe a sped up mori vision too in order to make a little less suffering for the survivors. Idk if you should allow it to activate while working on gens, probably not.
Survivor's Obsession seems a little weak since it's only a first time thing, maybe make it a cooldown that is paused while looking directly at the killer. And that vision duration seems a little insane, maybe 3-5 seconds?
Maybe I'm not sure how Understanding works, but it seems a little worthless if it's just to see traps. Maybe like aura's every time he hits a player and/or uses their ability.
Record seems like it could be good if instead of adding camera charges, you made so looking at a killer item (gens, totems, traps, etc) revealed them permanently to survivors within 5/8/11 meters?
Other than those recommendations, I'd say that's a pretty good interpretation of how Slenderman could be put into the game. Kudos all around.
Well, it forces the survivor to find the pages. At least it isn't RNG based.
Well, but it's a tradeoff. Either you make him weaker (with less attack abilities and lung range) but with a huge gen penalty, or have him be strong with no gen penalty.
Yeah, that height is a bit cheat, isn't it? XD
I would make his speed change based on page numbers, but that'd be unbalancable.
I did update the descriptions for the perks and camera item for convenience.
He can already teleport to hallucinations (it's base kit).
Horror's past is designed to punish afk and gen rushers, so I see nothing wrong with it.
Survivor's obsession is a tracking perk similar to thrilling tremors. It has a cooldown for each survivor.
Understanding allows one to find traps more easily or see the charge bar for a killer's ability. It doesn't really work on most killers, but it can be very good against Spirit, Trapper, Hag, Billy, Leatherface, and against Micheal's T3, but only if you watch the killer for 120/100/80 seconds. It can be very powerful, but only in certain situation. It's effected by certain addons, so it's not completely reliable (similar to the new spine chill, which is unaffected by oblivious, as in it will not light up).
Record is only for the individual survivor. It's less for teamwork, but it definitely can be used like that in SWF... it's like the rest of Lauren's perks, she survived alone against all odds, so her playstyle is meant to be a loner one. Maybe this perk shouldn't have charges, but at the cost of not being able to bring an item, since the camera is an item.
-
Archives won't be standalone, the roadmap states that it will be a mid-chapter patch (with a season pass kind of thing). Whether or not they keep up with that, we'll have to wait and see.
-
I always get Grim Pantry with legion or Ironworks of Misery.
Over time I've developed a hatred for those two maps in particular.
-
This doesn't account for keys in any way, which is such a get out of jail free card for the last survivor.
If you get 3 survivors and find the hatch, you should get the 4k. That, or the survivor has to use all of their "skill" to open the door in time. It rewards the killer for playing well, at least is one of the few things like that.
-
@Mtom912 said:
You can win, the only thing that should be changed is the killer being able to see both doors from one spot
Even that's a rare occurrence, since doors are random. : P
-
A bad myers, more likely. Lery's is one of the best setups for lery's because of the no stain no TR jumpscare build works wonders.
-
It's more of a buff than a nerf. Doctor can take advantage of screams to locate downed survivors so you don't lose them.
-
@Sackboy123 said:
That's where it gets even more complicated, the Entity exists outside of Time and Space and controls the realm so even if you see yourself from the Past in the same trial, it won't be something that you've experienced yet. Different universes, different timelines etc. My head hurts now.
That's lovecraftian entities for you!
-
It's actually ambiguous. All that's mentioned is that he's searching for Vigo, nothing else.
-
In hallowed blight, it's mentioned that he's searching for Vigo. No idea what happened to him. I asked the same question and that seemed to be the common consensus.
-
@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/679015#Comment_679015
So? They're different games. Just because he's in one, doesn't mean he can't be in another.
Exclusive licensing. One game has the exclusive rights to be able to use Jason.
-
@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/678839#Comment_678839
And they don't have an option to make a sound?
It doesn't make sense for them to...
-
@Sheldor said:
It's as idiotic as the end game collapse. Just a free win for killers without any skill involved
No... Survivors can still get out, even with the EGC. The EGC is just so that survivors can't hold the game hostage, which they used to do a lot.
It's not idiotic. If a killer gets all 4 people, or you're unlucky enough to be the last person in the game, they'll probably stay near you to confirm your death regardless. It's just to save time.
-
@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/679002#Comment_679002
Yeah those descriptions are better, the camera makes sense now. In a way it sort of acts like a map but it is still different, the map requires you to find them first while the camera will show you the aura when you get near it.
And you have to spend half the charges to be able to activate the effect. I assume other addons would change what can be seen too...
Or at least in your camera's view.