Piruluk
Piruluk
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- Username
- Piruluk
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Comments
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@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/comment/2329412#Comment_2329412
When u play a game you always choose ez mode, don´t u?
Well there is a rumor that devs like to play as Wraith,Huntress,and Spirit, so I dont think either of them will get any rework or nerf that favor survivors.
So yeah have a fun,Spirit here to stay, Huntress with her extremely huge hitboxes,and Wraith brainless solo slaughter machine
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Just play the Spirit,she is balanced.
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Now after 10 sec,the knifes are going to disappear so NERFED
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@Northener1907 said:
Because people loves simple killers. And Legion is not weak like people mentioned. They can be seriously good with some good perk combos. They can make game very slow. And plus, you can keep everyone injured. So getting them down will need one hit.
Legion just needs map mobility or chase power. And they will be perfect.
I dont know, at least Wraith very good,while Legion is quite bad
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@odra said:
actually this already happens to me in last couple months in SEA usually i play 70 - 30 killers survivor now its more like 40 - 60 since my killer queue could take 10 mins more and survivor almost instant when at night seems no one playing. looks like no one wanna play survivors anymore
Solo is unplayable
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2328252#Comment_2328252
Ranks is not the only reason why solo queue sucks, no communication also plays a role. It's just a mess, you can't balance the game around both SWF and solo queue when they play completely different — it's just impossible.
SWF have all the information perk for free
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2327997#Comment_2327997
No way. What are your reasons?
Yeah, Nemesis has 115% speed.
Has 2 AI bot free pressure or free downs,at least waste survivor time.
Instant destroy of pallets.
Trickster only has 110% speed, no power, most of time the m1 is better than trickster power.
Nemesis miles ahead of Trickster.
Nemesis is Nurse compared to Trickster
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I think Trickster is the worst.
Even though Trapper and Legion both terrible.
Especially Legion but at least their base speed is higher.
While Trickster has no power and only 110% speed
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@Pilot said:
However, Killers like Blight, Hillbilly, and Oni who are very strong in the 1v1 and 1v4
Hillbilly & Oni are strong in the 1v1? I can somewhat understand Billy... But how is Oni strong at all in the 1v1 scenario? He's literally an m1 killer without his power. Even then, it can be avoided to some degree.
Spirit being an exception, I honestly think BHVR needs to take a big, long break from releasing ranged killers.
I keep noticing that survivors saying only killers that are fun which are extremely easy to counter.
Oni and Hillbilly I think they are one the rarest killers on higher ranks, because takes extreme ammount skill to play well, yet the rewards are worse than with Spirit, which takes almost no effort
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@Wavy said:
https://forum.deadbydaylight.com/en/discussion/comment/2327589#Comment_2327589
Then just go for a different person or patrol gens.
Just rush gens against a Deathslinger, and you can play against a loopable killer
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Being looped for 60+sec also very boring.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2327531#Comment_2327531
So much hate(not you but in general) for a perk that only does anything in the end game and could not even activate if survivors do more than just gens. Why cant people just be bothered to do totems, and yes its as simple as just doing them.
Survivor mains want to rush gens, and bully the killer after that.
NOED is in their way to do so
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@Jago said:
You're not wrong. Wglf rewards unhooking, and the event is pretty much showing the dark sides of the SoloQ : farming simulator.
Hard to imagine how you could be rewarded for doing gens tho, since Wglf dtacks are pretty simple to obtain in a trial.
I would argue the main reason that solo is unplayable because how to system and bonus point system works.
You need to play ineffective, and throw games, thats what get you ranks and bloodpoints.
For me as an object focused player this is very bad, thats why only play as killer at least my efforts rewarded while as survivor be stupid do stupid things, rush hooks, clicky clicky on killer, max point sir.
Doing 3+ gens, cleaning totems, here ur 10k bloodpoints, and you called out not doing anything at chat.
So correct way to play, rush hooks farm teammates etc
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2327328#Comment_2327328
BBQ doesn't make the win any easier outside it allowing for some aura reveals (that can be countered).
It rewards for each unique hook, meaning that the person( to get it fully stacked) usually has to go out of their way to find all 4 survivors and down them once at the start (rather than doing the smart thing and removing the weak link early)
You can get the stronger ones latter anyway.
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Yes.
He is still bugged in various ways.
I play clown,and doesnt work most of time.
So slow to fix the game
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Sure if exhaustion perks removed from the game.
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@thrawn3054 said:
Gens need to reward more bp period. The current amount they reward is pathetic.
Yeah, simply not worth doing them
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@PigMainBigBrain said:
There literally is a perk like that already....
You mean the one where you need to group on a gen?
I love that as killer makes my job easier.
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My point still stands the bonus system is killer sided and have no reason to play as survivor since, while as killer the most important objective rewarded,the survivor only rewards altruism and for gens they get nothing.
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@Hektic3000 said:
WGLF does reward survivors for doing the objective though. You only get a stack if the rescue was safe, so no it doesn't reward farming. It gives stacks for flashlight saves and protection hits too so it kinda promotes you helping your teammates...the survivors job...
Flashlight saves are very bad idea,mostly following the killer just to have a chance to save,he could have done gens.
Well at least as killer good system, makes lot easier to win
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@meep109 said:
It isnt farming lol, alturism like hook recues are part of the objective
Yeah but in solo,resulting all survivors dropping the gen repair, and rushing hook even unhooking front of killer, the game rewards altruism too much,while objective is waste of time in terms of bloodpoints.
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If I go against a trickster as a survivor, I know for the fact we are gonna escape all, or at worst 3.
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@awustzdn said:
Trickster is so bad that I genuinely cannot recommend getting him unless you want Starstruck and want it right now. F-tier killer.
Spirit cosmetic for sure.
True,he is m1 killer with 110% speed.
Worst of all, only good for Starstruck perk.
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Worst killer I have ever got,just wanted a perk for my build.
Thats all, never gonna play ever with him again,if not buffed
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2325453#Comment_2325453
Well you're reading a source from those who don't know much of the game.
People played Billy because he was fun to play as, and not stressful either. The nerf still keeps his fun factor, but makes him miserable as hell to enjoy.
Billy is hard-countered by many loops in the game.
You sure they weren't referring to his instasaw add-ons? Those add-ons were OP and I can't argue with that.
Yeah I referred to his broken add-ons.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2325424#Comment_2325424
Easiest killer?
The only things that were braindead were his add-ons.
The nerf literally decreased his skill cap. Discourages him from doing cool stuff like flicking and backrevs. Usually takes multiple attempts to do so before, and took skill. Attempting to do bold things like these will punish you now.
Now he's just chainsaw to another area, chase a survivor, then eat their ass to down them. Plus he was already map reliant.
Well I red he was completely dominated the game, and only the best of SWF had any chance against Hillbilly, after the nerf players just jumped the easiest killer to do well. So I didnt exp him,but looking back he was insanely overpowered and complained so much about, youtube videos where he destroys everything, good thing he is gutted.
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Well before the nerf he was completely braindead easy to play, and was easiest killer to do well compared to nurse.
Now he is still good, but the problem is that for so much effort, you have easier killers to pick up which takes no skill or very easy to learn so you have no reason to choose Hillbilly because he very hard to play well, yet he wont be stronger than a Leatherface anyway.
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@Emeal said:
If Spirit has no Counter play why is her Killrate so Low that's its not even 10% better than your average Killer? (5% at best)
I have no problem with Spirits, I use Stealth against her, ask yourself. How do the best playing Survivors do vs. Spirits?
https://us.v-cdn.net/6030815/uploads/ASMHB4U5A4LW/image.png
Here is an example: https://www.youtube.com/watch?v=Ou8eqghyNik
https://www.youtube.com/watch?v=Ou8eqghyNik
These players do a lot of things that Trick the Spirit, and ofc they play well themselves.
Could be that Spirit is just really good at capitalizing on poor teammates instead.
I think red rank matter more than all rank.
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2319046#Comment_2319046
I have tested this and attempted to bump the thread I've made in Bug Reports twice now, so that we may prevent excess threads on the same issue, only to have my own comments repeatedly deleted. The issue is still there.
The slowdown on entering the gas only activates if the gas has been there for more than around half a second.
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@Mr_Madness said:
Just wondering if they fixed blight's power or not.
No.
No word on him being fixed in the 5.0.2 patch, and neither for Freddy or Clown.
3 weeks of 3 broken killers.
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@Chocolate_Cosmos said:
Honestly I was hoping for Clown to be playeble... well seems like I will have to wait at least 3 weeks or even more since new big update (chapter)... Nice...
At least the map is still disabled. Good. That map is terrible.
They did fix one thing about the Clown,according to reports a standing still survivor now get slowed by bottles.
Too bad if they are running through it still wont be slowed at all
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So the new map still disabled.
And Clown still unplayable.
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The game still heavily survivor sided.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2318104#Comment_2318104
the funny thing is I still win with clown more than trickster because of his movement speed lol
that 110% speed + 40m lullaby really hurts trickster
Yeah survivors holding W as soon as they hear Trickster coming while others doing gens Trickster has no map pressure and lacks lethality too.
Trickster has nothing.
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Trickster, Trapper, Legion, Clown all of them F tier material.
Especially Trapper and Clown.
Without addons Trapper unplayable while Clown dont have power right now due bugs.
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Quite often.
The 3 rarest killer: Clown, Hag, Twins
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To be fair clown also a garbage his power doesnt even work right now.
Also lets mention addonless trapper good luck with that, or legion without addons that also pure trash
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@Relix said:
Really, it got killed. All the chains are completly useless now, there is nothing to do with him anymore. I think the addons should be reworked, what do you think about? Whats a good build for the current freddy in your opinion?
I think best thing to do to switch Wraith he is the new freddy in ease of use, granted not as good as him was, but still least effort to play well.
Looking back Freddy addons was top tier before the nerf,probably devs against add-on slowdowns since its just too good.
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But what can devs do?
Besides introducing secondary objective to survivors,something to do before they can begin working on gens.
Tunneling can be solved giving hooking mechanism to every killer like Pyramid head has,removing the traditional one
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Yes.
Killer really long 5-10 min, afternoon and evening are okay with 3 min wait times.
Survivor always instant outside of evenings and nights
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@MikaKim said:
Freddy was nerfed previously because he was so easy.
Well he still quite easy
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The solution is very easy, Hatch original purpose to give the last survivor chance to escape.
What happening is that, very often 3 survivor escaping via Hatch with help of key.
The solution very very very simple Hatch should only appear if 1 survivor left alive.
Doesnt even need any key change, do this and key fine.
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Hatch should only spawn if 1 survivor left alive.
As it is now, too easy to exploit!
That way keys would be fine
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@Edgars_Raven said:
Sometimes for fun I like to run bbq + stbfl + noed + bloodwarden on freddy. Im r1 so typically play against reds. Its a fun build. Some games ill kill everyone before last gen pops, most games 2 are alive when last gen pops, some games i get nobody.
Who are you playing as? What killer? What build are you running? Are you using any strategy at all or are you just chasing?
Legion.
My perks are: BBQ+Discordance+Endurance+Thanatophobia
Trying to injure as much as possible with feral frenzy, and going for weaker player if possible.
Thats all
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@VonCrow said:
Playing as solo survivor, your teammates suicide on the hook, farm BP unhooking in front off the killer without BT, they keep you on dying state while opening some chests...
But as Killer, you are facing the most sweaty teams with 4 dead hard, BT, everyone knows to loop, gens go crazy fast.
This duality is killing me and I don't know if I'm extremely unlucky or this is just normal.
All happening in red ranks.
Normal.
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EU, killer queues are absurdly long rank 6, while survivor are instant.
Only at evenings-night the killer queue fast, otherwise have to wait 5+ min, or worse up to 10-15 min
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Whats up with killer queues?
I have to wait about 15 minutes to get a game on eu,and still survivors gen rush me.
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Survivor Morning to Late afternoon- 30 sec- 1 min
Killer: 5-10 min morning to late afternoon
Evening to Night survivor 5-10 min, killer 1-3 min
EU
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@Clevite said:
It's killer sided except at the highest level of survivor play.
And with only 50 hours in, it is hard to not be skeptical of your opinion.
I have played this game for 4 years. And like many other long term players, as killer, I certainly win much more than I lose. And I play with self imposed rules.
Well I certainly could manage better with all perks unlocked like you have no doubt.
Playing Wraith and Legion mainly, so as you know they are both m1 killers and most often I am going against red rank survivor SWF teams, but even in solo if I get 2 red rank survivor, they know how to play, and can loop 60+ sec at very least, meanwhile the other 3 on gens.
I figured out the stat part too,if I get one survivor at the end, all of them trying to save the last one, and can be punished for it, this can show how op the killer is,even though they throw the game after winning just to save their teammate.
Another thing, could you tell me a good build without regression perks, because I only have basic perks unlocked and doing the free killer perks to unlock, so nurse,hillbily etc.
The things is I found no counter, when I chase a survivor, the other 3 doing gens, and literally gens are flying, the player know how to loop so at very least my 45 sec wasted.
I dont take account for the bad survivors who dont know looping, but if player any good, killer is very uphill battle, i dont have ruin+undying. Neither pop.
Now what the hell I should do?
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@lagosta said:
Go wraith. He will teach you a lot about macro decisions and is very forgiving in terms of mechanics. He also stomps SQ and is much more effective after the recent buffs.
Yeah Wraith seems to be easiest and played about 10 games. I did 8x4k, and 2x3k because of DC
