Pulsar
Pulsar
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Hmmmmmm
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1859037#Comment_1859037
Should have been a 50 pound rock instead of a pebble.
Adam yeets a boulder at the Killer.
Myers and Oni can yeet it back.
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Legion's add-ons are probably gonna get nerfed so, ya know, I'm simmering.
Also, Ruin use is about to dive off a cliff. Undying solved a problem, which was that Ruin never survived long enough to have an impact. Now that it's gone, Ruin will follow.
Also, HOW HAS DS NOT BEEN ADJUSTED YET?
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If you can't hit Rank 1 as Survivor, then you either aren't playing enough (in which case you shouldn't be at Rank 1) or you aren't good enough.
This change will hopefully mean there are only good Survivors in Red Ranks and less potatoes carried by SWF or the bad Rank Reset we have now.
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1858846#Comment_1858846
are you trying to get Pop nerfed to 15 second activation with a 90 sec cooldown?
Yes. Then I can slug everyone and watch them bleedout and nobody can tell me it's toxic :D
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@TheMythicalCat said:
Ruin Undying was way more oppressive.
In 75% of my games, Undying was the first to go. Undying just adds time onto your Hex.
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@Zwergz112 said:
https://us.v-cdn.net/6030815/uploads/ULIM5WQZZTND/screenshot-20210108-093532-7e2.png
Also anyone who plays Legion and Deathslinger who inflict Deep Wound consistently and Borrowed Time users, what do y'all think about the change? Yea or nay?
Kinda a net nerf. Frank's Mixtape will still suck and so will Stab Wound Study. Plus, you can't get free downs with Doc's Tier III Madness.
It doesn't really matter how long the time is if it's paused while running.
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Back to PGTW/Corrupt I go
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I too, am a Clown gamer
@TheClownIsKing aren't you also a Clown main?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1858096#Comment_1858096
You're right, I'm well aware it doesnt. But considering how I rarely play survivor, I wouldn't take my experience as completely accurate, however the last time I saw a nurse was 2 days ago.
I play close to 30 Survivor matches a week and probably close to 100 Killer matches a week.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1858034#Comment_1858034
No, I don't, because I don't know your experiences. I can however tell you that I nurse very frequently and she's still fun the majority of the time to me, unless I get a map such as Lerys or Hawkins.
It's been over 6 months since I've matched against a Nurse. Just because you have fun with something doesn't mean the rest of the community does.
I, personally, find Hawkins very enjoyable as Survivor but hate it as Killer. This doesn't mean that the rest of the community's views are disregarded, since most believe Hawkins to be a Killer favored map.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1857930#Comment_1857930
1) I'd love to let you know I actually still have amazing amazing fun playing as both Nurse and Pyramid Head, and if that was the philiophy of the devs then why has Spirit not been touched in, like, a year?
2) Almo is not the only person on the balance team, he's only the one that interacts with the forums semi-frequently, and seeing how everyone treats him I can't blame the others for it.
Do you know how long it's been since I've seen a Nurse? For whatever reason, people do not find her fun.
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@MrPenguin said:
I've pretty much given up on console optimization or changes. I just want cross progression so I can move my much more progressed console account to PC since that is clearly their focus.
I will literally never move to PC. I cannot afford it.
I understand that the Devs are human, and that they need breaks, but they promised this nearly TWO years ago.
I would merely appreciate an update.
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@Speshul_Kitten said:
Yet they expect you to compete with Survivor/Killers who have up to 120 fps and close to zero performance issues on PC.
It's not like the game is perfect on PC and that's not what I want to push, but yes, those instances can be very unfair.
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@Kill_Yr_Idol83 said:
I came onto the forum for this specific reason. I want to be excited for the graphical updates on maps but man, I hope that work will go into fixing the framerate issues that these graphical updates are causing on consoles. As survivor, it messes with skill checks. As killer, it messes with the timing and direction while swinging your weapon and that's just a small example. I'd love to afford a gaming PC but alas we're all not that lucky. Hopefully some dedication will go into this issue as it's looooooong overdue!!
Those are two great examples!
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@RaginRendon said:
This is how I would go about changing Mettle of Man;
safely unhook a survivor, heal other survivors for the equivalent of one health state, and earn a protection hit score event.
Absolutely not. That is way too easy. You'd see it almost every game.
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You know, sometimes, only an image can describe that feeling.
I think this one fits well
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@Ramxenoc445 said:
Late, but Happy New Year. We love you guys, even if we show it through tough love and sometimes mean comments and posts. We just like the game a lot. You guys are doing great and i guess if i were to ask for a wishlist of things for the game in no order I'd say..
#1. Chuckie as a killer
#2. Supernatural Chapter (big doubt)
#3. More content for freddy chapter
#4. Better hit detection ( feels worse after whatever Oni fix happened )
#5. Rank rewards.
#6. Please don't butcher huntress after add on pass.
Now Things im most excited for this year or expect to happen
#1. Freddy nerf. ( I love him so much but he's so brain dead easy and OP its not even fun playing him after his rework And i mained him.)
#2. Twin changes. ( Give victor a terror radius at least to give a counter to camping victor and or make killer instinct range smaller or remove it. Any or all of these would be nice)
#3. Map reworks and graphical updates
#4. More Kate skins >:( been waiting for a blighted kate skin since the first halloween event. Also the red head face for her would be great without the forehead tattoo.
We need Twin buffs.
Get rid of their camping capabilities and buff literally everything else.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1856587#Comment_1856587
Not devs but others have said to close the game after every couple of matches for better performance. I'm surprised devs haven't repeated that rec. 😂
Price of $500 and being online at right time when they release a handful of systems. 😂
Yes, it's because of a memory leak issue, iirc.
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@Shirokinukatsukami said:
Speaking of console. Someone also made a post about crossplay.
Is the reason we have so many survivors now because of the influx of crossplay survivors? I only play PC I don't play console DBD at all.
Could be that's what I missed.
There are many more players on Console, and most of them are Survivor, so it probably isn't helping the issue.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/217530/promises-of-console-optimization
I don't even care for the 60 FPS anymore but is it so hard to fix these damn FPS DROPS?!?
-Someone uses an exhaustion perk?
FPS drop
-You get hit with sloppy butcher,noed or freddy?
FPS drop
You get bloodlust?
FPS drop
etc.
It's been almost 2 years since they promised us optimization.And what do we get?Nothing
The only thing they supposedly fixed were the FPS when someone opens a chest.After 2 years.And i'm not even sure if that's really the case
We have games like Call of Duty or Overwatch where your whole screen gets bombarded with effects at times,but you barely notice any performance issues and then we have Dead by Daylight that gives my PS4 a heart attack whenever it has to load a little status effect.
I'm sorry but that's just deppressing
I'm not even sure why it causes drops in the first place. Is it that stressful?
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1856374#Comment_1856374
But this was true 2 years ago, but 2 years ago we had too many killers and not enough survivors.
Pip system was changed about a year ago.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1856376#Comment_1856376
dbd was free with ps plus awhile ago and you can get the ps5 version for free if you have a digital copy so...
https://forum.deadbydaylight.com/en/discussion/comment/1856377#Comment_1856377
and battlefront was made on an engine that dice is comfortable working with and designed specifically for that genre. plus it has loading, UI, and vehicle stuttering issues on console.
that is something I've noticed with a lot of AAA games on PS4/Xbone gen: the UI loading times always takes a hit. especially with Ubisoft games
I've never had any loading or UI issues, but I have seen the vehicle stuttering.
But let's get back on topic.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1856370#Comment_1856370
There's plenty of reason. It's called Developer Inability.
I simply do not believe that. If they can redesign Ormond to make it look as good as it does now, they can optimize the game.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/1856377#Comment_1856377
I use Battlefront II almost purely as a launcher for DBD on my PS4. Booting up DBD without the fans already working causes it to overheat at the title screen.
My One S does alright, no jet engine sounds, but it does start heating up after a game or two.
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@Altarf said:
Yes, but if they make PS4 and Xbox One actually run the game with any level of smoothness, then the chances of them buying DBD again on PS5/Series X decreases. Cash cash money
I believe Xbox has backcompat so that would only apply to Playstation.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1856370#Comment_1856370
less experienced dev team, overuse of particle effects, and i feel like dbd likely tracks more or has to go through a bunch of hoops to get certain systems functioning correctly. there are certainly things they could stand to optimize, and i'd love if the memory leak was fixed, but i just wouldn't count on it.
They've been working on this game for 5 years, I know they have it in them to optimize it.
Heck, even Battlefront II runs smoother and that game looks INCREDIBLE.
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In my opinion, it's caused by the imbalanced difficulty of getting to Red Ranks.
As Killer, unless you play Legion, it's fairly difficult to pip and get to Red Ranks. There is nothing to boost you and you have to be at least semi-competent to make it there and stay.
As Survivor, it's extremely easy to pip, even as a Solo. You can be boosted by SWF (like me) and never de-rank even if you belong in Green Ranks.
This causes a massive amount of Survivors in Red Ranks, but not a lot in Purple or below. This allows Killer queue's to skyrocket for those in those Ranks, but, it means that Red Ranked Killers will almost always have an instant game.
Additionally, Red Ranked Survivors will face longer queue times, but Purple and below will generally have short queues.
Just my opinion, based off Xbox NA Servers.
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@[Deleted User] said:
probably prioritizing the new gen. and as someone stuck on PS4, I don't blame them. these consoles were ancient at birth.
There is no reason that the newest CoD should run at 45 FPS and DBD should struggle to get above 25.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1855908#Comment_1855908
That is because most people are fine with having it enabled. If the majority prefer that; then that is how it's going to be. It's as fair as it can be really in that sense.
Exactly as you said, there is no reason to punish almost everyone to satisfy those few individuals.
https://forum.deadbydaylight.com/en/discussion/comment/1855907#Comment_1855907
Then you can:
- Play instead on PC or aim for the means to do so if you can't atm.
- Turn crossplay off and have your preference but with slightly longer queue times.
- Play a different game entirely.
- Play on a next gen console? (I think they get 60 fps now people have said? I am not sure myself)
Those are the only options anyone here is going to be able to suggest to you.
Which is ridiculous. BHVR promised 60 FPS on Xbox One and PS4 by the end of 2019.
We are in a pandemic and people are strapped for cash as it is. BHVR cannot expect people to buy a new Console or a new PC to play their game on an even playing field.
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I'd just say ditch the aura reading on non-Hex perks, that's all it really needs imo
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1853926#Comment_1853926
So the server isnt working correctly for like 2 years now. Survivors suffer the worse from this. You might get a couple aim assist cucks, maybe the one bug where you could actually have the hit taken away but that was due to hit validation and is fixed by taking it off instantly. Then they put it back on and killers still get this leniency where they can continue to cheese off of bad connection.
I don't think it's working correctly.
My buddy and I tested it by nuking his internet, he stood still and I could not land a hit.
I don't think it prioritizes connection lol
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Pretty sure that's illegal.
I haven't gotten above 30 FPS as Killer and I usually hover around 20.
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@azame said:
https://us.v-cdn.net/6030815/uploads/G5Z1F461OYJN/screenshot-20210102-023631-chrome.jpg
Heres this screenshot pretty much trying to say Im wrong and hit validation works.
http://gameclips.io/Azame%20San/4bfb5056-de2c-4190-aaf6-38487db64d7f
http://gameclips.io/Azame%20San/dad71291-c908-4f47-a8eb-b52fca5b2afb
So by Mandy's logic both of these hits should of been taking away. I was on a different server other than my own and had higher ping than my friend here. Explain this. "The server goes both ways". No it doesn't favors killers hard as hell.
I think it's more that the server isn't working correctly.
I've had some hits that clearly connected taken away, and I've had others that shouldn't have hit land.
Also, it's a miracle we haven't matched against each other on Xbox yet lmao
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1853602#Comment_1853602
still cheap and stupid, you don't always like stuff, hard truth there, and it sucks that its that way but ruining people's games because they chose a certain character as well is just low...
also, never said Legion was good, I said its not worth the DC over.
Conclusion: Only fools DC
I'm not saying they should, just poking fun at them.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1853583#Comment_1853583
DCs are cheap, I feel dread the moment I see spirit but like anyone with a brain I dont DC lmao, also,he had us on a string for most the match, the only reason we all got out is because of a clutch ass party starter my other team mate dropped
It's not even like Legion is good, he's annoying so people just yeet out the match.
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Messing with the amount of perks you get is probably unwise.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1853581#Comment_1853581
Yes but when I mention pig I am accounting for all of that, the amount of time total if you have one on you is quite often more than all the legion mending you will do in one game. It's just a more interesting delay mechanic, Legion's is far less interesting.
A good nurse or spirit though is overwhelming because they are the strongest killers in the game, that isn't the case with Legion. He is actually kinda fun to play as when the map isn't totally awful.
I really wish he would be re-visited later down the line, but there are also legion mains who will get VERY angry if he is changed too much so idk what is going to happen or what should. However given what BHVR has said- I don't expect much if any changes at all, ever.
Trust me, most of us want him to be less clunky and punishing
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@Chchchcheryl said:
I played against a Legion matching my rank (8) earlier, and I have to say it was an absolute blast! One of my teammates got cocky at the start, likely because it was a legion, and got absolutely slaughtered! They played like a proper killer and there was no bullying involved! Three of us got a close escape after a risky EGC hook save!
Three escaping means the Killer lost, on any other Killer that'd be a de-pip.
I'm on Xbox and people will DC as soon as they realize its a Legion.
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@MadLordJack said:
1) BT is a survivor perk that confers a specific status. Franklins is a killer perk. Some on-hit killer perks only work on basic attacks for various reasons. And no-one likes that Franklins got randomly nerfed like that.
2) That is an issue that exists, but it's not like it doesn't have it's counterparts. However, in the spirit of not whattabouting, I won't mention them.
3) Everyone knows why Mori's were nerfed, it's rather self explanatory and has been discussed by both the community and Devs for a while. Also, the Devs warned us months before they Mori's were getting looked into.
4) Also an issue with counterparts of its own.
5) Huh?
6) See (2) and (4).
7) That's how the perk works.
8) Too complex to bother with. I'll just leave it at "killer is supposed to be harder."
Number 5 is talking about how Survivors aren't really hindered with Victor on them. They can still any Exhaustion perk.
8 is probably talking about some questionable Killer changes, see Nurse nerf when people wanted her add-ons changed. Same thing with the Billy nerf.
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While I'm not a Survivor main, I have been playing Legion for roughly a year now.
In a lot of people's eyes, simply playing Legion is being toxic. He's considering annoying, unfun and people would still rather DC than play against him.
A good Legion will keep everyone on their toes and punish them for not healing. You need to be moving around a lot, since he doesn't have a lot of mobility. Quick chases and fast downs should allow you to climb fast with him. If you want anything in depth, lmk and I can boot up a stream and give some pointers.
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Legion definitely isn't rewarding, or fun to play against, but he isn't the worst.
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@Ghost_Face_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1849327#Comment_1849327
https://forum.deadbydaylight.com/en/discussion/comment/1849327#Comment_1849327
Not exactly weak, but just weaker than what a PC player can do with a mouse flick.
Weak because it's extremely difficult to hit people with your power. It's basically relegated to movement only.
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His lunge still feels off, but I'm pretty sure his speed is fixed.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/1850898#Comment_1850898
It doesn't explain why there is shortage of killers in the night while during the daytime there is shortage of survivors. It's like most killers don't have to work and are free to play during the daytime, but then survivors return from work while the killers go to bed, so that the surplus of killers suddenly turns into the surplus of survivors for the night. Also the fact the the period of instant survivor lobbies is much longer than the period of instant killer lobbies (which starts at ~9pm end ends at ~5am) shows that there is a huge surplus of killers in general.
https://forum.deadbydaylight.com/en/discussion/comment/1850912#Comment_1850912
Lucky you then. I'm on PC in Eastern Europe. I have to play solo queue survivors most of the times because I hate waiting for a match. Otherwise I would be mainly playing killer. Could you please ship some of those survivors here? Or take some of our killers with you? (preferably me)
I can definitely try to ship over some of our boosted Survivors.
Trust me, I'd love to play some Survivor (even Solo) but I can literally play two Killer games in the time it takes me to FIND a Survivor match.
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@Phasmamain said:
If a killer 4k’s they’ll be guaranteed a pip whether they camp or not pretty much so i guess it’s fair game
I'm pretty sure that's objectively false.
If a Killer does nothing but gets a 4K by NOED, they'll de-pip.
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@Junylar said:
Actually, if 80% of players played survivors and only 20% played killers, that would give a perfect equilibrium for the lobby queues, since one game takes 4 survivors and 1 killer.
Right now the killer lobby queue can take from 2 to 15 minutes in the afternoon with instant survivor queues, so that means there are not enough survivors for all the killers in the daytime. In the evening and night the situation changes to the opposite. I have no idea why it's like this, but it's annoying sometimes that I have to wait for ~21 pm to play the Killer with short queue times.
I'm on NA Xbox and I always get instant Killer queue's but Survivor queue's that take 15+ minutes.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1849327#Comment_1849327
Weak on console how? Performance wise or what? I play on console and I don't see him anymore.
He sucks to play as.
He can't flick, FPS is lower so he can't react as fast, FPS drops and freezes screw him over, render distance and buggy collision.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1849317#Comment_1849317
Too weak how? I know their were some collision issues but other than that he seems the same as the PTB.
Also weren't there an addon that made it so that It showed survivor aura for 16 seconds or something whenever he bumped into a wall? Isn't that getting fixed.
16 meters and it was already changed.
He was super weak in the PTB because of his wack hitbox.
He's still weak on Console.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1849118#Comment_1849118
They follow you to your steam profile or message you on console forcing you to private everything.
Survivors call killers toxic but it is exceptionally rare to get in game or steam profile rage. While if you do anything as killer that they don't like you will probably be messaged by a survivor.
Yeah, I've not received too many messages as Survivor.
However, I've been DDos'd for hours, spammed with party invites from multiple accounts for several hours and been called every slur/derogatory name in the book as Killer.
Those things upset and frustrate me. Sometimes, they are funny tho. I got this one after I didn't farm with their SWF.


