Raccoon
Raccoon
About
- Username
- Raccoon
- Joined
- Visits
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Comments
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@Captain said:
Noed shows you don't know how to use the killer. Becomes a shortcut to help you towards the end.
This guy has watched all of your matches and knows how you play.
LOL
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Lots of "BIG OOFS" on the forum tonight :D
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@Accorn said:
So let's make a hypothetical. You use the ward on a plain, no add-on brown tool box. You drop it because you found an engineer toolbox. So instead of saving the engineers toolbox, you want the plain, brown one? Because that the exact situation you're creating.
You're wasting your energy.
It is time to abandon this den of bias and sadness.
Farewell!
*tosses life preserver*
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/635545#Comment_635545
No, you've made selfish points and ignored every scrap of logic sent your way with unassailible egos that tell you you're right all the time.
And I've not missed the point; the point is White Ward does ONE thing, and you want to change it to cater to you.
I'm sick of the argument and it's clear you and the OP won't listen to anyone but yourselves. Maybe if the people who made the game chime in, you'll finally shut up about a change literally only 2 of you want for no reason than you need something to cater to you.
I'm enjoying the ride, haha :3
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You have valid points, sure, if the ways the offering, perk, and game work under normal conditions are all discarded.
No one's trying to stop you from posting, much like no one is forcing you to, either.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/635490#Comment_635490
If the devs put a perk in the game that makes you immune to mori, I would guarantee all of you guys would be hear asking for it to be changed.
PERK SHOULD NOT OVERRIDE OFFERINGS. It just shouldn't, it's dumb. As killer my only concern is preventing the item use during my game. I couldn't care less if the item wasn't removed from their inventory.
I can count on one hand the number of mori's I've used in the past few months (3 - for 'by your own hands' dailies).
You're talking about something that doesn't exist and your (not 'the') assumed reactions to a non-existent change.
This is like watching a car run out of gas on a desert highway :(
Your feelings regarding perks and offerings hold no weight in the game, out of the game, or, ultimately, to the devs.
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Why don't you bring a Dev in here, ask them why it works that way, and propose your suggested change to get "an official answer" instead of rambling on?
It's clear that your bias is so firmly set that us mere normal posters cannot dissuade you.
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"IT SHOULD NOT WORK THAT WAY."
Ask the devs why it does, please.
Really, do it.
I'll wait :D
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/635464#Comment_635464
https://forum.deadbydaylight.com/en/discussion/comment/635461#Comment_635461
So then if DS was changed to say "you cannot be mori'd" you would be okay with that?
I would bet money you guys would be the first to come here to complain about it.
My point is that a perk should NEVER override an offering. And it doesn't matter what the offering currently says, the point of the OP is that it should NOT do this.
I already hate the current DS, but I'm fine with it being in the game, much like I think Adrenaline, NOED, etc can be a bit silly, but I accept them as being in the game.
Using hypothetical/non-existent changes and my perceived reaction (really, Google some logical fallacies, please), doesn't do add anything to your argument at all.
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Stupid design is what you're literally advocating for.
There's a reason that you're in the (literal) vocal minority with regards to this.
Tag a Dev here and see what they say - I'm sure we'll all be amused.
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https://www.youtube.com/watch?v=oXkF2viFDgU@Accorn said:
https://forum.deadbydaylight.com/en/discussion/comment/635451#Comment_635451
Ds does not state it protects you from moris. The ward SPECIFICALLY states it protects your (YOUR) item if you die. Don't have it on you? Not yours. Man you're biased.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/635390#Comment_635390
Yea and it shouldn't be that way. If you bring a WW you are doing it to protect your item. That's what it's meant to do. Give me a reason why you need to outright remove the item from a survivors inventory if they use an offering specifically to protect their item.
https://forum.deadbydaylight.com/en/discussion/comment/635398#Comment_635398
Okay then DS should make you immune to moris. I'm sure you would think that's fair since perks should override offerings. If you don't agree that should be a thing then you are a hypocrite.
Perks can be reused. Offering cannot.
WW should protect your item no matter what. It's bad design that it doesn't because not only would you lose an item you waste an offering too.
LOL
That's pretty terrible logic, sir/madam, particularly when everything is literally functioning as intended, but you're so entitled that you feel it necessary to continue a losing "argument."
(Argument is in quotes, as both sides generally need to have some type of foothold for it to be a worthy endeavor)
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/635338#Comment_635338
Explain why perks should not cancel out offerings
Thoughts and Feelies, obviously.
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Congrats on going out of your way to harass the killer post-game.
A shining pillar of the community.
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*hangs in unused corner of map while three gens are left*
"Stay there, gen is 90%, don't go near the killer, incoming heal, maybe go towards that exit gate away from us all for the guaranteed opening?"
= Skillful, fair, and balanced gameplay
Really, though, if you're not doing totems, destroying the NOED totem asap, leaving the trial asap, not running Borrowed Time/saving DS for Endgame plays, etc. that's on you.
Both NOED and Adrenaline are fine right now, with generator time being the real game breaker.
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Fire Up would be perfect at 5%.
It's still a super fun ride with Bamboozle, Brutal Strength and (depending on Killer) BBQ/NOED.....Zooooom!
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Guys/Gals, just disengage, please.
We all know it's nonsensical, stupid, and will never be implemented.
Take solace in that instead of feeding further confrontation :3
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How dare you use something that the game makes available through regular and fair play?!
Reeeeeeeeeeeeee
Some of the posts here are really sad and pathetic.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/634173#Comment_634173
100% this, couldn't have explained it better myself!
It's totally by design.
I was honestly 100% blown away that this topic exists :P
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@DaS_only said:
When people get so bored and create topics about every irrelevant thing. Who cares what a random said? Honestly, just move on.
Yeah! Next thing you know, we'll be seeing stupid topics about White Ward not countering Franklin's Demise or something!
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LOL
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Getting spammed with vitriol post game is the only thing I think that's 'toxic' about this game.
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That's two words O_O
The only thing truly toxic in this game is abusive chats/messages post game.
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@Kikki said:
Thanks guys for not beeing like Survivor vs Killer^^ I play Killer too so I know how it is to go against a SWF Team.Expecially vs Toxic people but still I don't play that dirty.
https://forum.deadbydaylight.com/en/discussion/comment/633969#Comment_633969
Oh and because I was on a 3 man SWF justified that? Wow... I only wanted to play with my friends and not brain dead randoms but okay.
"brain dead randoms"
*3 man SWF team gets slugged and bleeds out*
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There should be more killer perks that interact with items.
*imagines somehow destroying survivor item add-ons*
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@ClogWench said:
Toxic: Telling someone to kill themselves after a match, calling someone racial slurs, etc
Not Toxic: rapid clicking a flashlight, t-bagging, camping, etc
Bingo
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@AWesley91 said:
https://forum.deadbydaylight.com/en/discussion/comment/631378#Comment_631378
How about we give survivors a noed type perk that rewards failure--if they are the last one alive the hatch will spawn directly in front of them every time.
With the introduction of the End Game Collapse, Adrenaline can now trigger with 0 generators done, and 3 teammates eliminated - Rewarding the Survivor for failure.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/631137#Comment_631137
Lol it's not a "it doesn't happen to me reee. " its statistically not happening that much.
Also, 9-11 seconds? Damn I didnt know they buffed DS that hard that recently...
It's not like the new DS has been buffed twice already >_>;
I'm sure you know what I mean by Double/Triple stuns.
I'm also sure you know how much time that wastes at any phase of the game.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/630254#Comment_630254
You pick perks that help in areas you're lacking the skill, or find frustrating.
If you dont run Franklin's every game, dont ######### the one time rhey brings 3 bnp and a key. You could have been running a perk that helps with the one thing that you hate.
That can be said for any situation.
I'm not a fan of Enduring not working against DS/Head-On, particularly when good (in before 'this never happens to meeeeeee, reeeeee') SWF are using Double/Triple stun-locks to all but guarantee a gate opening in the Endgame.
I love being unable to do anything for 9s-11s during the most crucial part of the trial.
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Whoooosh!
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People on either side will DC for ANY reason.
Punishments cannot come fast enough :-/
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https://www.youtube.com/watch?v=3mevSvBSKvg@LordGlint said:
Yeah, the pipping system is kinda busted. I do think its funny when your "being sweaty" by slugging for the 4k, but the game is setup so you get punished if someone gets out via hatch. Heres one of my fav screenshots showing a 2 minute long game with no gens done and no camping. Even got a 4k.
I get you, Mr. Leroy ;3
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/625566#Comment_625566
Will he get me banned? :O
"Not until September 24th."
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My uncle works at Nintendo.
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/624904#Comment_624904
"Almost" as you say, they simply lack the tools even if they where to never attempt a rescue.
Yeah!
The match starts and the dude instantly spawns on hook, giving survivors exactly 2 minutes to do all gens...
*eye rolls into space*
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/624692#Comment_624692
You forgot the AND of my sentence buddy. Go sweat. But please don't cry I'm the forum about survivors denying the 4k by DCing.
This guy must love KFC!
DOUBLE DOWN
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If someone makes a death/sexual violence threat against you/your family or encourages suicide:
1) Report it in-game - They WILL get banned.
2) Report it to Steam - They MAY get banned.
3) Report it to their local authorities if you can - They 100% deserve it :3
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Hypothesis
There's a lot of big updates coming in the next Chapter, so they called Ghost Face "Chapter 12" in order to be able to make all these massive changes in "SPOOKY CHAPTER NUMBER 13!!!"
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That must be why people are complaining.
Totally not because SWF provides a large chunk of survivor perks for free while simultaneously damaging/negating a large portion of the perks available for killers, shoehorning both sides into the same boring builds, with the added bonus of this massive perk benefit being supplied solely to the "numbers" side.
Yeah, I hate teamwork. Reeeeee.
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Been a while since I've seen a thread of this..."quality."
LOL
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I don't expect anything or make any assumptions until the tally screen.
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SWF's current appeal probably makes it hard to balance in any major way for both killer and survivor.
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Oh, "they" will come for Spirit "next."
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@CoffengMin said:
noed has literally turned a noK to a 2k so many times tho, is it really balanced if it lets you do that?
You must be crazy good to be able to call a "No K" before the match has actually ended.
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@starkiller1286 said:
https://forum.deadbydaylight.com/en/discussion/comment/608441#Comment_608441
You just said "play against the "top" players like a rank 20." Do you see anything wrong with this?
He also thinks DC's are not punishable or against the rules.
You're better off ignoring posters like this that contribute nothing positive to the community.
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Deep Wound should be renamed to Mild Inconvenience.

