Survivor perk changes

In my opinion the perks that need the most changing are adrenaline, self care, decisive strike and burrowed time for obvious reasons.

Adrenaline: This perk would still give you the burst of speed but you would only heal if you are in the dying state.

Self care: Every time you take a hit to protect a survivor, rescue a survivor or heal a survivor you gain a token with no limit. Every token would allow you to heal yourself once and you lose a token every time you do it

Decisive strike: This perk can be activated once anytime while being carried by a killer and if you hit the skill check the killer would be slowed for a couple of seconds and the killers camera movement would also be slowed. This could be used to get some extra wiggle time or for another survivor to perform a flashlight save.

Burrowed Time: Instead of the survivors having a cool down to use the perk the killers could only be affected by it every 60 seconds.

Comments

  • Adrenaline: might be meta now but wasn't before and might not be later. Leave it be.

    Selfcare: Exploitable, heal to 99 and have someone top off to save tokens. SC isn't as important in the current meta.

    DS: stop it, it's been dealt with

    BT: What?

  • wow. none of these changes look good

  • Sorry but these suggestions are no good and would effectively make the perks useless. Not gonna happen. Every single one of these perks has already been nerfed. They are fine.

  • Adrenaline: Is fine

    Self care: already sucks and doesn't need an additional nerf

    DS: Is fine and this is probably the worst suggested nerf I've heard.... ever on this forum

    BT: Is fine

  • Every perk mentioned has been nerfed and while I like seeing folks suggest changes & tweaks these changes are hardcore nerfs that I don't think many will welcome.