RaSavage42
RaSavage42
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- RaSavage42
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Comments
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I think that this perk was being worked on before Boon's became a thing
Which is true as RE came out before Mikayla (or however you spell her name)
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I won't be doing that in the first place... to much luck involved
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If Camping does get solved then what happens to the instant save?
See cause the base game is so bad... The Devs don't see it as a problem
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It seems to be a trend.... Survivors complain and Killers come to the forums and say what happened (while making their own complaints)
It is a pain to read... and to respond to
Cause it's more of yes Survivors complain... as do Killers but... It a game with other people
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Cause it's the base game that we all have an issue with
If the base game were changed then certain perks wouldn't be an issue... while other perks have their time to shine
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Cause people don't want to look at themselves as the cause of losing
"It worked before... so Killer/Survivor is the problem"
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Yea... I like it cause it's different
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@NinthCrystal said:
https://forum.deadbydaylight.com/en/discussion/comment/2841495#Comment_2841495
I just did that and it doesn't work. I was using Iridescent Videotape (turn TVs back on) and Ring Drawing (survivors gain condemnation when healing someone). Whenever I was chasing someone and they were close to a TV, I would teleport to it to build condemnation. I was doing that during the whole game. Despite this, not a single survivor got fully condemned. (And I managed to do close teleports many, many times.)
Apparently there should be a loud noise notification when someone messes with the video tape, but I did not receive such a thing. They were playing as if the mechanic didn't even exist as far as I could tell. Meanwhile I was doing everything to make it happen and yet nothing.
Say what you will about the condemnation but from my experiences trying to make it work, the mechanic is so weak it might just as well not even exist at all. Any build towards it is a wasted effort as you'd be far more efficient playing standard and you too acting as if it doesn't exist, because you won't be able to get it off. At least not on higher MMR.
Yea I'm agreeing with you with what I said... That it takes way to long to get full condemnation
It is vary weak at this point... so maybe the Mid- Chapter patch will do something about it
Right now don't worry about getting full condemnation on Survivors...
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2842496#Comment_2842496
The one from the earlier tome?
Yea... Seifuku is the name of it
Plus I'm also using her white hair and Bloody Katana
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Spirit...
She has a school uniform... among other cosmetics (that Sadako will not get)
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That's the nature of the game... I don't want to loop cause i don't want to be Camped
Plus I know that I won't get the stun on throwing the pallet so why even bother trying
Also with no "skill" involved in looping why even do it then
Holding W is a way for Survivors to get the Killer into an area where there are no Gens (to stop)
So as Killer we do need to realize that's why Survivors don't loop (in some cases) and just stop cause it's either get the Survivor down and lose Gens or lose a health state on one Survivor and go after Gens that the (an)other Survivor(s) are on
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Ruin doesn't need the Gen to be kicked for the Regression to happen
Call Of Brine does need the Gen to be kicked for the Regression to be applied
Big difference... Plus Ruin is already strong (which is why it goes down in the first few minutes of a match... so Killers bring other perks to compensate for Ruin's removal)
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That's why I won't play Sadako until I have a build for her
I did already play as Nemesis and Pinhead... But i had all 4 perks unlocked (Not perks that I wanted to use... but anyway)
Those Survivor didn't care what the end game screen shows... You played a Killer and they play Survivor
What do you expect?
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To get full condemned you need to play for it... and it takes way to long to get any sort of progress seeing how easy it is to get it off
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Gen Speeds are fast... With Perks, Items and Great skillchecks
Gen Times are good... 80 seconds (charges) per Gen (minus Great skillchecks, perks and Items) is good enough
Gen regression needs to be increased at base... and Perks can then be tuned around that
Gen Taping can be an issue... But seeing how base Gen Regression is a moot point it causes Gen Tapping to be even worse
They tried to make Gen slower by implementing a bigger penalty to multiple Survivors on one Gen
So either make the repair have a penalty at the start of the match or decrease the Gen Speeds with Perks and Items
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Some issues do take time to fix (with they way that the game is coded) but (for me) it's the lack of awareness (or attention) to those issues
Like the Nurse and Haddonfield being Killswitched but not COH or RPD (not saying that the Devs are Survivor-sided but they don't make decisions or tell us that they are looking at issues being talked about)
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@MikeyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2832564#Comment_2832564
Those perks slowdown the game..
Yes they do slowdown the game... But differently then what people think
Gen times/ speeds aren't affected by any of those perks
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More then that the Devs don't hand design maps... It's all done by an algorithm and the Devs haven't figured out how to make the algorithm work yet
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Artist, Bubba, Blight, Deathslinger, Plague, Clown,... should move up a Tier
Freddie, Doctor, Nurse... should move down a Tier
Oppression is screwy... It's applied to "random" Gens has a ridiculous cooldown and is held back by base regression
I do use Oppression and Surveillance on Pig... it helps some of the time
I haven't used the new DMS yet but i see it used a lot
Thrilling Tremors has a short activation time but a long cooldown
Overcharge doesn't work right... IMO
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Hangman's Trick
Monstrous Shrine
Surge
Territorial Imperative
Blood Warden
PWYF
Just to name a few...
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It won't stop Camping and Tunneling...as stated already
Camping and Tunneling are decisions that the Killer makes either before the match starts or as the match progesses
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Maybe... but that won't stop players whom have made the decision to Camp and Tunnel right from the start
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2835307#Comment_2835307
That was probably a big mistake.
It was... LOL
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This game isn't horror past the first few hours in playing... cause it's a game
COH is just another way to heal... nothing more nothing less
However it is annoying to go against... do I waste time finding it and snuffing it or do I ignore it
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BT used to do that... but the Devs got rid of it
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There's just too much RNG in the game now
Maps being a few of those: From Survivors spawns to Killer spawns to Gen spawns and Totem Spawns... oh and pallet spawns and loop spawns
But yea the Devs keep at it... Maybe hand designing the maps might be better
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NOED is a end game perk... and in certain situations can be hard to take care of
NOED has to be thought of for the entire match... Just like every other perk in the game
Survivors complain that it shouldn't be a surprise... so let it be known when the last Gen is done
If Survivors are worried about NOED then the Gens wouldn't be done as fast as they are... think about it for a second
NOED is a decent counter to COH... but i would have to look into it more
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@Chadku said:
https://forum.deadbydaylight.com/en/discussion/comment/2834632#Comment_2834632
Huntress having a movespeed addon for running out of hatchets was something ppl wanted as basekit.
It really feels like a brown training wheel addon instead of a gamechanging Iri.
Go figure
I wanted base Gen Regression to go up... but that was turned into a perk instead
Plus we wanted to go faster then 4.6 (but that wouldn't have been done)
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None... zip, 0
I mean I do have around 500,000 BP that i don't
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I'm at Devotion Level 4
Player Level 24
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All of the Killer's need their Addons changed
Nurse- Why have an addon that make the range shorter but increases the BP for getting a hit with it... Also having addons that make her move instantly... Having one addon that Changes the time limit between the first and second blink
Wraith- Why have an addon that tracks Gens... have only two bell sound altering addons... have an addon that takes him out of Clock to kick anything
Hillbilly- Need I say more
Huntress- Having an addon tell you where lockers are is too much (IMO)... Having an addon increase movement speed when out of hatchets is moot
Pig- Having an addon that does the work for you is bad (putting the Trap on in the first place)... Not having more movement speed addons when crouched is (Bad Phrase)... Having addons for the boxes is (Bad Phrase) I.E. Missed skillchecks...
Bubba- Honestly IDK what to do with him... I don't play him all that much
Freddie- Same as Bubba
Mickey- I'll be honest here... I like the wide array of addons for Mickey (but some of them do need a change)
Spirit- Having an addon that affects windows is (Bad Phrase)... having to get stunned to get her power back is (Bad Phrase)
Hag- Same as Mickey
Doctor- Same as Mickey (but some of them need to be looked at)
Ghostface- I can't say much about his addons... I don't play him enough (also using all of his addons)
Plague- Same as Ghostface
Trapper- Same as Bubba
Nemesis- Don't have that much experience playing as him so.... yea
Pinhead- Same as Nemesis
Artist- I don't have an addon that fits what I like to do... maybe I'm not looking hard enough or actually have a playstyle with her... but I digress
Oni- Same as Artist
Trickster- I don't use all of the addons available
Demogorgon- Same as Trickster
Clown- Same as Trickster
Blight- Same as Artist
Legion- Same as Mickey
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If it were made to be 100%... I can honestly see SWF's pick it up and get the most out of it
But this game's strongest perks are more meant for Solo's (then just X4 it and you get what "meta" is right now)
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It would be nice to see RIn as a Survivor
I don't see why not
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It would be useful... but not OP and apart of the "meta"
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@herbaljellyfish said:
https://forum.deadbydaylight.com/en/discussion/comment/2834094#Comment_2834094
Don't get me wrong buddy. I even said in my op that this game suffers from massive balance issues, but that's not what I was getting out. I think every single person is entitled to their opinion based on their own experiences. I'm not at all saying killers cannot have complaints, but here on these forums survivors cannot.
"I think maybe The Artist base speed should be 110% instead of 115%"
Response:
"Lol, bad bait 2/10" - 20 upvotes
"This is a joke, right" - 37 upvotes
etc...
Honestly... Why do you care about upvotes?
Yea there are toxic people that play this game (both sides got toxic players)
Some people upvote something like that as a way to show that they think the same rather then coming out and explaining why they think that way
You'd see less upvotes if people actually explained why they think like that
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@herbaljellyfish said:
https://forum.deadbydaylight.com/en/discussion/comment/2834032#Comment_2834032
It's not confirmation bias. The forum and DBD subreddit are MASSIVELY killer leaning to an outrageous extent. The amount of "lol, bad bait" responses when a survivor has a complaint is ridiculous. I'm not saying the reverse NEVER happens, that would be delusional. But anyone with the ability to read can easily see these forums and subreddit are riddled with killer bias to an unbelievable degree. Like I said, if a survivor has a complaint, it's "git gud" but in the same breath "survivor takes no skill". I mean which one is it? Why do killers not apply this logic to themselves? It's like they all believe that they are God tier and their skill is never a question.
Again, I'm not making a claim one way or another about the game being balanced against one side. That's an extremely nuanced debate with many, many many factors. It just seems like on these forums or on reddit, the killer's skill is never in question. It's just weird.
Everyone is entitled to WANT to have the experience they desire when playing a video game. I mean, that's why we all play video games, right? To enjoy ourselves and have fun. There's just a massive bias against survivors here and it's like they're not allowed to have an opinion.
Like here's another example I constantly see on these forums if a survivor mentions camping/tunneling: "The killer can play how they want and they are not responsible for how much fun you have" but in the same breath talk about how DS/BT/UB make them miserable. So only killers are aloud to have any sort of complaints whatsoever? The game is just so ridiculously killer sided that the mere mention of a complaint from a survivor is "bait" and "entitled".
These are just my observations after being on these forums for a while.
Again, I'm not mentioning that I personally think survivors or killers are OP. I just find it aweful that people get berated for expressing their frustration as a survivor as if it's one of the 7 deadly sins.
I'm not going to sit here and say that you are wrong...
But there are some of us that have level heads about the differences in Killer and Survivor
We do come here to complain cause we are the only ones who plays the game (not in a group or party)... so yea it may seem like it's Killer favored but truly it's no more then players venting about a match that just got done
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So using these forums and subreddit... not your own games....
Really though I've been told to Git Gud way too many times before... and it came from survivors who were gloating or salty
I play fair (not Camping and Tunneling) and receive "Git Gud", "Baby Killer", "GGEZ"
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/2833140#Comment_2833140
I'm just saying that all the perks that were listed by the maker of this discussion are the same thing as these. They dont need to be changed. As a survivor main I'm just saying how would it feel if if those perks got nerfed for killer
Ok... fair enough
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Just look at what they did to COH and apply that to Self Care
What is it now 75% Heal Speed?
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@toxik_survivor said:
Ok then nerf
Pop
Scurge hook
Light born
Noed
Ruin
Undying
Devour hope
Corrupt intervention
Surge
Dead man's switch
Oppression
How would you feel
Why nerf Pop... 25% is nothing given repair times
Scourge Hook... PR only does 15% (which doesn't take that long to repair)
Lightborn... I think the giving a false blind would be fun
NOED... Fine I agree (but how)
Ruin.... Only works on Gens that aren't being worked on by Survivors... and gets Cleansed/ Booned over within the first minute of the match (I don't run this perk)
Undying... only has one use and the second effect is worthless
Devour Hope... if you let it go then it becomes strong (I can see NOED being changed but Devour Hope? Really?)
Corrupt Intervention... Only lasts for 120 seconds and works off of Killer spawn (plus something like this is needed)
Jolt... Why??? This perk is only good with M1 Killers... also only does 6% loss of progress (which is like 2-3 seconds of repair time)
DMS... Why cause you don't like the change to it?
Oppression... applies base regression to multiple gens (that have progress) or sends a "difficult" skillcheck to a Gen with Survivors repairing it... apon kicking a Gen
That's a lot of perks... for the 3 mentioned in the OP... Some of them yes I do admit needs changes but the others not really
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Or how about buffing other Survivor perks and see if that changes what people call "meta"
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I'm content with the perk.... It's a good perk but it gets outshined by other perks
There's no need to buff already good perks just because they don't get used all of the time...
No you shouldn't be able to get off of one Hook and get on another cause the Killer saw you go for the one you are on
I can see the second part becoming something
Sorry... I got to disagree with the third thing you brought up.... The cooldown length is fair cause Sabotage is a high risk high reward kind of perk (it either works or it doesn't)... plus hooks come back after 15-30 seconds I think
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It all depends on where the game goes...
If certain perks are added then it might change but if it remains the same then it might stay the same
Oh... and you forgot Huntress (she's at the top as well)
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@TheGannMan Not much... I knew you'd like that
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2832771#Comment_2832771
It has. February may be the shortest month of the year but it felt like the longest.
Just played as the Spirit... ironically enough
So what's up
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Well hello there... it's has been awhile
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It's more of the way the game goes.... Both Killers and Survivors have to do stuff for the other side to get any BP
Killer gets Hooks, Survivors get Altruism
Killer injures Survivors, Survivors Heal
But Gens are like the only thing that can't be undone... Yea Killers can make Gens Regress but that only works if there are Gens left
To get the most BP Survivors have to do some Gens, Save some teammates, Heal teammates (or yourself), and hopefully escape
Then again for Killers it's getting hits and hooks (downs as well but anyway), Stall Gens for as long as possible (also to not let the Survivors finish the last one or open a door), let the Survivors Heal and Get Saves cause that'll lead to more BP
But MMR doesn't like that (in the middle stuff) it's Kills V Escapes not any of the other things (and that needs to change)
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2832571#Comment_2832571
I think gen tapping just needs to be addressed, maybe when a survivor interacts with a gen it starts gaining progress after 2 seconds. That way they can't tap it mid chase.
I can agree that whole thing needs to change but again increasing the Base Regression in the game can help to
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2832537#Comment_2832537
And the devs have tried and failed to do this by introducing more gen defence perks. But the thing is it isn't working, despite survivors crying and saying "killer keeps getting more gen defence!" Wrong. Just because there are more options for gen defence doesn't mean they're all good to use. I don't think any of them are good enough to use, not against gen rushing teams. You simply won't get to use them.
@Barbarossa2020 said:
Gen regression just needs to be relevant. More damage done from a kick, and survs need to spend longer time to stop the regression after a kick.
Might even help the current meta which is to tunnel like hell.
Base Gen Regression needs to be increased
That's the whole point... We keeps getting perks when the answer is simple... change the base game
It isn't working cause Survivors are expecting it... Like Ruin "gen tap and see if you get cursed", Different colored sparks or the amount of sparks when a Gen is kicked that's Pop... so on and so forth
We would like to get more Regression other then using a perk
Plus good Survivors can chew through Gens due to the amount of Great skillchecks they can hit and be able to loop the Killer for however long
Take away perks... play a custom match with friends perkless and see what happens