Raven014
Raven014
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Can BHVR please look at the memory leak/ console optimization problems? Having 15 frames a second on Xbox as killer while going against a PC sweat team is just infuriating . I actually like seeing where survivors are without the game stuttering. The game is basically in a broken state for me right now. I don't know how it is for survivors, but for me, as a killer, optimization is hell. That, a2 comments 71 views last activity
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I don't know if this is due to the new perks or if it is a Legion problem specifically, but when I downed people with knockout, the screen darkened for around 30 seconds, as if I had left frenzy, making it harder to see. This makes Legion nearly unplayable if you don't have the experience already. If anyone can clarify if this is a Legion issue or a perk issue, that would be great.3 comments 121 views last activity
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So, chapter 16 has released on all platforms. Great! I have been aiming for the adept for Pyramid head. After trying a lot, I eventually got a merciless... but no achievement... Then I checked the xbox achievements... and none of the silent hill achievements (if there are any) are there. No adept Cheryl, No adept PH... Is this intentional or a bug?5 comments 101 views last activity
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Due to the mixed reception I have seen of the new Claudette set, I propose one simple change to the judging criteria: Make the cosmetics fit with the characters. Looking at the previous winners, I can see why this would fit them. For instance, the Elephant costume makes sense for Clown. It is a disguise he could use to get closer to people so he could incapacitate and kill them. The Feng sk79 comments 901 views last activity
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Now, when I saw the perk Lucky Break at the Onis release, I assumed that it would also stop blood orbs from forming during the duration. The fact it doesn't perplexes me. No Mither also stops blood from pooling on the ground, so Im also confused to why it doesn't stop blood orbs. There are other perks that affect blood flow and Im surprised they dont increase/decrease blood orb creation. I though27 comments 803 views last activity
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Directed to the Devs, this is just a purely intellectual question, I hope it's not drowned out by the other messages you get. (to @Peanits , @not_Queen , @McLean , @Janick , @Almo , or whoever wants to answer this). If you don't want to because of being busy, I understand. It's just that this has been bugging me for ages now. So This question is mainly about this issue: I've taken to using18 comments 191 views last activity
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I need to set up context for this, I guess. This is an open letter to BeHavior Interactive Devs. I doubt they'll read it though. First, I listened to @SpaceCoconut 's take on the newest changes and attitudes of the Devs of DBD. Then later I watched Internet Historian's The Engoodening of No Man's Sky . I noticed a connection between Dead By Daylight and No Man's Sky... They're both games where18 comments 261 views last activity
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With the release of Tomes, I've found a lot of good information on Trapper and the Entity (There was barely anything on the Alchemist, and Claudette... it's just about her 8th birthday. In the context of the game... not really impactful as much as Trapper's. It's still interesting as showing how far back her interest in botany comes from...). One thing they didn't answer, though, is the prevalenc60 comments 1,193 views last activity
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I'll just give a general list for each killer, but I'm curious to know what yours are. Keep in mind I play on Xbox, so if, for instance, I say I'm bad at Nurse/Hag, that's the reason why. Trapper: Trapper Bag + Logwood Dye: Extra traps are kind of mandatory, although using the purple addon is a bit overkill imo, while logwood dye, while not overpowered, can be quite good. Especially on Coldwin60 comments 823 views last activity
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I dunno what I was thinking when I made this, I was just inspired by listening to the Nightmare Before Christmas soundtrack. : P Killer: Lock, Shock, and Barrel (Boogie's Boys): Lore: after Boogie was defeated by jack, they may have looked happy at the end, but since their evil nature wasn't condoned under Jack, they began to despair. They started to hear whispers of Boogie deep in the fore10 comments 92 views last activity
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As a killer player, I see a lot of Mori complaints... when I don't think they're justified when compared to Keys. Sure, Medkits got nerfed, BNP got nerfed, survivor as a whole got nerfed... but they still control the flow of the match. Therefore, I believe a compromise to be in order: Not a nerf to the mori itself (since players use it differently), but to how it can be used. I propose a timer,13 comments 72 views last activity
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I finally got my last Killer adept today (at least until next chapter)... now I'm kind of curious... what is your favorite/most difficult/most rewarding killer adept you've gotten? My favorite Adept is probably either Trapper's or Demo's. Playing as both is alright, and I just have fun playing as both killers. They aren't dependant on their perks either. Most Difficult was Bubba. It took me ove18 comments 91 views last activity
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I'm curious to know what people think of this concept. You can see this on my art page as well (on dA, I'm Noctis-Corvus ). Lore: Not all survivors are human, but as long as they are willing to help others escape the trials, they might as well be. One such example of this is a little girl named Charlotte. A child with a troubled history, she had no f42 comments 421 views last activity
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I know there's the banned icon, the red icon for trusted members, but what do the bars mean on an icon? For instance, @Rin_is_my_waifu has them, and I'm curious as to what they mean on the forums. If anyone can let me know, that'd be great. If not, well, that's alright.13 comments 121 views last activity
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I just finished watching Stranger Things (all 3 seasons), and I can't help but think, why isn't this... ...a cosmetic for Nancy? She tried taking down the Demogorgon with this outfit, how is this not the one in the game yet? I'd pay cells for it, all I'm saying. Are there any cosmetics others want for anyone? This is one I've seen that'd be cool, but0 comments 31 views last activity
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Killer: The Knight: Lore: The Knight was a zealot in his time, and fought in a crusade, as well as many religious conflicts. However, his downfall started during the witch craze. With the burning of an actual witch in the black forest, she cursed him to never be able to rest, to always carry his anger of those different to his beliefs. When the0 comments 91 views last activity
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New Killer: The Pirate Lore: A sailor once lost his leg to a bull shark, so he built himself a new leg and a device to capture and kill the shark. He did eventually find it and killed it. Then he found out how good his device was at getting people too, so he became a pirate. He was said to be lost at sea years after his debut. The truth is now he's in the realm of the entity, hunting survivor0 comments 81 views last activity
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In every chapter Benedict Baker (on of the few non-playable characters) used to give a little section about the new killer, new survivor, and new map. He stopped around the Darkness Amongst Us chapter. Is there a reason, like did Behavior kill him off, or is he stuck somewhere...? Will he be the one to find the Archives...? I just like reading his input on other survivors, because it tells us w30 comments 912 views last activity
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This would just be a perk to combat endgame rushes. A simple one: As long as there is a dull totem on the map, this perk will activate. When this totem is active, survivors will be unable to open exit gates, as the switches will be blocked by the entity. Destroying the totem removes the entity's grip. Each tier increases the amount of totems lit for this perk to be active (1 totem to break at ti10 comments 841 views last activity
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During the course of my time DBD, I've seen one ridiculous trend with users of a certain cosmetic: Scoutmaster Billies will have NOED and will facecamp when they catch you. Not even borrowed time can save you. And somehow this works and he kills everyone. Is there a trend with any cosmetic you've seen? Besides the obvious toxic Neas/immersed Claudettes, because that we all know about.6 comments 141 views last activity
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(I originally put this concept on my dA account, which you can find here: https://www.deviantart.com/noctis-corvus ) The Angel: Lore: No matter how many people try to cheat death, there is always more who will try, regardless of the consequences. Taking a note from Dr. Frankenstien's method, an engineer stitched the corpse of his wife, Rachel A7 comments 172 views last activity
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This was probably the single biggest change that I noticed, probably because I think it's a dumb idea until SWFs are balanced. Having them as a separate que would've been better, since they are communicating between themselves, they should have a downside to compensate (maybe like permaruin or something similar). Now this would no longer be possible because you cannot implement those kind of chan18 comments 1,711 views last activity
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Chapter: The Arrival: Now, unlike some people, I do think a certain character can make their debut in DBD without issues. Chapter Theme: A mix of No Friends and DBD theme . The Killer: The Slenderman: Lore: Long rumored to be a folk tale under many names: The Tall man, the child taker, the spirit of the forest... the Slenderman... his name has echoed through history. Now he st37 comments 1,001 views last activity
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Seriously... Bubba and Billy are the only killers without any iridescent addons to change gameplay for them... what did they do to deserve that? Every other killer has them. Some are great, like Iridescent Stone, some are Meh, like Iridescent button, but some are just, why? Like... Waterlogged shoe. So here I propose this thread to be a place to come up with ideas for iridescent addons for Bubb18 comments 572 views last activity
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New Killer: The Fixer: Lore: Trevor O'Rielly was a kid who had no prospects for the future. So, he signed up to a construction company to try to get a job. He did well, well enough to get better and better jobs until he became a contractor. Unlike most in the area, he did everything himself, and was proud of his work. One day, though, the stairs on one of his previous projects gave way and t2 comments 171 views last activity
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So I've been thinking, If you place a trap as a hag, and the survivor crouches over, it should be fine, but what if they just stay there? I think there should be a timer that goes off if a survivor lingers on a trap too long. Like, say a survivor goes onto a trap that barely overlaps them on a gen. After say, 20 seconds, it should trigger, since the survivor is testing their luck. Thoughts? Or29 comments 171 views last activity
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Now, I am not the only person I know of to think that Hex perks are ludicrously weak. They often are broken immediately. So I have a little bit of a solution: A Lingering Curse. This would not be a perk. This would be an aftereffect for all Hex Perks. It would NOT be as strong as the active perk, but it would try to make it so the spot isn't useless after 30 seconds (Ruin). I'll go through ea2 comments 71 views last activity
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I dunno, I was just going to put up my ideas I've already made. I'm looking for feedback and/or anything you want to say about them. Note: 90% of these are Killer ideas. Survivors tend to be very similar, so... I dunno, those can be made later. Dead By Daylight Chapter: Fallen Angel (The only full chapter) Dead By Daylight: The Sorceress Dead By Daylight: The Pirate Dead By Daylight: T0 comments 92 views last activity