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Primalux135

Primalux135

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Primalux135
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  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1081497#Comment_1081497

    Not a great solution. Some people will spam the voice chat with music/screaming, there might be dogs barking or some other distracting noises from one or more players, and they might not all even speak the same language depending on the area.

    They can turn off the micro, btw servers are regional and I think much people talk english. Its an easy solution another stuff its people doing the dumb.

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1081324#Comment_1081324

    Funny you should mention obsession claws, since I made a post earlier today in the feedback section about ways of getting more information to players and that was one of the features I suggested.

    Solo will never be exactly as good as SWF, but we can definitely lessen the gap.

    Just by adding voice comms and done 🤷🏻‍♂️

  • @Yung_Slug said:

    Solo survivors should be given buffs (only by giving them information that SWF already has), so their power level is near SWF and we can balance around that power level.

    Only then will killers be buffed to SWF level.

    Thats impossible they would need to:

    Add obssesion claws to everyone.

    Be able to know where are the gens that are being repaired by other players.

    To know which pallet area were used.

    More stuff i wont comment.

    Solo will never be like SWF. It would be far easier to just add voice comms to survivor as base and then buff killers. But hey despite being an easy solution devs doesnt want to

  • @Techn0 said:

    I feel like it would be easier to just say "Decisive strike will deactivate if another survivor is hooked" Still works as an anti-tunnel perk. Still has a long timer to ensure it works against tunneling, but you'll next to never have a situation where you didn't tunnel and still get DS'd for just running into them.

    Ds deactivates if you heal other player, another player is healing you, reapiring a generator,unhooking cleansed a totem or any other killer belonging,(like trapper traps, wake for dream), enter on a locker. ONLY RUN AND VAULTINGAND DROP PALLETS

    If you are being tunneled you shouldnt nor would being doing those things.

    That would be a FAIR ANTITUNNEL PERK.

    Same should be made to BT lose endurance if you do those actions.

  • I would prefer original becuz indeed BHVR do hella badass killers but if tgey release xenomorph or jason would be great 👍 Btw im sure next chapter will be original 🤷🏻‍♂️

  • Spirit cuz she is already dead and its already pieces of her so how u gonna harm her 😂

  • @Ksoni said:

    Ds is more like a 60 seconds god mode, instead of being the anti-tunneling perk. So i've came up with a very simple solution:

    The moment survivor starts repeairing a generator, decesive strike will deactivate.

    (By the word deactivate I don't mean that you won't be able to use it the next time you will get unhooked)

    So, the main reason is, that survivor who has DS and gets unhooked, can carelessly hop on a generator, and start making progress without any stress, that killer can come any moment and down you, because you have this perk.

    Do you agree? That's cool. Do you disagree? That's even better, because we can discuss about it in the comments.

    Except pallet and vaulting all other actions shpuld deny it even unhooking

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1072923#Comment_1072923

    What makes you think he is a toxic survivor main? He said perks arent toxic that applies to both killer and survivor. Just because he has a different opinion then you dosent make him a toxic survivor main. Killers always say tunneling and camping isnt toxic cause its playing optimally. so why shouldn't survivors use there perks and items optimally? And he is correct the perks arnt toxic its the player who is toxic. Why do player have to be so entitled?

    Thats playing toxic cuz ds function were not giving inmunity for 60 secs just avoid tunneling and BT avoid tunneling not cover another survivor. I would nulify endurance effect if you get a protection hit event or distraction.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1071846#Comment_1071846

    I turned my steam profile to private as soon as someone got weird and stalkerish during endgame chat once... When you start using my real name in chat all threateningly...yeah...

    As far as the GG thing goes, I always say GG whether I win or lose. If someone gets salty, dont gotta slink down to their lvl with namecalling or something. This is my typical way of responding...

    https://us.v-cdn.net/6030815/uploads/965/N9CFJ1E5MSVU.jpg

    or...

    https://us.v-cdn.net/6030815/uploads/616/YWGCOR0F9QDY.jpg

    or...

    https://us.v-cdn.net/6030815/uploads/767/2M30DXKMPCSI.jpg

    Point being, dont let it rile you up. If you go in with "WELL YOU USED _____ and ____ PERKS SO..." then give them the response they want.

    Sidenote... being overly nice to someone whos trying to put you down is great. I remember screw around with Bubba and just Facecamping everyone. 1 guy got out that game and proceeded to start bashing me in endgame chat. My endgame chat was just alot of "GGs everyone, that was a fun match, I thought I was only gonna get a tie with a 2k, but I managed to get a 3k win...yay". The got who escaped then pointed out that he got more points than me. My response "Sweet, we BOTH win, go us".

    I love the hillbilly answer lmfao the rank means nothing being survivor while being killer tells you more. Ive never met a red rank killer that plays like a newbie, maybe bad day but never as some 20 rank gameplay red ranks

  • @mouse0270 said:

    Pretty sure if you don't own the Doc, you can't complete that generic killer challenge? Did I miss something or were you simply saying, you are not going to stop people from completing the rift?

    Killers already got less challenges to do in these tomes than the survivors did and then you guys locked one behind a DLC Character? Why does this one specific challenge not fall in line with the David and Jane ones that are at the very end?

    EDIT: Updated the image to be clear which challenge I am referring to.

    https://us.v-cdn.net/6030815/uploads/809/HCVX41HEJ2QX.png

    I will explain you becuz seems you didnt noticed it. Those challenges are doctor related right? They did made one with overcharge another with monitor and abuse so... The only perk is overwhelming presence how would be a challenge with overwhelming?

    -Use overwhelming on a game thats not a challenge

    -Consume one item of a survivor with overwhelming? Literally imposible (thats not a challenge) I mean no survivor would use the item when its about to be consumed

    So they put a generic one to compensate.

    Enought answer for you?

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068344#Comment_1068344

    red ranks killers still win. Theres always an excuse but it's never the case.

    Of course if we find newbies who run to the void instead of a pallet 🤷🏻‍♂️ They have to fix matchmaking to give an accurate number plus they should discard games were people suicide in first hook or second hook as thats not how devs want the game.

  • Toxic SWF Ive killed 3 players and one escape with one hook left tbagging on the exit.

    "gg ez"

    "Really? Your friends doesnt think the same" you last one hook to die"

    "GG ez"

  • "F***ing killer trapping the exit games, you nub"

    "So as trapper i cant put traps? "


    That one was hilarious 😂

  • Just LMFAO next time stay on basement :) hahahahahaha thats hilarious xD

  • @HectorBrando said:

    He still got 3 kills with an awful build and numerous mistakes (he had some very good moves too).

    Got 3 kills cuz instadown saws if would be a M1 killer he would kill one luckily and by camping it

  • I would certainly keep playing on PC and mobile if devs release it.

  • @tkwmm said:

    I didn't see any problem here as the killer is just doing his job -> apply more pressure, slow down gen progressing.

    Same for survivor, there is no gen rush as survivor just doing their job.

    Stop blaming both side for completing their objective. Blame those toxic and BM mind set.

    If people still complain slugging, I have a suggestion, learn to get better and don't get caught. After all, killer cant slug you if they can't catch you.

    But you know? Slugging is cuz gen rush, genrush its cuz you have a killer in map. If gens werent made such fast at least me i wouldnt slug

  • @Shirtless_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058271#Comment_1058271

    Is this post a joke or do you not even play red rank survivor? You get matches within minutes.

    Indeed becuz you play vs green rank killers or yellow lol

  • @FleshTorpedo said:

    bwhahahahahaaha. Its not like survivors are waiting 30 minutes to find a game at red ranks because there is not a shortage of killers are anything.

    They are chilling as hell waiting 🤣

  • @aurum_exe said:

    Impossibile to get Jason inside DbD for now. It's already been licensed for Friday The 13th official game. Btw, i think that Behavior should keep the trend to create original characters like Oni instead of collecting official killers. The licensed one are the most boring than the original ones in my opinion.

    https://store.steampowered.com/app/438740/Friday_the_13th_The_Game/

    Ive read by other forumers that the restrictions were out, btw Friday 13th sucks pal

  • @kreeper124 said:

    Maybe...but the power seems way too OP, and easy to completely deny his power. Just don't stun him, or stun him only when you absolutely need to

    If you enter on chase you get rage if you break pallets too, if you get stunned by pallets too, flashlight too sirvivor escaping from chase too of course it would need to balance how many rage but on all situations you will get rage once you find survivors.

  • Well jeeper creepers could have a ppwer like the more on the terror radius he could smell survivor fear so 3 tiers the tier 3 reveal survivor aura each 10 secs

  • About moris if game would last such long to hook everyone once I would be agree but that's not the case...

    About keys basically quit that are able to be found on chest and i would quit all keys except ultrarare and being unipersonal.

  • BT is balanced the priblem is BT plus DS

  • @ZoneDymo said:

    Pretty sure that while so many call them weak/underpowered:

    A lot still play legion and love playing legion.

    And Legions stats actually show its not doing poorly at all amongst killers.

    So idk if they really need any work.

    I would give him back that hit with power could as other perks like sloopy and increase a bit the power duration for the other issues is fine by me

  • @Kliah said:

    There seems to be more killers on the forum. But, I play both. More survivor though.

    Maybe the reason is while survivor is easier, very chilled and the bugs get fixed in 1 day they dont have any reason to complain.

  • @Peanits said:

    In the future.

    Hahahaha nice answer but I meant month no need to say exact date 🤣

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1049904#Comment_1049904

    The stats from last year showed differently. Bear in mind these were also almost 2 years after the console release.

    https://us.v-cdn.net/6030815/uploads/719/CPIDC1XE8JBT.jpg

    Many assume its swf if they play well together but it's not always the case as a good setup of solo players can and do play better. The amount of times I've been accused of being in an swf when I only play solo is astounding.

    The issue is how many SWF in red ranks and purple?

  • @EvilJoshy said:

    I dont mind swf as much as I used too. My biggest complaint is the headsets. If DBD could let people join a party but take away their voice comms id be fine with that. Gives people a reason to run all those other perks.

    I dont mind playing with friends but the issue its communication and optimal play.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1049761#Comment_1049761

    Hehehehehe, glad you liked it, I really laughed when I read this post to be honest

    Sirvivors see it all why shouldnt I xD thats unfair 🤷🏻‍♂️

  • @Carlosylu said:

    Why do you buy your clothes in real life if you're in first person? Damn, we should all be naked all the time! What's the purpose of having clothes?! I know there's mirrors, but if I can't see myself fully all the time then it's useless! Clothes are also a scam in real life!

    Edit: Damn! I just realized how useless it is that I have a beard! I can't even see it!

    On first person real world I see perfectly my clothes looking down and a shorter guy than me too not like in game lol

  • @Carlosylu said:

    Nah, I can handle the 4 men Red Ranks SWF as killer, don't generalize. Have in mind 3 men+ SWF is barelly 11% of in game lobbies

    So as you are good enought others have the same skill as you.Im red rank and of course I can handle myself to get rid of SWF but Its stressful.

  • @Talmeer said:

    And how would you like to stop swfs from teaming up? Not every multiplayer game has the option to join as team in a match, but you can bet that in every game are swfs thanks to third party programms like teamspeak as example.

    Also the wish to play with your friends is just natural in a multiplayer game.

    Imo, killers should be balanced after swfs, since they are the possible strongest players in every multiplayer game and so also in dbd.

    Im just saying it would be healthier without em. Devs know SWF is a problem but dont wanna get rid of em fix it by equaling Solo and SWF and buff killers according that.

  • @Watery said:

    The game is actually healthier with SWF.

    People would just dodge lobbies until they’d play together.

    I dont think people are patient enought lol

  • @FleshTorpedo said:

    Without SWF this game would die. BHVR needs to balance around SWF and buff killers to match.

    If killers keep being worse will die too and it will be soon at this pace

  • @Mastropiero said:

    Could someone explain to me how it is possible that in all my games I face players of red rank? players rank 1 to 4 with more than 500 hours of play (many even more than 1000 hours). I started playing 5 days ago and I hardly understand the game and matchmaking puts me to play 99% of the games with players with many hours and many experience. Is there a way to choose who I want to play against? Is there any way to know before starting the games that rank are my opponents to be able to leave the game and look for people of my level? I find it ridiculous that in less than 3 minutes all engines are finish and I can't even hang up 2 people because they are looping as experts and I don't even know the map, they have all the best perks at level 3 and I barely with 2 or 3 perks do I have to face those kind of players? Who may want to play this game that is so unfair and unbalanced? Honestly if I could ask for a refund. I am seriously thinking of uninstalling the game 🤦‍♂️

    The best way is refunding money so devs will start working on it

  • @DetailedDetriment said:

    The real problem with this is that the two killers could hit the survivor at the same time, downing them instantly. This lack of chasing would result in very little bloodpoints or emblem points on either side. Another problem would be the matching of a new killer with a vet. This would essentially make it a 1 v 8. Yet another problem is that killer powers could conflict each other due to lack of synergy.

    There's just a lot of variables in play. To even make it remotely fair survivors would need invincibility frames after being hit to prevent tag-teaming and gens would need to increase to ten but have reduced time. The problem with this is that the maps are too small and already only hold 7 generators.

    That mode is on Identity V and survivor have 3 hits instead of 2

  • @brokedownpalace said:

    That's absurd. "Can you punish survivors for doing well and reward killers for doing poorly, please?" And then we can spend 5 minutes crouching around the map. So much fun.

    Indeed what does Entity want? Survivors to suffer so gen rush its like slugging all survivors - fun

    So entity doesnt allow em to escape. Btw punish survivors for doing fast but It would also punish killer for doing so well

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044464#Comment_1044464

    Eh if you spread the pressure its likely that the weakest link of the team will be dead anyway. The one that always gets spotted and doesn’t last long in a chase. Its not like you look around for them they just happen to always be visible.

    Then you’ll likely have given 2 hooks, 2 hooks and maybe 1 hook to the others respectively by last gen.

    Thats how I imagine an average game would hypothetically play out anyway.

    It would be fine if would be 3 hooks,2 hooks, 2 hooks 1 hook and i get another kill on hook at the end game. So 2 kills 2 escapes i would feel realized as killer and had fun and I suppose everyone had it but thats the case you play vs purplish green ranks on red ranks they just pop gens and they will care of evader when exits are opened.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044447#Comment_1044447

    The game is balanced for 2 to escape and 2 to die.

    If you think about it, the only way 2 can escape is if all 5 gens are done.

    So its natural that the gens will be done. 1 survivor will normally be dead by then and you’ll likely be finishing off another.

    Thats the crap I never understood... If the game is made for 2 escape vs 2 get killed basically they want us to tunnel someone instead of spread the hooks giving same chance.

    There are games that gens fly and I have to ignore others and tunnel becuz gens pop up so quick.

    So basically no one gen fun becuz 1 get tunneled anf the other die on hook while ECG and the other 2 were playing gen simulator 2020

  • @Archimedes5000 said:

    DS should immediately disabled if:

    • You start doing gens
    • You start healing a teammate
    • You start cleansing totem
    • You start unhooking
    • You step in a Bear Trap

    DS timer should be reduced by lets say 20 seconds every time:

    • Someone gets downed
    • Someone gets hooked
    • You trigger Hags Trap outside her terror radius

    Thatll fix it

    I would put a slight detail, someone gets down after 15 secs passed you were unhook and DS inmediatly disabled. Also if u get fully healed it get disabled.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1041760#Comment_1041760

    But should he be winning many games with 0 gens done?

    Like many killers he wins games and then still complains. How many times have we seen that in these forums the past week? People winning then complaining? I’ve seen it in so many games. I had a killer the other day who got a 3k then went on a ran about how “premades are so unfair” (but I was solo btw), so he won but he’s still salty? what would have been fair? Perfect 4k?

    If the killer wins with 2 gens left they go on a rant about how unbalanced the game is. So you want to win with 3 gens left? 4?

    Killer gameplay is different to survivor gameplay. It will be more pressure as all the responsibility is on yourself and there is a time pressure. However this does not mean the game is unbalanced. Likewise early gens are intended to go faster than late gens. I think many killers do not understand the design of the game.

    Killers for some reason have this feeling that they have lost if 2 survivors escape. They get extremely salty about it but that is how the game is designed - for 2 survivors to escape on average. They should not be getting 3k/4k every game.

    Killers complains becuz of despite do 4k its not fun is stressful,like you finishing chases so quick but gens doesnt stop popping up. In my case I ve had a match where survs were bad loopers but they were pro repairers. I dont have fun being stressed and I dont think surs get fun M1ing 🤷🏻‍♂️ Neither getting caught in 20 secs but If you press gens killers need to press more.

  • @BrinierSword4 said:

    https://forum.deadbydaylight.com/en/discussion/124107/ebony-and-ivory-mori-nerf-when

    Personally, I think this is how it should be.

    Cypress stays the same

    Ivory only works if someone left the trial via Escape, Death, or DC.

    Ebony works per generator completion. For example, if 2 generators got done you can mori 2 times. The reason why this is a good way to change ebony is because it prevents gen rushing and it doesn't easily punish people for playing with randoms or just have bad luck with the trial and end up getting nothing done. Also, this will force the killer to hook some people in order to get iridescent medal making it less OP.

    What do you think?

    So where is the change? Indeed I usually mori when there are 3 gens left 🤷🏻‍♂️

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1041658#Comment_1041658

    You are completely omitting

    • Healing
    • Rescuing teammates
    • Doing bones
    • Looking for gens
    • Searching chests

    Its dumb to "look at the math" when it comes to DBD, there are so many variables that affect gameplay and make the game easier/harder for both the killers and the survivors

    The problem is people ignore those

    Much times they dont heal (i can do gens get hooked and rescued again) dont do bones (thats why NOED hate)

  • I think that they will just put everyone on the same bag and you will be vs killers rank 20 vs SWF rank 1🤷🏻‍♂️

    Btw so about SWF how will they find a killer for those rank 1 that boost their friends rank 16?

    The only solution is casual match with SWF and ranked matches solo. Rank matches open each 2 h or whatever.

    For much that devs hate the idea it would fix the thing with SWF ranking up people

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040111#Comment_1040111

    How dare you slug good sir! Have you no comprehension of the fun you deprived these poor souls of? You were supposed to let them DS you, then flashlight you, T-Bag over a pallet, then proceed to an infinite while their friends complete gens, only to lead to you downing them and having a friend of theirs Head On from a nearby locker.

    Seriously though, their salt is amazing. I love when survivors act like this when they've been beaten. Keep up the fantastic work!

    Seems thats instead of Entity kidnapped survivors for endless suffering its for eternal laughting of the killers 🤣

  • @supersonic853 said:

    I dont know if this game is still in the horror category but with how easily the survivors can defend themselves it kinda removes the horror value dont you think? At most survivors get pissed at you more then fear you. Stealth killers kinda fix this since you can be on a gen and suddenly you just get grabbed off it or suddenly get smacked by a michael with no tr. Michael is honestly the only killer that scares me because of his tier 1.

    Not really feared but most likely like fvck i gotta get outta here!

  • @Carlosylu said:

    1. When I brought a "healer" build and I get to face the Plague...
    2. When I decided not to bring in Spinechill and it's a Stalker...
    3. When I decided not to bring in BT or DS and it's a Bubba...
    4. When I brought in BL and it's a map with no falls...
    5. When I forgot to change a specific perk I had to use last match for a challenge...
    6. When I hear my SWF mate say "It's Myers"... He's my Nemesis...
    7. When the game starts and it's Ormond (I hate that map as both roles, I just don't like it)
    8. When we brought in a map offering and the killer's one wins

    When you as survivor start the trial and killer finds you 10 secs later 🤣

    When killer (usually rank 16ish) focus you as hell even despite 4 gens were done.

  • Indeed Im sure its funnier and more active to play.Following the ideas of the paper was a nerf🤔 but some pep said that they are more Snapping out of it than repairing gens which is good 🤣

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