Poweas
Poweas
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Wow same.
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Yeah lol! I still remember my face when I found out skillchecks have sound notifications.
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Save the best for last.
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I've always loved The Clowns map, it's just so awesome.
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I also thought skillchecks came without a sound, and when my brother pointed out there's a sound before it comes, my mind was literally blown.
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I thought something really dumb, and my brother told it me, he said smacking someone on the hook makes them die faster, so I used to do just that.
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I disagree, it'd be way too big of a buff to killers and the game would completely tilt off the balance. What we really need, is buffs to the weaker perks so that all can be viable and it's tough to choose 4, and a bunch of metas rise.
The devs are already buffing the weaker perks.
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Oh dear god that's a terrible idea, do you know how Hag would just usurp the top position? With 5 perks she can run Sloppy Butcher, Ruin, Thanatophobia, STBFL and a Nurses calling? That wouldn't have any counterplay and you'd 4k effortlessly. 5 perks would be way too big of a buff to killers like Hag. It wouldn't change Nurse much, but Hag, Billy and Spirit would definitely surpass Hag.
I can just imagine this on Spirit, Sloppy butcher, BBQ, Save the best for last, A Nurses calling and Monitor and Abuse. Dear god, killers would become broken.
Omg imagine Billy with Ruin, Enduring, Spirit fury, Bamboozle and BBQ. That would be soooo broken.
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@Shad03 Off topic Hangout would be great. I need to start talking on this more myself.
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Well this thread... it's become a hangout now...
I love how it's been changing.
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I love the story, amazing.
But I agree, it's why I don't run Ruin anymore.
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Spirit, Billy and Hag.
My Spirit build:
BBQ, A Nurses calling, Sloppy Butcher and Save the best for last. Use the brown addons for duartions and speed. Getting used to her brown addons is good because you don't forget how her base works. @MegMain98 thanks to you I appreciate her base.
My hag build:
Sloppy butcher, Thanatophobia, Save the best for last and A Nurses calling trap routes, injure everyone, and wreck them. Use brown addons for range and trapping speed. Hags really good with Thanatophobia and super reliable.
My billy build:
Enduring, Spirit fury, Bamboozle and BBQ. You become unloopable and a monster. Your chases aren't as fast as Hag or Spirit but still way under 25 seconds. Use brown addons for charge time and cooldown.
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@Blueberry said:
Only gets stacks on body blocks
@Blueberry that's a good idea, imagine the synergy with WGLF.
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@nunadventures said:
sounds like a killer they shelved a while back. The smasher whatever his name was called where he could destroy the environment around him with his ability.
It would be a cool add on tho, if a miss hatchet hits a wall or something then the broken pieces can hit a survivor if in range.
They didn't add him because he'd be broken.
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@wisdom said:
https://forum.deadbydaylight.com/en/discussion/comment/408029#Comment_408029
He is complaining that ds doesn’t counter Moris anymore
No, he's saying it has counterplay
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/407985#Comment_407985
That's fine. However you shouldn't throw the word "bias" around so loosely. Nothing I've ever said has been biased because as I said, I play both sides equally. Just because someone disagrees with you doesn't make them bias.
bi·ased
/ˈbīəst/
adjective
adjective: biased
- unfairly prejudiced for or against someone or something."we will not tolerate this biased media coverage"
Sorry @Blueberry again, I won't do that again. I'm so blind lol.
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Also @Blueberry I wasn't whining. At least read it properly. .-.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/407974#Comment_407974
Start actually reading before you start whining.
"DS since its change I wouldn't call a crutch"
I literally said DS was NOT a crutch.
Also, I don't know how you get this "bias" nonsense when I play both sides at rank 1 regularly.
@Blueberry my bad, I'm just used to you saying biased stuff and I'm tired. Sorry. That was a good statement you made, I misread it. Sorry <3.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/407965#Comment_407965
Well I think NOED is a totally fair and balanced perk because as you said, it's easily counterable. That doesn't change the fact though that it rewards killers with kills they didn't deserve, AKA a "crutch". It's bad design and artificially makes it look like killers are stronger than they actually are when you look at kill ratios in the devs statistics. It rewards you for survivors being lazy, not because you actually did anything skill full.
DS since its change I wouldn't call a crutch. I would however say it is still punishing killers that aren't camping which can still make it game breaking. It needs to only affect tunnelers before I'm okay with it.
@Blueberry stop being completely biased. If DS is a crutch now, then NOED is. End of story.
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That's scary. 3 Freddys following me? D:
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On a NOED Hag or Spirit, that's broken. I'd rather not see that, maybe tone down the numbers to 40?
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@Kurisataru said:
https://forum.deadbydaylight.com/en/discussion/comment/407177#Comment_407177
@PoweasAgreed. Dude freaking compared MoM to the old DS and now I can't stop seeing people say that. Like what? You gonna trust a dude who never takes his hat off 100% of the time? (Still a tru3 fan though)
Clown is my 2nd main killer with Spirit being first, I literally didnt play him very well at first but I'm getting better and I love having him with iron maiden during the whole MoM, DH, Insta Heal, whatever epidemic.
I imagine the old clown mains were like
*Throw bottle at feet* *DS* *Enduring* *Browse forums* "Clown sucks" "DS can't be countered" "Toxic survivors" Clown: Hey guys, I can beat toxic with toxic! Wanna see? Community: Who's that killer over there? Is that Freddy?
@Kurisataru Yes, you're right. Im a Tru3 fan too, just saying that his influence on how this community thinks is unhealthy.
Clown is strong, his gameplay just needs to be more fun, same goes for Nurse.
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@[Deleted User] said:
@Andreyu44 @Poweas @Acromio that still doesn’t tell anyone what was different about Freddy than his current state.
@DudeDelicious he was impossible to escape, he could keep an eye on you, follow you around, pretty much keep the game one sided in his favour. He was very different.
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He was a bit tedious to face, and was like a mini Legion. So they nerfed him. I remember feeling relieved.
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@powerbats said:
@Poweas I'd disagree on Spirit not being addon reliant, she's more reliant on it than some other killers simply due to both the phasing sound and 15 second cooldown.
@powerbats she's not, I changed my mind on it once my skill as Spirit was better. With her base, you can 4k, I've done it like 6 times before and after she was bugged. You just gotta be super efficient.
And that was against a good team.
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@KreepyMF for my buff ideas, they were stuff I've had in mind for a while MoM didn't affect my thought process.
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Huntress, Pig, Spirit, Billy and Nurse need nothing because they're not addon reliant.
Hag could have a 5m teleporting range increase (from 40 to 45).
Clown could have his intoxicated effect duration from 2.5 seconds to 4 seconds.
Myers could stalk 20% faster and be able to multistalk.
Increase the amount of traps Trapper can hold by 1 (2 now), decrease his setting time by 1 second (from 2.5 to 1.5) Let him reload traps at lockers and have a maximum of 12 on a map. This sorts out most his issues.
Give Wraith 160% MS when cloaked.
Doctor could have his shocked time increased to 3.5 seconds (from 2).
Let Leatherface use his chainsaw forever, so he's basically a slower Billy and make his charge time work like Billys.
Freddy and Legion need reworks.
And undo Plagues nerfs.
@Peanits would these buffs work?
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Yes. But not the BS and Fire up one.
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Undo her nerfs, make being sick hinder you on gens by 20 seconds.
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I give them hatch, if they're completely clueless, I give them more chances.
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If the gates are powered, im going to camp. But even at that, they normally escape me 😂😂😂
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Clown is underused not because he's weak, because he clearly isn't. Only his base is weak, but even that can get a draw at rank 1 (I've tested it out). It's because he's not too fun in comparison to Spirit, Hag or Myers. He's a bit like Nurse, strong but not fun to play. He's on the same level as Myers and Huntress. Only reason he's widely considered weak is because Tru3 once said it.
No joke, that guy has mad influence on what this community thinks 😂😂.
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Clown always could counter it with Enduring. He counters the new one too.
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What @ClogWench said. You just want easier games @DarkGGhost, you're not even considering the survivors side of things. Plus, a perk like STBFL punishes obsessions because they get neglected and get no chaser emblem.
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Both of them are bad ideas, MoM only needs a nerf, DS is fine.
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That looks INSANE. Wow! Imagine DBD like that. You know how creepy Myers, Clown and Hag would look?
But what's the minimum system requirements for that @DwightsLifeMatters, that seems way more demanding then our current one.
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@Frozenscum said:
https://forum.deadbydaylight.com/en/discussion/comment/394951#Comment_394951
Have you read Doctor's lore in-game? He killed whole institute alone with a stick :) He probably can do something wout stick
I'll update that @Frozenscum 😨
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Well my luckiest experience was me losing a game due to the Fathers glasses bug (I tried to stack it with Mother Daughter ring), then I facecamped at exit gates and turned a 2k into a 4k and they were salty af.
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Yes,
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On XBOX, Claudette and that's it. I realised how useless it was.
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@thesuicidefox said:
@Poweas "good Spirits do not use uo all their gauge, good Spirits dont even need half to get past the pallet to get their hit."
Yes I know, I'm one of those Spirit players. But when you get really smart survivors they will still juke you at loops. You probably won't lose the chase but you won't get the hit out of phase walk and thus the chase continues. Nurse can just brute strength them down by going through the wall.
Also everything you said about Nurse being weak to stealth can apply to Spirit as well. I tend to give Spirit players a very hard time because I both play Spirit at a high level and I use Iron Will all the time. I know that grass and footsteps give away my position, so when I know she is phase walking I walk and avoid those spots. Another trick I like to do is slow vault a window, then fast vault back through and she will think I vaulted in the other direction. And while Nurse is slower, almost the instant she finds you she can hit you. Spirit still has to use phase walk and even at a short distance you can juke the hit as she will have to guess where you are since scratch marks take a second to appear.
Your Spirit jukes seem, fun. @thesuicidefox. But I still think Spirit is better. Just from her incredible chasing ability. It's no secret that a god tier Spirit is the strongest chaser in dbd, even against good survivors because they can hear them out and catch them. Nurse is like this.
To me, they're so close, but Spirit can maintain pressure better imho. Doubt we'll agree on this, though.
Idk though, it's hard to stealth against a good Spirit, though. Take a look at Tru3, he almost always hears their breathing which creeps me the f out honestly. I'm sat there like '#########, how did he hear them?'
Btw, I'm getting gold tomorrow or the day after, then let's play some KYF together on XBOX. 😊 We'll switch roles, btw I don't have Spirit on XBOX so I'll play Myers or something. I'm SecretSphinx7 btw.
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All I saw was '😑😑😑😑'.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/405108#Comment_405108
Just as @tt_ivi_99 said, it punishes people who aren't tunneling as well. That is my biggest issue with it. The timer needs to be reduced or the perk shut off once a different survivor is downed. Either of those scenarios would ensure it only affects tunnelers, of which is currently does not.
@Blueberry that downed thing could be bad, if the killer doesn't get a down in like 2 minutes. I think they should leave it as it is.
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@Chicagopimp2019 Spirit is not more forgiving than Nurse, she literally has 15 seconds of looping if you mess up, nowhere near as forgiving as a 2 second stun...
@thesuicidefox good Spirits do not use uo all their gauge, good Spirits dont even need half to get past the pallet to get their hit.
The reason I don't consider Nurse stronger, is because stealth renders her completely garbage, most survivors can't stealth at all, but some that can, make Nurse useless. A good Spirit cna listen for for footsteps and watch grass moving and track like that, that is assuming all these sound bugs are fixed. The only thing holding Spirit back honestly, is her bugs with footstep sounds, and stuff like that.
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There had only been a horror feeling when you were new. It's more of a competitive game tbh.
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@ShaneQ said:
Imagine how easy it is for them to give player's a small BP gain maybe 2-5% per trial for hitting rank one,
Or something like for hitting each devotion level maybe 10 extra shards per 100 levels. Its so insignificant a devotion 5 player would make 350 shards instead of 300.
I just don't understand how there is no incentive to play.
There should be a 2x BP weekend once a month. Again something they could easily do and player base will increase but they won't do anything. Its been months since we've had 2x BP. Why?
To be honest, if they gave shards for ranking up, this would fix a lot of problems with deranking.
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@ShaneQ said:
I'm just saying for me the BS is more blatent as a survivor.
Survivors are feeding off the killers connection so BS hits look normal for killer mostly, if someone has 200 ping and is trying to slam a pallet down to the killer it looks like their stalling at the pallet the situation is completely different from the survivors prospective
Dedicated servers will fix this.
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@Peanits said:
Thanks, I will save this for the team to review.
https://forum.deadbydaylight.com/en/discussion/comment/403388#Comment_403388
That would be way above me. I'm just here to take feedback and share news.
Thanks @Peanits please let me know if this works out or if the devs give some sort of response. 😊
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/403391#Comment_403391
I love Spirit, but I don’t think she’s better than Nurse.
Nurse ignores ALL survivor defenses except flashlights. You can never loop a Nurse, ever. If she knows exactly how to blink then her snowball potential is extremely high. Huntress and Billy also have high snowball potentials.
Spirit on the other hand relies heavily on mindgames and wonky scratch marks. If you can follow broken sounds and scratch marks then Spirit is easily #2 best killer, but good luck trying to catch a survivor with Iron Will when you can barey hear the footsteps.
The reason I believe Nurse is better is because she never has to chase a survivor for an extended period of time and she doesn’t have to deal with loops. A chase can be over in 15 seconds flat. Pair it with Infectious Freight and that overly altruistic SWF team is never going to beat you.
Spirit can’t always mindgame a survivor but Nurse can always catch a survivor and end a chase extremely quickly.
Nurse > Spirit > Billy > Hag > Huntress > Plague > Myers
I was referring to if the sounds were not bugged, scratch marks weren't buggy, and if iron will didn't bugs footsteps. Also if the Spirit was god tier.
Spirit would be much more difficult to face than Nurse. It's not even my bias, but I honestly think Spirit is quite a lot better.

