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Primalux135

Primalux135

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Primalux135
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  • The Oni nahh just joking, Freddy rework is the best thing devs made 😍

  • I don't think traps kill are the problem indeed THE ONLY PROBLEM IS if survivor try to ESCAPE THE TRIAL RBT ACTIVATES AND KILL It but seems HATCH IS NOT AN ESCAPE...

  • I will now play survivor,one killer less till they fix SWF and gen rushing born from that coordination.Maybe if every killer do this they will hear the killer community.

  • @SimpliJess said:

    https://forum.deadbydaylight.com/en/discussion/comment/950247#Comment_950247

    As stated before, killer mains expect survivor mains to get better at game and not to rage quit. If the survivors are popping 3 gens in the first 2 minutes, then killer mains need to get better and make sure survivors are not popping that many gens that quickly.

    forgot killers are one person if u can end a chase with a red rank good one no potatoes before one gen pop vs a premade with OP toolbox and prove.Send us the video

  • maybe killers dc becuz is not fun that 3 gens pop in 2 mins maybe is that.But if u catch someone at the begining or end of the game survivor dc or even if he is gonna get moried.Im waiting for devs to add the dc punishment and very ahrd one

  • Ranked matches without friends,swf totally nulify surprise of stealth killers.How devs gonna fix this are they gonna make all killers invisible and no noise?

  • @gizmo said:

    https://forum.deadbydaylight.com/en/discussion/comment/947562#Comment_947562

    They're arguably the best killers in dbd. You denying that fact tells me a lot about you. Go watch some more tru3. :)

    Tru3 much times play with potatoes

  • @gizmo said:

    https://forum.deadbydaylight.com/en/discussion/comment/948764#Comment_948764

    Because stats can really tell you if a killer is good or not. She is low on stats because nobody plays her anymore. Anyone that was good with nurse is still good with her, anyone that was bad with nurse and used omegablink/multiple blinks to compensate every game is now dogshit at her. That's why her kills are low. Not because she is a bad killer, because people refuse to learn her without crutch add ons.

    Whats the relation between being deadly and be chosen? You can have a 4k easy piece killer but not chosen.

    The thing is now that nurse is nerfed how is the kill rate with it? On purple ranks not even on red ranks with pro SWF 4 toolboxes with BNP

  • Buff to make

    -Roar out, no charge bar

    -115% movement while on crouching mode.

    -Add ons that decrease charge now will increase the time of ambush dash.

  • @StrickxNyne said:

    It's weird to me that any killer I pick can be a totally different game, I could go through and ruin everyone right away with wraith or spirit, use pig or doctor and accidentally take the entire game hostage forcing skill checks to not be insane or pull head traps off, get dookied all over with huntress with no Aimer and yup I'm horrid with her, and so on but survivor, I'm awful ill admit it, I log in pick some perks, do a Gen, get hooked and die or run for a hatch or door, nothing unique other than I can be a certain type of girl or boy.

    It made more sense for nea to not make as much noise when hurt or breathing loud when running and probably run faster, that's kind of her story or whatever. Claudette is known for healing and instead she's used for stealth because all maps but three maybe are insanely dark so she can just stand still and the killer has lost her. I dunno, personally I love ash and expected something, the trash talk in lobby was a grade A choice but maybe move that over in game? Killer hits you and he says something cheesy if he's not going to fight back. There's changes eaxh could have that wouldn't affect game play much.

    Idk it's not my game and I'm not the Dev and I don't pay you guys for my feedback, just kinda weird and wasn't sure. I appreciate the killers being different from playing killer side and also survivor. I enjoy the coming around the corner and having one stare at me, scares me and I've probably thrown the controller a few times, not mad but jump scared lol. Survivor just seems kinda boring after a couple months of playing with pretty shells, doesn't feel like there's anymore challenges to go on for anymore. Maybe time to log some killer hours?

    Lets see pal if killer doesn't have power and are just like survivors this game would be a M1 simulator for both sides. Cuz survivors would need to press M1 far longer to compensate the lack of power to end chases

  • @StrickxNyne said:

    Is it just me or weird that no matter what survivor you get, they just become a shell and have literally nothing to offer but "maybe" 4 perks? New killer pops out has some charge, teleport, one hit down ability, new survivor comes and has maybe 4 perks with the exclusion of bill who hijacked current unassigned perks and nothing. Why isn't some things locked to certain survivors like killers? Ghost face can mark then wham one hit, Mikey stalks and one hit a bunch of folks in a timer or even kill them to boot, etc etc.. That's stupid rad that killers have such amazing bases but then survivors? I buy ash and I got a shell who's big and loud and can't hide behind claudette to save his life. Literally nothing to offer so everyone runs to claudette etc to hide out. No speed boosts, no being better at a Gen or healing or literally anything. What am I missing here other than survivors are meant to be skill based pick your favorite shell and killers are skill based but change between and have some easily no skill needed features like tombstone Mike? Why can't claudette do some amazing wonder heal or ash have some ability to kick the killer back since he's literally a dead fighter or some picking hatch locks on a timer like gens etc?

    ?

    Do you want game becomes a camping simulator like identity V? On that game survivors do have powers and it's gamebreaking.

  • @itsmyghost said:

    Firstly, hi and happy holidays, people.

    Secondly, the reason for which I'm here: played with a killer who camped, we called them out in post-match chat, they said it was ok to camp because we "did 4 gens in 2 minutes".

    The rant part of the post:

    • I was playing with random people. I get a killer, Nurse, felt like she camped but I have a hard time judging when a nurse camps due to her blink power. Safe to say, she was always ready to jump in the unhooking area within 5 seconds. We only did 2 generators (will be important in a second).
    • Moving on to the next match. This time, a Clown. The same person behind him though. Well, match starts, these new survivors that I got matched with and I are having a good match. We do a generator within a minute, move on to the second and someone gets hooked. I, having Kindred, can see that the killer is camping. So can the other survivors. Other 2 people try and get the rescue somehow, make an escape and we go onto generators again. Separate generators, I guess. At this point, I was doing one alone. I see one gen pop 5 seconds before I pop mine. Other 2 people were doing another one together, it seems, as the 4th gen of the match pops about 30 seconds later. At this point, someone gets hooked. Someone else. First hook. Killer camps. Me and other 2 survivors do the last gen together. It's done in no time. I go and open an exit gate so close to the killer that I had the heartbeat on (was faint though). Nothing. Killer stood and threw Aftertonics at the hooked survivor.
    • Another thing that bothered me was that the killer said (in post-match chat) "easy", among other things. Honestly, if YOU see this, just because you hook 2 extra survivors (in endgame) who tried to save the one survivor you were camping, it doesn't mean it was easy. Me and the other survivor who tried the rescue could have just went out and you'd have been left staring at someone on a hook. Guessing that is easy to do though.

    Now, killer mains, is there an unwritten rule about camping being ok when survivors are just good and do gens quickly? I was not aware.

    I wont read all the text I will just say camping is justified of you see a survivor on the area and u soft camp. One thing is being a camper and another is being dumb and let easy escape.

  • Definetely devs not gonna add it. They doesn't add gore nor childs and won't add anything related with sex stuff.they won't add a homo survivor I'm not homophobic but It wouldn't surprise me that some parents say that my child is gay cuz DBD hahahaha 🀣

  • @CLAUDETTEINABUSH said:

    The penalty is active only by people who dc. So if you wanna leave the game and don't want a ban wouldn't be easier to hook-suicide?

    If hook suicides go under the radar of bans,is there a healthy way to ban people who kill themselves in the hook?

    Let me know down below

    If they give 1500 points on sacrifice and fix it in emblems system like you hooked him 3 times I will be agree of them dc

  • @lynelmane said:

    The only thing that DCing does when someone is trying to finish these challenges is make it take longer, thereby making the matches where they encounter killers with the challenge continue to happen. If they just accepted their defeat or allowed the game to finish properly, they wouldn't encounter so many of them.

    Solution to dc is easy somehow. Grant black pip to all players and killers get 1500 points on sacrifice category not on destruction (it have no sense) and survivors get 1500 on survival (as is harder to survive). Everyone would be happy and no one would mind such much people dc

  • Yesterday I were playing as Pig and one guy dc at the beginning of the game.A few mins later downed one and he dced so 2 survivors left. Game last 10 mins or so cuz I was giving them some advantage so everyone could have fun. Had 7,8k malice, 6k destruction, 8k hunting, 2k on hooking and emblems depipped me. How do you eat that?I try give fun but get punished. Yeah dc f** survivors but definetely killer get far more f****Ed

  • @SambaSaw said:

    Okay so here's a summary of what needs to be fixed. I would say the whole community agrees with this.

    1.) Remove keys and moris. The reason behind this is that either ruin the fun for other side. Ends game quicker and its toxic.

    2.) Fix matchmaking/ranking system. Its normal these days to wait 2-3 minutes for a match and then getting full red rank team going up against green killer. It gets boring just holding M1 and escaping.

    3.) SWF. Many people hear about this but they are taking shiz because they didn't get the experience of full rank 1 survive with friends. Gens are done in a few minutes if you lose a few seconds on a chase, no one wastes time and the communication and coordination is unbelievable. Now.. there is a simple solution for this. If the game detects that you are swf it makes gens go slower. For example each person 5% gen speed. So if you have 4 swf gens are 20% slower. Ofc that could be much lower in lower ranks and it could be countered with perks like resilience.

    4.) Map design. Now.. hear me out. Lets take thompsons house. You simply cannot have shack into jungle gym into cow loop. Red ranks are so gonna abuse this. While the random aspect of the game might be fun or rather not boring its not really fair to get this chain loops. And not to mention some of the main building like disturbed ward.

    So fix keys and moris, fix matchmaking, fix swf, understand map design.

    I'm agree with almost everything.

    1-I would propose that there is a timer like in 3 mins you can't mori despite the hooks you have made then the Entity allow you to mori (lore wise becuz he is pleased with the game not like one hook on the first 40 secs and kill). About keys definetely quit it from chest (Killers can't get a memento on chest), only one survivor can escape with one key.If someone d/c no hatch open even if you have a key (avoid abuse of hatch mechanic). Hatch will be able to open if the quantity of gens left are equal to 1 (enought escape with 5 gens left)

  • @Roses said:

    Getting rid of Legion's stabs lowering the mend bar was a mistake in my mind. They should just give him a silent huntress-esk radius that just effects the mend bar so that terror radius lowering builds and the oblivious status no longer break the ability. My thoughts tho

    In my opinion they fvcked up with perks like sloopy don't get benefit from Feral frenzy they quitted him the potential to be a great killer.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/948756#Comment_948756

    Yes, it is a better tracking tool than Legion when Legion tracking tool is useless if survivors split up. Why did you mention the fountains which instant heal survivors if then you say that survivors never cleanse, which pretty much made your first argument useless ? I like when survivors don't cleanse, they are very easy to down when using the PWYF + Nemesis combo, which is stronger on Plague than on Legion because Plague doesn't lose PWYF stacks when damaging survivors with Vile Purge. Also, Plague's add-ons are just so much better than Legion's add-ons.

    Thats the thing legion is made to separate survivors πŸ€¦πŸ»β€β™‚οΈ Separate em and u will win.

  • @PigMainClaudette said:

    Legion isn't THAT bad. And you do need better perks for them, and some practice. Monitor and Abuse is actually fantastic for the Legion, as it helps you get into a chase at a shorter range, then stab them easier. And with a larger Terror Radius in a chase, you get more Killer's Instinct.

    Or you just play them differently in general. Frenzy, stab, immediately de-frenzy. Chase as normal.

    And according to statistics, Clown is actually the weakest killer in the game.

    Agree. Devs should sign in the clown to the gym so he can be good killer.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/948729#Comment_948729

    If you are seriously saying that survivors vomiting is a beter tracking tool then killer instinct that litterly shows you where survivors are then you clearly haven't played Legion enough to reach a solid conclusion on your own

    And it doesn't matter that Plague becomes an unstoppable monster when survivors cleanse if they never cleanse

    She is an tall m1 killer that leaves everyone wounded and louder and that's about it

    Legion is an m1 killer that either leaves everyone wounded or makes them waste tons of time healing, can pressure multiple survivors and straight up know where survivors are and is short so mindgames are easier with them

    I thought they were bad too first, i still played with them, i watch others play with them, and i reached the conclussion that they are far from bad

    I don't like putting killers in a tierlist but if i had to Legion wouldn't even be bottom 5 probably

    The issue is that SWF doesn't mind a sh1t if they are injured. Tons of time i see survivors repairing gens while I go to the gen and finish it even if that means it get hooked. That's why I would like to see a debuff if you are injured on repairing (I don't think u can really concentrate repairing a gen with a stab and constantly bleeding but maybe some people can)

  • @AThiccOni said:

    https://forum.deadbydaylight.com/en/discussion/115682/legion-is-useless-now-change-my-mind

    Useless but annoying af lol and no legion is not going to get any buffs, he is the only killer in the game that can't be stopped by windows or pallets so it wouldn't be fair if he was as strong as he used to be when he was just released.

    Did you noticed we can't down while on frenzy plus we have a nice stun when it finish. Sorry mate in that aspect is balanced.

  • @TheCoolDBDGamer said:

    I play legion with BBQ&Chilli,Hex:Ruin,NOED,Brutal Strength

    And every game i always end up with a 0k game.

    Buff legion again, make legion great again!

    Try discord, pgtw, BBQ (if you wish) and Thana and tell me how it goes. I have fun playing legion and usually 3k

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/947787#Comment_947787

    no tr0g, @twistedmonkey is right, the correct behaviour is for all survivors to join at the same time, or very close one to the other. Lobby dodging is meaningless at this point - in fact I always play solo and I see a lot of killers dodging the lobby, maybe that was you ;)?

    This being said, it's absolutely true that the vast majority of games I play (PS4, rank 1) is against swf teams (usually 2-3 players though, 4 players are somehow rarer).

    Maybe they aren't dodging maybe they want better ping I do it sometimes πŸ˜‰

  • @Tisfine said:

    Yeah I had this match.

    https://youtu.be/v36rnTfAxXg

    Killers get away with these lunges a lot, It's annoying.

    I'm sure killer were saying ######### with those failed lunges πŸ˜‚

  • @ThisGuuy83 said:

    It goes both ways. I can't tell you how many times I clearly connected a hit with GF, but it somehow missed. And no, it wasn't DH. And don't even get me started on grabs...

    I don't grab anymore I just hit I'm tired of grab being registered as nothing cuz get stucked in the animation.

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/946539#Comment_946539

    If they would buff solo suck much killers would need to have base speed 140% and I dont think survs like 10 secs chase

    I sincerely don't see a solution to the prob of SWF comms without f****ing a group. If you buff solo such much you would need killer to be deadly becuz people would be repairing together and that's like 30secs. Pursues would end extremely fast that is not funny either for survs nor killers.

    The only thing I see realistic is adding comms in game and buff killers around it and specially to stealth killer that play with surprise factor and there is no surprise if they are telling u he is coming.

  • @Megatome said:

    https://forum.deadbydaylight.com/en/discussion/comment/946416#Comment_946416

    I used to think this. But let's be real here-- Dead by Daylight is not a game that benefits from the extra immersion granted by not having voice chat. The developers used to think this way, but it's evolved beyond that and they've accounted for it in the past. it's not bullshit, it's just people accounting for a feature that I personally think should have been in the game for survivors to begin with(proximity voice chat would be very cool).

    That being said...

    https://forum.deadbydaylight.com/en/discussion/115493/how-to-bridge-the-gap-between-solo-and-swf

    giving survivors this much information by default would create a miles-wide gap between killer and survivor. if you're doing SWF, you have to communicate this information verbally or no one would know it. a totem counter is practically worthless, we call chase indicators 'whether or not a survivor just got wounded or not', and, hey, a terror radius indicator already exists in the game. it's called using your ears and listening for the heartbeat. not to mention that you wouldn't want to overload new players with a ton of information they have no idea how to process. the game's HUD is minimalistic, and I think it should stay that way.

    If they would buff solo suck much killers would need to have base speed 140% and I dont think survs like 10 secs chase

  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/comment/947525#Comment_947525

    Well, I don't necessarily have any good ideas on how to buff the oni and even if I did, I could only speak for console, because he feels quite different to PC and console players currently.

    I generally think that providing an opposing opinion is still productive, even if it's not accompanied with ideas of my own. It's meant to offer a different point of view and help facilitate a debate where the more creative people can come up with new interesting ideas.I didn't mean to bash your idea just for the sake of it, which I feel is what you thought.

    I will try to offer some ideas, if that's what you really want from people:

    • A big issue for me with the oni is that during the swing your weapon and hands obscure a larger than normal portion of the screen which makes it difficult to track survivors during the lunge animation. Reducing the FOV block from these (i,e, making his hands and kanabo a bit smaller) would feel like a decent buff.
    • The vertical vs horisontal turn sensitivity on console (and inability to adjust these separately) is another issue i have with the Oni during demon dash. I.e. when trying to turn horisontally I'd often turn the joystick vertically ever so slightly, which results in looking at the sky. Trying to correct this ends up with me in limbo switching between looking at the sky and looking at my feet - basically anywhere but where I'm actually trying to look/go. Giving us the ability to reduce the vertical joystick sensitivity while keeping the horisontal sensitivity maxed out would make playing the oni significantly more enjoyable for me and maybe other players with less agile thumbs.
    • I'd like to get a little bit more power charge from blood orbs, because it would take less time to get to the "fun" part of playing the oni. Specifically until you manage to activate your power for the first time, this killer is pretty boring.
    • I'd like to see an increase in the turn sensitivity while doing a normal charged lunge (not during demon dash). Currently I feel there isn't any opportunity to use the long charged lunge, because it almost locks you in a forward moving animation, making it easy to dodge. The only times I personally have success with it is when survivors are stuck between 2 long walls, or just aren't looking behind them.

    Hope you find this more useful.

    Thats more useful πŸ‘

  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/115590/the-oni-how-it-should-be-by-my-opinion

    I think the changes you suggested are pretty balanced, but I personally dislike them. He would be a lot stronger when chasing survivors "normally", but much weaker if you're trying to down people with demon dash. For me that would take away the uniqueness of the killer and it would just feel like playing myers who can go into EW3 an infinite amount of times and can travel the map faster. I think your ideas would serve better as a buff to myers and not a change to the oni.

    Also, the charge time for the lunge in 2. would be a big disadvantage to console players, as due to the slower turn speed/sensitivity survivors will have quite a lot of time to dodge/360 your swing. Not really a problem on PC, but a pretty big deal over on console.

    Thanks for your opinion but it would be more productive for everyone if you give ur ideas and tell which thing would you improve or modify. Maybe devs will try a PTB if we get agree.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/947481#Comment_947481

    I get what your saying and I'm not bashing it. The fact that your removing power from one aspect of the Oni while giving more power to another aspect is what defines a side grade. With Oni's dash having been hit pretty hard with the nerf bat recently, which was his defining feature... Giving him something else to be focused towards instead doesnt sound like a bad idea. Thats what your offering here, something else to focus his power into instead BESIDES the dash.

    They could buff both "modes" dashing and pursuing but we know that survivors will ask for nerf hammer and we are 1 killer vs 4 survivors definetely they gonna nerf it again.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/947455#Comment_947455

    It actually doesnt sound so bad. The idea shifts abit of power away from the dash and into normal movement while in fury mode.An extra 5% movement speed isnt anything to laugh at when it comes to looping. As a whole, this idea sounds abit like a sidegrade.

    I do think is an upgrade indeed maybe need modifications but the action and movement speed +5% while on blood fury it's logic you are angry so you do things faster and focus one thing - - ->The first survivor you find. While dash are just for move fast while losing control, like when u are bloody angry

  • @ALostPuppy said:

    You want to gut his demon dash even more? No. Just no. He's in a bad enough state right now, he doesn't need any more nerfs. It's already too easy for survivors to dodge his M2.

    Thats why I said to increase base movement speed, become M1 insta down like Michael Myers and action speed up. Demon dash is for disrupt repairing not really hitting. Btw I would appreciate your ideas instead of saying just No way!

  • @GayDwight said:

    They will not do any of this.

    1. No penalties for the SWF. The opinion of the developers that you can not punish players for the fact that they just want to play with friends.

    2. Developers from a country with a capitalist ideology with a market economy. Doing a SWF only for two and taking away the opportunity to play four is simply not profitable for cash income. Think for yourself why, there’s nothing complicated. Now, in this world, everything is done for the sake of money in the first place.

    3. They want to make solos closer to SWF in terms of information; in fact, this is completely difficult to achieve. They will not enter voice communications, do not want to make kindered or bond by default, as this will further strengthen the SWF and so on.

    4. If you find it difficult to play solo for the survivors - gather friends or look for them on the Internet. Not an option? Do not hope to win a solo, enjoy the other inside the game. Is it hard to play for the killer against the SWF? You will not get a buff, since the solos will be completely destroyed, now this is the weakest side in the game.

    5. This issue has no solution. If there was, then it would have been decided for a long time. Just adapt, unfortunately, or leave.

    Put comms in game and buff killers

  • @Quol said:

    https://forum.deadbydaylight.com/en/discussion/comment/944947#Comment_944947

    Its always funny how the community adapts to certain changes in a way the devs did not intend. The hatch was meant to give the final survivor a chance yet most just slug the third and hunt the 4th. DS was meant to be anti tunnel but people just tunnel and slug for a minute.

    Change, adapt, survive and repeat

  • @YaiPa said:

    It's done on purpose so that you're more willing to drop 10$ rather than wasting what? 100 levels? Hundreds of hours of playtime?

    The only part of skins as killers is the weapon. Survivors enjoy my weapon, top and bottom :(

  • @darktrix said:

    https://forum.deadbydaylight.com/en/discussion/115283/several-modes-for-game

    Casual matches - That's already KYF, this mode is just a plot to get rid of swf and would never get played as killers would just avoid it and solos would just avoid it.

    Ranked - they would have to rebalance again for solo and the mode would probably die out because many people who even play this game like to do so socially with friends,

    8 vs 2 - If it did become popular, which I doubt, maps would need to change (I can just see one killer blocking the basement while the other collects survivors) and it would split the player base. Something this game really should not do.

    Random mode - again probably never played as there is enough RNG in the game already.

    Traitor - that's like half my matches as solo now. I don't need a mode for this and it is just going to end up being annoying and hated.

    1-About traitor mode it's supposed you don't fvck your teammates such stupid or they will know you are the traitor lol

    2-About ranked and casual as I said casual would be opened always but ranked maybe 6h per day.

    3 Rebalance ranked for solos? it's not supposed ranked matches are for testing ur skill not your team? Also I would like to remember that game wasn't made for comms.

    4-About camping basement in that case would be 1 killer pursuing 7 players so at least 6 would be repairing.No need to say there are plenty of meat to rescue and bodyblock camper killers while rescuing.

  • @28_stabs said:

    I dont think that we have enough players for many modes. The queue time would increase.

    Thats why it would be schedules for each mode.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/944131#Comment_944131

    The problem is that survivor, if done right, can just stay inside the hooked survivor and pretty much be invincible because of this new 'tech'.

    Even a Bubba with a chainsaw won't be able to hit the person inside the hooked survivor.

    At last someone who know what I talk about πŸ€¦πŸ»β€β™‚οΈ I don't mind if they trick me to hit the survivor but if you are bugging the game on purpose it's other story

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/943927#Comment_943927

    From what the devs said in the livestream, it's not a cheat, they consider it to be a legitimate tactic on the part of the survivors to bait the killer into hitting the hooked survivor instead.

    Lets see if you are inside the survivor is not a tactic is a bug. Two players occupying same space you get it?

  • With the rescue bug you try hit the survivor but u hit the hooked one and that's the moment that instead of having an exchange you get two injured survivors.

  • I didn't do the post for discuss comms I will just say game was not made for comms that the ultimate reason and no survivor can't deny it.

    Please post about the topic not others

  • Freddy with Make your choice and a player hooked close a gen. Love that deadly combination. Really deadly but not gamebreaking

  • @GH0ST3D said:

    Everyone is against SWF for some reason it's funny. But I want a 50s V 25k bloodbath mode

    Not without reason I guess game was not made for playing comms. but if you allow a mode were survivors cant comms (cuz they are unknown pep) it would help also a mode where you can comms with another killer.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/943815#Comment_943815

    You're right, they added it back. I'm pretty sure they were discussing it in the last livestream.

    The worst part is that players use it to cheat

  • Balance pallets and repair speed together so killer doesn't have to play stressed with 3 gens pop 1:30 mins thanks.

  • And that's why ghostface it's on bigger tier devs right now are doing new killers according players lvl just think about it which killer with more than 2 years old its on top tier that didn't had a rework? None becuz they all have a warning despite it doesnt down one hit.

    People don't use ambush hit with pig unless it's a loop. Ambush hit should instadown. You have a audio signal.

    The wraith should be invisible like spirit and ring bell when uncloaking both travel trough spirit real but wraith is visible

    Now killers are being killers not M1 jokes

  • Nothing more xmas related in Dbd than 4 survivors hooked on Mount Ormond map basement with the killer

  • Still lack some info like will we able to play our accs or as it said it will be released on certain countries, which ones?

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