Piruluk
Piruluk
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- Piruluk
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Deathgarden had more modes,killed the queues,so dont want same mistake
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@SavouryRain said:
https://forum.deadbydaylight.com/en/discussion/comment/2357835#Comment_2357835
... Have you even played Wraith?
He probably mains it
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@SnakeSound222 said:
Survivors are always going to whine about a random Killer and it’s Wraith’s turn right now. They’re just refusing to adapt to the new Wraith and hoping he’ll be nerfed. Guess he can’t be anything more than a punching bag.
Yeah Wraith has insane skill ceiling, thats why he so popular, and players like the difficulty.
He is still a punching bag, 10k+ hour survivors can beat it, I think Wraith need to god level, more buff
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For me useless,almost never slugged outside of killer sweating for 4k and attempt to find the last alive survivor.
Strictly SWF perk in solo has close to zero value
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2357596#Comment_2357596
The game isnt balanced around bloodpoints.
In Solo you cant expect to escape, usually the goal to get the most Bloodpoints.
Do gens, you get max 10k points while others chased and rush hooks with 20+k points, oh and at the end, when you finally got by the killer doing 4+ gens, they leave you behind.
Have a fun doing gens, no points, higher chance to be found.
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@IlliterateGenocide said:
every single game ive played, me and a teammate do 1 gen, then the rest of the time they just sit around and do absoultley nothing, im doing a chase thats 3+ minutes and not a single teammate is on a gen once i go down, not a single gen pops, its like they are litterly allergic to gens.
anybody else have this problem
Doing gens you get the least bloodpoints, alone for 80 sec you get 1250 points.
For a totem you get 1000 bp, while doing a hook rescue you get 1000 points if it safe + 500
Thats the reason not doing gens, the game balanced around to not doing them, you get almost no points, solo q likes to do 3-4 on a gen, because then easy to max objective point, coop bonus, so yeah system arranged that way.
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Maybe Open Handed good for Information builds.
Bond, or Kindred combination with Open handed not bad.
Up the Ante one of the worst perk.
Ace in the Hole only in item build but even then too much of meme
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@Viciusaurus said:
It seriously kills me to see people unironically complain about survivors running away from the killer. You know, the thing they're supposed to do. Apparently survivors are meant to just stand there with a crown of crows and doing literally anything is abusing the system.
Running No Mither+UP the Ante+Poised+Vigil ,that would please killers
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2357389#Comment_2357389
You can also play fair and dont rely too much on Slowdown-Perks. And with Slowdown-Perks, I feel the game becomes laughable easy.
Like, when I levelled up my Nemesis, I used Ruin/Devour Hope for a long time (the only Gen-Slowdown I usually use is Corrupt Intervention, however, it did not pop up in my Bloodweb until the very end...). And when Ruin was up, it was so easy to win, not even close to being a challenge.
Granted, it is more challenging now without Slowdown-Perks (other than CI, as mentioned above), but it was a little bit pathetic how much value Ruin gives if it stays up for more than 30 seconds.
According to OTZ recent video Ruin means 180 sec slowdown at average. While the weakest one Dying light only 40 sec or so
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2356487#Comment_2356487
Ok, I hope this isn't the actual reason. Because, if it is, then those are the most dumb complaints I've ever seen.
Not at all.
Survivors experienced the ultimate balance thats Wraith with all seeing+ silent bell, and after 10 game you are master Wraith while survivor have to put 10k+ hours to be able to loop Wraith
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@IMhereRUN said:
wth?
So, here I am…seeing what logic OP brings to the topic. Trust me, I think some his add-ons could use a tweak or 2. But All Seeing Blood!?!?
I mean sure, if you’re a baby survivor hiding all game I see why this would be an issue. Perhaps you’re misinterpreting how far 12m is.
Then why almost all Wraith use that trash addon with silent bells?
Perhaps they want to give survivors an edge?
LOL
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@GrimoireWeiss said:
I don't get this whole "no counterplay" thing. Perks are not supposed to have counterplay lol. How do you counter Fire Up? Just don't do gens?
Dead Hard is supposed to give extra time in chase at the cost of a perk slot. Just like Ruin, Pop, Surge, Corrupt, etc are supposed to give free extra time for map pressure.
I main killer and I never got frustrated against DH. I'd rather have 4 DHs than 4 SBs. Funny how this perk exists since 2017 but only now I see people complaining about it. DH used to be way stronger when maps actually had more safe loops.
How do you counter Tinkerer?
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Yeah I only play as solo survivor, feels like a horror movie all the time, anything can happen.
Dont like killer it feels more like an action game, so not my thing
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2355731#Comment_2355731
i like how your description is literally the polar opposite to what is actually going on xD
also i have absolutely no clue where you got that idea for the first sentence from.
and what do you mean with "a 50% chance to win"? two sacrifices? then thats not a win, 2 sacrifices is a draw. 3 and 4 sacrifices are a win, 0 and 1 are a loss.
literally all i have been saying is, that survivors are supposed to work together as a team to win. if they dont, then they shouldnt win either. you can not and should not be able to single handedly carry your entire team to victory, that is just not how this game and the entire genre of asymetrical games work.
also, no the killer should not be weaker in the 1v4, they should be evenly matched. you seem to be forgetting that the killer is indeed supposed to be the power role here, alias the huge obstacle that your team has to work together to be able to overcome.
the survivors should be the ones that need to put work into getting to where the Killer is, power level wise, and not the other way around (as it currently is).
Well if the easier role will be killer then the whole game dies.
I dont know about u but since RE update killer waiting times 10+ min, now with the event for me 20+ min no matter the time, maybe at evenings 10+ min.
I can only imagine what would happen if killer to be buffed.
You are asking a perfect teamwork, perfect teamplay, to overcome the killer, who would play solo then?
I would become a killer main, and only SWF had any chance tournament level ones to even escape , others would quit the game, eventually killers quit the game because noone will wait 1+ hour to get a game.
In assym games, always the survivors should be the power role.
Now currently maybe survivors has the edge, but we are on a very thin ice, and any buff to killers killing the game.
Currently I am survivor main, but if killer will become the true power role, then I will switch, as others will.
Then the game is dead
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@feechima said:
As a Yui main I was hoping they'd give her a behind, even just a small one. Alas, nope. However, her current model looked good to me and that hasn't changed with the update.
yeah she has nothing on behind, really strange
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2355664#Comment_2355664
You dont understand as a solo you can lose the game just because your teammates.
yes, that is indeed the basic description of how Survivor is supposed to play out. you either work together as a team and overcome the Killer, or you dont and fail. you should never be able to 1v1 the Killer, as you are implying.
Why should the killer role blessed to have no RNG at all?
there is tons of RNG in this game that screws over Killers. please dont act like that was something unique to Survivors.
Why should an 5000+ hour ingame allow to destroy every survivor team?
firstly, i never said that. i just said that a Killer with 5k ingame hours is going to beat a Survivor team with an average of below 1k. secondly, the entire point i have been trying to make here in this entire discussion is, that as soon as the Survivors have the same average skill level as their Killer, the Killer starts struggeling a lot.
imagine an Overwatch game where your entire team is made out of bronze players and you get to fight against a team of grand master players. obviously you are going to lose the game, because those people are way more experienced than you are - that has nothing to do with the game being unbalanced, thats literally just someone being better at the game than you are.
Killer mains are doing 4k after 100+ games in row. You know something wrong.
Nerf the role to the ground
just in case you actually think that, maybe you should try playing some Killer then.
and i dont mean go into a rank 15 match to stomp the baby survivors there, i mean actually play the role. play against people who are as good as you are (or even better than you are) and see how easy Killer is then.
So you saying that even if survivors playing an oracle level then still the killer should have 50% chance to win?
Yes killers should be stronger than 1v1 but should be weaker in 1v4, however because survivors RNG based, the role should be easier even if the team has one 1 mediocre player should be able to win.
What I see that killers demand perfect teamwork on oracle level and even then should be even chance vs killer.
That would make killers overpowered because you only rely on yourself, while survivors should be given easier time because you have teammates and thats RNG
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2355649#Comment_2355649
it doesnt mean it was in the killers favor, it just means that people like Otzdarva, who play this game for a living for a good 6 to 8 hours each day are going to be much better at it than people who have an average of 1 to 2 hours a day and play this game a bit for fun.
i dont know how you even got the idea of comparing those two types of players 1:1 the way you did.
of course the guy with 8000 ingame hours is going to beat the guy with less than 1000. thats the way pretty much every game works.
You dont understand as a solo you can lose the game just because your teammates.
Why should the killer role blessed to have no RNG at all? Why should an 5000+ hour ingame allow to destroy every survivor team?
Killer mains are doing 4k after 100+ games in row. You know something wrong.
Nerf the role to the ground
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2355612#Comment_2355612
you titeling Killer the "easy role" really just shows how inexperienced you are in high level DbD.
Killer is very far from being the "easy" role, unless the people you are matched against are vastly below your skill level.
Yeah exactly what happens, shouldnt be possible to win 50+ games in row like streamers doing, it means game unbalanced and a very good killer unbeatable
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2355521#Comment_2355521
which means everyone is eventually going to be at the point where they have to sweat their ass off, just to get the very dissatisfying end result of having two kills.
in other words, based on the basic nature of how killer plays, the slightest mistake in your trial can easily cost you the entire match.
Killer is going to become a much more stressfull experience than it is now, which means people like me who are more of a casual player will get very bored and burned out from this game very quickly and take more frequent and longer breaks - some will probaply quit entirely.
high MMR DbD is going to be an absolutely miserable experience, especially for Killers.
That would be good thing since RE release too many player want the easy role AK killer.
So at least waiting times would be more balanced.
Killers nowadays having over 75% killrate in red ranks, streamers having 200+ winrate in row against survivors.
Killer role should be harder
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@WexlerWendigo said:
Anyway, as already pointed out, making gens take longer would make solo queue even worse than it is.
Solo players would switch to killer,leave the game or more likely started playing in SWF. So everyone would lose in the end.
More SWF for killers to deal with
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2352282#Comment_2352282
2020/2021 data be like: 80% kill rate on red ranks.
Devs be like: Ooh! But killer won't play if they don't win most of their matches by default! Better reduce the killrate data by spreading the statistics all the way back to 2017 when survivors were a lot stronger.
I think most of the killers have over 75% winrate.
Last time released stats, Nurse was the worst on red rank with 57% killrate, killer mains like to say she needs to be buffed, but she is perfect spot with that killrate
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@glitchboi said:
People don't know how to play against Wraith for some damn reason.
I still think Freddy is stronger than Wraith, even though Wraith can counter W meta.
I almost never play against Freddy, if he is so strong why noone plays him?
Freddy dont even have powers and his addons are trash, maybe good for gen control, but he really has nothing. I dont fear Freddy at all
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@ill_Boston_lli said:
I just went into a match as Wraith with Haunted Undying Dhope and Retribution and I didn't even have a chance to get two stack on Dhope and they all dcd.
I think he is, at very least most of my games against Wraith with all seeing eyes addon + silent bells.
Also I did play Wraith and my performance was the best with him, reached red rank 3, after switching fallen down to rank 8.
Anyway I dont play killer anymore, but most of my games against Wraith, and I really dont understand what I am supposed to against Wraith, other than camping very strong positions, ready to vault, he eats pallets like nothing after that game over if resources lost.
Biggest problem for me how brainless he is, and the fact only good survivors stand a chance, if you arent a very decent looper he destroy teams, so in solo he is very very very strong and the mix to his all seeing eye addon, and brainless gameplay, he is the new freedy, sometimes I am so bored because all I have to play against Wraith with his op addons.
Also the fact he has extreme speed because of base windstorm and push a button health state lost, without spine chill cant even escape even then almost always take a health state, and see u all the time thanks to his addon, mostly you cant even hear the bells, because of addon, and he is invisible more than 20meter away.
So strong, so annoying, so brainless
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@Trickstaaaaa said:
No, the stat showed the game is pretty balanced.
you mean the one 2017-2021
Thats meaningless.
But if anything killers are overperforming, I think they fear to release more accurate stats, but last time released killers had like 75% killrate in red rank not counting games with DC.
So killers are kings, unbeatable gods in the game
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@Hex_Ignored said:
You guys are winning as solo survivors?
I escape more than I die, except against Spirit, unless she is played by a baby killer.
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@GannTM said:
Don’t say you hate Spirit, because she is a cutie >:c
Prefer Nurse to her, at least that need effort to do well, despite saying around here how broken is Nurse I find that about 9 out 10 has no idea how to play Nurse, and quite often Nurse kill 1 or noone, only there is 1 good one which unbeatable but mostly she is very weak in hands of average player
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@nursewannabe said:
The only thing i can think about with these queues is all the people in this forum always being like "with all the BUFFS to SURVIVORS there won't be anymore killers! You want infinite survivor queues??"
Oop
As survivor main I like this queue, no matter what time a day, I instantly get games, never have to wait more than 10 sec.
This is going on since RE release, but now even faster than was before.
Killer can be buffed, but then I will also become a killer main
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2352445#Comment_2352445
Where did I ever say it was better than any other perk?
I said you could get all tokens just by doing totems, which is a side objective and doesn't further the game, which means you're not actively contributing, which is the whole point of WGLF, to reward good survivor play.
Do you really want immersed Claudette slinking around the map just cleansing totems, not doing gens or unhooking people?
You get nothing for doing gens.
1250 points, and the perk gives nothing for it,so thats why in solo barely doing gens at all.
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According to OTZ Leon has bad stealth so I guess yeah
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@Shaped said:
I wouldn't. Just like I wouldn't change spirit.
But stridor change wasn't good at all because iron will is only countered by some killers now and nothing else. I mean I saw their reasoning for it but there was no compensation.
Just like when they gutted pig when egc was introduced and gave her nothing in return.
But what killer used Stridor besides Spirit?
I never seen any other killer using that perk.
So its nerf for the overperforming Spirit
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2351036#Comment_2351036
Nah I’m fine with Sprint Burst. Iron Will and Dead Hard are the two strong survivor perks I despise.
I know but after that will be complained.
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@GannTM said:
Nerf it to the ground. That perk deserves it, same with Dead Hard.
Then after Sprint Burst need to be removed.
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@meowzilla69 said:
Title. I’m going to do a series where how would you change a perk, addons, & killers. So that being said how would you change it to make it balanced for both sides.
Well I think for killers would be balanced if you do any generators/totems you lose IW effect and maybe even add to a timer like Lucky Break(which according to streamers would have nuked the game,yet even with 60 sec its worthless nobody runs it), there gutted like DS.
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@femotek820 said:
Please bhvr, show statistics about escape rate for 4 solo survs
I think now killers balanced around 3kill per game, usually see here that 2 kill counted as loss for killers around here.
Even 3k not enough nowadays, want everyone dead all the time
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@OtakaChan said:
It isn't an anti tunneling perk. Killers eat ds and are back on you, same as bt. They chew through it and still tunnel. I stopped using ds. And if a killer is camping as the unhooker they will down you just to go redown the unhooked, even if they are on the other side of the map. Happened to me too often. Ignored everyone and just tunneled me again and again. Tried to save teammates as well or take aggro and nothing.
Its useless as anti tunnel perk, got it but disappointed it does nothing, should punish tunneling way more, at very least usable 2 times
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2347836#Comment_2347836
Why should nurse be buffed? In fact, looking at statistics (since it's your argument), she is perfectly fine with her 50% kill rate. Actually, all killers should be nerfed to reach her same stats, because they're clearly over performing.
Killer mains calling 2k a loss,3k is balanced for them.
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@ukenicky said:
The sad thing is that even if survivors cycle and do things the way that they should by all sharing the killers attention / cycling hook states, all it takes is one killer to camp and tunnel someone out to disrupt that.
And as stated multiple times in this thread already, Survival is a bit of a cracked category where the bulk of points comes from escaping the trial successfully (A whopping 5000 points). There are so many actions that should contribute towards Survival instead of Objective points like opening chests and cleansing totems.
Honestly I think survivor emblem categories need some looking at overall to help balance things out a bit.
The problem if you can farm survival points without escaping that kills the whole point of the game.
Escaping should always desired by survivors
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2347258#Comment_2347258
What about in high wall loops where Billy really struggles? Or certain short wall loops? Old Billy struggled in those as well.
Blight can down survivors a lot faster than Billy. What are your thoughts on Leatherface? Does he need a nerf?
Leatherface has no mobility,only instadown.
Hillybilly had mobility and lethality too,he was excellent in everything and braindead easy to play
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I played today against 5 Nemesis,granted only rank 7 survivor
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@blondemagnolia said:
When I saw the Feng Min Rework I was shocked as a Feng Main. How in the world it’s possible they make Nea cute and Feng now like the female version of Quentin? I’ve seen so much beautiful ideas from the community to make Feng look more beautiful after the rework so I hope so much the Devs don’t destroy Feng and make her the female version of Quentin, because it would break my heart in million pieces
Feng Men.
The new one looks like a men with a wig.
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@Vampirox said:
what do you have in this game 10 hours?
i can tell you right now i play both roles and killer is a lot easier, sure there is that one 4man swf that will kick your shins but that is like once a day sort of deal the rest are there for fun.
As a solo survivor there is no matching the difficulty of it, 90% of the time you are queued with 2-3man swf so you dont have the information they do. your stuck to choose to do gens or make a choice to go save and MOST of the time its them throwing for saves =/
200+ hour.
Really as survivor so much easier, all one need to do is gens, 3 people on the 3 gens, while one get chased and only task to waste as much time as possible.
The pressure is on the killer, also survivors need to make mistakes which can be exploited by killer,also killer can only be at one place.
So again the true power with survivors.
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2343184#Comment_2343184
That would just help those 2 survivors if they have 3 genned themself. Not that good idea anymore, right?
In my solo games, the last 2 survivors usually dont attempt to do gens, and playing immersed, waiting for the other one to die and the killer searching for one, can take 10+ minutes.
You see there is no point the game continue when there is only 2 survivors left because impossible to do gens anyway, so why waste time?
I can imagine for the killer not much fun to find the last 2 immersed player in the end.
Of course sometimes one of us giving up because of boredom, but dont forget this is a flaw that can be exploited, immersed way you can waste so much time, waiting for other to die
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Biggest fix is very easy for keys.
Hatch should only spawn if only 1 survivor left alive, there fixed.
I dont understand why devs wont do this.
Also if 2 survivor left alive, with gens to be done, not doing gens after 1 min, should make endgame collapse to start.
So easy to fix problems
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@Phasmamain said:
Can we stop using very specific videos as evidence of something? I could pull up any of otz’s 50 wins series and say killer is broken
There are killer mains, that have over 200+ win in row with Twins for example.
"Balanced"?
In no other games would be possible to win that much
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@TheBus4K said:
Okay...?
Well, get it or play with Laurie to equip the DS, I don't know what else you want us to tell you lol.
Tunneling out of the hand,and the game mechanics should be changed to punish tunneling killers more
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How long this daily shrine event lasts?
(There are sources which says only at first week) or till the end of 5th event?
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@WexlerWendigo said:
Meta perks every day
For survivors 99% free perks....so not very good
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2334314#Comment_2334314
You can but its a waste of time its not like the report function do anything.
Well I will just turn off chat then when playing as killer
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@Unicorn said:
Doesn’t seem like keys is the real problem you’re complaining about.
Toxicity is. I hope you reported them.
Didnt know that I can report them for insulting(like "GG EZ noob trash").
Most commonly I see this with Russian SWF.
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@Crowman said:
No.
All it would do is punish killers who are queueing up as a killer they want to play with longer queue times just because survivors can't handle facing killers they don't like.
But now 3 player punished because of DC. And cant even fault them because how broken spirit is.
At very least harsh DC penalty needed,if no matchmaking ban possible