Raccoon
Raccoon
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- Raccoon
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*Squadette 3 gets unhooked*
*chase and hook another Squadette*
*walk across map and grab healthy Squadette from generator*
*eat DS for tunneling*
Sorry I'm unable to provide you with the infinite scenarios that can occur leading to a killer eating DS with its gargantuan 60s timer :(
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/700998#Comment_700998
@Raccoon They get borrowed time. In addition have Adrenaline which wakes them up immediately.
And what does Borrowed Time do for the person now that they are Oblivious?
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@SamuraiPipotchi said:
https://forum.deadbydaylight.com/en/discussion/comment/700473#Comment_700473
I like how vague you were with your lack of examples. You can use it to stall killers or take a protection hit I guess. But that could easily get you hooked, killed or used as bait, which is hardly optimal and far from an infinite range of possibilities.
Actually, your suggestion had a subtext of being able to control how you use Decisive, so tell me - how do you use Decisive optimally? Cause as I remember it, the survivor doesn't even get to decide whether or not it activates.
I see Decisive Strike used by about half the players I come across. But on that same note, I see Decisive actually activate less than once every 5 games. Decisive is a perk that relies entirely on the killers choices, so how does a survivor find a more optimal use case than "I hope the killer screws up"?
You can work on a gen/totem/gate for the next 60s for free without fear, DS'ing the killer if they grab you (literally the same as "the locker issue"). After the killer gets hit with DS, the survivor can opt to escape/make distance or put an additional 5s into whatever objective you pulled them off.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/699707#Comment_699707
Except old Legion could do that EVERY time they got a hit with FF.
Freddy can only do this in ONE situation that might happen ONCE or TWICE per match against ONE perk.
Freddy can bleedout Borrowed Time EVERY time it is applied.
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@Johnny_XMan said:
Nah, not really.
I’ll just wait for someone else to take the hit, while I am fully awake to unhook.
Freddies can keep camping tho. ;)
And tell us what happens when Freddy hits the person you have unhooked, kind sir
;3
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It's a nice throwback to when Borrowed Time literally just meant you were living on "Borrowed Time" instead of being inflicted with "the worst killer power/an unthreatening effect."
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"Decisive only counters tunneling. "
Current Decisive does INFINITELY more than that if used optimally.
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@Cejar13321 said:
Definitely taking off bt untill its proximity based.
Delicious.
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Don't worry - This community is very welcoming and treats all players with respect, every single game.
I'm sure these people getting stomped into oblivion will purchase the game and all its DLC.
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@claudemonet said:
https://forum.deadbydaylight.com/en/discussion/comment/698360#Comment_698360
so what's ur top perks in your mind?
I hate self-care, waste half-gen time to heal and then instant down in the following chase lol
Adrenaline, Borrowed Time, Dead Hard, Decisive Strike
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@[Deleted User] said:
Sigh ... killers just want the game to be too easy ... If survivors didn't stand even the slightest chance, there would be no survivors to vs, and this game would slowly die.
LOL
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The current Deep Wound status is garbage.
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@YaiPa said:
Lmao, always the same problem: they keep adding new stuff, forgetting about the older mechanics. Of course it's not intended. Report it in the bug section or feedback section.
Read Oblivious
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/695305#Comment_695305
Actually, while awake you only hear his terror radius (heartbeat). While asleep, you will only hear the lullaby.
I really like this.
It makes him so unique :3
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@Peanits said:
Huge asterisk: Not NOW, but in the next hotfix.
Before y'all go in game and start jumping face first into pallets.
*looks up with smashed-in face*
Awooooooo
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I realllllly hope it's Christine @_@
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@Raccoon said:
Is there any way to do this in-game, or is it just....DLC FOR MY DLC?
Apparently this was brought to the team....
*crickets*
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Two members still locked behind a paywall?
Good stuff.
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There's only one status effect that really impacts my games - Exhaustion.
It may as well be the only status effect.
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Pretty interesting scores.
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They may as well make Bond, Empathy, Kindred, etc all baseline at this point.
With SWF, the perks do not serve their intended (any) purpose, and Solo Survivors are forced to choose between running information perks or meta perks.
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@Corrupted said:
https://forum.deadbydaylight.com/en/discussion/comment/671512#Comment_671512
I apologize if it came across a certain way, it's just a lot of killer mains put a lot of nonsense out there and whine about things that aren't very problematic. But see True is just respecting the perk, he leaves/slugs them which is basically what I was saying which is ironic you'd point that out. You don't have to prioritize or eat a DS to win. And he doesn't go "DS is too strong. This is insane" etc. Now it's a good perk but this thread is blowing it way out of proportion.
I meant to tag you in my previous post.
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Spin in Circles with Tenacity while Recovering = <3
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https://imgur.com/a/GPVUpq9@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/671527#Comment_671527
Ask Tru3 for his thoughts on the perk in a stream, and let me know what he says in response, please ;3
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They could give SWF a debuff and indicate (in the pre-game lobby to SURVIVORS ONLY) SWF Groups. Solos would know whether a debuff would be applied during the match and to whom.
Personally, I don't really care about who I play, anymore.
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I am moreso referring ot his comments regarding balance found in the later half of the video.
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It's really bad - Free whispers for facecampers...then again, it does let you know someone is nearby + pauses the timer, giving the killer a reason to search for the survivor that triggered it.
At the expense of a survivor perk slot, it creates an interesting scenario for campers, to say the very least.
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Some people just want to watch the world--- er, game, collapse!
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I do not understand how people can complain about / praise this idea when there is no real data or information regarding it in terms of cost, duration, rewards, etc.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/679993#Comment_679993
If there's an unsafe rescue, hit the rescuer as they're unhooking, then hit them again after the unhook. You'll still have someone on the hook and you won't need to worry about DS.
Unless you're doing really good and they also have an active DS.
DS-Ception!
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Did you read it before it was edited?
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Salted Flakes
"Yooooooouuuuuuuu'reeeeeeee Boooooooooosted!"
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*NOT AN ENTRY*
~Content Locked~
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The Obsession may not have DS, resulting in a "Double/Tunneled Hook" trying to eat it :O
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@altruistic said:
It's so weird. It's almost like.. You don't have to open the locker and grab them.
I laughed :(
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/678675#Comment_678675
But it would give a reason to choose a character over their looks
Survivors still just being skins at this point in the game's life cycle is pretty lame, imho.
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I wish people were forced to take 2 perks that are innate to a character, with the other 2 slots being reserved for teachables.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/678552#Comment_678552
Lately, I've been running Iron Maiden, BBQ, and Nurse's Calling on Huntress. Fourth perk I swap out every now and then. Not sure what this has to do with anything, though.
Iron Maiden is a cute perk, currently :)
I mean in general, outside of Huntress play - NO ONE EVER SUSPECTS THE SPOOKY LOCKER OF DOOM
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@justarandy said:
Don't tunnel. Learn and accept it already.
Yeah!
Learn to accept your End Game DS / Auto-Loss as a reward for not tunneling all game and spreading hooks out 'fairly' with your broken/high-tier killers like Clown.
But hey, everybody else had fun :)
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@Johnny_XMan said:
On the topic at hand... MoM should keep its benefit.
They should fix protection hits instead. They changed the condition to work with something that is currently broken.
On topic - I agree that MOM should be reworked.
I'd actually like to see it as sort of a 'partner' perk to Flip-Flop...
Maybe have it remain token based, but for every 2 tokens (safe unhook/protection hit), you can fully recover from the Dying State 1x without assistance.
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@TRB124 said:
Funny how killers get access to a wide range of perks and powers that take away a health state yet something that gives the survivors an extra health state is considered broken...
The issue with a statement like this should be self-apparent, particularly given that the game is literally in a meta that is dubbed "The No-Heal/Adrenawin Meta" due to the abundance of extra health state/escape perks survivors have on top of insta-heals.
Your statement implies a bias that, if true, would have the game in a completely different state.
Further to this, you later state "I guess someone is still salty that MoM threatened their 4K," indicating that you're just seeking dramatic engagement, with a possible bias towards one side.
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@Ksoni said:
https://forum.deadbydaylight.com/en/discussion/comment/676085#Comment_676085
Yiu can easly dodge these schocks.
There are literally 0 shocks involved in this technique.
Mashing M1 does not create a shock, as the button must be held to do so.
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@TRB124 said:
https://forum.deadbydaylight.com/en/discussion/comment/676161#Comment_676161
https://forum.deadbydaylight.com/en/discussion/comment/676193#Comment_676193
Wow, such a meaningful contribution you have made. Honestly if you have nothing constructive to say then don’t bother replying.
Sorry that your vague statement implying a developer/community bias didn't create the drama you wanted :(
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@TRB124 said:
Funny how killers get access to a wide range of perks and powers that take away a health state yet something that gives the survivors an extra health state is considered broken...
*rolls eyes into space*
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@Ksoni said:
https://forum.deadbydaylight.com/en/discussion/comment/674622#Comment_674622
How it is impossible?
Doctor can spam M1 in Treatment Mode for guaranteed grabs on hook rescues.
You can see it happen here - https://youtu.be/x2wTRfWzz1Y?t=112
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/675173#Comment_675173
Aw good on you on console Legion is dead its very sad but then again its just spirit on the daily over here I just miss Legion so much such a cool design tbh could easily be tweaked just gotta reward the multi hits and boom he's got power unlike now... Sorry he she what ever... 🐖
Deep Wound is just a garbage status effect.
If it was actually somewhat threatening, it would be a fair Legion Buff/BT Nerf.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/675001#Comment_675001
Still rocking the Legion mad respect dude most peeps went over to ghost face 😑 I miss vrs legions so much 💕🐖
I personally think that Legion>GhostFace...
*raises shield*
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@Attackfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/674688#Comment_674688
Yeah the matchmaking is borked about this thread isn't about that.
Then again, I would rather play against a ridiculously matched group than wait for 30mins. It's an entirely different problem/discussion for an entirely different thread I think.
They are beyond your words now :(
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I'm also not a fan of the "ESCAPE WITH X SURVIVOR" or "OPEN AN EXIT GATE WITH X SURVIVOR" dailies :(