Raccoon
Raccoon
About
- Username
- Raccoon
- Joined
- Visits
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Comments
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GIF89a??
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LOL
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@CustomerService said:
I did not see I required your specific permission to comment on a public forum, I must have overlooked that.
Since I don’t think you’ve got any special privileges to determine who can post and who can’t, I’ll just have to ignore your suggestion and continue posting anything I want wherever I want.
But yeah, I’m hoping they re-work his re-work as it’s pretty dull and monotonous. I’ll definitely keep an eye out on the game’s updates to see if I may pick the game up again in the future.
LOL
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@Huntar said:
https://forum.deadbydaylight.com/en/discussion/comment/593178#Comment_593178
Honestly. I can't believe they let Freddy break the game by hitting you when you're awake, when the rest of the killers have to put you to sleep first. Can you imagine playing against a hillbilly if he didn't have to put you to sleep before chainsawing you?
BHVR has confirmed that this is a bug, as unlimited M1 attacks was a bit too powerful to be intentional.
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@CoffengMin said:
uhhh as far as i know theres only 1 post about freddy being op so idk what you guys are even talking about
Balance Forum
This thread was actually made before his release.
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I think the break animation at 1-2 tokens is pretty cute :)
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@Milo said:
Wait so ... what this post is exactly about
" but that he could cause damage when you are not in a dream too much. "
*eye rolls into space*
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@[Deleted User] said:
Huh?!
Fire Up is fine.
Even just at 3 tokens it starts to shine.
Super fast grabs and drops is gold, on top of everything else that gets sped up.
:(
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TODAY IS THE DAY (AGAIN), BITCHES!
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:O
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The suspense!
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begs for cup of water
I'm still looking for BBQ 1 on my Ghostface...since his launch....
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People will instantly disregard any and all results from this experiment, similar to that of the depip squad.
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Oh, everyone forgets that part, or, at the very least, will tell you that it's impossible to escape in that scenario ;3
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@My_Farewell said:
Adrenaline also now activates in the exact opposite scenario (closing hatch regardless of gen completion), rewarding the survivor for failure in a scenario that, apparently, is supposed to reward the killer for doing "good."
Lol, like that matters at all.
It's killer's choice to close the hatch.
Also in most cases last survivor will eventually die because killer just needs to check the exit gates.
It's survivor's choice to do totems ;3
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/589719#Comment_589719
Yeah, straight up catching somebody in a blatant lie in a fashion that can be proven is definitely grasping at straws.
I'm referring to MySpaceBarsBroken's hilarious reply.
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@Mister_xD said:
okay, this was so hilarious i just needed to react LOL
first of all, you can NOT delete posts on this forum!
secondly, when editing a post, there is a big red message beneath said post, telling every user on the forum THAT the post has been edited and WHEN exactly that happened. (if for some reason that doesnt show up, there is also a little timer in the top right corner of the post telling you when the post has been posted. if it has been edited, that will also be shown. it looks like this: "11:46PM edited 11:47PM")
so i neigther removed posts, nor did i edit them xD
Relevant:
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^^^
The cry for attention via histrionics is deafening on a substantial quantity of your posts.
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@MaskedMurderer said:
https://forum.deadbydaylight.com/en/discussion/comment/589101#Comment_589101
I'm a killer main, I don't care about Adrenaline.
They earned it, if I can't get my 4 kills before the last generator pops, I might as well go to a door and open it for them afterwards.
NOED rewards bad killers. Done.
Survivors shouldn't be punished for accomplishing their objectives.
The game isn't over until everyone is dead or escapes.
All your post is doing is exemplifying that the phase of the game wherein Adrenaline activates is already horribly survivor sided, creating a "win more" scenario against the majority of killers.
Adrenaline also punishes low tier/immobile killers for spreading out their hooks and not tunneling/camping people out of the game asap to "counter" adrenaline (people say to kill the survivor as a counter, but frown on the easiest methods to do so :O )
Adrenaline also now activates in the exact opposite scenario (closing hatch regardless of gen completion), rewarding the survivor for failure in a scenario that, apparently, is supposed to reward the killer for doing "good."
Finally, and this may just be my opinion, but calling people that use NOED bad killers while literally implying that you may as well open the door for anyone that's made it to that point is ironic on so many levels within this discussion.
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I've actually been running a fun/themed Pig build with it -
BBQ - Simulate Camera + BP (Can also use Infectious Fright for reversed effect)
Ruin - Rigging The Game (Slows down gens)
Fire Up - Game gets slightly harder as victims reach the conclusion, tiny perma buff when a trap activates (which is a cool concept that should be further explored)
NOED - Plot Twist (cue Saw theme)
Usually run trash add-ons (like brown crouch speed and brown skill check), unless I run into someone I know or a perceived squad.
It's been really fun (I'm pretty good at Pig scares), and people in the post game have all been surprised by Fire Up, as its impact has been noticed throughout several trials.
Either way, it's pretty funzo :)
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FIRE UP HAS NO COUNTER PLAY AND REWARDS THE KILLER WITH BUFFS FOR FAILURE!
I think we need to make Fire Up a Hex!
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O_O
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Air conditioners are also expensive.
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People throwing shade on the clown suit without even realizing that "seeing pink elephants" is a euphemism for being drunk.
;3
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Weren't the apple add-ons indirectly nerfed as a result of Plague changes @_@
>_>;;
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/580756#Comment_580756
That's not the issue. The issue is that you get a speed boost and an instant down and the trigger for that was you LOSING.
I remember a swath of killer mains coming out saying decisive strike was a truckload of horseshit bc it rewarded Surviviors for LOSING.
I remember a swath of killer mains coming out and saying Mettle of man was a truckload of bullshit bc it rewarded Surviviors for LOSING.
But when Noed does the same thing? Radio. Silence. You lost your secondary AND primary objective while the Surviviors only lost their secondary. You did less than the Surviviors if NOED triggers, which means you didn't earn the benefits the perk gives you.
It's like I said a while ago "anyone here that defends Noed is honestly gonna tell me that if so much as 1 dull totem slips through the cracks then the killer deserves a speed boost and instadown even if the Surviviors did the Generators? ######### that, that's as much of a crutch as old decisive strike"
Adrenaline now triggers in the exact opposite scenario (when the killer closes the hatch / survivors have "lost").
Ironic.
On the plus side, you're nowhere near a position that's able to make balance changes to the game.
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Sorry, I now realize that eliminating people fast, scummy, and early is the best way to prevent Hatch-Giving DC's.
My eyes have been opened.
Praise the Entity.
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Literally look at all the tunneling and camping topics on the front page.
Why bother playing "non-scummy" when the potential to "fairly" maximize your score/rank is non-existent?
Congrats on making your bed :D
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Yeah!
You deserve the loss of points and emblem progress for playing the game the way it is meant to be played.
So many garbage (unrelated to skill) players in this topic literally breaking the game's rules, incentivizing DC's, skewing developer stats, and really flashing that entitlement card.
Probably the exact same people that line up to complain about tunneling and camping @_@
It's unfortunate that such a portion of the community exists.
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@wichael_wyers said:
https://forum.deadbydaylight.com/en/discussion/comment/580441#Comment_580441
Although I pretty much agree with Jdsgames as far as yes, this is a game where if you're slugged for awhile, it's on your teammates' hands (whether they wanna help you or not) and I do believe you shouldn't have a reason to DC in a game. You just play the game. It's oh well if you're slugged. That's just my opinion, but I see some validity to what Rakim is saying. I'm not entirely sure the definition of what holding a game hostage is, but what about killers who genuinely slug a whole team just to wait for them to die? Is that an okay thing to do? I usually just AFK when that happens (which only happened to me maybe 2-3 times really), but is that an okay thing for a killer to do? I'm just wondering genuinely, because I've never been clarified if it is allowed or not. It's particularly annoying as hell, but again, I just "play" the "game" (that doesn't exist in that case lol).
Yes, slugging the whole team to death is allowable.
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@Groxiverde said:
Where is the downvote when I need it... There are several comments in this post that deserve to be downvoted to hell
There's definitely a few users here I'll be ignoring in any future game health/balance/fair play discussions.
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Hey guys,
Please stop tunneling and camping and fix da NOED...
Oh, we had a fun game with none of those....but you slugged me.....DC :D
Me not entitled!
You toxic!
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It's not every day that someone admits to baby raging every time they're slugged "to deny the 4k" while simultaneously talking about a 10 minute bleed out timer.
What a Monday!
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LOL
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Some of the replies in this topic are rather embarassing and highlight the terrible mentality that exists in the community.
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I will most definitely try to work on my reading comprehension for future engagements.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/579771#Comment_579771
You clearly do not understand what I am talking about.
I specifically referring to loading in PTB with friends to test things. For example when the vault changes were introduced, we will log on test vaults then as killer host I will DC to test next thing.
Your personal insults are uncalled for, as you seem to not grasp I am referring to testing things with friends, not playing public matches and Dcing because of slugging. I am not talking about that.
You made a post without stating what you meant/incomplete information (no mention of KYF).
I made a comment based on that information (DC'ing in public PTB matches is bad).
You clarified that you meant KYF matches, which is a totally different/untracked scenario.
If you did not clarify that point, how would anyone know that you were not DC'ing from PTB matches in your OP, ruining the game/dev stats for anyone involved?
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End Game BT/DS combo into Escape...An excellent reward for not tunneling or camping all game.
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Peanits dropping dem Truth Bombs
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/579712#Comment_579712
Not really, I edited it to clarify what I meant, but I didnt change the meaning or anything.
I thought it would be obvious what I meant, but I guess not. When I do PTB I am a killer main so I like to test stuff, we often do KYF and we will test something then DC to get out and maybe try different map.
Not sure what even is funny about it tbh. Definitely not "hilarious"
Disconnecting from a public match in a risk free environment shows a laughable lack of character and respect both for your teammates, the game, and the PTB process itself.
As you have edited your post since my initial comment, this will hopefully clear things up for you, though it does not apply to/impact KYF at all ;3
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/579656#Comment_579656
I am referring to KYF PTB testing, what is LOl about that?
Do you guys not test things in PTB?
That's not how your unedited post read, as per my quote.
Your unedited post was indeed hilarious.
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@DrDeepwound said:
I hope not, we DC when testing things in PTB all the time, we test stuff DC to get out fast etc,...
LOL
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/573386#Comment_573386
Just to counter prayer beads? Waste imo
You can call it a "waste" while you're getting "wasted" by Prayer Beads enough to make a topic about it @_@
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When a team gets wiped by camping and complains, it's like beating someone in Street Fighter using only throws and having them complain.
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@oxygen said:
EGC simply exists just to put a time limit on the endgame scenario that triggered it. Just like hatch closing simply exists to prevent hatch standoffs.
Nothing more, nothing less.
Zen
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@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/573154#Comment_573154
noed is basically a free kill if you camp
If only there was some way to stop this dastardly perk!
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I just noticed the OP edit...
DIS FORUM IZ KILLER BIAZ BC U NO LIKE MY IDEAS T_T
takes baseball and goes home
Go ahead and post THE EXACT SAME thread on Reddit or discuss it in the Discord and see what people say...
Hint - You won't like it
