RakimSockem
RakimSockem
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- RakimSockem
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Comments
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@[Deleted User] said:
Survivors can play without items, but some Killers need add-ons to play properly IMO.
and that has what to do with the topic of bloodpoints???
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@Supernaut said:
Mind you, for the amount of time we are waiting for a Killer game, i think the boosted Bloodpoints are justified!
I play killer as well so I know how the wait times are. Again, nothing is wrong with the amount of bloodpoints killers get.
But within the same time frame, let's say an hour: A killer may play 5 or 6 matches, and a survivor (in solo queue because SWF lobby times aren't short either) can usually play 10 to 12. The bloodpoint balance doesn't equate. It's not even close.
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@Regionlock said:
https://forum.deadbydaylight.com/en/discussion/91209/double-bp-survivor-vs-killer
NAH,NAH!!! forget you silly survivor main. This is called DEAD BY DAYLIGHT! You will not live forever, and the lucky one of you who gets that unhook will meet MAKE YOUR CHOICE, and be next on the hook. I'll make sure of it because I hate survivors and all they stand for. They are all toxic and you can't change my mind that the game is made for you and all your survivor friends.
I'll see you in matchmaking, bye.
.....o......k.
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@DBDbuildsYT said:
I agree to an extent, but don't put killers into the equation.
Survivors and killers should have a higher total cap for each category, like 10k each category for a total max of 40k per trial.
Survivors who escape should never score less than 20k points.
Escaping should grant a 10k bonus, basically the whole survival score event.
A typical good game for a survivor should be around 23-25k with an escape, a couple of gens and saves and running the killer a bit.
Also, I think that depending on what role has been played the most at a particular time , the other role should get a 10-20% BP increase to push people to play that role to shorten queues
I wasn't attempting to throw shade at killers or say that anything should be changed about them. I think I said something to that effect in my original post, but yeah.
Survivors need some kind of boost to BP and it's crazy to escape a match and come out with like 17-18k (which is like a bad game for a killer)
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Surprisingly the only time my entire group escaped tonight was against a 3 blink nurse, Go figure. Most of the games were ######### tho
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1st game: Doctor destroys my team who played awfully
2nd game: literally the same doctor destroyed us again and teammates DC'd making the game impossible to win
3rd game: Face camping ghost face tbagging in front of me and teammates throwing themselves at the killer and feeding him a 4k when there was 1 gen left and they could've all escaped.
4th game: Ebony Mori hag, everyone else died, I died on first hook
Should I continue?
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..... why would you complain about a killer that wants to farm? I spent the past 3 or 4 hours playing against #########, face campers, and tunnelers who made me waste numerous BP offerings.
Farming is all I want to do during double BP
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LOL that actually just made my day. thank you
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/714021#Comment_714021
If it makes you feel better, i cleaned the hook after it was last used xD
That makes me feel much better actually. Can't be mean AND unsanitary
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I'm ready to get camped and tunneled and waste all my BP offerings XD! much excite!
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Nice bait.
I don't know what the purpose of the screenshots are (too lazy to use words to make an argument I guess?), but if you're pointing out the list of rank 1 survivors, there has to be more survivors in order for this game to function decently. Also, more than half the killers I go up against play scummy and camp and tunnel which doesn't give them a pip so they're (probably intentionally) not ranking up.
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@kalivooo said:
https://forum.deadbydaylight.com/en/discussion/comment/706789#Comment_706789
It's really not... Because nobody loses offerings with lobby dodging.
You don't lose offerings when someone disconnects during the loading screen either.... -_-
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Of course. And I would also argue that dodging during the offering screen is similar to a lobby dodge and shouldn't be punished either.
To explain what I mean:
Killers typically dodge lobbies because they think they're up against a SWF (I say "think" because killers have wrongly accused me of being in a SWF when I was rolling solo), there's too many items and they don't feel like using Franklin's I guess, come up against a player they've played before (another luxury they can be aware of before a match starts).
Excluding ping issues (which affect survivors way more than killers anyway because killers host), basically they see something they don't like and they remove themselves from the match.
A survivor dodging once they see a Mori in the offering screen (because who really uses the shroud of separation lol) is the same premise. See something you don't like, remove yourself. The match hasn't started, everyone gets their items, add-ons, and offerings back. Same as a lobby dodge.
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Couple things wrong here:
- There was a long stretch of times where Bloody Party Streamers and Escape Cakes make people get disconnected from the loading screen against their will. So should we punish those people as well for something beyond their control?
- If someone DCs before the match starts, everyone gets their things back and no harm is done. Everyone that was in that lobby has to queue up again. It's literally the same as a lobby dodge if you're not biased. The only difference is the killer didn't do the dodging. To claim otherwise presents a clear bias.
- If killer lobby wait times were as long as people claim, they wouldn't dodge so much because (they think) they're playing against a SWF team. I play killer pretty often and I take whatever match I get as long as the ping doesn't suck ass because I know I waited 4-8 minutes to get that game. Killers who dodge lobbies clearly aren't all that concerned about their wait times.
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Literally a non-issue. Why should the devs care if you get a perk that you don't want. I'm forced to take No Mither within like the first 10 bloodwebs every time I prestige, because for some reason it always shows up before I have choices.
I'm forced to get the jigsaw pieces sometimes when I have no desire to ever go to that level. You'll live if you get it, I promise. Not the pressing issue you make it out to be
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I don't think that's just with Agitation. I feel like every time the killer picks someone up, there's a spike in their terror radius.
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David is loud af
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I didn't expect everyone to feed into this joke, but I'm glad people are enjoying themselves XD
Honestly though, I use all the female characters except Laurie, and I don't use any of the male characters except Jeff, Tapp, and Adam.
Megs annoy me though because I have we'll make it and they'll still sprint burst from the hook.
Claudettes who urban evade and self care the whole match annoy me.
And almost every Dwight I run into is utterly useless to the team. They're the kind of people that have Bond and run the killer right to their teammates kind of annoying XD
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@Kerbert said:
A- Ace, Steve, Tapp
B- Jeff, David
C- Bill, Nea, Dwight, Jake, Nancy
D- Kate, Jane, Laurie, Adam, Ash,
E- Claudette, Quentin, Meg
F- Feng
The fact that you gave Feng her own F tier feels personal :( lol
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@Dicklaycia said:
I main Jane and always found her to be rather loud. I’m surprised she’s this high up on a tier list in which an element of their rank is stealth, but at the same time, I can’t fault you for having such good taste.
Jane gets bonus points for being thicc
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@ChezAndQuakers said:
Why is Laurie so low?
I hate her mom jeans and playing her gets you tunneled because killer will assume you have D-strike. So i have 2 reasons to hate her
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I may have been a little biased on Jeff because I liked his perks. I'll have to move him down to a C with Feng lol
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/704286#Comment_704286
So demonstrate what you're saying with a video. Ps I want all survivors to be at least in the red ranks and have more than 1000 hours
How about you prove to me that all the killers you listed as bad aren't actually good?
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/704286#Comment_704286
So demonstrate what you're saying with a video. Ps I want all survivors to be at least in the red ranks and have more than 1000 hours
lol, I love how you drop your claim but with no evidence or statements to back them up, but then put the burden on proof on me to prove my statement WITH a bunch of ridiculous stipulations.
I can show you a video of my friends and I beating a red rank nurse. Does that mean I get to throw her in the bad category? Nice bait XD
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Leatherface is so much better than people give him credit for
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*Stares in Myers*
How dare you
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I'm guessing you would add additional gens with your suggestion? (not that I'm a fan of it)
As it stands, there's only 7 gens on a map, and the killer would literally just stand by that last gen and hold the game hostage if it came down to that
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Dead Hard is a trash perk. Works one time until the killer knows you have it. Then they just wait for it every time after that
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@Yamaoka said:
If the devs listened to any "community suggestion" DBD would be dead by now.
This here.
Half the things people suggest in the forum are dumb ideas or are completely biased to one side or the other.
Hell, you could argue they listen too much sometimes and make unnecessary changes. Healing for example did not need to be nerfed, because after it was, no one heals anymore and just focuses gens creating what killers call "gen rush". Do you know what people would be doing if healing and self care wasn't nerfed into the ground? Healing.
That was one change that arguably CREATED a problem
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definitely die on hook because the killer has to use time to pick them up and hook them
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Lithe. Feng main from the beginning and never took that perk off once
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No.
Hell no. That would make D strike as much of a joke as boiled over. Extra wiggle time is not a powerful perk
Also a no.
Self care already sucks so no need for a 4th nerf (i think it's been 4)
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Adrenaline: Is fine
Self care: already sucks and doesn't need an additional nerf
DS: Is fine and this is probably the worst suggested nerf I've heard.... ever on this forum
BT: Is fine
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/698638#Comment_698638
Streamer privilege
I typically don't include TTV in my name XD but maybe they just look me up anyway. But it happens even when I run a fake name too
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@Larisa said:
lol what is this thread
how often do you play vs killer with mori? once per week at most🙄
as a survivor I like mori. it looks cool and brings some real terror and punishment for mistakes.
JUST GET GOOD ....
LOL once a week? I need to be in whatever region you're in. I typically stream the game between 5-8 hours and run into anywhere between 10-20 Mori's in that time
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3 minutes? yeah okay. Did they break all your totems in that time too?
I'm really trying to imagine situations where this is even possible within the constraints of time and space.
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Thank you for showing the Huntress the respect she deserves.
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It hurts how many people I see put Huntress as a mid-low tier. Her skill ceiling and map pressure are off the chart depending on the skill on the person playing her. UmbraBug is one of the main streamers I know who is amazing with her, but I'm sure there's more.
She's definitely above Clown for sure
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@Victor_hensley said:
I...did...everything!!!
Run ruin, corrupt, discordance, lose chases to protect gens. still had a 4 minute game.
Woah woah woah. You said you ran Ruin, Corrupt, AND discordance? And they still finished the game and got the gates open in 4 minutes?
I don't even think that's actually possible within the laws of time.
Sounds like either A: It FELT like 4 minutes to you but was actually longer or B: you really weren't doing much, Ruin must have popped while corrupt was still active, and you weren't patrolling gens at all.
I feel like we're missing some details here. The way Corrupt Intervention works, it's damn near impossible to pop a gen in those 2 minutes because the killer only has 4 gens to patrol instead of the total 7, and all those gens are relatively close together.
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@StupidPallets said:
Teachers shouldn't be allowed to play video games. They should be allowed to do other nice leisurely things like ice-skate with their husbands and scold others intuitively.
Legit one of my students saw me in public once and asked what I was doing there. Like i wasn't allowed to leave my classroom XD
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/88075/i-cry
https://us.v-cdn.net/6030815/uploads/735/VUHUCVKFDO41.jpg
LOL
Just be proud that you are instructing young people for a better tomorrow, you could be facecampend in the first hook by a rank 19 Demogorgon instead!
just count your blessings!
LOL you right. I can wait a few days before I play Tilt By Daylight XD
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@FriendlyGuy said:
The counterplay against the Demogorgon is a bit like Billy and Huntress. Players will get used to it, but it's like every other killer except nurse and spirit: They're playthings if the survivors are decent.
Good to know. Thanks!
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@CrazyMage said:
What do you teach?
3rd grade math.
@Mister_xD said:
just give all your students an A and start playing Kappa
Honestly some days, I feel like doing that. Depends on the assignment and how unmotivated I am to grade things
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Here's Johnny
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@Mister_Holdout said:
Thank you for allowing me to point out the balance issues with this game, such a SWF and map design.
I appreciate your blessing.
You're welcome :)
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@FireHazard said:
The issue about that is, a space used for venting will eventually become a place of toxicity when it comes to certain subjects.
Take for example The Legion, one of if not THE most controversial topic since its inception. When they came out, a sea of complaints flooded the forums, people were in utter dismay and demanded him to be changed. This followed for weeks like with how common complaints about DS usually do, until finally after months, they cracked under the pressure of the bandwagons. And... The Legion was never the same since.
The communication there was ultimately what lead to his demise, and that's kind of sad to think about.
Since then, they're more cautious about what Killers they make because of how the community lashes out over it, so we'll never really see a unique concept like that again. Yes, the mending and healing was ultimately annoying to face and I get that, but demanding his add-ons be changed through bandwagons of forum posts doesn't solve anything.
It just destroys unique concepts from continuing or being created. Ultimately though, people will still complain about NOED, people will still complain about DS, and people will still complain about Legion. Because instead of going around the obstacle, I guess its easier to just write it off as impossible.
No hate towards anyone of course, i'm just giving an example of what can happen when people talk about something too often... in a more... distasteful manner.
I'm well aware. The same thing happened to Mettle of Man which I never even got to use in its original form because I didn't play the PTB. By the time I bought Ash and unlocked that perk, it was already dead due to waves of complaints on the forums
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@Redd said:
https://forum.deadbydaylight.com/en/discussion/comment/688896#Comment_688896
Looking for an echo chamber
That's literally what most people here want it seems like. They want to hear their own bias confirmed by other people
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Hit boxes are definitely broken in this game, but yeah.... idk whether to chalk this one up to the awful hitboxes or the fact that killers have a lag (or call it latency) advantage and get hits that feel like BS to us but look fair to them
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This would be a better example of what OP was trying to prove
https://www.twitch.tv/rakimsockem/clip/BlindingCarelessFennelMcaT
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Sprint burst away from hook while the killer is in a chase across the map.
Run up to hook when playing against a hag
Run to get an unhook with the killer right behind them
Get caught by BBQ EVERY time as if they can't figure out the killer has it after one or two hooks