Poweas
Poweas
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- Poweas
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Also, I don't I treat them equally.
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@TheRockstarKnight I wish lol.
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I'd honestly have a completely new objective (a secondary one) which both delays the game, but also makes it more interactive and interesting as survivor. That's my one wish. If that was added, I'd find survivor more fun, and see less genrushing so killers have a chance.
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I'm terribly sorry, but I didn't understand a word of that, can you provide me a Tl;dr? Also, who's 'Lin'?
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@Bug_Reporter ๐๐๐๐ I'll take the advice.
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Also, Stridor doesnt help.
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@KillermainBTWm8 said:
Sound footsteps and if they are injured moans of pain are easy to tell where they are.
@KillermainBTWm8 I hear those, but it's so weird how I can't find the direction.
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@DwightsLifeMatters what do you use for it?
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@DwightsLifeMatters changing the audio quality, can it help?
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@ClogWench I am using headphones.
@Peanits I am using headphones, and i'll try to predict more ty.
@DwightsLifeMatters I had it off, but i'll try using it when it's on.
@PhantomMask20763 ty, i'll do that.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/410715#Comment_410715
Stereo headphones.
I got that. I'll practice.
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Lol. Spirit and Hag.
The kinkiest killers in dbd XD.
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And Stridor makes me super confused.
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@QwrtyMan213 said:
Predict where Survivors will go -- pallets, vaults, and listen for sounds.
Their sounds feel so weird. I can't determine the direction it's like wuh?
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I still 3k but it doesn't feel right. It feels more like a fluke.
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@RoKrueger said:
The old tactic of trying to shame killers into playing in a way that is beneficial for the survivors. That does not work on real killer players, we just laugh at you as you die hanging in front of us :-D
You are so proud of those tactics... I LOVE IT XD
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Lol. Looks awesome.
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yes.
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If gates are powered, I will. Otherwise, I will almost never, unless something happens that triggers me.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/410617#Comment_410617
True, but there are problems that affect hundreds of times the number of DbD players who have ultrawide monitors, and those problems take priority.
@Orion yeah, but at least let the Ultrawide players ask for support. It can be done by BHVR.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/409632#Comment_409632
You guys are a minority. There are more important things to do than make sure the game works in every possible resolution, no matter how bizarre or unusual.
@Orion their gaming experience is just as important as ours.
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Balanced landing, Adrenaline, Resilience and Iron will. Just genrush.
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Lol.
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Hag, Legion and Spirit.
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While it is the weakest exhaustion perk, it's still an extremely strong perk despite SB, Lithe and Balanced overshadowing it so it needs no buffs.
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@ClogWench and @AshleyWB you two end it too, just agree to disagree. No point in taking it further.
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@Orion and @ClogWench let's end it here, before we get too hostile and get banned or jailed. We can just agree to disagree. Nice conversation guys, have a nice day.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/410521#Comment_410521
I've been giving you proper arguments this whole time, you just refuse to budge on the notion that breaking chase is giving the survivor a free win.
I was too? I don't understand.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/410520#Comment_410520
This conversation was going so well, but you and the other guy decided to pull out that survivor meme to handwave away any and all complaints.
I'll wait for people who can address the arguments being put forth without assuming anything about my stance.
What? No I'm not trying to be a dick, you're just coming across as if you want to win all your games, explain to me what you want out of looping being killed then?
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@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/comment/410485#Comment_410485
Looping is not a thing of the past lol.
You can still make shack an infinite if you can break LoS for a moment, the temple on the new map with BL is pretty much an infinite same with most houses on Haddonfield again with BL which plenty of survivors are running.
Yes things might be better than before but that means it's just gone from broken to more manageable, does not mean it's fixed.
Ah yes, forgot about those infinites, I was only thinking about pallet loops, the Haddonfoeld will probahly be addressed since streamers keep showing how broken it is, and the temple, will probably not be touched tbh. Balanced landing might see a nerf, though and if it does I'll be depressed lol.
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@Orion you're in the minority here, looping is no longer a massive issue and you need to accept that. You're not entitled to win all your games.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/410483#Comment_410483
I didn't ask how to get the looper into a more vulnerable scenario; I asked how to counter looping. Purposefully losing the chase isn't a counter to looping any more than killing yourself on the hook is a counter to camping.
https://forum.deadbydaylight.com/en/discussion/comment/410485#Comment_410485
Again, you think it's OK for "good survivors" to force the killer into an unwinnable situation. I do not, because survivors aren't supposed to be that powerful.
Funny story: even if a survivor runs in a straight line, chases can still last for a full minute, depending on when they start running. At 10 meters, with Sprint Burst, chases last some 40 seconds, IIRC.
You would be in the minority. Most people, and rightly so, would just stop playing and complain nonstop.
But they would have already, so again, your whole argument is flawed.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/410478#Comment_410478
No one's saying to let them go. If you focus on a survivor who isn't as god tier at abusing loops you can use that as a means of getting the looper into a more vulnerable position. Breaking chase isn't giving up. A good killer knows when to to break chase and work on killing other survivors instead of wasting their time in a losing fight.
@ClogWench you're a genius, I'm definitely coming to you when I need advice lol, sometimes I mess up too much as killer, and someone like you can seriously help.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/410464#Comment_410464
So you think it's balanced that the survivors can force the killer to give them a free escape?
https://forum.deadbydaylight.com/en/discussion/comment/410466#Comment_410466
If you're referring to the thread I think you are, I was using the Pig; not the Nurse.
Bloodlust makes some difference, yes, but chases can still last too long; this is demonstrable.
Killers only have four perk slots, and none of the perks you mentioned actually help with looping.
Mindgames don't work on most maps because the wall tiles are either see-through or have giant gaping holes.
Looping is not something that can be countered with perks. Survivors run in tighter circles around objects, making the killers' speed less significant during a chase. Furthermore, killers take longer to recover their speed after turning, which takes away their speed even more. There is no perk that increases the killers' acceleration nor any perk that reduces the killers' hitbox. This is a core issue with the game design, period.
But you can't seriously be proposing that survivors have to run in a straight line? You probably spend too long chasing a good survivor, if you think looping is a problem. Orion you need to adapt, I have. I don't miss the DBD when I joined where survivors were literally untouchable with double pallets everywhere, pallet vacuum, double exhaustion perks. That was bad. Now it's way better than before, but you can't see it. Not all your games will be effortless 4 mans and you need to accept that.
Genrushing is a massive issue, but looping is a thing of the past.
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/410476#Comment_410476
Letting survivors go is not solid advice, especially since every survivor and their mother knows how to loop. In what universe is it considered "solid advice" to purposefully lose? Do you actually think that's good advice? If the devs introduced a new killer whose ability was to instantly put all survivors on the hook, would you accept "just give up" as "solid advice"?
No, I'll just run Up the Ante and take my chances, see you AdApT. .-.
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My god, is it me or are new players way faster learners than we were?
It took me 3 weeks to figure out how to hit a skillcheck (I didn't notice the ping).
๐๐๐
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/410454#Comment_410454
Focus on weaker survivors and don't commit to a chase you can't win. Or rely on mind games. There's several perks and killers that have their own ways of dealing with looping too. I understand when there were 20something pallets per map and the pallet vacuum issue that it was broken but that's not the case anymore.
@ClogWench that is solid advice, I don't know why @Orion still considers looping a major problem.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/406580#Comment_406580
I hope so i want to be a nurse main at all time.
@xllxENIGMAxllx why would you bump this #########?
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Yeah, we need numbers for the addons @Peanits can you pass this on to the Dev team? So I can see how much my Spirits phase is increased by, or what my new healing speed is.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/410451#Comment_410451
No, I don't main Nurse. I rarely play her, in fact.
What is the counterplay to a survivor who knows how to exploit map design to the point that the least bad option for the killer is to hand them a free escape?
Oh right, it's because before 2.6.0 you made a thread asking when the update comes and how you wrecked a team with Nurse, so I assumed you're a Nurse main.
Also, for counterplay, bloodlust, Enduring, Spirit fury, Bamboozle, and Brutal strength can all nullify it. Perks like Beast or prey can make massive opportunities to attack and mindgame the survivor, STBFL decreases the distance you lose, MINDGAMES LITERALLY RENDER SURVIVORS DEFENSELESS and some killers can be unaffected by it like Clown, Hag and Spirit.
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Ruin is a little weak atm, because most survivors can hit good skill checks so, no it doesn't need that nerf.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/410434#Comment_410434
Looping is a problem and was never intended to be a core mechanic for survival. It has all the characteristics of an exploit, except that the developers changed their minds on calling it an exploit.
@Orion but now it has so much counterplay, that it doesn't need a 'fix' it's no longer a problem, plus don't you main Nurse? You're literally playing loop loopings best counter.
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No, sorry, that's too killer sided, you're removing the survivors only defense and you're trying to add a bandaid for the hatch, when we need a real fix, although I think the hatch should be left alone tbh.
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@GrootDude said:
@Poweas my brothers judged me hard over that. XD
We also had a running joke that I was the killer because I blew everything up and stabbed my friends.
Lol. Brothers are like that though, they are always mocking you over little things, can't say my sister is any better, though.
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Clown. I never play him or Kate. I might soon tho.
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I find him boring, honestly. Great killer, just not fun.
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BBQ has only ever came up once, just buy the DLC.
Ruin, just unlock Hag with shards or wait for it.
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No, because they can bleed out, which means you can't hold them there forever.
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You Legions bully us more, you guys use that bug to make us mend for 5 minutes >:(