RaSavage42
RaSavage42
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- Username
- RaSavage42
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Comments
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Loading into a match... Favorite part
End game screen... Least favorite part
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But then think of Survivors with no god loops... yea it'll fit the Horror element that the game hasn't had in a while
But then they'd whine, (Bad Word) and complain that Killers are OP
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I see it as a game mechanic... There should be ONE in every map
For Survivors to use how they please
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Pig....
Wraith
Demo....
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I want an extension of a chapter already done.... But that's me being a fan of the SAW series
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This game is toxic for other reasons... grouping up with friends isn't one of those
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50% I think... also depends on Killer
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I see BBQ as a good thing... It's about the only perk that makes Camping and Tunneling less (whatever it is)
Can't really complain about Corrupt, PR or Pop that much
Also funny that players aren't using Whispers (I use it on most Killers cause I have it unlocked for them)
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Yea NOED is complained about a lot from both sides (I don't even run the perk)
Also if a Killer is "winning" and doesn't need it then why throw hate at them?
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It's too bright for a game with the title Dead by Daylight
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I don't know... Have I????
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@pizzaduffyhp90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2798499#Comment_2798499
They either play killer from time to time but, just probably don't play it enough to learn everything.
LOL... Also true
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@pizzaduffyhp90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2798410#Comment_2798410
Well I didn't really mention that cause there's a lot more Survivor players than Killer players so it slipped my mind however, now that you mention it I should've probably put that down lol.
No sweat... But it is true... there are a lot of Survivor players
But how many of them play Killer too?
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Funny you didn't mention Killer players playing Survivor... Just thought I'd point that out
But yea being chilled and relaxed can do a lot... but players want this game to be Competitive so...
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Why would they introduce something new to that... It's just pulling a Survivor off of the hook
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That tooltip was says that Hooking Survivors is a good way to get more BP...
The goal of Killer is to get kills... And not allowing the Survivors to escape... But that allows Camping and Tunneling
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So... no one says anything about Tinkerer being a Gen Aura Reading Perks not a slowdown Perk
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If it happens then it happens... It sucks but if I don't get DS out of the way then I get GGEZ from Survivors but if I get DS'd then I called a Tunneler
As for BT well IDK... if I hit that Survivor then I'm called a Tunneler If I don't then it's GGEZ
As for DH that depend on if they are close to the exit gate (either opened or 99%) then it's GGEZ if not then I get BHVR'd and GGEZ
So yea... it's hard to deal with but if the Survivors pull it off then yea GG
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Basekit BT shouldn't be thing... What will become of Bill's now removed Perk slot... Plus I think that it's the easy way out
The same thing for basekit Corrupt... What will become of Plague's now removed Perk slot... Plus I think that it's the easy way out
I do like the slower death timer for being too close but that's a stretch... how close is to close
Increasing base Regression is something that I would like to see (then either nerfing Ruin... or changing it again)
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Honestly... Otz is a good Killer and understands what Survivors are doing (going to do)
So that means Only good Killers using sweat builds can actually win the game.... Just saying (half joking of course)
If he did that but not using any Perks but using the good addons... it would be different... Or not using Addons but using Perks (can't say to use lesser tiered Perks cause he doesn't have any... so yea)
There are many experiments one can do to get a result...
Also I do want to see how it goes when no one uses Perks, Items and Addons (And some Offerings... I guess)
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This game is stuck in a rock and a hard place right now
Do they make adjust for the high tier... or do they adjust for the low tier... or even mid tier (I don't know that answer)
Do they adjust for SWF or do they adjust for solo's (I know that answer... SWF's... but still)
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My biggest issue is Mainevent... That fact that you're stuck throwing knives for however long is anoyying to say the least... I hardly ever use Mainevent
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Whispers for Killer (I know that it isn't an Aura Reading perk... but it's uncounterable in a way)
Kindred for Survivor (It takes a hook to activate but I can see the Killer and my teammates)
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2796442#Comment_2796442
I am Nemesis main. I know how to break loops with my tentacle. So survivors are never safe at loops, best they can do holding Shift + W. But Pig was so hard. We were running around pallets forever. I just had mindgames and when survivor is smart, it is pointless too.
Yea... She's hard to learn (Mindgames and Trap placement)
But never the less... It's more up to the player playing an M1 Killer
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Mostly around what perks are being used....
Or having knowledge of the Killer
I main Pig and I like to say that I know the Killer (without using the Video Tape addon)
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Making Maps better would be what I'd do
Making T L walls less (maybe making them bigger) oppressive
Making long walls worth more in the loops (so it's not connected to much maybe make it in a dead zone)
Making Pallets add to the "cost" of the loop (instead of Pallets having their own "cost"
Changing the Nightmare of Elm Street
Changing the Binding of Kin (possibly adding a Map of them)
Changing All Kill (possibly adding a Map)
Change perks to better suit the player base (I'm going to keep that as a generic statement)
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I would like to see Devotion level
And the Survivor should be able to see each others Perks
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I played a match as Wraith a while back (against a streamer of all people) I stayed invisible for the entire match... and They were wondering if NOED was going to be used
My Build for that Wraith game was: Fire Up, Discordance, TOTH, Whispers
They only cleansed one Totem (which was TOTH)... So the thought of me using NOED did cross their minds but they didn't show much
Yea there are perks designed around Survivors finding and cleansing Totems faster but those perks aren't "meta" right now
Just like NOED isn't "meta" right now
People have shared their views on NOED... and some changes... to which I say there are many different ways to play this game So find one (or two) that work for you
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TOTH, Haunted Grounds, Retribution, and whatever Hex you want.... cover all Totems and get some benefit from it
Or don't run any Hexes and make the Survivors place their Boons in suboptimal spots with suboptimal times
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You could've just said Maps in general... cause that seems like the biggest deal right now
The EGC is what it is.... No use shortening it
Still have no idea how to properly balance Killer powers (including addons)
Boil Over only showed map issues... plus it's getting changed
Gen speeds are too fast... leading to less Hooks overall
They use Kills to render their decision... so don't kill or use any perks and addons
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Spine Chill, Resilience, Inner Healing... For Survivors
NOED, Fearmonger, Whispers, Bitter Murmur.... For Killer
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So what will the Perk to take those spots... My only question
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2793554#Comment_2793554
That where the cycle starts you know I get stomped my bodyblocking survivors ect. Then I slap on a super sweaty build and start camping and tunneling at 5 gens so they go and be a jerk to the next killer and the cycle continues.
Yea.... And that's a player issue not a game issue
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2793529#Comment_2793529
I don't like camping in any game I find it boring. There is even a 50/50 chance of me not camping at end game just because I find it boring and would rather try and get into 1-2 more chases. I tunnel normally at 2 or less gens when a survivor has to be removed. It's my preferred playstyle.
And I get that... but a lot of other Killers don't so...
It's all a matter of how players get the Objective done
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Well if the Survivors want to save their teammates early so be it
Killers can and do Camp and Tunnel... so why not
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The 15% lost progress is nothing but a few seconds of repair... To be fair
I would like to see Something happen to Dying Light as a bonus... LOL (probably won't happen)
And yea it'll also be nice to have a difference between Blocking Gen perks (I know that Killer has more but still)
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I certainly don't like to tunnel... But if a Survivor wants to be chased then I will... until I see where they are going and then probably give up
But to each there own
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I'm kinda losing my excitement for it... to be honest
It is fun to see how they make the Killer but the Perks and Addons won't be fun to see... plus what bugs show up
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And that is a problem...
Emblems are a way to say "good job... here's what you get for it"
But most players (especially Killers) are under the influence of MMR so Getting Kills/ Escaping are the first things we do
Think about it this way... I played a match I was Wraith and I stayed invisible for the entire match and the Survivors got around 10K points and I got around 2K points... and thus me getting hits and Hooks would've raised both my and the Survivors I played against points
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It is sickening to see people play Pig in this way...
And it's available to be used
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It would be nice but I don't think it'll happen in the way we all want
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For Thanatophobia and Dying Light and Pinhead's Scourge Hook perk (I don't remember what it's called) on top of Ruin, Pop and Pain Resonance... I'd say yea
But without those perks then no
But I can see why it's there.... For when the are multiple Survivors on a Gen at the same time they do need a boost seeing how Survivors are at a disadvantage in terms of charges applied per second
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So a Killer that has an advantage is OP???
So what about Survivors that have an advantage???
Survivors can run a perk called Repressed Alliance that Blocks a Gen after repairing a Gen for whatever time
Or you could let go of the gen before the Hook... 15% instant regression is nothing but a few seconds of repair
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I feel this thread... But in a different way I don't get upset at losing as Killer
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- 1) I have DC'd 1 time
- 2) I had this game gifted to me by a friend... that I no longer play with
- 3) I play a lot more Killer then Survivor... but started out playing a SWF Duo
- 4) I haven't been able to play for about a month... and I miss it already
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@slendermansmoom said:
its funny because they use this stuff and yell at us killer mains for using noed and lightborn because it "ruins my fun" me me me me me this ain't about you (im looking at you meg mains).
That's what we call Survivor Entitlement
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Freddie... In my opinion
They could've done so many different things to him but decided on what we have now
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He's loved and hated... but he's not bad
He's got something that other Killers don't (insta-down)
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It seems like what perks are being used... which does seem stale
Also what map is played... Which can be offered by a Killer or a Survivor
At base it's not good at all... Base Gen Regression Vs. base Gen Progression... Looping Vs. Bloodlust... Pallets (either too many or to little)
Base Killer Powers on some Killers are (Bad Word) up... Well Survivors don't have base Exhaustion actions which is a moot point
And there are no Base Gen Blocking Actions so all gens are free to be repaired at the start (but that's not going to change)
and even then it does seem balanced... Maybe
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Ok so what would you do with the open perk for Feng MIn then... If you want something to be basekit then come up with a new perk to replace the one you are turning basekit
Also turning something like Lithe into basekit wouldn't work out the way you think... which is why it is what it is