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Primalux135

Primalux135

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Primalux135
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  • BVHR should give to legion a slap instead of a buff demn childs!

  • I highly doubt we will see the Entity as a killer cuz The Entity itself is the universe I dont think Entity could be like being more likely a phenomenon.

    Maybe one day we could see a creature like The Entity but not itself.

  • @DoctorShockBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033084#Comment_1033084

    You literally took ONE thing that they said lol read again. "or lasts a lot longer (devs choice)"

    Read the WHOLE thing before you judge lol

    It was an idea that he/she threw out and the devs could adjust from there.

    And just saying... "Unlimited so if you are hooked and two mins passed and we caught you u get ds slow claps 👏" that's dumb lol if you can only find ONE survivor in 2 minutes and it's the SAME survivor, you shouldn't be playing killer lol

    Maybe killer is newbie some SWF play ninja as hell.

  • @goat10em said:

    And I'm honestly wondering now if old ruin was any help at all. I'm playing all my killers, using corrupt on some like hag and trapper, new ruin on some and I'm honestly having the same results I've always had.

    I wouldnt say hag need corrupt, indeed the more small is the area more destruction she causes.When 3 gens left and everyone is injured is hag time to have fun.

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1032469#Comment_1032469

    That actually helped see it. Seems right.

    Though in those very same 2 minutes he got 2 basement hooks

    Because that claudette risk to finish the gen before killer comes if not it would be a hit and a persecution, the story would be far different that will be ended with 3 gens done 1 almost done

  • Unlimited so if you are hooked and two mins passed and we caught you u get ds slow claps 👏

    What it should be its like killer proximity related or something like that.

  • @ThisLadyRightHere said:

    I laugh at you due to how naïve you are. I know some people are going be like “Well just don’t get hook” eventually you will be hooked if you make a mistake in a chase bloodlust etc which is bound to happen unless the killer is god awful. Moris are not on the same level as keys as keys require more work and effort to uses while moris are easily usable after the first hook if you are decent at catch survivors OR just tunnel of hook.

    People who say keys can quickly end a match just like a mori is again just naive and ignorant IMO. A killer will never make less than 5k points with a survivor using a key. The game has to go on for some time to eventually use the key unless you are the last survivor In which you already have kills not to mention you have to find the darn thing (hatch) in the first place and not die to use it. IMO keys are fine.

    1 or 2 people escaping with a key though the hatch is fair IMO you already have 2 or 3 kills. Not to mention hatch only spawn when 2 gens are left for 2 people in which one survivor has to run a killer for at least 200+ seconds this includes gates and finding another gen. Which majority survivors can’t even run more than 20 seconds.

    3 people escaping through the hatch is debatable because it depends on how the went. If you were a grade A douche this is fair that they were able to leave and you should be penalized for it. If you played fair and played well-rounded game I can see how this feels like you were cheated from the game. Which again it’s why I said 3 is debatable.

    4 people escaping requires all the gens which mean the game is almost over anyway. 4 people has to be are still alive and there’s a chances were you probably would’ve gotten 1 kill or you weren’t gonna kill anyone anyway if they weren’t of death hook and even so survivors can just bodyblock for them to the door if you aren’t using NOED.

    TL;

    All I’m saying is Mori’s are not on the same level as keys.

    https://us.v-cdn.net/6030815/uploads/648/T5WXSALODYK0.jpeg

    Keys:

    Can put strong addons

    You dont lose it after the match even when used there are addons and offering to not lose it.

    Even all ur team can escape the map.

    • There are able to find on chest
    • There are 2 kinds of keys that open the hatch.


    Mori:

    -Consumed when used

    Cant be found in the trials

    You cant put addons (its an offering)

    You are not able sometimes to execute everyone (if team is good SWF maybe just 1)

    I dont see the OPness of Mori

  • @Aven_Fallen said:

    Yep, it was fixed. Feels way better now.

    But I mean it feels like before?

  • If they buy it per 10 euros I would only 1/2 of the game is relaxing and funny the other part is stressing.

  • @Saitamfed said:

    Hello How is everyone? Have a good day/afternoon/evening. So I was doing the sabo challenge (10 hooks) at Lery's. I wanted to do it in a single match or two at most, because I wanted to move on in the next one. The killer was a doctor, who could barely hook any survivors, when the final gen popped up, he left the match and sent me a message saying that I was being toxic and I apologized, told him that I was just trying to get the challenge done and I didn't intend to make a frustrating experience for him. Was I being toxic? Should I had sabotaged only two or three hooks per match?

    I know a lot of players here when it comes to camp/tunnel says "they don't care about your fun, you shouldn't care about their fun" but I don't believe that's a good way to think. I do think that doctor player should had fun instead of a lot of players escaping his grasp because of a lack of hooks. I think they should reduce the number to five or four. What do you think?

    No hard feelings pal it would be toxic for me that you catch someone and they break the hook you were going but still strategy and hook regenerates too

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/1026434#Comment_1026434

    But people are saying it's relatively more realistic to actually complete the Rift if you do every challenge. If you don't, it's very unlikely you'll earn enough fragments quick enough to reach tier 70.

    On the previous rift i had finished it and still 18 days left...

  • @Black_Fence said:

    I was looking at the battle pass which I brought last time around, I was hoping the grind would be a bit less. The problem is I don't have spirit. Seeing as completing all the Tome challenges doesn't get you to max tier if you so much as don't have 1 DLC you basically are not going to reach tier 70.

    I think if you do not have a killer you should be able to do a "longer" task on a normal killer. For example if you do not have spirit and cannot do the "Hit after phasing challenge" then you should be able to do a substitute challenge on any killer such as get 16 Iridescent emblems.

    I get that BHVR want to milk us for all the money we have in our wallets but I personally will not be buying the new Rift pass because unless:

    1. Completing all of the challenges unlocks the entire rift (If you do every challenge why aren't all the tiers unlocked?)
    2. There are substitute challenges or "dailies" where you can earn rift fragments to make up for challenges to can't do if you do not have a DLC character.

    At the moment it isn't too bad as you can unlock Spirit and Doc with shards but what happens when the Tome is centred around a licenced killer? Are we expected to buy that on top of the rift pass?

    I will just say this (mainly becuz im tired of people complaints on battle passes) You dont need those chars to complete it...just play the game.

  • @Aven_Fallen said:

    They said they are thinking about things which make Survivors interact more with Totems. Also they want to adjust Toolboxes. Or that it might be possible that Maps become smaller.

    I mean, its easy to hear only the things you want to hear...

    Yeah but the problem is that 90% information is about survivors while killers nothing. Eventually this game will be camping simulator 2020

  • @underlord99 said:

    This game Is unbearable at the moment, playing as killer is horrible because gens can get done in less than 5 minutes which sucks.

    Then when playing survivor a lot of killers have started to camp which is so fun to go against (not )(especially when they camp you on your first hook )

    I'm not saying camping isnt a valid tactic its just a snore fest going against a killer that does it.

    Wait about they nerf thanatophobia, pgtw and dying light if killers use it together. Surv biased

  • Get used to it. Devs seems to take the easy way just by doing skins and adding them to the rift 🤷🏻‍♂️ indeed they safe time on making an event and such things.

  • @HYthinger said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018342#Comment_1018342

    Lets hope its just a bug. this would be the second Freddy nerf in a few weeks and it isnt even in the patch notes. Since i know the devs its just a killer bug and they will maybe fix in in 2 or 3.........month.

    I suppose you mean 2-3...years

  • Gen rush, gate opening, the toxic clickie clickie make me camp.

  • New players blablabla if we are always protecting new players we got this nerfs to killers. Much games are not newbie friendly and thats what make people to improve find some diff doing something.

  • Use the bandaid fix called bamboozle

  • Nahh that would make devs confirm their surv biased definetely 🤣

  • @Blueberry said:

    I want to see The Booogeyman.

    He can travel between lockers to cross the map. He also traps lockers that will burst open and yank survivors inside temporarily if they come to close (an interesting anti-loop if you will) to make survivors pick their loops more carefully.

    Ermmm does lockers go inside the looping category? Maybe to avoid DS would be a fine power 🤣

  • @Lukepro2315 said:

    Creators presented Freddy as killer with some special abilities - permanently invisible, with simple and smooth skills - put someone to sleep, then you are able to attack it. I like that, thats why i bough this DLC. And after while it gets complete rework, with senseless Traps OR fake pallets (Why THOSE skills? Is it somehow connected to original movie? Why ONE of those skills? Why teleport to generators? Why invisible ONLY in designated range? It really makes no sense). By my opinion Freddy became from "top fun" killer, to one of most useless and boring killers in game!!!

    Its like when you buy new Porshe, after while you HAVE TO go to car service and get out from there with Fiat.

    I really dont like this "scam".

    Top from bottom. I think now its really good killer with no much weak points.

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1008005#Comment_1008005

    That's the trick, you can use a-d to turn more than Hillbilly can.

    But still its a 2nd class hillbilly 🤷🏻‍♂️

  • @AhoyWolf said:

    I think Oni does have better control over his sprint than Billy tbh, and his flick is coming back in the 3.5.0 patch.

    Pal he cant have better control than hillbilly if i need use a-s keys to turn while using the mouse. 😅

    I think his flick its partially back.I hope they rework it one day.

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1007252#Comment_1007252

    I should add - this does not mean Hillbilly is overpowered. He is definitely not. (before anyone says it)

    I dont think is overpowered but its a really good killer. Instadown, map pressure etc

  • @ClickyClicky said:

    Everyone is underpowered if you compare them to Hillbilly.

    Leatherface - slowed down when using chainsaw.

    Myers/Ghostface - has to stalk, instadowns only last for a limited time.

    freddy - can only fast travel every 45 seconds, no instadowns

    Spirit - has to recharge her power to cross the map

    etc etc

    Lets see:

    -Leatherface would be so weird being chainsaw up and running but it should not have slow down whike charging power (hillbilly doesnt and its basically the same playstyle).

    -Myers and ghostface are okay it have sense you have to stalk and it follows the movies and such and its balanced in my opinion.

    -Freddy indeed would be God if we follow the movies and etc but I understand we have to limit it somehow.

    -Spirit:I think is balanced too.

    Its so curios that those killers except bubba are very used and very high tier but Oni doesnt despite they have to recharge power.

  • @Stitch7833 said:

    Terrible idea no offense, they removed that even from doctor because its a cheap idea and id rather not have killers all having similar abilities. i think wraith is good how he is, and long as he gets his speed after uncloaking hes a good killer, any buff should be the smallest of % increase to either speed or reappearance time

    Ermm doctor keep having shock teraphy... 🤷🏻‍♂️ I ask the same for wraith but with a bell

  • @VincentRedfield said:

    Does anyone see Nancy or Steve around?

    Anyone use their perks?

    Anyone bumping into demogorgons? Or playing Hawkins lab much at all? I feel like i never ever see it.

    I pretty much use demogorgon recently I like its shred jump. I suppose its not really common due to cost half of the game price that DLC...

  • @BlackRainbow said:

    I dc also for my last mate to get the hatch (only when I play with friends) but only if killer is slugging. Otherwise I kill myself on hook.

    @BlackRainbow said:

    I dc also for my last mate to get the hatch (only when I play with friends) but only if killer is slugging. Otherwise I kill myself on hook.

    Sooooo... What makes you different from the first post description? You still dc for your friends to use hatch. 🤦🏻‍♂️

  • I dunno for others but for me fun is not hook one and 3 gens poop. Even if everyone escape, there were much chases much mindgames its not a "victory"but was a fun game.

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/997892#Comment_997892

    SWF can no longer manipulate matchmaking, as matchmaking bases it around the highest rank survivor in the group rather then the average. If a rank 1 survivor is bringing a rank 20 into the game, they are bringing that rank 20 into a red game. The rank 20 is more harmful to his own team then they are to the killer (unless the rank 20 is a smurf).

    Yeah that would be true if there were killers on red ranks but surely you will be vs a rank 9 killer

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/997927#Comment_997927

    Again, I don't mean to say that nothing should be done, but you can't know how much needs to be done when the supposed issue is being hidden by a perk. It's hard to say for sure. While yes, a lot of people use it, there's also killers out there who don't use it and still do just fine. Adding extra time to objectives would only stand to be a massive buff to them.

    I've seen the gas suggestion a few times. I'm a bit of a fan, personally, but my only concern is that it removes points of contention from the game. Right now, if I'm not chasing a survivor, I know I can go between generators until I find someone. If I instead have to search every inch of the map looking for people who might be scavenging for gas as well, suddenly I lose my best way to find survivors.

    Lets see Peanits the killers used Ruin cuz gen rush by premades parties. There are also problems that aggravate the problem:

    • Map size: Too big... for killers that cant teleport our pressure is not existant as I have to walk around 20 secs to reach a gen.
    • Toolboxes and Prove thyself: SWF already repair together making gens easier to repair,if we add toolboxes and perks its even faster.
    • Survivor spawn:Sometimes they spawn 2-3 survivors together on a gen difficult to early pressure if they spawn together and repair.
    • Obstacles, pallets etc: For example whats the sense of a survivor and me going in circles around a rock? Also much maps like coldwwind farm you find jungle gym (safe pallet), cow loop (safe pallet) another jungle gym (safe pallet) long loops without cover so impossible to mindgame...Too many safe places I think everyone get fun using mindgaming the killer or survivors those safe pallets just ruin the fun.

    There are maps that I think are well made like Hadwins laboratory, have a few safe pallets, some unsafe, some mindgameable

  • You could also make maps smaller and reduce all the safe places survs have like on coldwind farm.

    There are many things to be adressed for example trapper have to move all the way, hag have to put traps... etc

    Unless you make trapper have traps already with him and hag traps not being removed those will have an slight benefit

  • @LordCyphre said:

    https://forum.deadbydaylight.com/en/discussion/comment/998098#Comment_998098

    What would be the point of hitting greats then ?

    If greats did the same as good skillchecks there'd be no benefit of hitting them, so it'd be pointless to bring in an item to make greats easier to hit.

    You get rewarded only with points plus you can practise for other skills like DS (yeah people fail it sometimes)

  • Yeah, a pallet you dont break is a loop but im talking about routes of pallets I cant imagine newbie killers trying to get a survivor if they know these routes. Also I noticed there are some items in the map that not even worth for hiding just being doing circles around it and then a window.

    Another thing I would like to talk about is red stain throught walls. Well i will stop cuz its out topic I just feel sone issues shouod be reviewed

  • For me definitely both I will explain why:

    Toolboxes:Definetely the repair speed buff with em its noticeable.If several players with toolboxes and Prove thyself join gens just are made really fast. Killer have to find the survivor, have to break pallets (soon or later), killer have to go hooking...

    If you wish toolboxes would help to hit great skillchecks to new players but nulify the benefit for geat skillcheks with toolbox so it wont be a great skillcheck genrush in higher ranks.

    Gen rush:The problem is not gen speed for solo, the problem is the speed while 2 or more are repairing thats the real deal.


    My max rank as killer is 4 and Ive noticed sometimes people run to you becuz they know that only by repairing and barely altruism they arent gonna pip.

  • @Infinity_Bored said:

    The Ghostface should be the next part of this game that has to be revisited. This killer is totally unfun and frustrating to play against, especially for casual players.

    There is no real counter to his power, since you can be exposed while literally standing in front of him and staring at him. This killer is the ultimate tunneling machine, since he can easily counter BT and down people right off the hook again.

    Most GF players rely on tunneling and slugging.

    GF should not be able to hide his red stain and his TR. It benefits the killer way too much without requiring any effort any effort.

    The ability to crouch spam should be taken away, since it is abused by almost every GF killer.

    I can see the devs' original intention when creating this killer, but sadly these things are abused by killer main players.

    Please make facing ghostface enjoyable for survivors.

    How he can ignore BT if TR doesnt mind anymore?

    Stealth killer that cant stealth nice! Btw theres a sound that warn you he is on stealth mode and you should look around.

    Ok lets quit crouching to survs so they cant hide and avoid hatchets of huntress.If you mind Tbagging for survs or killers its annoying yeah but its also harmless I mean it does do nothing.

  • @Stitch7833 said:

    so everything about him is better except for one thing, the cooldown which alot of people moan about doesnt actually matter if you hit the person with your shock therapy, you can swing before they can interact with pallets/vaults. as for the slight delay on the shock therapy its self this is actually a buff as it allows you to force the survivor to get shocked so they cant run the loop and drop the pallet or they can avoid the shock and lose distance and get hit anyway on the shorter loops. so overall the new doctor is better in everyway except the snap out of it, snapping out of it should reset if you stop doing the action. the reason behind this not only does it force survivors to play more strategic but also stop the ability to tap through the snap out action (okay not a huge thing) but if you run unnerving or a harder skill check build etc. you can just by pass the snap out skill checks by tapping which leads survivors to waste less time because they can technically "cheat" the system

    Devs:Survivors playing strategic u definetely are killer bases.We dont want survs to improve

  • @PapiQuentin_ said:

    They've changed the uninteractive Static field to something that actually requires input from players and made him be able to use Shock therapy without having to switch stances.

    They also said that the 3 second pause after Shock Therapy is being monitered and will be changed upon live release.

    He's better now. I really don't understand how he's "weaker"

    When they say monitoring mean they think are op so we gonna nerf it even more

  • I think one killer resembling Jack the Ripper and a English noblewoman that sunk nto misery could be a great addition.About francise definetely Alien.

  • @AngryFluffy said:

    https://forum.deadbydaylight.com/en/discussion/comment/973992#Comment_973992

    And the same the other way around.

    Still I'd not tbag killers for the nerfs the survivor side received, it just don't make sense. They didn't sign these decisions, so why should I show them disrespect?

    Lets see survs are who command devs so surv mains should be sending messages to devs about their doubtful ability to make ruin less annoying as the same with doctor.

  • @AngryFluffy said:

    Good idea, tunnel the survivors that can't do anything about the Ruin change and get off your frustration on innocent people.

    Yes, I do mainly play survivor. And I still think the Ruin change is unnecessary and I would fight along to prevent this from going live, but everytime I read a thread like this my motivation for that is gone entirely. Survivors are not Devs. Just for information.

    Nope surs are not devs but all the nerfs killers recieve its cuz much survs cries becuz they can't t-bag killer

  • @BDS22 said:

    So you're taking out your frustration on the community when the devs made the changes? So your goal is to purposely make the game unfun for other survivors because of a decision made by the devs? You think that will make the game better or make the devs listen to you? So your logic is when something you don't agree with is nerfed by the devs the best way to go about it is to purposely try to take the fun outta the game for everyone else. Put the blame where it belongs, not all survivors were wanting a ruin nerf. If you got a problem voice your opinion to the devs but taking it out on the whole survivor community is just immature. Sorry if I sound rude but the way you're going about things won't solve anything.

    Unfortunately yeah, you need to hit BHVR where it hurts and that's survivors.When killers riot and survivors queque became 300h they actually made changes so if killers [bad word] survivor fun they will nerf mori and NOED. Then we will find another way till killers have been such nerfed that game dies cuz no one play killer.

  • BHVR:After the changes tested on PTB we noticed an increase of killers kill rate to 90% so as playing vs killer is un fun we decided to make em all M1 killers without powers and the speed reduced to 90% :)

  • @CrummyCookie said:

    https://forum.deadbydaylight.com/en/discussion/117882/are-there-any-no-ruin-killers-here

    No. Every killer relies on that crutch perk then cries when it gets destroyed

    Ruin crutch perk lol are you one of those who think BBQ op? ridiculous. Prepared for being NOEDed? that's what survivors want dont them?

    I don't play ruin and my max rank was 4 as killer but I see why people complain.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/971394#Comment_971394

    How are the changes to doctor a nerf? being able to shock and hit without having to change stances seems pretty good to me. Maybe static blast could make use of an small tweak.

    Excuse me for my insolence, did you just bought game a few mins ago? It's clearly a nerf.

    Snap out of it:Have extremely long suscess skillchecks if not really normal you to fail it (pig boxes are far harder) so got nerfed.

    Doctor static field is gone. Nerf

    Doctor shock became static blast that u can use each 60 secs while when you were doctor you could use it without any cool down basically.Nerf

    They quitted the two modes but if you read it you will not be able to attack immediately while using m2 so you aren't changing anything indeed also you get slowed extremely by using M2. Nerf.

    How doctor should be reworked:

    -Remove static field if it us such annoying.

    -Able to use static blast at 24m without cool down.

    -Skillchecks not clockwise.

    -No need for changing between modes.


    Thats a rework.

  • I will bring the survivor's pudding. It's very salty so bewary

  • @Thomasthetrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/957902#Comment_957902

    Ah.

    Well, if that is the case, I guess I wouldn't mind 115% speed for Pig while crouched.

    But Ghostface doesn't move at 115% speed while crouched ,IIRC

    Becuz crouching is useful for mindgame a pallet and stalk but The Pig actually moves by crouching.

  • @Thomasthetrain said:

    i'm sorry, but I don't understand what you're trying to say.

    Could you explain better? 🤔😄

    I suppose he mean that pig moves at basic 115% speed. I would be agree that The Pig would work like Ghostface on movement speed but not able to stand up and walk normally or basically would be a 0 TR without possibility to cancel her power,and least while crouching it lose sight

  • @Colton147 said:

    By deranking intentionally makes survivor queues longer due to the lack of killers. A lack of killers in high ranks are mainly due to intentional deranking (and some migration from killer mains to survivor mains).

    As the post creator said maybe its cuz you need to be a tryharder instead of playing relaxed

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