RaSavage42
RaSavage42
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- RaSavage42
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Cause they can't handle it without recoding the game
And cause of Survivor feedback... The whole X Killer is boring being a thing
They broke the rules by adding in Nurse and you can see how that ended up
And they are running out of Killer licenses (if they stay the same)
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They need to remember that the base game is a bit messed up...
Base regression being so low means that perks are needed
Maps being so big means that Corrupt is needed
Loops are a thing so Bloodlust is a thing (that's just a loose connection I know)
BP gains are so low that multiple games are needed (and a perk per side plus offerings)
Gens can be done in less then 80 Seconds by hitting Great skill checks and/or having multiple Survivors on a Gen
Skill checks are more present in the game then ever before (and perks to cover ones mistakes)
Oh and the fact missed Gen repair skill checks don't make the Gen regress if the Survivor leaves needs to be a thing (IMO)
Deep Wounds being a joke but present in two Killer's power's
And the ever present Killer power cooldowns (Legion and Nurse are the biggest examples)
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I don't know my stats.... A lot of Kills but few Escapes
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A stadium... of any sort
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2816710#Comment_2816710
This is actually a good point. If she DOES get a buff, they will almost certainly tie it to a nerf as well. Just like how they improved Trickster's power, but then took away a ton of his knives. Or Wraith's cloaked speed was increased, but the delay on his uncloak increased. Or how they buff a killer's worst addons, but nerf the best / most-used addons at the same time, just because they can (lookin' at Demo, Twins, Pinhead, etc).
I still don't think they'll actually buff her before release. But when sales numbers are way below what they wanted, and the stats come back to show just how bad she is, they MIGHT buff her with a bonus little 'kick-in-the-teeth' nerf included. Something like "decreased the time tvs stay off when you teleport to them, but also removed 2-3 tvs from every map."
Yea... I feel the same way... Especially cause it's a licensed chapter
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I mean... they'll probably buff some aspects and nerf others
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While I do agree that going against Ping and Hitboxes aren't fun... but if you realized that Ping is a thing then play with it
Also it goes both ways...
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2815914#Comment_2815914
we will see what the evaluation will reveal in the end
Yea... that's true
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It's cause the divide between The Devs and the Playerbase being at odds
The Devs come up with what they want to change based off of stats
The players have ideas of changes with playstyles
And we don't get all of the stats either
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Well... seeing how that was a strategy before the addon changes
It's something that does need addressing but how to go about it is the question
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You know that Killers use SR as well... so the Killrates will remain the same
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I'm not sure.... as of right now I have other Killers I'd need to buy
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You know how hard it would be to get all of the Killers on the same level
Plus this game has been more perk centric rather then Killer power's and base game
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I hate to be the one to say this.... but take a break from the game at that point
It will effect you in one way, shape or form
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2811629#Comment_2811629
Actually it was eyrie a
Oh (Bad Word) I forgot about eyrie
I've only played on that map like twice
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That was just a part of Macmillan Estates Maps.... Nothing more nothing less
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2811628#Comment_2811628
Why single out Swamp specifically? There are a few maps that haven't been touched by the reworks yet.
Also, I'd imagine it's because Haddonfield is currently offline for a rework.
I was going to say the same thing... You beat me to it LOL
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That's not surprising... It's happening more often...
Plus the last new map was RPD... so there's that
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It's a slippery slope when talking about Hexes...
They all have power... but it's how they get their power that's different.... some have to be Cleansed to take effect while others need to stay up for them to work
Juggling the two is the hard part... With Boons being a thing it makes it guess worthy as to what happens with Hexes
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It's more like they realized the mistakes they made with the first set of Killers... and have failed at updating them but to release new ones
But then again they tend to focus on different things now then they did before (for the most part)
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Gen speeds are an issue that few players don't talk about... But it is an issue
And the difference between Progression and Regression... 80 seconds or less (depending on what's brought: Toolboxes with or without BNP, Prove Thyself, Resilience... Even Great skillchecks)... Vs. Ruin regressing at .50 or 158 seconds and normal Regression at .25 or 396 seconds
I'm thinking that increasing the punishment for Camping isn't enough... due to other reasons it happens (either the Killer deciding to Camp form the start or is lead to Camp)
Also saying that is lack of skill is wrong as well.... If you don't being Corrupt the first Gen might be done by the time you cross the map
So the idea of bringing better perks isn't what players should do... The game is being lost in Perks not the base game
Oh and there are only 4 Gen Blocking perks, 7 Gen Regression perks, 3 Gen Slowdown perks, 2 Gen Aura Reading perks... and they all have different activation requirements
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Monstrous Shrine- Since there no Hook defense perks I'd turn it into one... Increase the time of sabo by 3-5 seconds and brings back sabo'd hooks faster by 10 seconds
But if it had to stay as a Basement perk then allow both Basements to be active at once on top of what it already does... or just make it an offering to have both Basements... either Green or Purple (or Red) rarity and make it a secret offering
Also make the Skill checks harder... infecting Blindness on the Survivor in the Basement... Not much I can think of.... sorry
Territorial Imperative- i do like the idea @KolbyKolbyKolby came up with... but how would highlighting a Gen work if all Gens are highlighted (or are you talking about making them Yellow)? and also Corrupt Already does that... Unless you mean after a Gen has been done
But if it had to stay as a Basement perk then reduce the cooldown and distance like what @GoshJosh has suggested
Or make it a TR perk that Debuffs all survivor working on a Gen by like 5-15%
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Monstrous Shrine.... And what could've been
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Killers complain about RPD for... The Boil Over perk getting changes... Unavoidable Pallets...
Survivors complain about RPD for... 2 Hooks placed in the library that can be Bodyblocked... uncleanseable Totems
Both sides complained about RPD for tight corridors....Dead ends
So yea let's Killswitch this map untill everything is fixed
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So the game is now killer sided due to 4 OP Killers
Who were they again.... Artist, Nurse, Blight and Huntress
The strongest Combo.... PR and DMS
The best Anti loop Perks: Bamboozle and Brutal Strength
And you're saying that you think that others think that the game is Killer sided?
Am I wrong?
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@BoriskyTheFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2807281#Comment_2807281
- They already nerfed loops with map reworks
- Gen speed isnt fast, if anything its slow due to gen defence perks killers have.
- Not all maps were "fixed"
- Gen speed is fast... Regression is slow... Do you know how fast Pop's regression goes away (10 seconds give or take)
@BoriskyTheFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2806617#Comment_2806617
Hmm killers currently have:
- OP Killers like Artist, Blight, Nurse and Huntress.
- Pain Resonance + Dead Man's Switch combo
- Anti-loop perks like Bamboozle, Brutal Strength.
- Killer-Sided maps (they removed many good loops with map reworks) Yet you still think they care about survivor fun? lmao. If anything they only care about killer experience. Quit lying to yourself.
- 4 Killers out of how many (wow)
- How useful is it really? (lose 15% of progress but no regression afterward... can be easily repaired)
- They aren't really played that much in high MMR
- How many Maps are actually Killer sided
Also you listed 4 perks do you use them for every Killer... on every map
And a solo Survivor can do a Gen in 80 Seconds (with only hitting good skillchecks... even faster if great skillchecks are hit... and even faster if teammates are helping... and even faster with Prove Thyself and Resilience and even faster with BNP)... Ruin will take 158 Seconds to regress a 99% Gen... Pop will take of 25% instantly then normal regression so it takes about 300 Seconds... PR does 15% instantly then normal regression so it takes about 340 Seconds... and normal regression will take about 396 Seconds to fully regress a Gen back to 0%
"How is playing killer miserable, exactly? Because i get 3-4ks almost every match. Do you know why? Killers have many gen regression perks that they can rely on. Killers can literally win against every solo team.. they just sometimes struggle while playing against SWFs. If killers bring good gen defense perks and addons.. survivors don't stand a chance. If you still keep losing despite all strong killer perks... this is a skill issue."
You also said that you 3-4K every match... so are you lying to us (oh here I'll fix it so it's readable... K done)
You don't "just win" with 4 Gen Regression perks and Addons (how many Addons actually slowdown the Survivors working on a Gen)... There 7 Gen Regression perks BTW How many of them are useful?
3 "Gen defense" perks AKA stops Survivors from working on Gens... those being: Corrupt, Thrilling Tremors, And Dead Man's Switch
3 Debuffing (Gen speed) perks them being: Thanatophobia, Dying Light, and Pinhead's Scourge Hook perk and all of them suffer from the lack of real power
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Well... The Devs think of Survivor fun first
Forgetting that Killer players are human too
It would be nice to get Killer buffs soon... Cause Perks are doing too much to sway opinion right now
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So you want to remove a perk that is not really used all that much... for what cause someone used it
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Killer: Pig
Survivor: Detective Tapp
So basically the SAW chapter (minus the Map)
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Wraith... No addons (or faster action speeds when invisible and speed)
Discordance- TOTH- Whispers- Fire Up
And stay invisible for the entire match
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So what's the point... So I can come up with my opinion on the matter
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Base Gen Regression needs to be increased
Gen blocking Perks (Killer side) needs to have Regression
There needs to be more Gen Speed Debuffing Perks
Maps should be hand designed at first
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Bloodhound makes it easier for a Killer to track the blood
Predator Is so much worse...
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Yea... I haven't played for about a month or so
So I don't have experience against Boon: Circle of Healing in it's new form
But the nerf didn't do much from what I have seen (which isn't much)
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Hopefully they can fix her.... Given that she is played against high MMR Survivors
And that they actually used the Killswitch
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Kindred and I don't know Spine Chill... BT
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@JUMPSCAREKILLER said:
https://forum.deadbydaylight.com/en/discussion/comment/2802908#Comment_2802908
Would make killers hit pallets a lot xd but do you have like idea how would you use it ? Or do you just like the wood sound it makes when killers hit pallet :D
Like pre dropping pallets as the match starts... To make the loops "longer"
And to not alert the Killer when a Pallet is dropped (loud noise notification)... It seems to be a funny thing
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Silent pallet drop perk... Just saying
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Yea Killer does get stale...
Playing a variant of Anti looping Killers
Playing with the same Perks
Playing as if I am competing in a tournament to get at least 8 hooks (I would say a Kill but yea)
Playing a game that fewer and fewer players realize that it's 1V4
Playing a game that the Devs seem to lack a direction on
Need I say more?
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It's base Gen Regression
Having base Gen Regression low only equates to Killers having multiple Slowdown perks (regression perks)
Also having said that I also think that Killer activated Gen Blocking Perks should regress gens at base Gen Regression now (.25)
And Repressed Alliance wouldn't Regress Gens at all (like normal)
And Ruin would have to be changed again (IDK what to but it certainly won't be upping Regression by 200%
I know that will get some negative comments but just think of playing a match without Ruin and Pop or PR and Pop (I know that DMS will still be used but at a lesser Regression then Base)
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Welcome to this game there buddy
You should be more focused on getting perks rather then how well your matches are going... Plus you should save some BP for when you need it
Do you play all Killers?
Also don't prestige as of right now...
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Honestly there's more that can be done to other Perks
Hex: The Third Seal does what it does... which is why you don't see it that much anymore
But still The reason the Pig has an Addon block Box auras is cause that's part of her power... and not base game
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So would you rather...
Face a strong Killer with weak Addons
Face a weak Killer with strong Addons
Be a strong Killer with weak Addons
Be a weak Killer with strong Addons
Might as well get this out of the way...
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There needs to be a perkless mode... just saying
Cause there needs to be an option to not go up against perks
Also it could be a start to a true "comp" mode
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I would....
Make the bonus grow as the Killer get hooks... starting at 0% to 33% (it goes up by 11% for each hook of non Obession Survivors)
Also make the Debuff bigger like 6% for 6 stacks (cause anymore would mean that a Survivor is dead)
36% v 27%... just saying
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Both....
Survivors- Camping Killers... Afk Killers
Killers- Gens being done in less then 5 minutes (with no backup)
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The good plays, the bad plays, and the ugly plays
They are perks in all depends on whos using it
Survivors not cleansing Totems ( then NOED says Hi)
Killers getting antsy on attacks ( then Dead Hard says Hi)
Survivors not hitting Skill checks ( then Huntress Lullaby says Hi)
Just find 8-12 perks that work for your playstyle (and Killer) and have at it
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Yes... it is due to him being the best Camper
What's the point of spreading damage when Boon: Circle of Healing exists on top of other forms of healing
It's best to get instant downs... For the most part
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Yea I'd still play Fang Min... even though Technician is what it is
And go about playing different Killers but Pig would still be my go to... Hangman's Trick needs to be changed back to what it was before (plus the aura reading)
But that lessens the freedom of choice (in a matter of speaking) maybe pick and choose 2 of the character you want to play as then one other teachable and one that's not teachable... it would slow down the "always these 4 perks" type of complaints but still have some choice on what you run
Also why not just give the Survivors passive abilities... just saying
Edit: Also The the good thing about perks being what they are
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It's been awhile that's all I know (If at all)