RaSavage42
RaSavage42
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- RaSavage42
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Comments
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It is a cop out post... enough said
The top Killers are nurse, Spirit and Blight... Due to how they can't be dealt with "normally"
Why nerf the Killers that bring in a different way to play the game... that's why the game is what it is
Who's after those 3... Huntress, Pinhead, Pig (but she has other issues), Artist?
It'll end up being a cycle... one that'll never end
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Kills by themselves don't mean much
Hooks by themselves don't mean much
But if they put them together.... then who knows
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I think I came into the game right around the time of the switch
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Certain things in the background have been fixed (For the most part)
But perk balance is still a bit funky
And maps still have a long way to go (That includes spawns)
Killer powers feel alright (for whatever that's worth)
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It is laughable to see that the Devs can't buff the basekit to some degree rather then changing the addons to be completely different
Like with the Pig... either change the boxes or give her a speed increase on crouch (those are the addons I use a lot) but no they went and changed her addons to be more meme worthy rather then fixing the issues with her
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I tend to run all kinds of builds for all Killers
But mainly I run: Corrupt and Whispers
But Survivor it's: Kindred, Stakeout (Spine Chill)
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Pig: Oppression, Surveillance, Corrupt, Whispers
Addons: Combat Straps and John's Medical File (I think that's the one)
Survivor: BT, leader, Kindred, Stakeout
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Chase Times (only count when you down)
Gen Times
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It is a map issue that works with DH
But the Validation has something to do with it as well
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I would like to see a Market
Where you can buy what you want and sell what you don't want
Also get rid of the Shrine
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I would've said Overcharge... but that doesn't work all that much (cause of an issue with the perk not working right)
I would say increasing the base regression would help.... but not all that much (cause of Gen Tapping)
The base game mechanics need an overhaul... AKA a recode (but that probably won't happen)
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The Devs (Bad Word) the whole Totem thing
They made perks that focused on Totems only to release Boons
Also COH is too strong at the moment... and honestly I don't know what I'd do to change that
If the Devs went a little longer on making Boons a thing then we'd see an actual difference
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The perk and Killer powers balance is alright... but the main mechanics are a bit wonky
Ruin/ Pop are being used cause of Regression... Cause base Regression is way to low (some of the reason for them being used together)
Corrupt is being used to "slowdown" the start of the match... Cause map design (and spawns) are bad
Deadlock is being used to "slowdown" multiple Gens being done back to back... Cause again map designs are bad
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If we were able to play this game without running any perks I wonder what would happen
Like if the Devs made a perkless mode or something
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And I can't play... I ran out of Xbox Gold.... LOL
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Lets not forget that COH isn't effected by Sloppy and Coulrophobia... Unless I missed something
And any of the Anti-healing addons
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Same here.... It does get tiring
A lot of it is just newer players coming in and saying the same things over and over
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This is true... on so many level's
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I don't know what to say.... That's a lot to take in
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Plus it doesn't deactivate when another Survivor heals you... I think that needs to be addressed
Cause again if you can get healed you aren't in chase... I.E not being tunneled
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@km66 said:
https://forum.deadbydaylight.com/en/discussion/comment/2739356#Comment_2739356
Let’s put my question into a better context for you. After I get hooked, the killer will intentionally camp me, i.e. stand right in front of me while on first hook and when rescued will continue to chase me while more generators are popping until second hook. Then camp me again until tescued and tunnel me just to get a one kill at the end. What’s the point of playing the game this way? Seems so unfullfilling but maybe you’re right about intentionally chasing and tunneling one survivor because that is the only and viable option for some killers, right?
In that case... It is boring to play like that
But I don't play that way so...
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I like the 2K shards... Even though I will never get to Grade 1 (I just don't want to try)
And BP as well... cap included maybe to 2 million
But having another way to get Shards would be a good thing
I would like to see Shards on the Rift... but that's getting away from the real topic
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So after 3-4 Gens pop you want the Killer to find someone else to chase... Granted there's less Gens to check but the thing is that the Killer has a Survivor "in sight" and most likely the Gens that are left are far apart
And if the Killer does stop chasing you then you can Heal (if necessary) and get on a Gen yourself... Which is lose-lose for the Killer
Cause now the Killer is chasing no one and all of the Survivors can be on Gens
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Have status effects work with skillchecks
It would make more perks better
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Dead Hard is button activated which gives it an advantage against other Exhaustion perks.... and doesn't have ridiculous conditions
Sprint Burst is up there as well... but isn't button activated so "more skill" is used to 99% that Sprint Burst so it's ready to use when needed
Overcome was "supposed" to take over as the most used Exhaustion perk but Dead Hard is to important at this point
Lithe is only good if you want to run to another loop by going through a window... plus making it through the window
Balanced landing hasn't been used all that much since the nerf... But if you know that you are going to a map with a lot of high ground... This perk is good to bring along
Head On is only used for the memes at this point
Smash Hit is dependent on getting the pallet stun on the Killer
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It seems like you have run into issue after issue my friend.... Sorry
I also play on Console (Xbox to be specific) and can feel for the Nurse gameplay that you must experience
I too have been playing Killers that I normally don't... Hillbilly, Nurse, Oni, Blight... even Bubba (but I don't camp)
I had success playing nurse... With no Addons (try that)
As for perks.... Well it isn't all that special
STBFL, Sloppy (might change that to Discordance), Corrupt, Whispers
Also try to pin down what areas of the map that you are having trouble with (then ask others to hop into a KYF to practice... if it's possible)
I also played Nurse before so I did have some experience with her
I wish you luck.... at getting better 😁
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That's what it used to be
And I do kinda wish it'll go back
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But I play with the Addons I want....
Pinky Finger being reduced from 4 to 2 isn't that big of a deal
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2734117#Comment_2734117
Oh, yes.
I suspect that's why the Totem percentages were so close together. Obviously, if we had coordinated our efforts, we probably could've cleansed more.
That makes sense as to what's said about SWF's being able to Cleanse all of the Totems
As compared to Solo's
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2733837#Comment_2733837
What does the last part mean?
Perhaps I can clarifiy?
I was saying that there would more Totems if you told your teammates that you were doing Totems.... They would've helped
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2733755#Comment_2733755
My neck hurts so much, I was huddled over my papers for way too long lmao
I hope it's worth it.
It is worth it...
It does show that the average Totems is around 3... without telling other of what you're doing
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I applaud you for doing this....
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It's also probably due to their schedule... even if they did show us what they have planned it comes off as "them not listening to the community"
Yea I don't get why certain things happen but it happened so let us learn how everything plays now
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Solo is gonna be hard to pull off... cause it's MM with random players whom may be good or may be not so good
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2731553#Comment_2731553
Yeah these people are not creative enough. 4 hooks with Grim Embrace + No Way Out is 100(!) free and non counterable (beyond denying the hooks) seconds added into the game.
Get the 4th hook as say Bubba, and you could literally just stand there until someone is dead and secure a 2-3k.
There shouldn't be a counter to every perk in the game
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@Oiry said:
https://forum.deadbydaylight.com/en/discussion/comment/2728831#Comment_2728831
Yeeeeeeahh... And do you think Corrupt is a well-designed perk?
Again, I'm not talking about powerlevel, Corrupt is (in my opinion) currently the strongest and most versatile perk for killers in the game. But is it well-designed? I'm not so sure about that.
For Corrupt not to be extremely powerful, I would probably make all survivors spawn together all the games... But then again, Corrupt is defly a long different discussion :3
I don't think that Corrupt is the strongest perk... It certainly isn't as versatile as you say it is
For the first 3 minutes of a match 3 Gens are blocked (depends on Killer Spawn)
Survivors that play against Corrupt will do one of 4 (or 5) things
1) Stay in the area of blocked Gens waiting for Corrupt to end
2) Boon a Totem in the area of blocked Gens (then go find a Gen to work on or stay in the area of blocked Gen waiting for Corrupt to end)
3) Move to the center Gen to fix that one
4) Move to the other side of the map to fix a Gen there as well
5) Get found by the Killer and start Chase
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@Oiry said:
https://forum.deadbydaylight.com/en/discussion/comment/2728863#Comment_2728863
I was thinking of the same, that perks have to be different. In my estimation, my suggestion did make it different enough from Deadlock, but I guess not everyone agrees :D
Again this perk has only been out for a month and a half.... Can we leave it alone
I get it... Getting a hook Vs. Gen being done are two separate things but the end result is the same (a Gen being blocked)
It's like BBQ and Bitter Murmur... Both show auras of Survivor(s) but one is done by a hook and the other is done by a Gen being done
And it would be useful to an extent but being what it is I think it's good enough.... but maybe my thoughts will change in like 6 months to a year
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Apparently not
They just said that they are looking at Ghostface and Legion... Said nothing about what they are looking at/ for... and said nothing about any changes
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Also if the Teammates know what's going on they'll be there to help
Flashlight save attempts (or Flashbang or Fire Crackers) or the actual blind landing
Dropping pallets
Breakout
Body Blocking
Sabo
Anything they normally do is amplified by whatever Boil Over does
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So if these clearly broken Perks were fixed to be something you didn't think of...
What would you run? The same old same old (cause you are the type of player who doesn't use NOED, COH or Dead Hard)
Or would you run the nerfed versions of these perks? (cause the changes were actually good)
Or is it out of your hands cause the other side use those perks
Any way...
Yea I do think that Dead Hard is broken... Fix the animations/ information Killers receive
No I don't think COH is broken... It's really strong for what it does... Being relit repeatedly and Stacking with other perks needs to be looked at
NOED Hmmmmmm..... I don't think that it's broken but it can be strong.... I would change it to be Totem based (or token based whatever sounds better) and the more Totems that are left the stronger NOED would be... Blessing doesn't count against NOED:
5: Survivors exposed (either for X seconds or until the Totem is cleansed -Not Blessed-)
3-4: Speed increase by 7%
1-2: Speed increase by 3%
Those are some of my thoughts on those perks
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2730471#Comment_2730471
I try to, but I'm always wrong place wrong time, it sucks, but at the end of the day, 3 to 4 is fine for me
That sucks
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But if you know that BBQ is being used then wouldn't you do something to keep as many stacks as possible?
Most of the perk changes are small changes
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The Addon nerfs just are lazy stat reading (Bad Word)
The Perk changes are better stat reading (but not many people would've wanted more before... but will take anything now)
But I don't see any of them making it's way into the "meta" anytime soon
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2728908#Comment_2728908
I know but still Redownloading the game will be a nightmare for us console players (sorry Freddie) to have access to the beta tab was all I was talking about
I do like the Beta tab idea and hope it's used
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2728922#Comment_2728922
yeah but you won't be downloading it for the Beta tab specifically, it will be part of the mid chapter patch which will have to be downloaded anyway....and yeah I appreciate how rough it is to do the full download, hopefully the changes that are being made with the way files are packaged will be added to consoles as well.
Yea... I know that
I hope so as well
What I meant to say was... that this Mid-Chapter patch includes the Betas tab but having to redownload the game in order to get the update (now correct me if I'm wrong) is going to be a Nightmare (sorry Freddie)
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2728901#Comment_2728901
Just to clear something up.
This is not connected to the Beta tab specifically but to the whole update.
We're changing the way things are downloaded so for this update the game will need to be downloaded in full again - yes right now the feature is only active on Steam.
But as everyone has to get the update, the Beta tab is already there then - it's just about opting in, you won't have to download the game again...the things on the Beta tab that will be tested won't require a separate game mode or anything.
I know but still Redownloading the game will be a nightmare for us console players (sorry Freddie) to have access to the beta tab was all I was talking about
I do like the Beta tab idea and hope it's used
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"In both cases, these improvements will require you to completely redownload the game. This means there will be a very large download when updating or opting into or out of the PTB. Don’t worry, this is normal! Afterwards, updates will go back to being much smaller."
TL;DR- this update will be a redownload (with the improvements) of the game... but the updates after this one will be smaller.... On Steam only (for right now)
So Console players have to deal with a massive download and update in order to not be apart of the upcoming changes... (Thumbs up) Great
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I do like the idea but Consoles aren't getting smaller updates anytime soon
Cause in order to activate this you would need to check the yes (I do want to partake) and redownload the game (just once)
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Why would the Devs make this change (Not to be a downer but I'll do it) cause there's Deadlock a perk that blocks a Gen when one is finished
Why make Grim Embrace do the same thing but for every unique hook (1 hook per survivor)
Let's come up with a different idea... I'd leave Grim Embrace alone for now
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@AdelaFoofur82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2726724#Comment_2726724
They're decisions because the game design allow to make those decisions. If the game wouldn't allow you to do so, that problem wouldn't exist.
And the game allows you to change your perks before hitting the Ready button (the first time)
The game allows the Survivor side to change which Survivor they play as and which item is held... and all the Killer do is change: Perks, Addons and Offerings (in pre-match lobby)
If I were to say ok.... Then what would change about this game (If we weren't able to do those things)
Also what do Camping, Tunneling and Gen Rush (Slugging as well) mean to you
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Yea... we run the vicious cycle a lot... but then wonder why we feel like (Bad Word) afterwards with nothing actually said
People tend to speck with emotion rather then with their heads (I'm just going to point that out and see if I'm right or not)
Or people want to talk about fixing Camping, Tunneling, Gen Rush and Slugging (even though I haven't seen a Slugging post in a month or so) without realizing that they cause the other to happen.... Or they want to have a perk become basekit without seeing the real problems that are currently in game