PistolTimb
PistolTimb
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Maps can track the hatch with an add-on, and I think a rainbow map does it base kit but I'm probably wrong. Left Behind is the only perk in the game that reveals the hatch.
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Track runner skin for Hillbilly, pretty lady for Leatherface, and a Captain Spaulding skin for Clown.
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This is some low quality bait
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*clicks angrily*
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.. don't know why that sent twice but idk how to delete this
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Every window that is boarded up used to open at some point. The devs had to close off a ton of them to cut down on infinites.
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Yes let's nerf the viable killer that was an absolute trash pile for two years. How about we let him stay strong for at least half that before we start calling for nerfs.
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I'm still holding out hope for the Winter Event aesthetic. It was what really drew me in when I got the game last Christmas. The music and mood were phenomenal. I felt really sad when the event was over and they went back to the normal menu.
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Not including the hallowed blight skins, I got high flying ace when it came out.
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*plays 5 games at rank 8* "guys killer is 2 ez"
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Brutal strength, sloppy butcher, noed and ruin are good for clown I think. He isn't that great so ruin and noed can give him the time and power he needs to get things going. Brutal gets rid of pallets quickly, since most survivors will throw pallets early, and sloppy makes healing take longer.
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Spirit, Freddy and ghostface are good alternatives to hillbilliam. You should give billy a try, though. He can be very fun.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/874781#Comment_874781
Yeah it's just really not fun to go against a killer whose counterplay is solely luck based. At least because when you are injured she does seem to have quite the advantage.
I'm also at green ranks right now, and the gens don't often go very fast.
At red ranks they can go very fast. Spirit is one of the few killers that can actually keep up with thay pace. Best advice I can give is be stealthy and work through gens. Her power is at its weakest when you're healthy, so if she finds you, loop her and don't fall for the stand still mindgame.
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@yeosin said:
https://forum.deadbydaylight.com/en/discussion/comment/874754#Comment_874754
True but most of those perks you named for survivors have been nerfed but killers are just as bad as survivors some play for fun yea ok true, but some are also super sweaty and some just dont care. You guys have NOED, Blood Warden, and even End Game and i do agree Blood warden can be used as a insurance perk and can be very over powered with Blood Warden. Think of it like this killers get op perks and 80% of the time only use those as their builds. Survivors get a few op perks and they end up nerffing them because the killer main community will complain so much about it. Killers can have insta downs but we can't have insta heals, and don't say we do have insta heals because we don't anymore. We have to wait a whole 16 seconds for it to even work that's not an insta heals that's a heal over time and if we get hit at all in those 16 seconds its just gone a takes your medkit with it. we also have bottle bottle time which is ok sometimes if you use it at the right moments. We can loop a killer for 3-4 gens get face camped because of it. And they will sit there till the gens pop and run off with NOED and get 1 to 2 downs with it if theres totems in the game or they will bring a mori and hook you once and tunnel you right off the hook just to mori you. But what im saying it it goes both ways. So its not like we complain for no reason when killers have it easier at most times not all the time but most. So if you get called a noob for using NOED then ok? That's just how it is viewed to us because of how it works.
Do totems and 99 exit gates and neither of those perks come into play
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I've said it before but that's Xbox for you. All toxicity with no skill to back it up :)
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This sounds almost impossible for solo survivors. The likelihood of 3 survivors being hooked and being saveable during egc is so low. Only thing I could see working is to gen rush as a 4 man swf, then using bt and decisive to get tactical hook saves. I know it's been a running joke for years but the devs don't play their own game. None of them could do these challenges without grinding for hours on end. Tome 4 is gonna be atrocious as this rate.
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Complaining about farming on thanksgiving. What a time to be alive 😂
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There are some window or pallet jukes you can do but it really is 50/50. Perks like spine chill make it a lot easier to keep track of when she's phasing, since most spirits don't stare at your location as they phase around. Iron Will pretty much forces her to predict your movment, but if she's running Stridor she'll hear you regardless. Just try your best to waste her time for as long as possible so your team has time to do gens.
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Claudette is my favorite survivor despite the negative reputation she's gotten.
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It's a spray. Spread out your puke and you should hit survivors. If they're up in your face spinning around spin with them.
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I would guess it has something to do with your keyboard or controller. Have you tried remapping the run function to another button?
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I finished the killer side of time 2 since it was so short. Now I can do more killer challenges while I struggle to do the tome 2 survivor challenges as a solo surv
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I always get a good chuckle when somebody calls me that. Such a silly word
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Run meta perks and get good with mindgames
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You get rarer addons more frequently as you prestige. Bloodpoint offerings seem to increase as well. I can't give a definitive number but I'd say anywhere between 10 and 20% more frequently. It's good for killers who need good addons to do well with, like trapper, wraith, etc. There's really no reason to prestige survivors imo. Items can be farmed and the prestige cosmetics are a little ugly. This saves a ton of bloodpoints for obvious reasons.
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Gen speed: too fast
Bhvr: adds more gen slowdown
Survivors: >:o
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Plague does NOT need a nerf lol
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Agreed. DCs should give killers the max hook points they had left to get from the survivor, and survivors should get 1/4th or 1/3rd of their altruism and survival meters filled.
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/871436#Comment_871436
It does take a lot of time, each totem is 16 seconds + the amount of time you spend running around the map looking for the totems. Also boldness isn't really that dire to get because most interactions with the killer give boldness. I meant objective which isn't as easy as looping the killer.
5 totems = 80 seconds = 1 gen
5 totems = 5,000 points (5,500 with a hex perk)
1 gen = >2,500 points
Cleansing totems is definitely worth it imo. Doesn't take that much time and gives plenty of points. If survivors die to noed it's their own fault, end of story.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/872749#Comment_872749
wraith had a rework wut
He had an addon rework a while back, around a year ago I think. Old windstorm used to give a speed boost after decloaking, but the made that part of his base kit.
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Killers can be quite entitled as well sometimes. Neither team is immune to this unfortunate mindset.
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Doctor is officially next for buffs/rework, assuming the devs don't change their minds or something. Legion is likely next but many killers deserve buffs.
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The ds "nerf" was actually a buff. Old DS was only "guarenteed" to go off for the obsession (I know every one could use it after wiggling but many times hooks would be too close by), and the killer could dribble to a hook and render ds useless. Now ds can be used by everyone regardless of being the obsession, and achieve literal survivor God mode for 60 seconds, completely for free. DS should really deactivate when another survivor is hooked. Because at that point it's no longer tunneling.
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Freddy is fine how he is. Do gens and stay awake :)
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People use meta perks because they work. Everybody wants to win and nobody likes losing, so everybody runs the best perks they have available to them. Just how online games work.
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I like how they just copy paste challenges and call it a day. Almost makes me think this game and the tomes aren't worth the time or effort.
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Devs: give players a means of giving feedback
Also devs: ignores feedback
We can blame the devs for their own mistakes. They leaked the tome 4 challenges to guage people's reactions and despite people being overwhelmingly negative, there seems to be no change in pace. I'm definitely gonna pass on the next rift.
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Nemesis + Rancor = EZ game
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Myers for me as well. I watched the Rob Zombie Halloween when I was little and it ######### me up for a while. Scratched Mirror Myers is probably the scariest build in the game.
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Obvious bait is obvious
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Just baby (new) killers mainly. Experienced killers know when to chase and when to break off. Gens are done quickly because it is easy to lose track of time as killer.
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It's a random bug that can occur even without exhaustion perks. I had it happen to me on Thompson's house and I was able to walk at least 100% movment speed, and could run to go crazy fast. It seems kinda rare and I'm not sure exactly what causes it, but crouching does cancel the effect so maybe that has something to do with it.
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Patch 4.2.0
The Legion spawns in the match as a non hostile survivor and can work on generators. Feral Frenzy is replaced with Gen Frenzy. Completing a gen allows you to down one survivor. Hooking a survivor ends Gen Frenzy and the Legion must complete another gen to get it again. We hope you like the new and improved Legion.
See you in the fog
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Agreed. It will be an excellent perk for new players and old alike.
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Trapper should get a 15% haste effect when a survivor steps in his bear traps. This lasts until they struggle free or get helped out. Biggest problem with trapper is when somebody steps on your 1000iq traps across the map and can't punish them for it. This might give him what he needs to be more viable.
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You telling me Billy can use his chainsaw at will without a 30 second cooldown or lengthy charge time? This dude is busted and OP. When will the devs address this broken killer? /s
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Easy counter is press the menu button then click leave match.
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I run bt, we'll make it, bond and adrenaline on my Ace. I'm solo so I try to keep my level of information and team play as high as possible.
For killer I almost always run save the best for last, especially on demogorgon. I can keep my stacks high on him and still attack the obsession without losing stacks. Monitor and abuse is a favorite of mine too.
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"It's a dead perk"
"Gutting a popular perk"
Y'all are being a little dramatic. Balanced will still be very strong and give tons of distance. Now you actually have to play the game instead of camping pseudo God loops.
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Demogorgon but I legit just got him. Favorite killers are trapper, Freddy and ghostface