Raccoon
Raccoon
About
- Username
- Raccoon
- Joined
- Visits
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Comments
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It also activates Adrenaline, too :O
In this case, the killer is awarded for being successful and Adrenaline activates when the survivor has "failed."
Ironic.
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They shouldn't and aren't being punished because it's fair.
No one cares about fair here, though.
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Hatch spawns regardless of gens completed, ALWAYS providing the last survivor with an escape attempt.
Oh no, the killer closed the hatch...BONUS ROUND - You still have a SECOND opportunity to escape, albeit a harder one, which is in itself a blessing considering you've likely failed to complete all gens AND find the hatch first.
Are you lobbying for a 3rd chance at escaping after failing multiple times?
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If only the stun timer was adjusted [read 'looked at'] after the Enduring nerf.
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....and saving my teleport.
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The snare as an add-on (with the aura reading upon interaction) instead of the pallets would be such a solid design change.
It would also allow players to see if the person that tripped them is worth pursuing in any given scenario.
IE, I'm chasing someone and their prime looper trips a snare across the map...I know I'm better off continuing the current chase.
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Doesn't throwing up a fake pallet remove the debris?
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The achievement stats are meaningless on account of free weekends.
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Yeah, that guy seems to be a bit "set off" today.
Probably best to just nod and smile ;)
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The dream snares should be swapped with the pallets, plus the snares can actually benefit from the aura reading.
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Teleport mindgames are pretty dope, haha
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He's pretty fun. Setting the snares is awkward and clumsy, imo.
He is hit especially hard by SWF that can tell others where your dream pallets/snares are (plus which option you're running), if you committed to the teleport, etc.
You know, the usual sort of thing that should be fun but is rendered useless in the way the game is actually played.
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-Update-
I'm in matchmaking...
Can one of you guys/gals bury my skeleton (the wait is 5ever, but WHO WOULDN'T WANNA PLAY FREDWARD STABBYHANDS?!)?
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LOL
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@Bongbingbing said:
It was a nerf to begin with, 0.14 of a second in exchange for it only working on pallets but I see the video, That sucks.
I said this upon initially seeing the change, and people kept calling it a buff @_@
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TODAY IS THE DAY, BITCHES!
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An early hook with New Freddy is gonna be HUGE!
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@darktrix said:
When killers go up against a pack of randoms and annihilate them, everything is balanced to them. They say it's the survivors' fault for not working as a team. When the survivors a swf and work as a team, then these same killers cry swf is unfair.
HEY JOE, I KNOW YOU'RE IN THE BOILER ROOM, BUT THE KILLER JUST WENT INTO.THE LAST HOUSE SO IT IS SAFE FOR YOU TO STOP DOING THE ACTION YOU WERE DOING TO COME GET ME.
BY THE WAY, IT'S A WRAITH USING THE SILENT BELL AND HIDDEN TERROR RADIUS STRAT.
Yeah, being omnipotent in a game based around misplays and gathering information is not useful at all, @darktrix
Meanwhile, the killer is completely I'm the dark regarding survivor locations in real-time for 99% of the match.
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@OMagic_ManO said:
Know what would suck on him? If he was able to warp to hooks, you could have Make Your Choice and down the dude fast.
You can hook people near generators for the same effect - it's actually pretty smart and scary to do so :O
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I miss the LOL react.
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It can be pretty hard to play survivor without a plethora of free perks, unlimited map knowledge and timing communication, all with the possibility of a misplay or gamebreaking decision just a second away. In a game designed around capitalizing on misplays, having limited map knowledge, and not knowing the other players' perks, I also curse the filthy solo players for playing so poorly.
Luckily, SWF members never DC en masse when the game isn't going their way, as DC'ing is a filthy solo tactic, so we, the SWF Master Race, can all enjoy the game as intended - Terror free and with unlimited knowledge.
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@HorsePower said:
https://forum.deadbydaylight.com/en/discussion/comment/567930#Comment_567930
Nobody is going to waste time looking for all 5 totems when that time can be spent working on gens. The same exact thing applies to healing. Let's try this again.
Adrenaline rewards survivors for completing the objective.
NOED rewards the killer for being AFK (or losing) the entire match.
It's not like Adrenaline can pop with 0 gens done.
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"or kobe" should be removed.
Thanks Mobile :D
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@Riddick said:
https://forum.deadbydaylight.com/en/discussion/comment/567792#Comment_567792
@Raccoon Just as I previously asked, I must be missing something important about it, but could you elaborate what is Legion good for? I really cannot think of a single build that is not better on another killer, nor a situation where its power is determinant to victory.
Legion is good at applying Deep Wound on multiple survivors, which is literally the least threatening status in the game, does the opposite of what its name implies, has its timer hidden from the killer in case they need to change up their tactics/it's not having an impact, is the sole reason that BT has begun to see a climb in popularity (rescuer and unhooked both require a guaranteed 2 hits to go down if rescuer is at full health/unhooked still gets a full 2 hit chase off of a bad save or kobe), and promotes bad play/farming via BT.
With Deep Wounds being so non threatening, you can easily apply it to 3+ survivors several times during the match and it will still have minimal impact.
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Legion is fine - Deep Wound is the issue...
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@DoubleTap said:
If your on Freddy, the last gen pops, you don't have Noed because you have self respect and you didn't kill the obsession for Remember Me (or you didn't bring it) then face camping is all you have left. Hopefully Freddies Nerf / Buff isn't too much of a nerf next patch.
Survivors who camp hooks for unsafe rescues is also pretty toxic for everyone involved, Killer and the victim being 'rescued' from the hook.
Besides Freddy because it's really all he has, face camping is generally a combination of bad sportsmanship and the sign of a bad killer.
Face Camping with Freddy, the only killer that literally cannot prevent unhooks.
Solid strategy with one upvote to boot.
LOL
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/564620#Comment_564620
DS is uncommon in my games.
I saw more MoM's today than DS's.
I'm jealous T_T
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No one saves their DS for endgame in your matches?
Legitimately curious.
I get this a lot...
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How do I stop the guy with DS from crawling out of the exit gates because I didn't tunnel him before the end game?
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People complain about NOED, but think that endgame DS / BT is fair, when they create literal "impossible" situations for people that play "fair"/don't try to eliminate survivors asap.
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@Rasinbran said:
Stop tunneling
Yeah!
Especially in the endgame when the gates are open and you automatically lose regardless of whether you slug them or pick them up.
What a reward for playing "fair" and not tunneling all game.
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Challenge Rejected
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HYPE!
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I miss the LOL and Downvote buttons.
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Ah, so his power is completely destroyed by being seen, so he is at his strongest when camping or tunneling as a vanilla M1 killer.
Do go on.
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grabs pitchfork and torch
also grabs party crackers
GOTTA BE PREPARED FOR EITHER EXTREME!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/558052#Comment_558052
I dunno. Consider that with the standard four boxes, getting three boxes wrong makes it only as good as Tampered Timer (and if you add an extra box, it only becomes better than Tampered Timer if they have to search all five boxes), so making it rarer than Tampered Timer seems silly. At the same time, using it alongside with Tampered Timer would mean you can strike up to a full minute off the clock, which seems nuts IMO (even moreso if you make this base kit and can add a fifth box and use Tampered Timer).
It's per missed skill check, not per incorrect box.
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Close your post game chat.
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I just get tired of the constant suggestions to kill myself when I'm playing against SWF.
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Is the bleed out timer active during mori spam?
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It'd boost her up a bit in terms of viability and encourage smart play to circumvent it, so it's obviously never gonna happen :(
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I'd be ok with it if the cake drops were extended by a week to make up for the bugs.
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@Pierpalle said:
Name me another game where you lose when you are winning. I'm all ears.
@Rex_Huin I play at rank 4 both killer and survivor and they're not rare at all.
Just about every fighting game out there has a comeback mechanic.
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If Deep Wounds was a threatening status effect, Legion would be fine.
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LET THE CAKE COLLECTING COMMENCE!
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Does anyone actually think endgame DS is fair?
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DS is broken in the endgame.
If the gates aren't even open, a single DS buys the person on the gate 25% of a gate in stun time alone, not factoring in downing the survivor, the pick up animation, and current distance from a gate.
I always try to save mine for endgame :(
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"Enjoy the anniversary event."
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@ZacKskills said:
https://forum.deadbydaylight.com/en/discussion/71861/anyone-else-feel-the-ds-stun-is-too-long
Ds is fine how it is. If that 2 seconds doesn’t let you get the kill you shouldn’t be have gotten it anyway
What two seconds?
Here's the opportunity to showcase your wonderful math skills so people can understand where you're getting "two seconds" from.
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@OpenYoureyes said:
Thanks @Rizzo90 this forum is getting darker and darker.
Now that the Mod vetted my OP, anybody has a contribution that is not deniying facts?
Otherwise I will just leave you guys thinking you play vs a evil horde of millions of 4-men swf.
Or you can get the red pill, and I show you how deep the rabbit hole goes...
The Mod did not vet your inability to interpret the statistics.
Sorry :(