Pulsar
Pulsar
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@Luciferr_2nd said:
The new chapter is running really badly for me and my friends on ps4
Almost every time nemesis pulls out his tentacle one of the freezes occurs.
Its almost unplayable
Yeah, played a bot match and it was B A D
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@OniWantsYourMacaroni said:
Dude,they nerfed those addons by 5% that's barely a nerf.
They are still really good considering their rarity,just a little less oppressive than before
They weren't oppressive, they were just good.
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My buddy is having the same issue.
@MandyTalk any news on this?
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2272528#Comment_2272528
I don't know if it's a good or bad thing ps4 update is so much smaller than the other gens.
It's just taking a long ass time to update for me.
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@bm33 said:
RE patch: 3.2GB on steam, 19.02GB on PS4, 31GB on PS5. I'm so nervous to see how it runs on PS4. 😬
29 on Xbox One X
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I ran it on Wraith so that I could camp Keys.
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So, they nerfed Demo, even though he was fine.
They nerfed Blight even though he was fine.
NEITHER OF THOSE WERE ON THE PTB.
They nerfed Franklin's in order to buff Keys.
Yeah, this seems like a shitshow patch.
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//
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@gammatsunami said:
Its much worse with some killers than others.
Blight is unplayable on my pc. Look at the gpu usage jumping all over the place. 50% to 99% to 70 ect. It happens 7 times in this short clip, and went like that the whole match. Click it and watch it in fullscreen to see how bad it is, doesnt look so bad in the forums smaller size clip.
6900xt
5900x
2tb 980pro
32gb ram
Yikessss
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2271657#Comment_2271657
Considering a lot of people didn't, I linked the post just in case.
Don't most, if not all, updates come out at 11 AM EST?
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@Thund3rstruck57 said:
@DarKStaR350z Lol if that's true that's pretty sad. Battlefield 2042 can have 128 players in a match (including filling empty spots with AI), but Dead By Daylight can't do 5 players and 3 AI? Yikes.
@gammatsunami Oof. Ya that constant skipping would give me a headache.
Tbf, on current gen, it's only 64 players.
Still tho, ig the Frostbite Engine is just superior lmao
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@DrJohn said:
https://forum.deadbydaylight.com/en/discussion/comment/2271459#Comment_2271459
That's just a statistic
Kinda a meaningful statistic if you ask me.
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Didn't he cause the deaths of over 40 million people?
Do we want Mao or Stalin as well?
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2270848#Comment_2270848
From what I've heard Playstation is super stingy when it comes to refunds, the game has to be completely unplayable for them to refund you. I think their policy is pretty much you can get a refund if you haven't played the game (which to them is opened/loaded into it is considered having played it) within certain amount of time from purchase you can get refund but if you have "played" it you can't get a refund unless the game is completely broken.
I'm pretty BHVR doesn't give refunds if you bought it through the game store with auric cells, believe they are all sales are final.
Other consoles no idea their refund policies.
I've no idea what Xbox's refund policy is
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Hawkins
Midwich
The Game
Haddonfield
Dead Dawg
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They should just remove collision when you are given BT.
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Because it's guaranteed value.
I can get an easy trade, which gives me more pressure, since the person who was just unhooked is unlikely to go for the save on their rescuer.
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@Quake said:
Because camping is "META" now,because killers have the belief that everyone is SWF,because they watch too many streams and read too much the forums where they say "if you play fair you're gonna lose"
I mean, if you go for someone new everytime and try to 12-hook the game, you will lose unless the Survivors are incompetent.
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@DarKStaR350z said:
I heard that there was a planned Iridescent Nemesis addon planned that added an extra zombie, but that it had to be scrapped because of technical limitations.
This makes me worry about how the console version will perform with zombies on the maps given the problems we already have.
I’m really excited for this DLC so I hope I’m not disappointed and it ends up making the game worse or even unplayable like the 2020 Halloween event.
Supposedly, the PTB makes the game run better than it will on Live.
That means that the new map will run even WORSE on console.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2270474#Comment_2270474
Is playing survivor has same problems or better experience on console?
It's slightly better.
The FPS is usually higher, but yes, the same issues still exist
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Because I don't want all of my matches to be a ######### miserable experience
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Playing Killer on Console is like playing blind.
You are knowingly handicapping yourself and there's only so much of that one can take
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@GhostMaceNotCrusty said:
Holy crap, how long is this thread gonna go on for
For as long ax it needs to
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2269271#Comment_2269271
If a killer can take you to red rank without requiring you to put more than the bare minimum effort into learning how the game works, it’s an issue.
You can get to red ranks even if you are awful.
It isn't hard to pip and it's really just a time investment more than skill.
Your conclusion (that Spirit needs an adjustment) is correct, but your reasoning as to why is wrong.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2269244#Comment_2269244
Okay, but even the potato spirits can beat competent solo queue teams
I don't think that's true.
Playing Spirit doesn't magically make you good at the game.
Competent solo teams will slam gens. Even a 40 second chase could lose you the game at that point.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2269241#Comment_2269241
That’s fine, but that makes you an extreme outlier. If you made most of the spirit players at red rank play another killer, they’d do way worse.
I disagree, simply based off the fact that most Red Rank Survivors are complete potatoes.
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@WexlerWendigo said:
Yes, and there hasn’t been a single compelling argument as to why she shouldn’t be changed from any of the people on that side. If she’s going to be as strong as Nurse, she needs to be much harder to play. It’s either nerfing her, or increasing her challenge level to actually be ‘hard’.
Even people who struggle to get one kill with other killers can reliably 4K with her, she’s disgustingly busted.
I honestly can't play Spirit at all.
I can 4k with everyone else, besides Nurse.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2268832#Comment_2268832
Just take away her standing still mindgame.
The stand still is a symptom of a bigger issue.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2268684#Comment_2268684
I hear you (no pun intended), and I understand that they very well may just have dismissed the subject, I'm just saying that silence isn't absolute proof. I think (I don't recall, I'd have to see it again) that they said they were working towards optimization in the 5 year stream but I don't recall.
There was mention of continuing to upgrade graphics and bring DBD up to par with newer games, but I do not recall any mention of optimization.
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@darkcloudlink said:
We have over 80 perks per role in the game, over 20 characters per side. The grind is way too much. Especially during events where everyone is playing BP offerings, it’s easy to have 950,000 BP and then earn 80,000 BP in a match and have 30,000 to completely to waste because of an arbitrary cap. I think it’s time the BP cap is removed or raised to 2+ million
Y necro
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2268911#Comment_2268911
I'm hoping too. It probably won't happen because BHVR.
I hope as well.
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@Airless said:
So is it safe to say this is the biggest thread ever, or am I missing something
There was one larger one if I recall correctly
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A nerf? No.
A change to how her power functions in order to promote healthy gameplay? Yes.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2268724#Comment_2268724
I need to get the Good ending, RIGHT NOW!
The best ending is to make Demo a blend of new and old Freddy.
That way we have a wholesome, non pedophile Killer who can teleport and pull Survivors into different dimensions.
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@Guiltron said:
I barely enter the forums anymore but reading this thread just makes me sad, because some of these people seem to genuinely enjoy the game but the awful optimization keeps them from doing so. Godspeed on your goal!
I am sorry that don't come around much anymore, but thank you for your support!
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@miketheratguy said:
No offense but silence doesn't indicate anything other than a company's reluctance to just jump and provide full details of wherever they stand and whatever they're doing any time someone decides that they want more answers.
More people need to understand how businesses work. There are press releases and other things of that nature for a reason. No one says "Oh, we're currently discussing this and we're about 27 percent along in trying to change it, here are the specific results of what's happening right now".
There hasn't been anything for 2 full years.
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@TheArbiter said:
Just keep commenting so that this thread stays at the top of general discussions.
Make sure it stays relevant tho!
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He needs a buff if anything.
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He needs a buff if anything.
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@HaunterofShadows said:
Ngl I'm very surprised this is still going.
We have officially passed the other Optimization thread btw
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@Ruma said:
-BHVR left the chat
Apparently
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/2267144#Comment_2267144
From my end as a mid-range PC, and Switch player them remaking the UI did help with optimization/FPS when it came to the main menu, spectating and skill checks. The code for the status effects and perks must be separate from the UI and main menu code they redid.
The posts mentioning the Super Script loading in all the killers, perks, etc explain a lot.
Fun fact: In the PTBs you get better performance because DBD uses another long super script for checking achievements. Even if achievements can not be completed with the character, map, or loadout you're using they load in all the code needed to confirm/track every achievement. Achievements are disabled on PTBs, hence better performance.
Huh.
that's odd.
Wait does that mean the police department will run WORSE on live?
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@CreamedTunaFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2268036#Comment_2268036
I also have a 3090, I play on ultra at 120 and get the occasional fps dip. Mainly after a hook or gen pop.
Sounds familiar
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2268551#Comment_2268551
this is just an educated guess based on the 1.1k comment on the front page currently and talk of broken promises with a solution 2 years ago, but i think it might just be console optimisation
Could be
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2268602#Comment_2268602
Oh, trust me I remember everything. And not a single one of the things you mentioned were a problem, except one:
"Unable to interact with Survivors outside of dream."
This one was, specifically during the Transition. Being unable to interrupt actions during the Transition was a problem, a problem which the Incapacitated status effect could easily solve.
As long as you knew what you were doing he was a good killer. His on-release version was even better. Perfect, even.
All it took was a little bit of time to get used to him.
We'll have to agree to disagree.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2268583#Comment_2268583
Most disagree, and so do I. His uniqueness alone was enough to make him one of the most fun killers to play, both as and against.
I don't think most people accurately remember.
Massive slowdown in dream.
Unable to interact with Survivors outside of dream.
7 second to fall asleep.
Fail a skill check to wake up.
Constant aura-reading while asleep.
He was extremely unfun, they just reworked him to be strong but boring.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2268574#Comment_2268574
Idk when someone in my chat called RedPanda667 shows up for one match and leaves and the killer I just faced was called RedPanda667 and knew exactly where I was I think that's proof enough
DISCLAIMER: I do not know anyone called RedPanda667 and I have never faced someone called RedPanda667
Tbf, I've played against streamers and I've been accused of sniping when I say gg in chat afterwards
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Old Freddy wasn't good.
He was annoying to play as and to play against.
He was Legion before Legion.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2268122#Comment_2268122
Stream Sniping isn't against BHVR's Tos but it is in violation of Twitch's TOS
But you can't really prove it unless you are also streaming
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@AnchorTea said:
This whole thread is essentially a mini-forum inside of the official forum lol Anywho Scott just released a video that apparently makes the game 120 fps on PC:
Are the devs aware of stuff like this? Do we need to get another large gaming figure to comment on the poor framerate for BHVR to take action?
I am glad to hear Scott fixed his issues!
Yeah, if it isn't responded to by BHVR within a month or so I've got a plan.
I believe @JPLongstreet said they were trying to contact Puppers, as he used to play on PS4.
