RaSavage42
RaSavage42
About
- Username
- RaSavage42
- Joined
- Visits
- 13,990
- Last Active
Comments
-
For those whom said to make perks basekit... what are you going to do about the perk slot left over
Dying Light: Increase Debuff from 3% to 6% and have the Obsession's Heal speed will start at 0% but as the Killer gets Hooks that number goes up by 11% to 33%
Difference between Survivor activated perks and Killer activated perks/Status effects... Deep Wound should last longer if BT was used but if FF is used then it shouldn't last as long
Get rid of BP increasing addons and make them do something else (I don't know what for each one)
-
That's good to see...
I main Pig so... Playing most other Killers are a different experience
-
If they make changes to those perks cause of one then what if the Survivors aren't using Boil Over
-
Cause if they did Killswitch anything this Forum would be lit up with what they Killswitched and why
And I don't want to read all of those posts
-
It's the fact that the Emblem system isn't tied to MMR
Which is why you get BP on the 13th
-
It's hard to decide with other factors (IMO)
These are my picks for licensed DLC
Best: Perks and Power- it's probably Mickey (even though he's considered weak)
Worst: Perks and Power probably Freddie (even though he's "strong" on paper)
These are my picks non-licensed DLC
Best: Perks and Power- it's probably Nurse or Plague (for better or worse)
Worst: Perks and Power- it's probably Legion or Huntress (for better or worse)
-
The TTV's I face aren't bad... either at the game nor in manners
-
Yea.... The Killer still has to play around it
-
I'd say that making maps balanced would help in this matter
And buffing the "weaker" Killers... though I don't know how I'd handle all of them
Plus making Killer activated perks and Survivor activated perks different
Like Deep Wounds and Blocked Gens for instance
-
Brutal Strength: Kicking a Pallet can cause Deep Wounds and Hindered onto Survivors within 2-3m... and increases Gen Regression to 200%
Predator: Gives direction to the Scratch Marks
Oppression: 5% bonus Regression on the "random" Gens affected by Oppression
-
Funny enough I said to wait a week for Boil Over to be what it is
And yes Boil Over does need a build around it to work out... Just saying
-
Stats don't mean much when the Devs say to not take them so seriously.... RIP
But stats are stats so here goes.... Do they say how many DC's happen? How about the Gen situation? And yes Hooks what about them? OHHHHh.... How about perks.... How many attacks actually land (I myself what to know)
So there's little to say on the stats cause they aren't complete... other then Pick Rate
-
It was due to how powerful they used to be.... BHVR didn't adjust them Slightly which says a lot
Also due to BHVR not really adjusting Killer's basekit
Cause they think that "oh well... We can just make more addons"
-
Pig main:
Oppression
Surveillance
Corrupt
Whispers
BBQ
Pop/ Sloppy/ DMS/ Scourge Hook: Pain Resonance
-
I have fun playing her... but I have only faced off against her once
But I do believe that she's addon based
-
Yea... she is the hardest Killer to learn
And rightly so.... but other players are complaining about seeing nothing but Nurse, Blight, Huntress (and maybe a few others)
-
Why make an Item basekit?
-
Pig, Spirit, Huntress and Hag
-
I also think that Twins is fun
-
I hope so
I would like to hear what they come up with
-
Well Not just Hooks but Hooks and Kills
Cause the Survivor who hasn't been Hooked should be awarded and so on and so forth
Hooks should matter in one way, shape or form
But yes Kills should matter more
-
Yea same with me... I really don't like the reworked maps (breakable walls)
-
I use
Oppression, Surveillance, Corrupt, Whispers
I used to run
Sloppy, Corrupt, BBQ, Whispers
And even before then
Sloppy, Ruin, Huntress Lullaby, Whispers
-
It's all about playstyle
Cause there are few perks that work... but that doesn't mean much if you don't use them or get anything done while using them
Players have their set ways of playing this game... which doesn't bod well for the future
-
Well She's versatile so yea she's good to play as and master... I main her
Well... I run
Oppression, Surveillance, Corrupt, Whispers- Combat Straps and John's Medical File
If you have a challenge you need to do then adjust your perks to fit
If it's necessary... Scourge Hook: Pain Resonance, Discordance are good perks as well
Last Will, Workshop Grease, Tampered Timer, Crate of Gears and Bag of Gears are all good to run (IMO)
Oh and Traps are all about timing... Trap the first Survivor you down (if there are Gens still up) Hopefully all 5 are still up
-
A lot of balancing
Both in terms of Perks and Killer Powers... Buffing weaker perks and nerfing stronger perks.... and the same can be said for Killer powers (both at base and addons)
Maps need to be changed... Spawns mostly
The community needs to realize that the Devs are working hard and can't "fix" things instantly... and we need to calm down (stop being toxic to one another)
-
I find that Aftercare is all about the match
Plus to get all three other Survivors tagged you need to either heal them or save them... plus once you get hooked it goes away
-
I think it's due to the Devs not thinking of Power Struggle at all
It is weird though
-
It would've been nice to see the Good Skillcheck added to Gearhead
-
I haven't used Pinhead's Scourge Hook perk yet... so I don't know if it'll be of any use
But my builds are centered around what Killer I'm playing as... and i can't remember them all nor do I have all of the perks on all of the Killers
I have a long wat to go for all that
-
Removing Luck offerings (Cause they're useless) and Come up with a Market to sell things you don't want and combine BP offerings for better ones
-
Boil Over seems to be the thing to go to.... But keep playing around it and things will change back (unfortunately)
With all of the perks at play it also seems like we can't adjust fast enough... And I get that some perks are considered weak but if we make a use for it then things will change
-
@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2771822#Comment_2771822
Swf or not, they were good or decent loopers who did gens so fast and had meta perks just like most my matches.
Ok then... that's all I wanted to know
Yea.... Survivors are better then they used to be
-
Yea SBMM takes in Killer in general not specific Killers.... sorry to say it
-
Oh great.... fix one thing mess up other
-
Give it a week.... then see if anything changes (If it's perk choices by Survivors or how you play knowing Boil Over is in play)
-
She causes the Survivors to play differently... which Survivors don't want to play the game any differently
-
Slug them all till death.... Just because they are down doesn't mean the Killer has to pick them up
-
Maybe changing the way you play will have an advantage
Yea.... Camping, Tunneling and Slugging are good enough tactics but best used near the end of the match (and those things will eventually counter Sabo)
May I ask how you know that the Survivors are SWF... Did you check their profiles? Did you ask one of them in the end game chat?
-
Yea....same as always
Perk comes out or changed and players immediately will say that it'll be meta and it'll be used for like a week
It'll be really hard to make Survivor players change up the meta.... And Boil Over doesn't do that much in the current meta
And it sucks to say it out loud
-
But there are already perks that effect the Survivor solo
Self Care= COH
Lightweight (it doesn't make scratch marks disappear but still)
Unbreakable (self explanatory)
Boons allow the team to get the bonus
COH is better then Self Care
Shadowstep isn't as used so it's hard to judge it's strength (from my point of view)
Exponential (i think) I haven't seen many players use it so... yea
-
It would be nice to get custom chase music for Pig
-
Dying light doesn't do enough IMO
But Pinheads Scourge Hook perk X4 could be something... If you have a build for it
Thanatophobia X4... If you have a build for it
-
For me it would be Legion
I'm small so they'd be the best
Maybe Blight but that's a lot of work
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2769131#Comment_2769131
it really is a killer perk if we think about it.
With Killers not using Sloppy... It's not that big a deal
But yea... most players don't/ can't find teammates to heal up... So Self Care it is
Also I got a feeling that COH is going to be the same here "soon"
With "Hit and Run" playstyle going by the way side
-
People like to say the default Cosmetics are "noobie" so players are going to buy cosmetics
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2769124#Comment_2769124
it does but like a tiny portion lol
Yea... I don't use Self Care so I didn't know
-
Plus doesn't Self Care help retain Charges on a Med-kit.... Cause that's one use
-
Two different mechanics... so they said
besides Snuffing doesn't take long... Shorter then Kicking Gens and Pallets
And yes they can be replaced.... But that takes time and that time isn't on Gens
And what's worse is the TOTH nerf (The loss of notification)
And the Aura Reading on Dull Totems... and that doesn't do much if the Survivors go after the Hex it's on
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2766705#Comment_2766705
As I've said; some Survivors want every Killer ot be 110move-speed, have to respect every loop and pallet, and cannot camp, slug, or tunnel (and thus have to 12 hook every match).
Anything that deviates from this is 'toxic', 'unfun', or 'OP'. 🙃
Yea that's true