Pulsar
Pulsar
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- Pulsar
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No????
Why????
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"BHVR has said they don't balance the game/perks for SWF's, they balance around 4 solo players. Right?"
Pretty sure they've said they balance with both in mind.
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Prestige doesn't necessarily correlate to skill but it is a good general indicator that this person has quite a bit of time in the game.
Time Played does generally correlate to higher skill.
There are obviously outliers (like me, I'm ######### at Survivor) but it generally stands true.
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I hate them because I don't know how to run them and I don't care enough to learn at this point lol
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1 and 2 are definitely able to be solved.
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No
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I don't think I really have a main anymore, I don't think I play enough to have one lol.
In the past though, I've mained (in order), Wraith, Doctor, Myers, Legion, Blight, Nemesis and Onryo.
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@sulaiman said:
The thing is, stealth should be a survivor strategie in this game. There are killers and perks that can handle stealth easily, but for others, its a good counter, and should be a thing.
In basic design, stealth was inbuild in this game, but it got nerfed more and more because for a lot of players, the game just resolves around one aspect of the game, chases. However, not for all of us.
So i am not really opposed to a basekit shadowborn, but noone ever answered me what they would offer in return to keep stealth play alive.
Optical things like the fov, dark corners in maps and stuff are made to balance and give survivors options beside chasing. But people use brightness filters, so playing with a killers fov is one of the last things left to juke a killer in a chase.
please
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I like using OP perks but objectively, it's way too good.
Not being able to do ANYTHING for so long is hugely detrimental and it's counter-play is basically
"just don't do gens 4head"
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@Jangles said:
https://forum.deadbydaylight.com/en/discussion/comment/3248162#Comment_3248162
When you reassurance someone against a facecamping bubba ^^^^
Tbh, I wish when I did a drive-by Reassurance that my character would do a thumbs-up.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3248154#Comment_3248154
I’m a Sprint Burst user.. so there may be just a little bias in this request.. 😜
SB with a 28 second cooldown is undeniably very nice.
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It's literally a thing Rebecca does in RE
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@CheesyBabyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/3248153#Comment_3248153
ive done it before, and it can only be slow or fast, there is no 'in the middle'
Which one of these vaults was it
https://www.youtube.com/watch?v=GQ9jOa06Y74&ab_channel=radoo.You can't get a grab off of a fast window vault. Fast pallet vaults, however, act like medium window vaults and are therefore grabbable.
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Idk if I'd run Vigil even with that but it definitely should include Incapacitated.
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Not even gonna justify this with a serious response.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/3247213#Comment_3247213
Im sure the dev's would rather be working on other stuff as well, but when people exploit bugs just because "playin wit ma friendz" they have to step in.
Edit: Mori's got nerfed and it took them a year to fix keys as well, sometimes killer's get the rough end as well.
I mean, this has been in the game for quite some time.
It's not exactly a bug.
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Yeah. I sort of agree.
It's a good change, I just think there were better changes to be made first.
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@[Deleted User] said:
It's taken me a year but I now see why all the "old timers" on here eventually get banned or just leave.
Don't think i'm old on the forums yet but i have seen many people leave us :(
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"Given the opportunity, players will optimize the fun out of the game."
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A technique where the optimal counter-play is to simply not play is by definition, not skillful.
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You could try running UB, Tenacity, Empathy and Soul Guard?
Have a friend harass the Killer with a flashlight and buy time for you to get up
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I like the idea, I'll wait and see if I like the execution.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3247062#Comment_3247062
Can't wait to test this with the new bots soon! :>
The bots are coded to slowly turn and then DC when they get hit through a pallet.
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It's just latency.
Even if you have a good connection, it can still be funky.
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You can always post stuff like this on the thread.
@Pulsar said:
Recently, it's been getting more and more difficult to enjoy this game and to look over the glaring issues. The Console port of DBD has shown that the game is extremely poorly optimized, and performance will continue to get worse unless BHVR addresses the issues now.
I fear that soon, the game will become unplayable for us on current-gen Consoles. Resident Evil broke the game for a month, and it still hasn't fully recovered. What this shows is that the issue is built into the game itself, and will likely continue to worsen if it is not resolved. Likewise, we are seeing the return of bugs long thought patched, which makes me suspect that the entire code is starting to crumble under the weight of the game. I hope BHVR takes the time to do this correctly and fixes their game. If they do not, I fear we will soon lose the ability to play it at all.
Here are some videos demonstrating my points, please note that these were all taken PRIOR to the RE patch in June of 2021. These issues have been plaguing Console players since the game was ported in 2017. I doubt there will ever be an official confirmation from BHVR, but it is important that we do not let these issues go silently. The only thing we can do is continue to talk and spread awareness about them.
https://www.youtube.com/watch?v=Nl7zIxwMUn0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=k7p_8C649Rs&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=PSa8yNir8wU&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=jlwQc0rdiM0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=7tQaee-Od90&ab_channel=PulsarGaming360
August Edit: Well, we are nearing 100 pages. Congrats everyone. We still haven't gotten an answer from BHVR about what happened to Optimization, but we have inspired others to start to question it. I've furthered clarified the purpose of the thread and adjusted some of the language used in this opening statement to better reflect that.
Thank you.
Definitely seems like a performance issue and definitely seems like it's hampering your enjoyment of the game.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3245099#Comment_3245099
What does that have to do with Sloppy Butcher?
Sloppy used to both crash consoles and was notorious for freezing the game.
So much so that certain people who wanted to win would run Freddy and Sloppy together.
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I don't think he's bad but I've never liked him because of how clunky he feels.
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@KerJuice said:
Do
bonestv’s.Me on my way to do TV's while slugged
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Ah, a fellow 12 Years of Service gamer.
Same
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3243737#Comment_3243737
I've briefly touched on my health struggles on this forum (I haven't talked about it a ton just because this really isn't the kind of forum that talks not DBD) so unfortunately I know that exact feeling.
You take the good when it comes but it's always kind of in the back of your mind that right now it's good but what about when it comes back? It sucks to live like that but chronic pain (in my case) has a way to beat you down like that
All you can do is take it one day at a time and try to keep moving towards getting better. I'm rooting for you Pulsar.
I do just try to take it one day at a time. Hard to do sometimes though, I'm sure you get it and I'm sorry that you've also had to go through this
I was going to school but I had to drop out because my health got too poor to continue, which was a shame because I had college paid for and I was only 17. I moved back home and my parents mean well, but I think they just don't get it lol
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It is super hard to do anything about but it's also not easy to pull off.
Ideally, when they get around to Sadako's pass, they should buff her and nerf that playstyle.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3243733#Comment_3243733
Best of luck with your issues, hopefully your health can improve soon enough!
Eh, well, we'll see. I've learned not to get my hopes up but I am grateful for the reprieve I've been given.
I'm young though, so I've got time before I start rapidly declining, I think.
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My health seems to have stopped getting rapidly worse.
Still have a couple issues that have cropped up recently, but overall it seems like my slide has come to a halt.
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@bm33 said:
Yup. There's a bunch of triggers in the game that cause performance issues that results in the game freezing for both sides. This post we've listed a bunch of them and there has been videos posted. Ultimately it's because the game is poorly optimized and those of us on old consoles and low end PCs feel it the most.
I've been summoned.
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Wow, that's really bad.
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Legion, Twins and Freddy.
Legion are incredibly unfun to face and their design holds them back from being anything better.
Twins are...literally the same as Legion. Cool concept, bad execution.
Freddy should get to be a blend of old and new Freddy.
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But my 69 Petals :(
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Optimization, you mentioned it.
I came.
Do you have any clips?
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Boy I remember when "things that must be addressed" was vacuum vaults.
Long time ago.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3242843#Comment_3242843
Okay maybe middle ground then?
Crow gives 6, rat gives 4, what about 5?
Base kit 5%, then nerf crow and rat to 3% and 2% respectively.
Basekit 5% but it can only stack up to 15%.
Let's him traverse large maps and play loops faster, but no more of the un-reactable hugtechs
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3242694#Comment_3242694
Oof! I didn’t get lasting damage or anything but I got an iron filing in my eye a while back and it hurt like heck, eye injuries suck!
Luckily it's not too bad and has already started to heal.
Now I just have to use goopy eye drops.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3242657#Comment_3242657
Lol, if even you miss attacks I think that reinforces my belief that almost everybody does. 😄
Funnily enough, I went to the optometrist because I kept missing swings as Killer on my left side.
Turns out I managed to make a pretty decent cut in my eye and that's why I was having trouble tracking things out of my left eye.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3242652#Comment_3242652
Sole survivor and wake up have been my best friends.
Me trying to convince our Bill that I need to open the gate
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Don't wanna say :(
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/352200/it-is-finished-i-am-free-from-rpd
I have one more escape left.
Upside, I'm now a goddamn savant at RPD
The worst part is that YOU have to open the Gates.
It's almost ss bad as that damn locker achievement
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@Gylfie said:
https://forum.deadbydaylight.com/en/discussion/comment/3242387#Comment_3242387
So you're saying if the gates are open but I stick around for a hatch escape because I have a challenge that requires me to do so, I'm throwing away free mmr?
As I understand it, that's correct.
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@LylakLavender said:
https://forum.deadbydaylight.com/en/discussion/comment/3242388#Comment_3242388
There has to be a way for this game to be analyzed thoroughly though. Unless BHVR doesn't really care about balance. I could be wrong though. Just a thought.
I think, a long time ago, there was mention of an internal tile weight system that would stop pallets and tiles from spawning too often.
Don't know if that was just an idea or if it actually got added.
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@LylakLavender said:
https://forum.deadbydaylight.com/en/discussion/comment/3242383#Comment_3242383
No add ons or perks allowed on both survivors and killers. And map do each map. Just as a little test.
Some maps can have widely different RNG.
Coal Tower could spawn awful tiles and be super Killer-sided or it could spawn Jungle Gyms and Ormond Gyms that loop through the whole map.
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1.) Yes, I believe Sole Survivor does stack with Wake Up. Iirc, it takes 12 seconds to open the Gate.
2.) Yes, as far as we know, it doesn't matter when you escape from the Gates, only that you do. If you exit the Trial through those doors, you gain MMR. If you get out through Hatch, there is no change to your MMR.



