Poweas
Poweas
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1278204#Comment_1278204
You have to admit though the same couple of names tend to pop up in every single thread spouting and repeating the same lines over and over again.
Myself included, though that line is just this:
"Freddy has the same lunge as everyone else" because everyone parrots that his lunge is somehow longer than every other Killer in the game.
Yeah, I agree lol, but I can see where they're coming from. It feels longer but that's either due to Dedicated Servers, or Freddy's size.
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Personally, I still think it's a killer sided forum. I hate how there's this 'you have to stick to one side' mentality, I personally like judging things from my perspective of playing both sides, and I know lots of others do too. But the forums have started to even out a little, but it's definitely killer sided.
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Or, you buff solo's to a SWF level and then buff the killers accordingly...
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@OutcastEric said:
The same reason they allow tbagging flashlight clicking, emotes at pallets. Open gate safe havens and all the other manner of disease caused by survivors in this game. Because they love their survivors playerbase. It's a 1v4 and without the 4, they wont have a game. Same as the 1 but they outnumber us.
Emotes at pallets? Please enlighten me as to what that even is?
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/1278042#Comment_1278042
yeah but its really annoying getting notifications again and again they should add a cooldown of like 5 seconds
So how would you buff pallets and windows to compensate for the huge nerf during a chase?
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1277679#Comment_1277679
I'm sure you can find a way to play around with it. Maybe like a bodyguard theme where you build mettle stacks and heal others.
I'm only saying the other things in a "if you want to win" mindset. If you think it would be fun, don't let anyone stop you. I love a good treasure goblin build.
Eh, I'm still trying to regain my skill but I do want to try out new stuff so I'll likely make a build around it, ty for your help!
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I want Peppa Pig tbh, think it'd be interesting, especially when you consider her actual height is 7 foot 1 or something, it'd be really creepy with her chasing you.
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I remember once, back on Xbox, me and my brother played LF for the first time, we were on The Game, and we just facecamped for an ez 4k, at one point we managed to get all 4 lol.
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/152800/is-solidarity-good
Personally, I feel it's too situational. To get any value from it, you need two injured people to find and heal each other. A silly as that statement sounds, most games either: people are healed immediately by who ever, or sit on gens and adrenaline heal.
If you're injured and some other guy heals an injured teammate, you have a dead perk.
True, it'd only work in a specific build made for it with Autodidact or something, ty for telling me!
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@Bubbas_mallet said:
I'd rather replace Lithe. And its really situational, but sometimes its a good perk.
See, I've considered that, but then again, SB doesn't suit me anymore, BL wont work for me anymore either since it's even more hard to get usage out of and DH isn't my style either. Don't have head on so I can't try it :3
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I see... lol
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I personally don't do challenges that much, since they're stressful, but if I were to choose, I'd say survivor challenges are easier.
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Lol, what were you planning to nuke?
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@YeetusDeeletus said:
https://forum.deadbydaylight.com/en/discussion/comment/1276288#Comment_1276288
Who in their right mind would think pop needs a nerf
You'd be surprised... A lot of people do.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1276288#Comment_1276288
I agree with all of them except NoeD. I think that needs a slight nerf that makes it related to your performance.
Maybe a rework would be in order, but I don't know, I never use it unless it's a Nurse behind gates build to be honest, and I've got over it as survivor. (To satisfy my delicate ego, I assume the killer is learning)
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@Boss said:
1-hit downing a Survivor using the Hex: Devour Hope's 1-hit ability, but then being denied the kill because someone cleansed the Hex Totem just in time.
Omg when I used to main Wraith, that was a nightmare for me lol.
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NOED, SB, DH, Decisive, Adrenaline, BBQ and Pop goes the weasel are fine and need no nerfs.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1275700#Comment_1275700
It works quite well when you are awake.
https://forum.deadbydaylight.com/en/discussion/comment/1275701#Comment_1275701
I know this is a hard concept, but I go for winning strategies. Getting hit rushing the hook isnt a winning strategy. That's playing for a hook trade. Mediocre at best.
Oh, you meant when you're awake, I see.
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@Hippie said:
I've been having FPS drops exactly like yours on The Game and certain parts of Lery's for a while now.... I think it has something to do with the lighting and fog effects specific to those levels. 😥
Thank god I'm not alone, it doesn't feel good, and thinking of people who usually expect ~60 FPS, it must actually be hell to play. BHVR need to fix it.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1275676#Comment_1275676
Nope, just sitting here in my "Actually smart Survivor" bubble with many BT unhooks against Freddy under my belt.
:)
How can you get a BT unhook when it doesn't even work against Freddy?
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@Respectfulnancymain said:
if you get toxic swf every game why havent you learned to counter them?
If you get gen rushed everygame why havent you learned to apply pressure?
/s
Your arguments kinda illogical
Take my voteup, took the words right out of my mouth!
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@Snowstruck said:
Survivors should be able to shoot killers in endgame, don't @ me
Imagine a shoot off with Deathslinger, that'd be hilarious.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1273312#Comment_1273312
If the killer is camping, for the most part, they are playing poorly. Or the gates are open and theres no way for them to down someone else before they get to the gate. If a killer is camping do gens and get out. Not all of your are suppose to escape according to the devs. Everyone busts killers wanting a 4k yet people think all 4 survivors should escape.
That's completely unrelated to my point. My point is that your idea is abusable as hell, not once did I ask for a method to counter camping, I already know to just rush gens. My scenario was listed to show how your idea is flawed.
Also, wait, wait. Hold up, you're assuming a lot here. You're assuming I'm a survivor main; I'm not, I play both sides equally, so don't imply that I believe 'all 4 survivors should escape', I believe the perfect game is 2 kills, 2 escapes, just as the devs do. Just because I disagree with you doesn't mean I'm survivor biased or that I am getting triggered over a killer for wanting a 4k, I can perfectly understand why they do even if I don't agree. Likewise, I understand why survivors believe all 4 should escape, even if I don't agree with it. At this point, you're just making unrelated assumptions and listing unrelated methods when they weren't wanted in the first place.
Respond to my point in a constructive, on topic way, or don't bother responding.
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Yes to what?
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Does turning Volumetric Fog off make the game look better or worse? Just curious.
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Yay
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1273295#Comment_1273295
Wait for the killer to leave?
https://forum.deadbydaylight.com/en/discussion/comment/1273174#Comment_1273174
Actually, yes I do. DS, Adren, NOED. Take them all out. I feel they reward bad game play.
What if they're camping and none of you have borrowed? Your idea is inherently flawed. And regarding your second point, all 3 of those perks are fine, people complain about them because they don't have the skill to counter.
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In my experience, solo survivor is even less fun.
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@EvilJoshy said:
When I hook survivor A, leave, find+chase+down+hook survivor B. Survivor A is saved during all this. Survivor A BT+DS saves Survivor B. I go after Survivor A thinking enough time has passed. I down Survivor A and they still have DS.
That's my issue with the perk. If I hook someone else Survivor A's DS should deactivate because I wasn't tunneling. They came to me. The people who say "The devs never said it was an anti tunnel perk so your arugment is invalid!" That makes it a 2nd chance perk which is even more broken.
But, that's abusable if people try to do a 1 for 1, the unhooked has DS, but the killer hooks the person who unhooked him, and then goes for him, which makes DS useless and unfair.
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@Milord said:
Fixated's walking speed boost to apply when injured.
Technician's explosion prevention to go up to 100%.
Lightweight to also make scratch marks spawn slightly further apart (reverse tier 1 Predator).
Why doesn't Fixated's walking speed boost apply to it when injured? Makes no sense.
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@DwightOP said:
I expected some more enthusiasm from the console community. Seems like they don't care about more fps and general better perfomance ¯\_(ツ)_/¯
Tbh, when I played on console I used to think it was supposed to be like that, but when I came to PC I came to notice the massive difference in performance and haven't been able to go back since.
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@Peanits Can we get your input on this?
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This name goes waaaaaaaaaaaay back to when me and my brother were kids and we made it up to mock our least favourite teacher. We just used it everywhere after that because we became attached :P
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1272779#Comment_1272779
I also love the Fun Bus.
As Hag.
As Hag it's so bad for survivors it's hilarious lol, but Hag can shut down every loop :P
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1266964#Comment_1266964
But killers should be unique. It just wouldn't work.
There's also the flaw of killers playing only short killers to gain an advantage at loops so they can't be seen, it's flawed, sorry.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1266923#Comment_1266923
Which means by default this would diversify the kilker ranks, at least in so far as the skins are concerned
But killers should be unique. It just wouldn't work.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1266885#Comment_1266885
Why is that a problem? Survivors are skins and thats not an issue, why would this be?
Tbh it'd be neat if survivors had tiny abilities, but that'd reduce diversity of survivors.
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Haven't seen you around in ages man, welcome back! I'm personally loving Oni, he's super strong and super fun, really lethal too. Demogorgon is another I got, but doesn't feel as consistent as Oni, but is still a lot of fun and really good. I reckon you'd like him.
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Both sides have their toxic people I guess. Although it's been reduced since when I joined.
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I can't honestly say I disagree. Some people in this community are great, though.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1262840#Comment_1262840
Noed is a hex. Enough said.
And? DS has a timer.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1262674#Comment_1262674
If the perk isnt anti tunnel then from here on. No one can deny its a 2nd chance perk. Those are unhealthy for the game and killer has none. Don't say noed. It doesnt even come close to ds.
But it does, doesn't it. NOED is a huge second chance perk, since it gives you a fighting chance after you've failed to stop the gens. DS gives you a fighting chance when you've failed to evade the killer after being unhooked. According to your logic, both are 'unhealthy for the game'. Stop cherry picking and showing blatant bias.
(I personally think all second chance perks are fine right now before you call me an entitled survivor main. I also play both sides btw)
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If I don't find anyone else, I'll tunnel and slug. Simple as that. Or, if you're on death hook and I'm struggling and your team has 1 or 2 gens, I'll also tunnel so I can ease the game.
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Bug, doubt they'd actually want to nerf him.
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Nurse, Spirit and Hag. Cause if you see a good player with those killers, they'll almost never lose.
Oni comes a close 4th.
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Demogorgons map definitely. Second would be 'Slingers map.
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Read a book.
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@KillerKiryu47 said:
When is this going to stop? Killer is already laughably easy to play and survivors keep getting nerfed EVERY single patch. Survivor hasn't been fun to play for a long time now end they just make it even worse for them. Every single match as survivor now is always a worry of who's gonna get face camped or how ridiculous killer range is. But i want to hear from everyone else on what you think, do you think this is becoming too much? Or do you still somehow think "sUrViVoRs oP pLs NeRf"
To be honest, I think there's some aspects that need nerfs, but as a solo player, I'd say survivor is actually fine, it's just SWF that's the issue.
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@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/150160/survivors-nerfed-again
Killer isn't laughably easy. That's an incredibly silly thing to say and shows your bias right off the bat. If you truly believe that, you need to post video proof of you getting multiple 4Ks in a row at Red Rank, otherwise you're just making a bold unproven claim.
But anyway...where were you the last 6 months of this game when they nerfed Nurse, Spirit, Freddy, Oni, Legion, and majorly killed Ruin which ended up indirectly nerfing killers that lack early game pressure like Trapper, Hag, and killers with no mobility like Clown and Bubba? Killers got the ######### end of the stick for months in a row and because they close some exploit windows and tone down toolboxes you're throwing a fit? Please...just learn to run basic tiles, structures, and mindgames, instead of relying on loops where the killer just has to follow you through until Entity Blocker.
Killers are constantly accused of using crutches but both sides are just as guilty.
Since when did Freddy get nerfed?
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Teabagging, flashlight clicking, hitting a survivor on hook, and tunnelling when there's other targets or when it's unnecessary.