justaSpirit_phase
justaSpirit_phase
About
- Username
- justaSpirit_phase
- Joined
- Visits
- 391
- Last Active
Comments
-
Lmao #########? Ruin is good and you guys haven’t even seen it released yet. How about you try instead of thinking the worst. People have been complaining about ruin of both sides for a while now and they changed it, so suck it up.
-
Go for someone during end game and get myself killed but the other escapes and doesn’t even say thanks
and as killer it’s me breaking unsafe pallets, I want points so bad but I just took out a dead zone for survivors
-
@28_stabs said:
I had 2 full sacrifices, 1 suicide on hook and I let 1 guy take the hatch, and it was "merciless".. xD
Well at least you pipped lmao
-
Lol imagine looping the killer and not knowing if they are looking at you and you end up running into them. Yup, spinechill is great, immersed or toxic. Also, extra vault speed? Please!
-
I’d say that the more totems there are the slower the exit gates get opened
-
Xbox: Devotion 1 level 99 (almost devotion 2)
Pc: No devotion, level 45 or 46..
-
I had to buy the last three tiers :/
-
Lol what’s swf? Never heard of her
-
im only gonna reply to the first.
the lag helps me hit ruin skillchecks lmao
-
Just finish the gens and leave the game, some people need to farm to get through challenges. Earlier I asked a swf (who was really nice) to help me with the six feet under challenge and now I can get through the rest do my challenges without literally getting frustrated every game.
-
Let yourself depip. Don’t care about rank. You’ll have way more fun then. In lower ranks people aren’t as toxic as they are in higher ranks
-
@Tisfine said:
Hag also has the best skin hands down.
Dude I’ve gone against three hags (never have I ever gone against one) and they all had the same skin. I was devastated because I was so confused on ######### was happening. I escaped one out of the three games. Please no more (rank 3 one pip away from 2 btw)
-
@GrootDude said:
For me, it was my five minute chase against s Huntress today, my build was OoO, spine chill, DS and Unbreakable. Three people escaped (me included because she dropped chase on me and wouldn’t chase me again)
@Mushwin was in the match and she did all five gens with help from a Laurie. :)
What is your proudest dbd moment?
Oh god I can’t even begin to say how happy I was that when I did the noed challenge the survivors congratulated me on doing so well early game and giving them fun chases (I hooked everyone twice and two peopl got hooked the third time, the other two I let leave) they messaged me after with positivity instead of salt. I’m not only proud of me but proud of them
-
@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/942961#Comment_942961
It is not just the one shot .. It is the fact it is a range atack. Good huntress will hit you and she will do it from far. I've been hit on a gen from across the map just from a BBQ aura spotting
Get off the gen, it’s common sense since literally every huntress runs bbq
-
Cry myself to sleep :)
-
@Aceonfire said:
https://forum.deadbydaylight.com/en/discussion/114835/basement-4k-challenge-dcs
Im personally tired of camping kilers. I usually DC too. It seems there's "Lots" of challenges that inspire camping because it's happening all the time anymore. Sorry, 1000 IQ play by BHVR adding challenges that make you tunnel and camp.
It wouldn't be such an issue if just 1 in 10 randoms I play with knew how to deal with it.
Typically kilers that camp though are just bad and know they can't win chases so they just camp / stay close to hook and it's very boring.
lol even the obsession one, “kill the obsession BY ANY MEANS NECESSARY” like alright man they are literally hinting to camp the hell out of the obsession lmao
-
Really bad server connection on both sides even if I have good WiFi, something’s been up for the past to days. There’s been teleporting claudettes, Michael Jackson style walking megs and killers downing me 100 feet away. Good times man.
-
@Sonzaishinai said:
Glad to see i wasen't the only one with insane lag yesterday
I had a game just like this
Downing a survivor and suddenly they teleport 10 feet away in the dying state
It also was with Legion actually
I never had that before, was something up with the servers or something?
Servers were awful for me yesterday and the day before like #########
-
@John_Doe said:
I'd love the invisible man to come to the game.
That used to be old Freddy lmao
-
How about the whole military? But they are brainwashed to the entity so they al wear legion masks with guns and nukes and fighter jets, tanks, not even the blendettes could survive
-
Tbh, I’d say no clown and no ace :/
-
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/939479#Comment_939479
Check my profile - It happened a few days ago.
Oh Lordy I just read and that sounds awful! My apologies man :(
-
@kate_main said:
Means they have been soft banned
alright thx m8
-
@Raccoon said:
Oh, the tales I could tell you ;3
Lmao if you could please share
-
@Mrwood204 said:
The worst is seeing some tapping AFTER ruin has been destroyed.
say sike right now
-
Honestly I don’t see the problem with gen tapping (I don’t personally gen tap, I hit great skillchecks on both pc and Xbox) if some people wanna help gen progress but can’t hit great skillchecks hey, they are doing their best :/
-
@Dreamnomad said:
People tend to overvalue rank. It isn't hard to rank up with either killer or survivor. It also isn't hard to manipulate your rank either. I used to regularly get to rank 1 as a killer. These days I usually sit around 10-8 rank. Not because I'm not skilled and can't rank up. But because I actively manipulate my ranking so I can chill and focus on getting bloodpoints. There are plenty of high skill players in lower ranks and plenty of derps in higher ranks. It really isn't worth getting worked up over.
Yeah like I’m in red ranks but I don’t think I’m that good, even though I escape most matches as survivor and get 3-4 kills as killer it’s mainly the others that hep me and the survs that mess up that let me get kills but hey that might be me being wayyyy to humble lmao
-
@Apple2o said:
Maybe 50-60$? DBD has been my favorite game for years now. Until splinter cell comes out with a new great versus mode, it probably will continue to be. This is the best competitive stealth game on the market really.
This should be the dev's favorite thread though.
Pfff
-
eheh... um well you see.. the outfits look nice.. soo-
-
@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/937284#Comment_937284
Maybe, but I like the idea of burning down a pallet before it's even used, but that power would need a massive cooldown to be balanced (like a 2 minute cooldown or something like that), so you can't waste time running around the map burning down every pallet before all the gens are done.
I suppose you could also put the survivors on fire to slow them down for a while; something similar to what clown does.
Maybe also putting gens on fire for a while so survivors can't touch them, which could work similar to Freddy's ability to teleport to gens; that would be his map pressure tool.
Actually that sounds awesome! I think the idea with the gems is a bit op but using it to slow survs down could be nice, and the pallet burning would be cool!
-
@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/937297#Comment_937297
This is not life, this is a game we are talking about. If you don't like let's say Skirim Are you forced to play it until the very end? No, games are supposed to be enjoyable so if you don't enjoy, let's say the killer camps/tunnels even if they are legit strategies. Why you should stay? You DON'T enjoy. Every competition allows you to withdraw.
Alright buddy well hope you don’t encounter me in any games if you plan on dcing, have fun! :)
-
@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/937273#Comment_937273
No, this is a game and everyone can quit. If it's not by DC they will do on death hooks. Why a person should be forced to play a match they don't enjoy?
Because that’s life, you shouldn’t be selfish. Just help your teammates and get out of the game?? And if you can’t then you die, another way you are out of the game so I mean...
-
@Xerge said:
Wouldn't a killer who can cast fire be able to burn down the pallets?
Maybe that could be there animation for when they break a pallet? :0
-
@StrodeWins said:
how would this help? people will still DC.
if survs aren’t in a game they like, they have complete right to leave, and that’s by suiciding. you slugging until they bleed out is called taking the game hostage.
so please respect that if a game isn’t desired, we have the right to leave it.
Wel you waited into a game and now you want to get out, so either participate in normal gameplay or dc and suffer the ban
-
I don’t think you should get the penalty if your Wi-Fi goes out
-
Oh that’s why no one comes for me when I do it.. I usually flail my arms when I’m about to get into second state then I get their and someone else is getting chased THEN they come for me.. I used to get pissed but I guess they thought I was saying the killer was camping :/
-
@Miss_Britannia i mean either way they are being a drag to their team, some people might change their minds and begin to play normally but others just don’t. But hey we all have a seperate opinions so have fun :/
-
@Freddy_chan personally I’ve stopped caring for emblems and rank a bit ago since I reached red ranks, I just wanna have fun. So if they dc both sides get extra bp. (Survivors get the abandoned and killer gets disconnect points)
-
@TAG said:
Exactly how do you know the person you are leaving slugged intends to hook suicide?
Because when I applied the broken status to them they ran up to a hook and pointed at it. So I just audibly sighed and went off to another survivor but he kept following me so I didn’t want it to seem like I was working with him so I slugged him so he wouldn’t get in my way so then after a bit he dced :/
-
@Miss_Britannia said:
https://forum.deadbydaylight.com/en/discussion/comment/929293#Comment_929293
No, I’d rather them give up on hook than DC or killer slugging them. It slows down the team FAR too much.
For the extra bp perhaps?...
jokes aside, if a teammate isn’t participating in the game I shouldn’t let them get what they want. They are being a dick to their team so I either let their team farm them on the ground or just let them run around the map wanting to die :/
-
Wow ok, I’m just saying that if someone wants to be unhelpful for their team you shouldn’t allow it. How would you feel if two members of your team were trying to quit on you because a killer is running something they wanna try out? They could at least try instead of abandoning their team right on the spot. That’s why I give them a taste of their own medicine. So I’m not being scummy nor am I purposely bringing unfun stuff, I just wanted to try on legions reworked add ons. Think about it before commenting please and thank you.
-
@yoi said:
the idea was terrible and shouldnt exist if they dont want to play they will dc or kill on hook nothing can be done and nothing should be don if they want to kill themselves on hook is gonna happen the penalty is utterly stupid in this game.
Killers just shouldn’t kill them, or they should slug them. That’ll give them time to think :)
-
@BloodMoneyMerc said:
These are just ideas that I though of. Feel free to offer your thoughts/ideas below. A few perks are balanced as is, but a majority need some sort of fix. Sorry for this long post in advance, there's just a lot of perks.
Ace in the Hole: balanced
Adrenaline: If a survivor is downed, functions as is. If a survivor is injured in chase, gains 1 health state and 3 sec speed boost. If not in chase but injured, gain 1 health state only. No affect on healthy survivors.
Aftercare: No reset factor. See aura of someone you safely unhooked or fully healed by yourself.
Alert: balanced
Any Means Necessary: lower all current cooldown times by 20 seconds.
Autodidact: 5 tokens for each tier of the perk, slightly/moderately/considerably increases odds of triggering a skillcheck added.
Babysitter: rescued survivor also makes no grunts of pain, increase all times of effect by 2 secs.
Balanced Landing: balanced
Better Together: unlimited aura range for others to see the gen you are working on; after another survivor is downed while you are working on a gen see aura of other survivors and this persists until 4/7/10 secs after the killer has hooked the survivor (Deactivates if you stop working on the gen).
Boil Over: change the hook aura obscuring aspect to slows the killer down by 4/6/8% while carrying you. (Percents can vary)
Bond: increase all aura reading values by 4m.
Borrowed Time: change it from terror radius to killer proximity, killer must be within 24m of the hooked survivor for a total of 10 seconds for the perk to activate for other survivors (time doesn't reset if killer leaves 24m range and comes back). [Seconds can vary]
Botany Knowledge: healing item efficiency increased by 20/35/50%, healing speed stays the same.
Breakdown: aura reading times increased to 6/8/10 secs, no scratch marks for 3/4/5 secs after unhook too.
Breakout: balanced
Buckle Up: no range to determine how healed someone is, see the killers aura if they are within 16/20/24m of the downed survivor, no change to seeing killers aura when you heal the downed survivor.
Calm Spirit: do not cause birds to fly and do not scream, can detect when others (includes killer) scare birds within 12/16/20m.
Camaraderie: hooked progress bar is paused for 8/12/16 secs when a survivor is within 16m of the hooked survivor (can apply to both hook states). A psuedo-terror radius is also created as long as the killer is within 16m of the hook (affects killers that are undetectable).
Dance With Me: cooldown times now 60/45/30 secs.
Dark Sense: if you were working on the generator as it was completed, gain a 7% haste that lasts for 5 secs.
Dead Hard: can not dead hard over traps.
Decisive Strike: all active DS's deactivate when another survivor is hooked; does not work on locker grabs when survivor is in chase.
Deja Vu: shows the aura of all gens at the start of the match (3 closest gens after gen completions). Shows auras of any survivors that are on the 3 closest gens after completing a gen.
Deliverance: balanced
Detective's Hunch: include killer belongings and auras of survivors working on gens within range.
Distortion: 4 tokens
Diversion: reduce time in TR to 30 secs, throwing near window/pallet centers the noise notification on that object.
Empathy: balanced
Fixated: balanced
Flip-Flop: increases the wiggle bar speed by 4/6/8% as well.
Head On: balanced
Hope: lasts the rest of the game.
Inner Strength: balanced
Iron Will: doesn't affect downed survivors
Kindred: balanced
Leader: 16m range from 8m
Left Behind: reduces noise made by hatch to 4m.
Lightweight: your scratch marks last for 8/6/4 secs. (10 is normal duration)
Lithe: balanced
Lucky Break: no time limit, does not work on downed survivors. (Still produces blood orbs against Oni).
Mettle of Man: can only be activated once, must make 2 safe unhooks or protection hits; causes the perk holder to be slowed by 10% for 40/30/20 seconds once extra hit is taken.
No Mither: no grunts of pain (except when downed), gain a 3/4/5% haste status effect when on death hook.
No One Left Behind: for each safe save you make that results in an escape during EGC before you can escape, gain a 25% stackable bonus (up to 100%) to bloodpoints in all categories (awarded post trial). Altruistic actions performed 20/25/30% faster during EGC.
Object of Obsession: balanced
Open Handed: increases aura reading ranges by 8/12/16m for everyone; you also see the auras of what your teammates see when they are using items/addons (Does not apply to their perks).
Pharmacy: make no noise when searching chests, the rest functions as is
Plunderer's Instinct: balanced
Poised: include the effect of no footstep sounds when running, when the last gen is completed you also leave no pools of blood for the perk's duration.
Premonition: 20/15/10 sec cooldown
Prove Thyself: reduce percent per person to 8%
Quick & Quiet: balanced
Resilience: 4/7/10% increase
Saboteur: grants the ability to sabotage the basement hooks for a short duration, make no noise when sabotaging hooks, and sabotage speed increases to 75% when the killer is carrying a survivor within 16m of the hook.
Second Wind: time durations of 28/24/20 seconds to be healed.
Self Care: balanced
Slippery Meat: as is, but chances of unhooking yourself/freeing yourself from a bear trap increase by 15/20/25%.
Small Game: balanced
Sole Survivor: aura cannot be read within 8m of the killer, increases by 8/12/16m for each survivor killed/sacrificed.
Solidarity: medkit healing applies, reduces the range their auras can be detected while healing by 10/12/14m.
Spine Chill: balanced
Sprint Burst: balanced
Stake Out: reduced time in TR to 8 secs per token, tokens max out at 4/5/6.
Streetwise: increase range to 16m, percents increased to 30/35/40%.
This is Not Happening: 30/40/50% bigger great skill check zones while injured.
Technician: make no noise when working on gens
Tenacity: balanced
Up the Ante: gives all survivors +2% chance of unhooking themselves; for each survivor dead, remaining survivors gain an additional 3/4/5% increased chance of unhooking themselves.
Unbreakable: balanced
Urban Evasion: balanced
Vigil: allies within 8m recover from status effects 40/50/60% faster (does not stack).
Wake Up: can detect exit gates at any range, open exit gates 15/20/25% faster, and exit gates make no siren sound as long as you open it fully. (Siren will commence once someone without the perk begins opening the exit)
We'll Make It: balanced
We're Gonna Live Forever: balanced
Windows of Opportunity: 24/32/40m range, vault 10% faster
Botany knowledge is just a better self care dude, and think about it. I think botany knowledge is balance in my opinion
-
@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/923754#Comment_923754
"Hook tech" (glitching behind the hook)
needs to go, you literally turn the survivor on the hook into a meat shield and there is nothing the killer can do about it.
I have also had some odd hits at the hook where i am standing directly behind a survivor because he ran me to the hook or just blatantly unhooked in my face, and my hit phases through the one unhooking and hits the one being saved.
I have also seen this happen to streamers.
The killer can camp, it’s the survivors fault if the hooked one dies :)
-
@humanbeing1704 said:
man some of the killers full prestiges just look lame
You should’ve seen it before.. there was no difference from is casual cosmetics LMAO
-
Alright here’s one.
”if you are such a good huntress how come I escaped?”
- never did I tell him I was good,
- he was on death hook but he found hatch before me
- they had five gems left..
-
I’m really angry because I haven’t been at home lately so I haven’t been able to even complete the first 5 challenges In the third tome which pisses me off >:(
-
Me, a Yui main along with two other friends. We attempt to either be on the objective or just there for the team, very rarely do we loop but if we do it lasts for a while.
but that’s just coming from three Yui mains :/
-
SHHH!
The Devs might be listening!
-
@Venoxxie said:
You know what's GREAT? Having choices in life. Just like you have a choice to put that credit card back into your pocket and actually step back and I dunno.... maybe hesitate for once. I stopped spending money on this game about a month or two ago for the simple fact that I'm tired of them not fixing bugs that very much need fixing and have needed fixing for many many months and what not.
If you wanna call it a scam, fine. But it was still YOUR CHOICE to not be patient to see what happens next. They didn't force you to throw your money at them. Think before you buy.
It was also their choice to not read the known issues lmao