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Ramxenoc445

Ramxenoc445

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Ramxenoc445
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  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1277300#Comment_1277300

    No shes about right. The bloodweb gets bigger as you go up in level. If you buy soley cheap stuff you can roughly go from 1 to 40, if you buy the more expensive stuff its 1 to 35 (apmost all my characters it was 1-35). Going from 40 to 50 even with cheap stuff is just shy of a million. 1.7 million is probably about right

    Yeah I just buy the cheap stuff

  • Your numbers are a little off there because I consistently bring characters from 1-40 when New characters release with just the 1million I saved up. Also you must have forgotten or never saw it but they are planning to remove perk tiers so that part of your post won't be an issue anymore.

  • Private messages, but assuming you aren't tunneling and camping people id say laugh it up. I'd get people telling me I'm a tunneled camping killer when I didn't do such things. Had one person call me a tunneled because I continuously hooked everyone back to back. Like... Okay that's not tunneling sir,😂. Then when they say they're reporting you for it. It's beautiful

  • @OldHunterLight said:

    So I'm not new to the game, been playing for like 1 1/2 year, I mainly play on PS4 and after the "leak" about cross progression came out, I've been binge playing on pc, been having a terrible MM as well, rainbow ranks BUT compared to PS4 no one so far has been toxic at all, some survivors have asked me stuff like " are you smurfing? Because you are not a rank 16 I can tell" I just answer " I come from console" people have told me in like 10 matches "you are a really great huntress" and damn it feels amazing not having "you tryhard piece of sh!t" "sweat more", I hope cross progression becomes a thing soon, I'm loving the pc dbd community so far

    Some of those console people just aren't good at the game and wanna flame you for winning. I just started laughing each time I got one. Moving to PC from ps4 as well I got the same experience you did. Though the rude ones still show up though it's usually people being hostile because a killer or survivor was rude or whatever prior.

  • @[Deleted User] said:

    Vote with your wallet. Don't spend any money in game until they fix matchmaking.

    Lol

  • @Feiten said:

    Why not add a bot mode to the game. Hear me out.

    A bot mode where players can use any perk any killer and practice on bots for no blood points. At least this gives some idea on how to use a killers ability and learn the different maps and pallet spawns. This infact reduces rank skill and also reduces the slag of post about matchmaking.

    Because nobody would use it and players would get a 4k on dumb bots and think they're good only to face real players and get destroyed because bots don't learn your patterns and try to outsmart you. It'd be a waste of time and resources for something only people looking for some sort of single player experience would use and even then probably not many would use it. If it were successful it destroys matchmaking even more.

  • Also it's better this way if you want games fast plus cross play is coming at some point and matchmaking is gonna get changed soon as well anyway. Just focus on improving and figuring more out and the game will become more fun for you.

  • @SilentWraith306 said:

    https://us.v-cdn.net/6030815/uploads/332/DC98E6DA-557F-429E-A502-E2DFF15E2EFC.jpeg

    I just don’t understand how this hasn’t been fixed yet. The game is just unplayable. I can take a ######### game every once in a while but what’s the point in playing if this is how every game is?

    You're experiencing the game at its highest play. If you can't beat em change your perks. Ghost face isn't that good anyway and ruin along with noed and Franklin's are not going to help him. Switch those off and you'll probably do better. It may work against lower ranks but the more people learn the game the less fun you as a killer will have if you don't change your perks to better match the killer you play.


    Edit: Don't take this as a git gud answer. Your perk choices just aren't helping you against a good team whether they be rank 1 or not. Franklin's is basically useless now after medkit and toolbox changes since they last for a very short time now anyway. Only thing it's useful for now is keys and flashlights and a good group will leave them where they can find them or won't let you hit them anyway.

  • @Peanits said:

    It bears repeating on a daily basis, but what you're referring to is not a problem with the hitbox, it's an issue with latency and hit authority. Contrary to popular belief, the hitboxes are not flailing around uncontrollably. The issue arises because what you see and what the killer sees are two different things. You might see yourself around the corner, but since that information takes time to get from your system to theirs, they see where you were a fraction of a second before, when you were still in the open.

    https://forum.deadbydaylight.com/en/discussion/comment/1262384#Comment_1262384

    They are both projectiles. Hitscan would mean you hit where you're pointing instantly, projectiles are an actual object with travel time (i.e. you have to lead your shots). The Deathslinger's spear is much faster and flies straighter than a hatchet, but they are both projectiles.

    They should still be smaller man :( its a constant daily complaint regardless of latency because it's incredibly annoying to play and deal with because you guys wanna say its fine and blame latency. Sure its latency but when I get hit from 10+ ft from a window by a standard swing attack and the server doesn't correct me back to the window I don't believe you when you say latency, or when I play killer and visibly see myself hitting someone from around a corner with my hatchet because either hatchet hotboxes aren't nice or survivor pillboxes are ridiculous. It can't possibly be that hard to make them smaller with everything you guys have done and can do.

  • @shwag said:

    Jesus ok so you want a cookie? Why must we continue to beat this argument into the ground?

    These threads are getting more and more childish by the day.

    So sick of the us vs them threads on here.

    Both sides want the other side completely gimped and useless so they can "enjoy" the game.

    I am not taking any side in any of these whine threads.

    Just gonna sit back and watch y'all snowball this game into the ground while trying to get what little enjoyment I can left out of this game.

    These forums have come a complete joke do to people like the op and the low count new thread complainers.

    No need to reply this was a statement and not a debate.

    Feel free to waste your time lol.

    I think my favorite thing is playing one side and the opposition not liking something I did and talking ######### and then calling me a survivor or killer main when I talk ######### back and call them out for something they did that I or many people don't like.

  • @daddymyers3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1250718#Comment_1250718

    Same, if some hits on my killer screen looks bs than that means hitboxes are broken.. it doesn't happen that often but ik it's bs for the survivor.

    they should make dedicated servers be the hit detector.

    facts.

  • @daddymyers3 said:

    well, you can have 1ms but if the killer has 500ms it will hit you cause the killer is laggy and the killer is still the hit detector (which makes no sense to me)

    I've noticed also when i play killer and people vault shack window as i did if you swipe at it from a diagonal angle you usually still get the hit and i've had people be on my screen visually near the center of the shack after vaulting the window and i still get the hit. Something about that isnt working right.

  • okay so after playing more there are a lot of dead zones #########

  • Iron will, run the hook add on to space them out more

  • You just have to get better. Doctor is not op. And if they balanced the whole game around low skilled survivors the game would be in the terrible state it was in just a year and a half ago or similar to how it was on release. You will just have to get better and learn to deal with him. Drop pallets sooner, get better at mind games, maybe don't vault the window and go a different direction. Get different perks to help you escape whatever you need to better yourself because if they balance survivor around low skill players and they all get better then guess what? The balance change towards you would be pointless to begin with and you eventually get nerfed back or the killers would get buffed, or the game would just be more survivor oriented and it has been for a very long time. Killers are now getting the balance they've always wanted and needed.

  • @Thatbrownmonster said:

    https://us.v-cdn.net/6030815/uploads/163/N4CCAMBC7BNU.png

    This week's shrine is fantastic!

    (also godamn comic sans)

    Is monstrous shrine not the best perk in the game???

  • I've had games where I did nothing but save and I pip. It doesn't take skill.

  • @Oshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096214#Comment_1096214

    No one asking for nerf Legion's on-hit Feral Frenzy effect, and that we see?

    I don't understand. Are you trying to say that they make silly nerfs or justify that noed should be nerfed since people actually asking for it?

  • Pretty stupid to me to see people complaining about ruin now. In the words of samination. Just do bones. Its not hard and you erase the perk before its even a problem, if you wanna blame anything blame the devs for nerfing ruin. Its not a good rework. Cool idea they tried but as usual with perks they deem op and decide to "rework" but actually nerf. It fails to land in the still usable category.

  • @Kai6864 said:

    I get it, you might not like playing Ace. However, your facts are completely wrong. If you had a look at the kinda recent stats published you would see that Ace is far more common than survivors like Jeff, Laurie, Ash, etc. The whole point of having rituals like “survive with Adam” is to get you to play those characters. Like with the Tomes, the devs want you to experiment with different characters and different builds. Just because you dislike Ace doesn’t mean we should rework a system that actually works in DBD. Just press the reroll button and hope for the best or suck it up and play as him. Personally, I find playing with little to no perks enjoyable. It means that I can test my actual abilities without relying on said perks. Ps. Saving 3 people from the hook is much more difficult than escaping so I think the rewards are about right.

    I like to play and try new perk builds but my problem is I don't like having to specifically play other characters because they want to not feel like they wasted time making a character and their perks. Ace has two near useless perks. He as a character is also very boring to me and any character I actually want to play I'll play. I would much prefer to get challenges like that based on general survivor or for specific perks but we have Archive already so. I also was not having fun with this game because anytime I try to do one of those dailies I all of a sudden get a killer that wants to tunnel me down. So I was mostly fueled by salt. Though as a whole I don't like the system, but on a normal day not enough to make a post about it. I don't really play this game anymore anyway so I have little argument on changed anymore.

  • @Waffleyumboy said:

    How dare you disrespect Adam...

    I like adam. I don't play him much right now because I hardly even touch this game anymore but on ps4 he was one of my p3 mains.

  • @ZtarShot said:

    "I have all their perks..." "My Ace is level one..."

    I'm missing something, right?

    Me no like ace. I have ace in the hole but not the other two perks.

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1090330#Comment_1090330

    Last Year is god awful. Let’s revisit this when it’s dead....I wouldn’t look to that game for any inspiration.

    I think what’s being lost is the fact that outside of brand new players, survivors aren’t going to feel fear towards the killer no matter what. These are multiplayer games, each side just wants to win....it’s horror themed, but there’s really no fear. They have to balance it so each side has an equal shot of winning. A lot of killers honestly, can’t handle this as they feel they should be role playing their favorite horror movie and stomping helpless survivors most games. Not going to happen unless you want a dead game. If you want a game with fear, you have to play a single player game....simple as that.

    Well put, but I disagree on the last year part.

  • Great post but to anyone seriously asking for it to be nerfed they already said no to it and multiple times...

  • Meanwhile Last Year just overhauled their balance and made it so instead of their Killers being afraid of survivors now survivors are actually afraid as they should've been all along.

  • I love it. I grind this game endlessly when i was playing it anyway so its no problem for me. Plus i like the exclusivity of things. Not everyone was meant to get everything.

  • A win for me is a pip.

  • @DeathBeam said:

    Stop playing fair and start playing dirty. End game builds, slugging builds, and facecamping is effective.

    I love that you have bubba as your profile and made this comment.

  • @AsianMammoth said:

    Slug, camp, tunnel and use NOED, because that's the new meta. What else can you do.

    Just play last year. The survivors there are OP as well but the devs listen and know the survivors are op and are making balance changes that actually help bring them down and are trying to make the game easier to understand for new players. Bvhr just does what they want or feel to be right regardless of feedback from the killer players.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004375#Comment_1004375

    Yeah, personally I think that would be a good solution.

    @Peanits Hopefully he checks it out and at least considers it of possible.

  • @Fibijean said:

    I am generally of the same viewpoint, which is why I'm altogether against the change.

    But no need to tag Peanits, he's answered this exact question before and I can show you his response:

    https://us.v-cdn.net/6030815/uploads/253/YIGWCT5RIZ7Z.png

    Just because we didn't personally see people dodging lobbies doesn't mean it wasn't happening. In fact, I've seen a lot of people on these forums saying things to the effect of "I wish they had left it in because it let me know when to dodge".

    Basically, the reasoning behind the change is lobby dodging increases queue times, and since the devs are currently making efforts to reduce queue times, allowing a feature to remaining the game which indirectly increased them would be counter-productive to that goal.

    As I said, I personally don't agree with the decision since I think that even taking that into consideration, the feature was a net good, but I understand why they felt it was necessary to remove it.

    A better way to handle that would be to increase wait time for lobbies when people dodge. Right now its about 4 seconds when you leave. For each dodge you make it increased by say 5 seconds. You dodge 3 lobbies well now you have almost a 20 second wait time for another lobby. At least I think its better. I liked knowing the ranks of people on my team or that I'm playing against because I sort of know what to expect.

  • @TragicSolitude said:

    It's really funny to read "As a survivor player this perk feels like a breath of fresh air now" while talking about a killer perk. That is legit hilarious.

    As survivor, Ruin was the only thing that made the mind-numblingly boring task of repairing gens challenging. Regular skill checks just make sure the survivor is only half-asleep at the wheel rather than fully asleep, gen repairing is a joke, and for something that is not entertaining at all to do it rewards very few points.

    It's pretty silly that new Ruin benefits killers who can get survivors off gens, and those are the exact killers who didn't need Ruin anyway because they could get survivors off gens. This perk makes them stronger, not that they need it, and it makes the weaker killers even weaker by taking away the perk that gave them a bit of breathing room at the beginning of a match. Brilliant.

    What I know is that when I play survivor I can look forward to bringing Small Game every match and then still dying to NOED because I only found four of the five totems, which is pretty up there as one of the most frustrating things about playing solo survivor. Ruin is much less frustrating, and because it's a teachable perk I don't even see Ruin that often when playing against low rank killers. I mean, if 80% of red rank killers use Ruin, and 45% of all killers use Ruin, then that means what, less than 20% of non-red rank killers use Ruin? Isn't that how it averages out, or am I doing the math wrong? If I'm right and it's less than 20%, how is that even an issue for inexperienced survivors? If inexperienced survivors are going up against Ruin a lot, then that shows a problem with matchmaking more than the perk, I'd think.

    Dying to NOED multiple times in one night after cleansing 3+ totems is going to get me to turn the game off early a lot more than going against Ruin multiple times in one night, I know that one from past experience.

    Lmao I mean I can't eat stop doing a gen to eat food now that sucks but no more peeps joining me messing.up my gen work


  • @_VTK_ said:

    Why should gen speed be nerfed if survivors have only 30-35% escape rate in red ranks? You want survivors to stop escaping completely? Where is the logic? Should DBD just become a survivor stomp?

    If anything, the gen repair speed must be faster, because right now we are far away from the 2k / 2 escapes that DEVs set a a goal for balance. Right now it's almost 3k - 1 escape on average.

    I mostly suggested that since people like to throw it out so much but gen times are very fast without anything slowing them. Also with their stats they've shown most killers are around that 2 kill average. But no the game shouldn't be a survivor stomp.I dont really know how to talk about this i wasnt expecting a response like this for that one specific thing xD

  • @Walker_of_the_fog_96 said:

    @Ramxenoc445 i play in ps4 too, maybe its a exclusive problem?

    Oh no I stopped playing there. If I play there its for friends got tired of the regular constant movement lag. You play killer if you want to purposely make it lag start downloading a game and start a match. Also last I played before Yui released the menus are incredibly laggy now.

  • @28_stabs said:

    https://forum.deadbydaylight.com/en/discussion/comment/946016#Comment_946016

    A solid endgame build is a playstyle. Killers dont need to wait for the endgame to "punish" survivors actions or a lack of action. We can call tunneling and genrush a punishment, but two sides just collide together. If killer doesnt apply pressure to everyone, just use it to your advantage.

    Anyone can play the game any way they like. The topic starter is triggered, because his team dont repair generators, but he put all guilt on tunneling killer, who, BTW, expected to be genrushed. Other survivors choosed to break totems, farm hooks, open chests and do anything but the main objective, yet, they are not punished for it. Hey, lets punish the killer.

    Yeah but doing all that other stuff is what killers want survivors to be doing to avoid gen rush. But there is no reason to open chests because you get those items from.blood web and from chests they're usually crap tier so why even? Same for totems. Any killer that complains about gen rush I say just bring noed. Most womt expect and if enough killers do it and get some sort of success from it survivors will stop gen rushing and do items which will give some extra time at least. Or just use only slow down builds. Easy clap.

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/946030#Comment_946030

    I agree. I stopped playing killer for rank and focus on fun. Which is where I’m coming at with this discussion. I see no need in tunneling unless you play an extremely good team but then that’s the tunneling I support.

    I want to hit rank 1 for the achievement on PC. I have all of them on ps4 just wanna repeat that here. But I can do it without being a jerk to peeps. But I play it for the points if I'm not thinking of rank.

  • @Walker_of_the_fog_96 said:

    I'm used to having that kind of thing happen to me; (

    It happened a lot on ps4 when I was there.

    https://youtu.be/gvpaOc0LuDY

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/946016#Comment_946016

    I need more individuals like you to comment. You have a better understanding like the other 3-4 that actually understand killers have a way to not tunnel.

    I've been playing as legion and freddy in their potato states and their not so bad states and can almost consistently 4k without tunneling and camping people. If I find someone I hooked already I just leave them or down them and leave. I also understand that ######### isn't fun when it happens so I don't do it to people but a lot of the people that play killer don't care because"its part of the game" Yes but that doesn't mean you have to be a dick about it. Just because a survivor player has the potential to look.you a whole game doesn't mean they will because most won't. So don't treat them like ######### because we all play this game because we find it fun and enjoy it. Let everyone have fun.

  • @CakeDuty said:

    You forgot the second buff! Honestly Legion is amazing! https://clips.twitch.tv/BlightedAbnegateSproutJonCarnage

    Omg 😂

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/114855/new-legion-buff-looks-great

    Sorry, but I have to admit I laughed so hard I spat and almost dropped my phone 🤣

    I'm glad my suffering amused you.

  • @28_stabs said:

    then penalize:

    • genrushing
    • gen camping, tapping gens during chases (it take a lot longer to damage gens)
    • using BT on survivors who have DH and DS, lol. And the healthy survivor doesnt care to get injured, because 2 generators were done in 1st minute and the healthy guy must be chased and put on hook 3 times, LOL
    • survivors can loop killers for all 5 generators without any penalty, so penalise them for every generator done. -10k bp for every generator done during chase.

    You can penalize gen rushing by slugging with noed. Assuming they don't cleanse noed you got it. Also bring blood warden so if a gate gets opened or you know its happening hook block the exit go get em

  • @BlueFang said:

    https://forum.deadbydaylight.com/en/discussion/114855/new-legion-buff-looks-great

    Legion: Who here is the one person to have defeated me in a mindgame?

    Kate: Only me

    Legion: Yes, only you

    https://youtu.be/fLFAXvFYhsE?t=5

    y have u done this xD

  • @justaSpirit_phase said:

    https://forum.deadbydaylight.com/en/discussion/comment/939858#Comment_939858

    Servers were awful for me yesterday and the day before like #########

    Got another one for you


  • @SambaSaw said:

    I agree. This challenges promote not being useful to your team. For example the 4 stuns in 1 game makes red ranks just start dropping pallets for nothing which makes us lose the game, but that's why it's a challenge and it's the risk you're taking if you think about doing them.

    Its dumb though its just making a lot of people's experience go down from selfish challenges. Like all the basement challenges just means killers will use agitation and iron grasp which have no actual good counter perks because unlike iron grasp and agitation Boil over and Yui's new perk are not always useful and 90% of the time will not be useful and will be perk slot wasters. Both perks need to be buffed imo. Boil over imo should negate iron grasp and out the wiggle back to base wiggle and Yui's perk needs to work at a wider range.

  • @Negi said:

    I know what the point of the video was but I can't get over the potato Kate play.

    Spare me it was my second or first game back after a week of Last year and pokemon

  • @FJSJ_Lunar said:

    That's rough

    It was kind of funny but it did make me stop playing for the day. Was my second game and i wasn't feeling it for more potential instances of this. But today is a new day.

  • @Sonzaishinai said:

    Glad to see i wasen't the only one with insane lag yesterday

    I had a game just like this

    Downing a survivor and suddenly they teleport 10 feet away in the dying state

    It also was with Legion actually

    I never had that before, was something up with the servers or something?

    Im not sure. Was hoping it wasnt just me or my connection but who really knows at this point.

  • @Bill_I_Am__Overbeck said:

    That mindgame was amazing! I hope to be that good a killer someday.

    Only a few can obtain such skill.

  • @xCarrie said:

    https://forum.deadbydaylight.com/en/discussion/comment/936270#Comment_936270

    I’d agree with you but the game has seen little to no game heath improvements. Bugs that have been in the game are still here, nerfs handed out left and right (some good some bad), new bugs were made which were game breaking, and postponing content. So really, no summer event, really lazy Halloween event, and no Christmas event in exchange for a battlepass. Sure it’s not an event but it’s something a lot of people looked forward to at the end of the year :/

    But way we got another sale coming up, yay.

    I like the battle pass but I didn't like them throwing the currency for event skins into it and personally I expect there to be new bugs when they release a patch. They aren't the first to have the issue lots of games do it's just with DBD they are much more noticeable bugs. I just want more events for skins and cross progression since I can't get my kate shirt sent over from my ps4 account to my PC account from the summer event. Since people complained that they worked for the skins. I personally also agree though the exclusivity is nice but damn you all. That's the only kate cosmetic i don't have on PC now but its on my crappy ps4 <.>

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