PistolTimb
PistolTimb
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Why does blood warden need to be buffed exactly? It's meant to be a gimmicky end game perk that combos with other end game perk, and can net you an ez 4k if timed right. I'd argue that Remember Me should be reworked to have a more interesting purpose. After it was nerfed for the EGC, there's no reason to use it unless you're doing an end game meme build.
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Spirit fury enduring
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Ahahaha. Grow a backbone.
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Monitor and abuse always
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Would be cool because the obssession wouldn't even hear the DD terror radius. Personally I'm gonna use nemesis with play with your food. Stacks on stacks on stacks.
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/867470#Comment_867470
https://us.v-cdn.net/6030815/uploads/551/D6Z72RIB7URL.png
https://us.v-cdn.net/6030815/uploads/416/HMUZ8S6H6MNZ.jpg
Legion nerf wasnt an accident.
https://forum.deadbydaylight.com/en/discussion/comment/867465#Comment_867465
There was a separate chart for red ranks.
Ahh I see now. Still, I wish there were more context to these statistics. They have killers like the wraith netting an average of 2 kills every game, even at red ranks (aka balanced in their eyes). Good loopers should be able to keep killers like him at bay very consistently. I wonder if perks like noed skew things enough to spike their kill rate.
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@StarMoral said:
https://forum.deadbydaylight.com/en/discussion/comment/859984#Comment_859984
And a rank limit would stop that how?
The more experienced player can still tell them how to play, they just can't be in the same match. While boosting is a whole other story, the lowest rank survivor is likely a weak link. Now have that weak survivor be rank 18 vs a bunch of rank 4s and you got yourself a disaster.
I think you quoted the wrong person.
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Looping the killer so long they give up and look for somebody else.
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It's because the stats are based on all platforms at all ranks. The devs are very picky with the stats they give out. I bet if they gave out stats based around high level play, the statistics would be much different...
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All the stats are mixed together. That's why nurse is so low. She is hard to use on console and stats reflect this .
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If you're going against Freddy, he has no terror radius when you're asleep. This means that terror radius based perks like Coulrophobia, unnerving presence and borrowed time do not trigger if you are asleep. Using the clocks around the map can let you wake up for free, but he can put you back to sleep if he finds and hits you. Killers like ghost face can remove their terror radius at will, making it so bt doesn't trigger. Otherwise, borrowed time should always trigger in the terror radius. As far as I know the perk is not bugged.
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The Freddy Rework was their baby. I doubt they'll nerf him for at least a year.
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Honestly you don't want to mess with that window at all. Don't defend that gen, don't chase people through that window, unless you have the foresight to bring bamboozle. You will always waste too much time there, so you're better looking for others or defending other gens. Luckily windows like that aren't static. There is a busted window on Mothers Dwelling for example that I almost never see, and as soon as I have a game where it's open, people abuse it hard.
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@Usui said:
You're hilarious if you think killers aren't going to CONTINUE to abuse overpowered killers like freddy, spirit, even billy. Even if they buff all the "weak" killers they are still going to play spirit and freddy.
"Overpowered killers like Freddy, spirit, even Billy"
Nice meme
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Whispers is great for finding people quickly. Probably the best tracking perk in the game.
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That would be sweet to see. Buffy could have that Kill the Killer perk people been joking about. Or at least a new way to stun. A stealthy vampire would be great.
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Yeah I just gotta disagree. It can be annoying sure but many games don't even make it past that last gen. I think the 5 second Sprint burst is a little ridiculous, but having it no work while exhausted would make it pointless to run.
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######### balanced landing. I am no longer friends with balanced landing. Lithe is my homie now
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Maybe if the devs buffed weak killers, people wouldn't feel compelled to play strong killers just to have fun. No killer deserves to be Legion'd :)
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I had this happen last night actually. Toxic doctor almost lost a 3v1, 4th survivor dc'd 30 seconds into match. Slugged me and other teammates until we bled out, after we did 4 gens and took him on long chases. An easy way out option would be nice but only in specific scenarios like this. Otherwise it would just be a free pass to disconnect.
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It would be nice for big maps like red forest. 9 gens, 7 need to be done, 2 killers and more loops. I'd love to play Twin Trappers with a buddy, but having duplicate killers might be OP as hell (just imagine 2 nurses, spirits, Freddys, etc)
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I'm not a survivor main but the role is most fun when being chased. It's exhilarating to loop the killer for a long time. Doing gens is boring but everybody wants to be chased so somebody has to do gens.
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I believe they got the speed boost with no duration loss. Of course they lost other things in the process...
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Please be more original with your bait. These stopped being funny ages ago.
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It would be good for the community at large. Though I wonder if there's a large disparity between the skill of pc and console players. It would be interesting to finally go against pc survivors and nurses.
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I think there's nothing wrong with listening to those with more experience than you. The problem lies when people develop an opinion based soley on what someone says, and refusing to think otherwise even when new facts or ideas are proposed. Too many people listen to what their favorite streamers/YouTubers and agree without processing the situation for themselves. This isn't the fault of those streamers, though. The position they're in makes it impossible to be impartial about how they feel toward the game. Gen speed is certainly an issue at red and even purple ranks. But the spirit had issues too. Why the hate train against her took so long to form is anyone's guess, but it may have to do with the community learning from its mistakes. The last time they jumped the gun and demanded a killer be nerfed, Freddy was nerfed into the F(reddy) tier for over a year. Maybe they wanted to give spirit the benefit of the doubt and learn how to beat her.
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It would be nice if you got for a charm for p3maxing killers and survivors. Like trapper would give you a little trapper chibi. Charms should be universal. Keeping them separated feels a little weird.
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I also agree that she's fine as is. Biggest issue with the game right now are the unbalanced maps.
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People who save their Sprint burst just to never use it. Had an immersed teammate that slowwalked to me on the hook while the killer was hooking and killing the other teammate. She left me to die but the killer found the hatch. Hope that 1 Sprint burst was worth it :)
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Double pallets seem to happen if there's a low amount of pallets overall. Coal tower often has doubles since its a smaller map. Ive seen them on near the building and I even saw a jungle gym with 2 pallets just a few months ago. Makes jungle gyms 50x stronger
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I'll slug if they get back in my face again. No point in eating a ds when I can put more pressure on the survivor team.
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He's not that good imo. None of Demo's perks are worthwhile in their current state just to start. Cruel limits only really pairs well with tinkerer, and many maps have too few windows. Mindbreaker gives exhaustion for 3 seconds... makes Sprint burst stronger. Surge regresses gens by a whopping 8%, but there are rumors that it does synergize with pop goes the wheesel in some way shape or form. Demo's power can be pretty fun once you start experimenting. I'd put him in the mid tier, on par with pig. His power is not too strong, but he has a high enough skill ceiling to be serviceable (bonus points for save the best for last, shred let's you keep all your stacks, definitely his best perk).
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If I'm taking the match seriously, I'll play Freddy, trapper, ghostface. If I'm goofing around, I'll play speed Wraither, huntress or hillbilly.
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Myer's Peekaboo Assassin: Tombstone piece Myer; with Dark Devotion to down the obsession with tier 3, knock out to hide the obsession's location (increasing the effect of DD), Whispers to find every one as fast as possible, and Corrupt Intervention/Nemesis (hopefully).
I can create an extreme sense of confusion and anxiety amongst survivors, and possibly get a tombstone mori if I'm lucky enough. some maps are better for this than others (lookin at bloodlodge and rotten fields).
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I do gens and heal as much as i can, mainly running bond or empathy. My team is no use to me if they're all dead.
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Nurse was demoted to Dutchess. Spirit is Queen now, as she deserves.
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It's exactly 2 seconds if I remember right.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/862760#Comment_862760
I've seen quite a few lobby dodges and I'm generally a solo survivor as well.
I see them occasionally as well but not often enough to be an issue. I'm guessing that when people lobby dodge, it's not for some random reason like oh there's a flashlight. I once had someone messaging me asking me to stop queuing for a bit because they didn't want to play with me back to back to back. Wonder if OP is experiencing something similar.
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@DBDIT said:
https://forum.deadbydaylight.com/en/discussion/comment/861933#Comment_861933
Lmao, match making takes forever, tf are you talking about? Sound like a killer main with that nonsense
Lobbies are quick for me. And I don't have to worry about lobby dodging killers because I'm a solo survivor ;)
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I see people complaining about head-on quite a bit. As a self described killer main, I see no issue with either. If I get head-on'd or ds'd, it was my fault. Head on is a good perk (on paper) but once the killer knows you have it, the effect becomes less and less strong (like ded ard). And of course if you make a mistake you can be instantly downed. Head on is all about High riskn high reward, while ds is no risk and all reward.
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Unless they do a stranger things part 2 chapter I don't think we'll see him. I would have preferred Jim over Nancy and Steve, but I'm guessing Netflix wants to keep his condition a secret.
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You can play dead by daylight in real life but the trick is not getting caught ;)
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My queues are quick and I tend to goof off pretty hard. I love trying to jump on tiles as hillbilly
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He's not top tier. Upper mid tier at best. His map presence is decent but unless he's running an ultra rare he's barely stealthy at all. Especially considering he makes a map wide sound cue when he uses one. The shred can be decent on certain tiles but it can be baited, though you can also bait a survivor to try and juke you endangering themselves. He can be looped like any other killer and has some decent synergy with some perks. I'd say he's on par with the Pig. Not too strong but has a high enough skill ceiling to be serviceable.
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Plague's at her best when slugging, which people find to be boring. She has potential to snowball much like Myers, but she can be looped just as easily. Her corrupt purge is arguably the best offensive power in the game. Survivors of course dictate if she gets to use this power, but she has addons that can give her one anyway. I can't really say if she's balanced or not. Her strength is there, but it often isn't enough to compete with gen speeds.
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This picture isn't the best quality but it's what I got. I call this one Down to Earth.
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This picture isn't the best quality but it's what I got. I call this one Down to Earth.
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Lobby dodging isn't as serious as DCs because the game hasn't started yet. When you dc from a game, you're directly wasting everyone's time by starting a game you had no intention to complete or even participate in. Lobby dodging is fair because nobody should have to go against 4 man swfs if they don't want to, and finding another match takes little to no time at all not including loading screens. Next time try using more subtle characters and cosmetics. Thiccums McGee, Claudia and David the Hunk are common choices for cringey toxic swfs.
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Monitor and abuse is great because it lets you get a bit closer to survivors to infect or down them. This pairs well with infectious fright because m&a increases your terror radius while in a chase. Another good perk is whispers, which let's you find and infect people quickly. Best strategy is to tag every survivor with puke, but don't commit to them unless they run to an unsafe area.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/861861#Comment_861861
Ooh i like that does pwyf effect stealth speed boost to?
Yes. With 3 stacks, you move 15 percent faster until you swing your weapon, which loses you 1 token or 5 percent speed. This speed boost works while cloaked, decloaking (which is super slow normally) and while uncloaked.
